Courseplay: Check. Autodrive: Check. Things are looking up for 25! One point I think worth mentioning for new players… regarding the position of silo waypoints. It is the silo trigger that activates the unloading. Not the waypoint. The position of the silo waypoint just needs to be far enough past the point of activation so that the trailer reaches the trigger, before the tractor reaches the waypoint. Otherwise it will stop, but not unload. If that happens just drag the waypoint further past the silo ( in edit mode ). That point varies depending on how big the trailer (or truck) is. In other words where you have it is not crucial so long as it’s sufficiently past the silo trigger to enable unloading. Or to look at it another way, the waypoint simply gives you a destination that ensures the trailer or truck travels over the activation point. However you don’t want it too far past the trigger as when loading you want the trailer to still be under the pipe and not drive past it. Happy farming.
Courseplay: Check. Autodrive: Check. Things are looking up for 25!
One point I think worth mentioning for new players… regarding the position of silo waypoints. It is the silo trigger that activates the unloading. Not the waypoint. The position of the silo waypoint just needs to be far enough past the point of activation so that the trailer reaches the trigger, before the tractor reaches the waypoint. Otherwise it will stop, but not unload. If that happens just drag the waypoint further past the silo ( in edit mode ). That point varies depending on how big the trailer (or truck) is. In other words where you have it is not crucial so long as it’s sufficiently past the silo trigger to enable unloading. Or to look at it another way, the waypoint simply gives you a destination that ensures the trailer or truck travels over the activation point. However you don’t want it too far past the trigger as when loading you want the trailer to still be under the pipe and not drive past it. Happy farming.
AD has been working great for me so far for the few hours I have played around with it. Happy days are here again!
CP+AD=The Fs25 gets finally interesting...😉
Thanks a lot for showing! 😊👍🏻
Thanks, Argsy for taking the time to upload this for FS25 I just love playing about with Autodrive thanks again have a great New Year
Good vid mate, next time turn off ur put put buggy while talking about the menu options 😂
yeh autodrive merry xmas argsy
The video I was looking for thnxs you did it very good in explaining it
awesome
Thanks Argsy
What a Christmas present, and I didn't get you anything.
Great news, now I can get rid of my cheated capacity trailers and harvesters.