@@penclaw It's demonstrating distortion of physical structures in the damage model, which could mean physical and visible bending and holes in the visual model eventually.
Based on how the dm can bend to shells looks like they might eventually be working on physical bending and holes in the visual model in a couple patches.
They actually handled this perfectly. It would look goofy if they tried to make the actual model deform like the DM does, but when you see the penetration cam you can see exactly what actually happened to your vehicle
You made me do late night math in my head and I momentarily thought the Yamato-class 457 mm shells were instead 457 cm, and I was just laying here, bewildered, thinking: Wow, imagine sending next to a shell that is the height of a semi truck." But then I visualized it and thankfully had the auto-correct thought of: "No, that can't be right."
Yeah! Death to the R3! One of the scariest moments I’ve had in WT, is having a pack of R3s come after me. They just popped up out of nowhere. My teammates were howling with laughter as they watched me get slaughtered.
@@siegfried2k4 the tank models would probably have to be "frozen" once the inital calculations are run to turn them into semi-static objects to prevent lag. if the wreckage got shot again they would simply need to re-simulate the tank for that shot specificially. i imagine this can still cause great lag though with high fire-rate tanks
They'd probably need to make a new engine for that to run properly. Not the sort of thing you can easily just patch into a 10 year old game without a whole load of jank.
They still need to remove the cam where it shows your killers position. Revenge bombing wouldn't be so easy if it just showed the direction the shell came from and the impact instead of doxing your enemy.
@@spartanswill they still get the general area. By the time a jet is on you you've barely moved that much unless you give up everything and just bumrush away from the area after each kill.
@@valian8985 Camping is also a part of games like Counter Strike. Even twitch shooters like Quake got them (As well as some servers outright denying you ability to camp or hide by kicking you if you relative movements is less than certain amount of units per time period).
It'd be close to the transmission in most cases, so they'd go down together most of the time. So it'd be pretty pointless to add it. Instead of adding new stuff, they should fix the stuff that's already in the game: spreading the BRs more and fixing the economy (by lowering repair costs, increasing RP/SL gains or by decreasing RP/SL costs and making convertible RP work like in wargaming titles - meaning it can be used for free for vehicle research and vehicle modifications). And perhaps getting rid of the current style of events and reintroducing community events. (where ALL players work towards a common goal and anyone that completed a minimum amount of tasks can recieve the rewards)
@@alexmaximus9134 economy stuff is literally a matter of changing out numbers on a spreadsheet. The economy and BR mechanics are currently what Gaijin thinks is most optimal for the game. It's not broken, its working as intended.
@@PikaPilot if it's "working as intended" then why are so many people, myself included, unsatisfied with the current state of the economy and the BRs? If it's as easy as you said, to changing numbers in a spreadsheet, then what's stopping them from actually making players enjoy playing this game? I don't think there's a single person that can tell me that he/she prefers to play with insane repair costs and soul-crushing grind. So, if they "work as intended", what would be this "intended way" that they are supposed to have? For me, it's just a way to make players so frustrated that they spend money. And this is an objectively bad thing to force on the players.
@@alexmaximus9134 >For me, it's just a way to make players so frustrated that they spend money. And this is an objectively bad thing to force on the players. you literally just wrote it down right there. this is what gaijin wants. whales pay up, and people not willing to pay are forced to play the game more and become the product. The way gaijin sees it, the economy needs to frustrate players into paying, but not frustrate them so much that that stop playing. That's exactly the balance they want. The only winning move is not to play Gaijin's game.
So glad they spent their time on this instead of things like netcode, hit detection, reworking the maps so they can give us our f*cking traction back, and all those other lame quality of life improvements that the players have been whining about on the forums.
I don't think it took major amount of work, they just added visuals to the already modeled penetration, but yes while they should fix the game i think this update is cool
@@Lightning_Fox for an experienced tech artist probably a day. Any complications and stuff would probably be a couple days to weeks of bouncing between QA and the tech artist.
Bro was partially sent to the bathrooms because he was hit by something bigger than its tank itself like it would basically be like hitting a fly with an RPG
Killcam was one thing I wish was never in the game at least above arcade mode, in RB and especially sim it removes the sneaky aspect especially if you managed to avoid detection to find that otherwise vulnerable spot yet perfect for ambush.
They still haven't fixed how much human bodies absorb the shot or spalling. Fv4005 could just split open the r3 yet components behind the crew is "orange"
if i watch the new kill cams, i start wondering if shells now have a chance to hit a second target behind the first target as you can clearly see how they still get rendered after exiting
1:50 pov gta v online mechanics be like when they see a car (like that one u see that happenedto poor R3) they be like: yeah i can fix that *poof magically fixs car* that'll be 200$
I think I've seen it being implemented somewhat. Oh wait it's probably because of recent update, yeah. Ngl it's really looking good, looks very similar to what was in some simulations from TH-cam kek.
