You talk about the "Shild Strike" cd @ 1:13 ? "Counter Barrier" will give you for each counterattack -1.3 sec cooldown on your "Shield Strike". Thats why its so powerfull when you get the aggro from the baby lizards. There are 5 of them and thats why you can spam "Shild Strike".
@@rubensousa2395 yep. For SnS i use "Resilient Mind" what gives you mana when you evade attacks & an GS i also use "Victors Morale". Those 2 things help alot when you also wanna farm mobs, you never go oom.
You talk about the "Shild Strike" cd @ 1:13 ? "Counter Barrier" will give you for each counterattack -1.3 sec cooldown on your "Shield Strike". Thats why its so powerfull when you get the aggro from the baby lizards. There are 5 of them and thats why you can spam "Shild Strike".
how are your cooldowns so fast?
You talk about the "Shild Strike" cd @ 1:13 ? "Counter Barrier" will give you for each counterattack -1.3 sec cooldown on your "Shield Strike". Thats why its so powerfull when you get the aggro from the baby lizards. There are 5 of them and thats why you can spam "Shild Strike".
can i know how to avoid/lessen stun duration after the fireballs
You need a Bow player in your group. They have "Purifying Touch", that will remove the cc
im impress with ur mana. im a sns gs..how u keep up ur mana?
SnS has a passive called Resilient Mind. The more damage you block the more it restores mana. It is less effective when you outgear the Dungeon/Boss.
@@rubensousa2395 yep. For SnS i use "Resilient Mind" what gives you mana when you evade attacks & an GS i also use "Victors Morale". Those 2 things help alot when you also wanna farm mobs, you never go oom.
What makes your cooldowns drop so fast?
You talk about the "Shild Strike" cd @ 1:13 ? "Counter Barrier" will give you for each counterattack -1.3 sec cooldown on your "Shield Strike". Thats why its so powerfull when you get the aggro from the baby lizards. There are 5 of them and thats why you can spam "Shild Strike".
@@getskillplz5719 no its all your cooldowns. I found out its the Bows Deadly Marker that reduces cooldowns for the party.