@@BisexualPlagueDoctor What difficulty and what faction? I've done 10s against both and the only time I've lost was when they cheated on the old map or snuck a close bot drop / breach that spawned multiple bile titans.
Automatons: *Drop in a tank. and some regular troops* Me: "Yeah, that's fine." Automatons: Drop in a Factory Strider. Me: "A bit challenging, but fine." Automatons: *Drops in another tank and another Factory strider.* Me: "Oh Jesus, final wave I suppose? Alright, Joel." *Small break in between, as the guys manage to defeat the two tanks and two factory striders.* Me: "Alright, not too bad." Automatons: *Sends in another Factory Strider.* Me: "Oh, okay, now this is getting out of hand, they already took down two of them-" Automatons: *Sends in two more Factory Striders.* Me: "Wait, WTF?" Automatons: *Sends in two more tanks and another factory strider.* Me: "Are you KIDDING ME?!?" Automatons: *Sends in another Factory strider for good measure.* Me: "OH COME ON! This is getting RIDICULOUS!!!
@@plumaloy No he’s apart of the statistics team, and I must say, sweet liberty, he’s right, we are being played with by Automatons. We must be careful, they are testing the waters.
Yeah, this when the enemy realizes they don't need to spawn OUTSIDE your base, they can just drop right on top of you just like the Amazing and Magnificent Haildivers!
@@giratina2825 I didn't bleed for the Creek. I was bled for. Just one of the few citizens rescued by helldivers... Helldivers who streamed spectacular missions on lvl 9, and fought some of the first Factory Striders, meaning they caught "Joel's" attention. (I joined one day too late but spectated the whole Creek through my badass D&D friends lol)
@@prabhav1788 Not quite. They came in waves of three every three seconds. It was horrific and the devs did a quickpatch within 48 hours. You can still find videos discussing the issue, though the community wasn’t fully engaged yet.
I kinda miss Malevelon. What made it hard was the terrain and the spawn rate. New divers don't know the terror of the blue sky turning into red just from the sheer number of enemy fire XD
That’s crazy. That mission type is 100% hands down the hardest mission type right now by a landslide. What’s even crazier is that Joel could just do that if he wants too. He can 100% just make a group of helldivers lose the game if he wanted
He doesnt even have to. He can just flip a planet to the other faction. Why bother interfering with players if the story demands a planet to fall, when he can just flip a switch? ...looking at you Menkent line..
@@Kendrickduckworthlamar he pretty much made me lose. 7/8 going well, held at the 2nd gate. In comes 6 factory striders and 2 rocket tanks at the same time
@@Rozemyne2314 as someone who never joins missions, only starts them. If I see that god forsaken mission on my roster there is NO way I’m gonna select that roster. On bug planets it’s way easier but still a good challenge even on higher difficulties. But id rather go back to saving pedestrians on melevelon creek than do these missions on the automaton front
@@Kendrickduckworthlamar Its incredible how this mission could easily be the best mission available if only they spawned enemies 300m away in a canyon and had the enemies march across an open field or through a valley to the Helldivers, instead of spawning units so close to the defense objective that if you called in an airstrike on the new units, you would hit the objective. That's such shit design and I genuinely despise Arrowhead fir making this mission this incredibly anti-fun
@@williamturner7131 it’s fun, it’s just more challenging. And if you have good communication and good strategy’s you can keep them far away from the objective and call as many airstrikes you want
Top 10 worst rocket sentry placement right there. Just 5 meters forwards and it wouldnt waste litterally all its ammo on a rock. Hurts my inner sentry soul.
I played a game like this yesterday. There were 7 striders that got dropped on our heads all at once back behind us and up on the landing zone pad like this. Tanks, Hulks, you name it flooding the place. We failed the objective in the first 2 minutes lol. Mission is broken somehow
Remember when AH said they fixed that "glitch?" I remember and look how they just decided to drop on top of the defense objective and cause an immediate loss. I'm glad to AH fixing these "glitches" and making the game playable.😂
That happened to me on the bug side not long ago. There was a Bile Titan spawning every minute, accompanied by at least two chargers and one impaler per Titan
I had similar at one point where an alarm triggered with us suddenly facing down 3 factory striders ones heart just sinks as one witnesses each landing.
