Squash & Stretch Revisited

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 16

  • @rickarroyo
    @rickarroyo 2 หลายเดือนก่อน

    Great tips, very useful!
    Thank you very much

  • @TonyQuackston
    @TonyQuackston 2 หลายเดือนก่อน

    This is great. I was just looking for a video on this topic for Moho. Thank you 🙏

  • @yelftea6920
    @yelftea6920 2 หลายเดือนก่อน

    Another banger from the GOAT!

  • @ucheejem9272
    @ucheejem9272 หลายเดือนก่อน +1

    great tutorial

    • @ucheejem9272
      @ucheejem9272 หลายเดือนก่อน

      Please can you show the way you for shorting your hands when it comes to front view perspective

  • @KilianMuster
    @KilianMuster  2 หลายเดือนก่อน +1

    Ha! *perpendicular* nonsense! I meant *pendular* in the fashion of a *pendulum* . Sorry!

  • @mundodeclarice
    @mundodeclarice 2 หลายเดือนก่อน

    Thank you

  • @kgeetvcartoons5861
    @kgeetvcartoons5861 27 วันที่ผ่านมา +1

    When you're animating and you switch from front to back view are you using a switch layer for the bodies? It's a technique I'm about to use. I'm redoing and upgrading my rigs and whole "360's" are a pain in the ass! 😅
    Any advice would be helpful. I learn from you by the way. Great tutorials 👌🏽

    • @KilianMuster
      @KilianMuster  27 วันที่ผ่านมา +1

      No, because that would make the rig just that much heavier and would unnecessarily complicate things and add more layers. It's just easier to have two rigs and set one to invisible. Why carry around the 'baggage' of an extra rig if you use the back rig in the rarest of cases?
      I also base my back rig on my front rig, by moving layers around and tweaking a few things. So if my front rig substantially gets altered, I will create a new back rig based on a copy of the new front rig. All that seems just more complicated if they're both in a switch layer.

    • @kgeetvcartoons5861
      @kgeetvcartoons5861 27 วันที่ผ่านมา

      @KilianMuster I was thinking about only using it for animation. Bringing it in only for that, but invisible and visible sounds good also! 👍🏽
      Thanks for the response.

  • @user-od9yb1th5u
    @user-od9yb1th5u หลายเดือนก่อน

    Very nice work!!! Can you maybe share your technique on how do lip syncing in a character with beard?

    • @KilianMuster
      @KilianMuster  หลายเดือนก่อน

      How would that be different than one without beard? Or do you mean how to setup the mouth shapes?

    • @user-od9yb1th5u
      @user-od9yb1th5u หลายเดือนก่อน

      @@KilianMuster Because the beard is going up and down with the chin

    • @KilianMuster
      @KilianMuster  หลายเดือนก่อน

      @user-od9yb1th5u I usually don’t move chins (my ‘Mossbeard’ character doesn’t either). But if you want to move chins I’d recommend doing that with a smart bone. If you make the chin part of the switch layer for the mouth shapes, it’ll be a lot of work to modify all mouth shapes for a head turn. So better to just stretch the chin with a smart bone as needed.

    • @user-od9yb1th5u
      @user-od9yb1th5u หลายเดือนก่อน

      @@KilianMuster OK I see what you mean. Then would you be able to show how to set up the mouth shapes beacause I liked your mouth shapes for your characters

    • @KilianMuster
      @KilianMuster  27 วันที่ผ่านมา +1

      @@user-od9yb1th5u I'm showing some of it in this video:
      th-cam.com/video/4xNdOI35Xe4/w-d-xo.html