Might be worth mentioning Necros' actual name: Andrew Sega. Well-known for writing the music for the Crusader games and a bunch of other demos (besides hus contribuitions to the Unreal games), plus some actual music projects.
He's damn good with variety of musical styles (D'n'B, electro, ambient, chiptune, ballad, remixes), on a tracker or otherwise. One of the reasons why I still listen to his works to this day.
For the most part, you could do pretty much the same thing in nearly any mod format. But it's definitely true that getting good results out of mod as a class has its own tricks and limitations compared to general modern music tools where you can postprocess and spice things up as you please. Though certainly a 4-channel is a lot tighter. But an s3m can have tons of channels. No big difference bewteen that and IT or whatever.
The first one by Necros I've ever heard (thanks to UT, of course) and to be honest, still the best track by him in my opinion. As Skaven noted in the comments file of his own Revenge of the Cats, Necros composed this track using one and the same beat without making it sound repetitive at the same time. I also really love those pseudo-guitar synths. Oh, and those memories of seemingly endless hours spent on Ice Station Zeto, the Floating Pyramid, Gharden or Hi-Speed. It's amazing how Mechanism Eight fits into the other songs in UT's soundtrack, despite being composed two years before the first Unreal game hit the shelves. By the way, the cymbal sample at the very end of the track seems to be cut abruptly by nearly every module player for some reason (including this oscilloscope view). Unreal Engine's Galaxy audio subsystem makes it fade out smoothly into the silence.
Might be worth mentioning Necros' actual name: Andrew Sega.
Well-known for writing the music for the Crusader games and a bunch of other demos (besides hus contribuitions to the Unreal games), plus some actual music projects.
He's damn good with variety of musical styles (D'n'B, electro, ambient, chiptune, ballad, remixes), on a tracker or otherwise. One of the reasons why I still listen to his works to this day.
In love with The Alpha Conspiracy! He has so much skill and that finally let it shine through in CD quality
I only know of this song because of a Halo CE map, glad to finally hear it in good quality (and know what it's actually called too)
I have the S3M mod. So many memories. I was so surprised when it turned up in UT.
Just played again. This song ROX!!! ! ! ! !1 ! 1
And this was a S3M? Never fails to amaze me. Thanks for uploading this!
For the most part, you could do pretty much the same thing in nearly any mod format. But it's definitely true that getting good results out of mod as a class has its own tricks and limitations compared to general modern music tools where you can postprocess and spice things up as you please.
Though certainly a 4-channel is a lot tighter. But an s3m can have tons of channels. No big difference bewteen that and IT or whatever.
A great close to the Skylar Oscilloscope Making Spree with a banger track
thanks for the upload btw!
my favourite tune on Unreal Tournament.
I felt like a God when this track came on. Great days.
The first one by Necros I've ever heard (thanks to UT, of course) and to be honest, still the best track by him in my opinion. As Skaven noted in the comments file of his own Revenge of the Cats, Necros composed this track using one and the same beat without making it sound repetitive at the same time. I also really love those pseudo-guitar synths. Oh, and those memories of seemingly endless hours spent on Ice Station Zeto, the Floating Pyramid, Gharden or Hi-Speed. It's amazing how Mechanism Eight fits into the other songs in UT's soundtrack, despite being composed two years before the first Unreal game hit the shelves.
By the way, the cymbal sample at the very end of the track seems to be cut abruptly by nearly every module player for some reason (including this oscilloscope view). Unreal Engine's Galaxy audio subsystem makes it fade out smoothly into the silence.
Alex Brandon reworked the track for use in the game.
As originally produced by Andrew Sega, it's intended to loop..
interesting instruments!
YEAH!!! !!! 11 !!! ROCK!11 1 BAMM!!! 1!111 (exuberant approval)
Killing Spree
I can smell the early aughts from here
It's from 1996.
yt algorithm lol
🦉who who :D