They are dropping back there because you are not at the front line areas. Stay between the first doors you can close and the second set. If anyone of your people are past the second fallback position they will start dropping back there
You had every door open you needed to keep last two doors closed plus the Speer would be better then the heavy machine gun not to mention why do you and your squad spam mechs when level 10 defense requires more attention and mech are bad call for that at that point you should have used 500k bomb instead of the mechs. People may not like meta builds but hey they work on level 10
there were no anti air build.... recoilless rifel eat and commando on 1 guy with an orbital strike or gattling barrage, can take down a lot of drop Ships.
scene like this has happened all over galaxy, right n- wait.. in the past, before the patch, during the dark time. usually was at 5th wave, bots started messing around.. but this not even start rocket launch yet..
Looks like u were playing on a planet that requires "Defending". When a planet is under attack the bot drops are crazy because their numbers are too overwhelming on the planet.
explain me this stupidity. When big strider comes, you should prioritize shooting off its machine guns, not shoot its armor and then leave your position. If you take care of machine guns, you can walk in front of it and do whatever you like.
proff that the devs doon't even bother testing and the times they do its on easy mode. its why i never play defence missions at all. whats worse is its not even sorted for solo so you just get all of it and yer get 350 kills i got 125. mission compleat because the ai killed them selves over 200 times as i lay on a rock throwing air strikes praying they do not shoot though the rock AGAIN.
Joel summoning an entire armored division to curb stop your base.
The Automaton General: "No, no, no, I DON'T CARE if it's just four Helldivers, I'm NOT taking any chances this time! Send EVERYTHING!!"
When the autamatons use 100% of their processors
Their intel core I9 isn’t malfunctioning
*automaton marching chant*
Dayum, I’ve never seen a defense mission go so bad so quickly.
1 bot managed to run and summon a bot drop at his position which is why they spawned further inside the base.
I think I've passed a total of three evacuate high value asset missions out of 15
@@BisexualPlagueDoctor What difficulty and what faction? I've done 10s against both and the only time I've lost was when they cheated on the old map or snuck a close bot drop / breach that spawned multiple bile titans.
Automatons: *Drop in a tank. and some regular troops*
Me: "Yeah, that's fine."
Automatons: Drop in a Factory Strider.
Me: "A bit challenging, but fine."
Automatons: *Drops in another tank and another Factory strider.*
Me: "Oh Jesus, final wave I suppose? Alright, Joel."
*Small break in between, as the guys manage to defeat the two tanks and two factory striders.*
Me: "Alright, not too bad."
Automatons: *Sends in another Factory Strider.*
Me: "Oh, okay, now this is getting out of hand, they already took down two of them-"
Automatons: *Sends in two more Factory Striders.*
Me: "Wait, WTF?"
Automatons: *Sends in two more tanks and another factory strider.*
Me: "Are you KIDDING ME?!?"
Automatons: *Sends in another Factory strider for good measure.*
Me: "OH COME ON! This is getting RIDICULOUS!!!
@@TheTrytix : ]
Hahaha when automaton know that freedom helldiver doesn't care so they sending a lot of heavy reinforcement to send a message.
And this is why I play on Super Helldive (maybe I hate myself....)
and this is why my favorite turret on defense missions is the EMP mortar
them bots know how tactics work
if the automatons stopped fucking around and just did this every time, they could win the war in a heartbeat
Treason?
@@plumaloy :O
@@plumaloy No he’s apart of the statistics team, and I must say, sweet liberty, he’s right, we are being played with by Automatons. We must be careful, they are testing the waters.
I imagine that'd be expensive
They'd run out of troops faster than they could manufacture them
“IF THEY CAN DO IT TO US, THEN WE CAN DO IT TO THEM.”
you probably didn't notice but halfway through ur main objective changed from launching 8 rockets to survive
Yeah, this when the enemy realizes they don't need to spawn OUTSIDE your base, they can just drop right on top of you just like the Amazing and Magnificent Haildivers!
Glory to Super Earth
@@burp7542I don’t get how it went to hell so badly unless you were far behind enemy lines
Joel: Oh, you thought the update and nerfs were bad? Hold my beer.
more like drinking that beer in one go just for good measures when getting started
This is almost what Evacuation missions lvl 9 on Malevelon Creek looked like. But picture three dropships every three seconds.
A fellow creek veteran, how u doing good sir
@@giratina2825 I didn't bleed for the Creek. I was bled for. Just one of the few citizens rescued by helldivers... Helldivers who streamed spectacular missions on lvl 9, and fought some of the first Factory Striders, meaning they caught "Joel's" attention.