I hope it's like sniper elite 4 where it gives you info about the people you're about to kill so you feel guilty. It would be funny if they did that for the actual tanks as well.
Imagine looking at the t-34 drivers hatch ricochet using this cam
Jajajajajajaja it will collapse the universe
the whole shell just broke to milion pieces and flying around
but nothing really changed in the killcam animation..
@@penclaw It's demonstrating distortion of physical structures in the damage model, which could mean physical and visible bending and holes in the visual model eventually.
Won't have to imagine it for much longer I'm sure
Based on how the dm can bend to shells looks like they might eventually be working on physical bending and holes in the visual model in a couple patches.
that means that after enough 7.62 in the exact same spot you can pen the maus
Yeah.. Cant wait to ge killed by light tanks literaly bend in half xD
highly unlikely physical simulation is extremely resource intensive so that means a lot of low end crew is going to go nuts
@@silverlight2657 let’s say gaijin had optimized this somehow then it would be funny meme
@@thegrubhubguy638 optimizing doesn't help with that. Low end PCs just couldn't handle it
They actually handled this perfectly. It would look goofy if they tried to make the actual model deform like the DM does, but when you see the penetration cam you can see exactly what actually happened to your vehicle
also wt: centurion didn't pen r3 within 10 meters XD
the kv-2 shell in the feed looks comical large than a literal bb shell.
That's because its a KV-2000 shell :)
You made me do late night math in my head and I momentarily thought the Yamato-class 457 mm shells were instead 457 cm, and I was just laying here, bewildered, thinking: Wow, imagine sending next to a shell that is the height of a semi truck." But then I visualized it and thankfully had the auto-correct thought of: "No, that can't be right."
When I saw that, I died laughing. Fucking that's a big round. LMAO
@@GarioTheRock lol
Its a modded kv 2
This is one of the few joys WT players can relate : seeing an R3 getting obliterated over an over again.
Video saved for emotional comfort.
Yeah! Death to the R3! One of the scariest moments I’ve had in WT, is having a pack of R3s come after me. They just popped up out of nowhere. My teammates were howling with laughter as they watched me get slaughtered.
@@R0gueM skill issue
@@R0gueM Belens
Another thing WT players can relate to: Having a playlist on youtube for emotional comfort.
The last 2 killcams literally a HULL BREAK XD
That wasn't a hull break, that was a hull gone
Fuck it
*_Hull atomized_*
Me: Where's the hull?
Gaijin: Gone, reduced to Atoms.
XD
Now imagine they make this part of the visual model. Twisted up, bent and destroyed vehicles. That would be neat.
The game will run in 1 fps after 4 tanks destroyed in an area
@@siegfried2k4 the tank models would probably have to be "frozen" once the inital calculations are run to turn them into semi-static objects to prevent lag. if the wreckage got shot again they would simply need to re-simulate the tank for that shot specificially. i imagine this can still cause great lag though with high fire-rate tanks
They'd probably need to make a new engine for that to run properly. Not the sort of thing you can easily just patch into a 10 year old game without a whole load of jank.
They still need to remove the cam where it shows your killers position. Revenge bombing wouldn't be so easy if it just showed the direction the shell came from and the impact instead of doxing your enemy.
The easy fix is to not camp the same spot after you've gotten a kill.
@@spartanswill they still get the general area. By the time a jet is on you you've barely moved that much unless you give up everything and just bumrush away from the area after each kill.
@@spartanswill bruh camping is à part of the game, you play warthunder not CSGO
@@valian8985 Camping is also a part of games like Counter Strike. Even twitch shooters like Quake got them (As well as some servers outright denying you ability to camp or hide by kicking you if you relative movements is less than certain amount of units per time period).
@@valian8985 "camping is a part of the game" so is getting bombed for camping LMAO
Wow now i can see more details on how my enemies have luck to kill me (not saying that they are bad or something but sometimes looks like hacks).
Skill issue
@@BigWheel. maybe yes
Just curious, what nation do you main?
