I judge a lot of things in terms of signal-to-noise ratio. I do appreciate aesthetic flair especially when it's artistically beautiful, but I also tend to struggle with things like this that contain a lot of non-informational or weakly differentiated visual stimuli.
I share your frustration with the wing designations and redoubt confusion. The map would make an excellent wall hanging, but sadly a poor playing field. The movement system for Battles of the Age of Reason is much more involved than LaBat. For example, changing facing in different directions (left or right) have different costs plus these costs differ upon the nationality of the units. That said, it is a fun system with a very clean set of rules.
I played half a game of BAR Lobositz, but haven't had the chance to revisit it. I really liked the way the game led me to plan the unspooling of my columns, because I think the infantry wants to turn left to fall into a line of battle? (Or right? I forget.) But I do seem to remember that it was more focused on simulating the drill of individual units, and especially highlighting the differences between Prussian and Austrian drill, and less concerned with the sort of larger issues that are mentioned in the video. I liked it but I think I understand Enrico's dissatisfaction. I think I was more into it than the person teaching me.
I judge a lot of things in terms of signal-to-noise ratio. I do appreciate aesthetic flair especially when it's artistically beautiful, but I also tend to struggle with things like this that contain a lot of non-informational or weakly differentiated visual stimuli.
I share your frustration with the wing designations and redoubt confusion. The map would make an excellent wall hanging, but sadly a poor playing field.
The movement system for Battles of the Age of Reason is much more involved than LaBat. For example, changing facing in different directions (left or right) have different costs plus these costs differ upon the nationality of the units. That said, it is a fun system with a very clean set of rules.
I played half a game of BAR Lobositz, but haven't had the chance to revisit it. I really liked the way the game led me to plan the unspooling of my columns, because I think the infantry wants to turn left to fall into a line of battle? (Or right? I forget.)
But I do seem to remember that it was more focused on simulating the drill of individual units, and especially highlighting the differences between Prussian and Austrian drill, and less concerned with the sort of larger issues that are mentioned in the video. I liked it but I think I understand Enrico's dissatisfaction. I think I was more into it than the person teaching me.