(I joined one day too late but spectated the whole Creek through my badass D&D friends lol)
So one drop ship per second lmao
@@prabhav1788 Not quite. They came in waves of three every three seconds. It was horrific and the devs did a quickpatch within 48 hours. You can still find videos discussing the issue, though the community wasn’t fully engaged yet.
I kinda miss Malevelon. What made it hard was the terrain and the spawn rate. New divers don't know the terror of the blue sky turning into red just from the sheer number of enemy fire XD
Step bro left the gates open and a commisar called in a bot drop.
Joel be like: “Bots, traumatize these guys”
That’s crazy. That mission type is 100% hands down the hardest mission type right now by a landslide. What’s even crazier is that Joel could just do that if he wants too. He can 100% just make a group of helldivers lose the game if he wanted
He doesnt even have to. He can just flip a planet to the other faction. Why bother interfering with players if the story demands a planet to fall, when he can just flip a switch?
...looking at you Menkent line..
@@Kendrickduckworthlamar he pretty much made me lose. 7/8 going well, held at the 2nd gate. In comes 6 factory striders and 2 rocket tanks at the same time
@@Rozemyne2314 as someone who never joins missions, only starts them. If I see that god forsaken mission on my roster there is NO way I’m gonna select that roster. On bug planets it’s way easier but still a good challenge even on higher difficulties. But id rather go back to saving pedestrians on melevelon creek than do these missions on the automaton front
@@Kendrickduckworthlamar
Its incredible how this mission could easily be the best mission available if only they spawned enemies 300m away in a canyon and had the enemies march across an open field or through a valley to the Helldivers, instead of spawning units so close to the defense objective that if you called in an airstrike on the new units, you would hit the objective.
That's such shit design and I genuinely despise Arrowhead fir making this mission this incredibly anti-fun
@@williamturner7131 it’s fun, it’s just more challenging. And if you have good communication and good strategy’s you can keep them far away from the objective and call as many airstrikes you want
3:51 just feels like the final kick in the teeth
1:00 the sh*t hit the fan
When Joel spacebar get stuck in the pressed position.
The HMG can take down a factory strider if you shoot its face plate.
Tried it many times, only managed to do it once and it was badass i was raaaaaaaaaaaaaaaaah F U! 😂
Sure, but you’ll have better luck killing it with belly shots.
@@roarytheromanarcanine sure but in this video he is on a HMG emplacement.
@@Prockski and also has the HMG support weapon.
Joel: Send in the Armored and Strider Legion!!!
These defense missions are pure RNG when you're doind them above level 7, you either get 5 At-Ats on you at the same time or none.
Top 10 worst rocket sentry placement right there.
Just 5 meters forwards and it wouldnt waste litterally all its ammo on a rock.
Hurts my inner sentry soul.
Rocket turret casually griefing the divers.
Times like this, I wish the orbital vulcan strike and the p strike would have a love child.
That is the black heart of Hell itself.
I played a game like this yesterday. There were 7 striders that got dropped on our heads all at once back behind us and up on the landing zone pad like this. Tanks, Hulks, you name it flooding the place. We failed the objective in the first 2 minutes lol. Mission is broken somehow
Remember when AH said they fixed that "glitch?" I remember and look how they just decided to drop on top of the defense objective and cause an immediate loss. I'm glad to AH fixing these "glitches" and making the game playable.😂
Geez, joel was fed up with ur win streak 💀
That happened to me on the bug side not long ago. There was a Bile Titan spawning every minute, accompanied by at least two chargers and one impaler per Titan
Joel can casually take control of enemies and our sentries
You work for 12 hours in your shitty job, and you think finally to have fun on H2 tonight.
Joel be like :
"Nope... "
POV: Automatons if they had armored factories when the heavy spawns in the game were absolutely fucked
this is what happens when automatons call dropships while doors open
This is the kinda bs the bots pulled on me on the LAST MISSION OF THE OPERATION that might have unlocked helldive for me at one point
If you use the commando, all 4 shots to the underbelly can take it out
4:36 the walker shot its kin???
joel be like "skill issue"
How fucked would it be if that made bosses for the game and it just has joel controlling it personally
:]
"What if we dropped behind them instead of dropping in their dead zone?"