@@alexmaximus9134 bets on either Germany, or, ussr
@@mobilememes1313 Uk and usa (tier 5 both) ( and starting at sweden + ussr tier 3 now)
Now the only thing left is a suspension Damage model. Like if a suspension component got to hit it would Unstable the tank and immobilized it.
that'd be cool
It'd be close to the transmission in most cases, so they'd go down together most of the time. So it'd be pretty pointless to add it. Instead of adding new stuff, they should fix the stuff that's already in the game: spreading the BRs more and fixing the economy (by lowering repair costs, increasing RP/SL gains or by decreasing RP/SL costs and making convertible RP work like in wargaming titles - meaning it can be used for free for vehicle research and vehicle modifications). And perhaps getting rid of the current style of events and reintroducing community events. (where ALL players work towards a common goal and anyone that completed a minimum amount of tasks can recieve the rewards)
@@alexmaximus9134 economy stuff is literally a matter of changing out numbers on a spreadsheet. The economy and BR mechanics are currently what Gaijin thinks is most optimal for the game. It's not broken, its working as intended.
@@PikaPilot if it's "working as intended" then why are so many people, myself included, unsatisfied with the current state of the economy and the BRs? If it's as easy as you said, to changing numbers in a spreadsheet, then what's stopping them from actually making players enjoy playing this game? I don't think there's a single person that can tell me that he/she prefers to play with insane repair costs and soul-crushing grind. So, if they "work as intended", what would be this "intended way" that they are supposed to have? For me, it's just a way to make players so frustrated that they spend money. And this is an objectively bad thing to force on the players.
@@alexmaximus9134 >For me, it's just a way to make players so frustrated that they spend money. And this is an objectively bad thing to force on the players.
you literally just wrote it down right there. this is what gaijin wants. whales pay up, and people not willing to pay are forced to play the game more and become the product.
The way gaijin sees it, the economy needs to frustrate players into paying, but not frustrate them so much that that stop playing. That's exactly the balance they want.
The only winning move is not to play Gaijin's game.
So glad they spent their time on this instead of things like netcode, hit detection, reworking the maps so they can give us our f*cking traction back, and all those other lame quality of life improvements that the players have been whining about on the forums.
At least you get to see the pretty colours as you suffer
@@clonerwesker I run low settings so I don't even get that, just a larger file size
OR rework maps so spawn camping isn't as possible
@@maybach5787 ikr
i fucking hate it when my team is getting spawn camp by those pesky russian bias planes
>implying those who worked on this also work on the things you mentioned
*Gets hit by a nuclear ICBM* "Ammunition load burnt down"
I love how when the kv 2 hits the R3 it almost falls out from reality
That’s kinda sick.
But this should not be a priority for them.
Can’t imagine how much work that took.
But it’s really cool and I can’t wait.
I don't think it took major amount of work, they just added visuals to the already modeled penetration, but yes while they should fix the game i think this update is cool
I don’t think it modeled the deformation before
@@Lightning_Fox the deformation isn't real just an effect being stretched and deformed, computed with the shell caliber and hit position
Even the graphics though, I don’t think that would be easy to program. Especially if it does damage or something like that.
@@Lightning_Fox for an experienced tech artist probably a day. Any complications and stuff would probably be a couple days to weeks of bouncing between QA and the tech artist.
1:45 The KV2000 lol
It's a shame it doesn't show the FV-4005 HESH deforming the entire tank.
There is no thing such as "tank" after a B E S H shot, its gone reduced to atoms
1:34 | 1:53 that is one HELLUVA hull break, cant wait to see it just absolutely severed and smashed in the future :)
you went above and beyond the request, good job and thanks from all your fans
Bro was partially sent to the bathrooms because he was hit by something bigger than its tank itself like it would basically be like hitting a fly with an RPG
cant wait to see my 105mm apfsds shell evaporate into a t62's ammo rack and do nothing in ultra high def
Amazing including the shell looks
1:32 the shell is so strong that it opened a portal to another dimension
I mean, if you're firing an ICBM out of a 30mm gun, there's going to be some inter-dimensional shenanigans involved.
@@newtypealpha true 😂👏
1:34 Russian bias💀
I liked that it wasnt actually click bait at the end :D
Ah yes. Good to know my tank will be properly rendered in the event it takes a direct hit from the Gustav cannon
It's my first time, please be gentle...
rare footage of a gustav shooting a tank directly
That freaking crayon of a round of the KV-2000
1:35 "The gunner is unconscious!"
Killcam was one thing I wish was never in the game at least above arcade mode, in RB and especially sim it removes the sneaky aspect especially if you managed to avoid detection to find that otherwise vulnerable spot yet perfect for ambush.
kinda hoping this is going to be reflected with actual visual damage and stuff
“What are your intentions with my daughter?”
Me: 1:35
lmao
bro set the M551 on fire with one shot of a 20mm 😂
1:22 *knock-knock*
💥
Its so cool looking at this video 2 years later
I quit War Thunder 2 years ago and holy cow has the game changed since then.
Now all they gotta do is animate the crew getting liquified.
