I hope you keep this channel going for the long haul. I watch a lot of different channels for ttrpgs and your voice in this space is so clear and concise. I get so much out of your videos. I really hope the right colab comes your way to boost your channel's visibility. Thanks for the great videos!
Another great video. Love how you explain how to use even random roll NPCs to drive the narrative. Can't wait to see more from you. Hopefully the algorithm will pick you up soon and get you those silver and gold play buttons!
The quality of these think pieces are really good, I've enjoyed each of the videos I've sampled. The philosophy on display here really rings true with my experience DMing at a modern table and what sort of game design principles are necessary to make one's life easier while designing a rolling narrative. I particularly like any points made about player engagement and interest. Would definitely love to hear more of your insight through that lens on any other design aspects!
There is a special feeling to NPCs that the players chose to make relevant. As GM, I'm also seeing that story unfold in front of me, rather than largely writing it.
Always keep a wizard and a dragon on the Random Encounters roster.
A person of culture I see!
I hope you keep this channel going for the long haul. I watch a lot of different channels for ttrpgs and your voice in this space is so clear and concise. I get so much out of your videos.
I really hope the right colab comes your way to boost your channel's visibility. Thanks for the great videos!
Thank you! I plan to keep building the channel.
Another great video. Love how you explain how to use even random roll NPCs to drive the narrative. Can't wait to see more from you. Hopefully the algorithm will pick you up soon and get you those silver and gold play buttons!
Thank you, that's very kind!
Great video as always. Content, voice, video clips, everything.
Thanks so much.👍 💯 👏
The quality of these think pieces are really good, I've enjoyed each of the videos I've sampled. The philosophy on display here really rings true with my experience DMing at a modern table and what sort of game design principles are necessary to make one's life easier while designing a rolling narrative. I particularly like any points made about player engagement and interest. Would definitely love to hear more of your insight through that lens on any other design aspects!
Woo! Back on the earthmote again!🎉🎉
Thanks for coming aboard!
Excellent as always
Great stuff as always! Love the thumbnail!
Thanks!
Wow, been a long time since I have seen a Saga of Recluse cover. That by itself was worth a click.
Another great video in support of open world sandbox gaming. Thumbs up!
Thank you!
Lol, helping you steal TH-cam's gold!
They have plenty!
There is a special feeling to NPCs that the players chose to make relevant. As GM, I'm also seeing that story unfold in front of me, rather than largely writing it.
Yes, I agree!
Nice
Listened to this video and got new, good ideas for my current campaign. That’s how you know Randall is educating.
it says “sand box same” and not “game” at 7 min in
No BBEG? Sandbox games can have them. There's always a lich.