Towards the end of the video, I thought: Wow, another clickbait thumbnail. Some seconds later: Nevermind
That last one looks like it might hurt.
They also made explosion come out of the hole in the tank
I dont wanna believe that this video is already 2 years old..
next update they should accurately model the R3 getting split in half by the KV-2000
1:55 can't believe tanks can now store nukes inside their armour can't wait for the ammunition load to be breached
now here is someone looking into the important stuff
1:36 what in the high explosive
KV-2000 firing Saturn-V’s at this poor boy.
KV-2000 used penetrating shell
T-34 Counterattacks with driver hatch
KV-2000 has exploded
kv-2 went so hard on him that polygons stopped calculating
You know you’ve overdo-engineered the shell when you turn the hitbox of your opponent into a fucking caldera
They still haven't fixed how much human bodies absorb the shot or spalling.
Fv4005 could just split open the r3 yet components behind the crew is "orange"
4002 has APDS... you mean the 4005 ?
@@petrkdn8224 Yeah 4005, the one in the video, typing error..
1:53 Lil bros tank stopped existing 💀😭😭
i like this
it may look cooler if they add penetration effect on particles from projectiles too
Обама перед смертью стал человеком то хоть?
Can we see a kill cam where the first vehicle that gets hit becomes a literal hood ornament until the shell hits a large structure/boat or the ground?
if i watch the new kill cams, i start wondering if shells now have a chance to hit a second target behind the first target as you can clearly see how they still get rendered after exiting
Shells that perforate a vehicle can kill another vehicle already. Search up "How Many Sheridan's Can a 152mm APFSDS Go Through??"
@@tom23421 wow ok,i never saw this happening on live
Fv4005 blasted so hard it didnt even have a animation
If it got more realistic the vehicke will be total destruction physic
Now we need realistic destroyed tanks, so that it actually looks like the tank has been destroyed by artillery etc
DUDE THAT LOOKS AWESOM
Can u show us the non-penetration and ricochet animation?
1:39 How Gaijin leaves me after the drone update.
great now I can see more impossible ricochets in more detail!
Wow thanks Gaijin. Now with the extra colors in the killcams I can finally play without encountering no armor = best armor and ghost shell moments
Now, I’m not a scientist, so I don’t know what the hell these fancy colors are, but it looks cool so that’s what matters
1:41 the guy looking the hole from the X ray xD
This will give the Italian crews a mild headache
the snail has learned how to use a coloring book very cool
The more detailed they make the pen model the harder it will be to ignore the inaccurate and inconsistent shell spalling.
The tank model is Fed up to 200mm gun or higher
1:35 haha you flinched
i swear, thats what the enemy team be shooting with when i just try to play a few games
Can't wait to see this with the FAB-5000.
that kv2000 can REALLY leave your crew unconcious
How do you get the War Thunder Penetration Model on consoles? Can't seem to find it on PS4 and nowhere on Google.
1:37 when she says she is ready to settle down now.
1:55
Nobody was injured by the way, I was the missle but I'm sure they survived.
Blackhole Optics: _Laughs as shell disappears_
great now i can see how i bounce a T-80BVM in detail
the one time where "Hull break" would make sense
Can't wait for GHOC. I've wanted a decently good single player tank sim ever since playing Warthunder for the first time.
0:55 - M551 get emotional damage
i mean, it looks kinda the same but cooler
The kv-2000 make me laugh so much😂
1:50 pov gta v online mechanics be like when they see a car (like that one u see that happenedto poor R3) they be like: yeah i can fix that *poof magically fixs car* that'll be 200$
I think I've seen it being implemented somewhat. Oh wait it's probably because of recent update, yeah. Ngl it's really looking good, looks very similar to what was in some simulations from TH-cam kek.
How enemies bullet shells look like when the enemies use the trash tank you tried:
The last shell looks like it can knock the armored car to another universe
1:27 I never seen that happen to the wheel before
No r3s were harmed during the making of this video
not sure what to think of it for now
Maybe this will control all those people who blame every death on a Gaijin moment lol
I hope it's like sniper elite 4 where it gives you info about the people you're about to kill so you feel guilty. It would be funny if they did that for the actual tanks as well.
truly the part I'll most enjoy on this update
This new cam looks amazing
oooooo i wish when you held o that you can see all the holes and dents from the impacting bullets
Big news! The KV-2000 is coming to the game as a 3.0 premium! :D
Это восхитительно, я смотрю на это уже 6 часов
1:33
....THAT'S A ONE HECC OF A PROJECTILE!!! O-O
"Во время сьёмок не один член экипажа не пострадал"))
1:36 thats how hull break should be
Bro got hit with an ICBM at the end