The legendary difficulty 11:
The most me and my squad have fought is 5 at the same time, and when we beat em we where like: WHOS NEXT?!
oh yeah, you can see the signal flare inside the base when the drop ships show up. One bot ran in like the uruk hai with the torch at Helm's Deep lol
@@BSasafrasK Thanks I didn't notice :]
if the rocket sentry hadn't bounced you might've been fine
They got that Hoth treatment....
I use the walking barrage for these situations, but it probably would have ended the same way.
High level automaton missions... They never change lol
Overwhelming Force: the Faction
I had similar at one point where an alarm triggered with us suddenly facing down 3 factory striders ones heart just sinks as one witnesses each landing.
Joel needed to let some steam off
Seriously now they're sending factory striders from drop ships now
So you just supposed to accept death right
:]
this attack only took them 1 planet worth of metal
this is exactly the kind of bullshit why i do not do defence missions on the automaton front
The HELLDIVERS Veteran Malevelon Creek: *Flashback in Vietnam*
Why I always shut gates, all it takes is one rogue commissar and boom, anarchy
Reminds me of a time on this mission with an entire conga line of those things. Its annoying, but its nothing special
They are dropping back there because you are not at the front line areas. Stay between the first doors you can close and the second set. If anyone of your people are past the second fallback position they will start dropping back there
Never played bots. Exhibit A:
Bots are incredibly annoying, but you gotta at least try a few missions. Different loadouts, strats, ect.
Too extreme for a proper example lol
I love bots. I really enjoy the tactical game play involved and the fact they reward accuracy and game knowledge. Bots are fun in my opinion
Damn this looks unbalanced as hell... Guess it's time to nerf more primaries again.
- Helldivers Balance Team
2 days ago i got 6 strider, 2 drop at first but afte one died, another one appear.
Ok what did you do to incur the DM's wrath?
i imagine when the Arrowhead devs are on a break, Joel would give everyone access to his lair 😅
That rocket sentry definitely carrying
Send the holle army
They realized it was more effective to simply drop troops inside of your base.
At difficulty level 10, you can be surrounded by them.
You had every door open you needed to keep last two doors closed plus the Speer would be better then the heavy machine gun not to mention why do you and your squad spam mechs when level 10 defense requires more attention and mech are bad call for that at that point you should have used 500k bomb instead of the mechs. People may not like meta builds but hey they work on level 10
Yea.. its him...
there were no anti air build....
recoilless rifel eat and commando on 1 guy with an orbital strike or gattling barrage, can take down a lot of drop Ships.
I honesty don’t know what’s so scary about the walkers and everything else here? My friend asked me to watch this and it doesn’t seem scary
yeah that's joel right there
I ate all the cheese in the house, why do they hate me?
I have ha that happen as well, complete bull!
Ya'll saw the dev stream? How can they fix a game they don't know how to play?
happend to me too.. i feel your pain
I love this game but it is going down SOOOOOO fast.
what difficulty level was this
Nah, this wasn't even fair. And it wasn't even on Super Helldive.
this has been happenning to me alot lately too wtf
scene like this has happened all over galaxy, right n- wait.. in the past, before the patch, during the dark time. usually was at 5th wave, bots started messing around.. but this not even start rocket launch yet..
I had 6 factory striders get dropped in on 1 bot drop
Okay... which one of you pissed joel off? and how?
I don't want to anger Joel
Just use your stratagems guys, it's so simple.
Looks like u were playing on a planet that requires "Defending".
When a planet is under attack the bot drops are crazy because their numbers are too overwhelming on the planet.
explain me this stupidity. When big strider comes, you should prioritize shooting off its machine guns, not shoot its armor and then leave your position. If you take care of machine guns, you can walk in front of it and do whatever you like.
:(
clearly a skill issue I would've just hacked the game & made the generators invincible try that next time kiddo
First time on a helldive?
i’ve had three dropped on me one time :(
What difficulty were you playing on?
9 or 10
Lvl 13 difficulty lol
dev still dont fix this. lol
Joooooooooooooeeel!
Did bro really hop off the hmg emplacememt without killing the chin miniguns?
Everybody thinks Joel is funny. Everybody but me. $@ that guy. He should be court marshalled. All he does is troll.
bro you can turn off screen shake
where's the fun in that
Yeah screw that I love screen shake.
@@thatsneakyneenja2595 : ]
This is clearly just antihelldiver propaganda
Lol
its not hard💀💀💀
skill issue
proff that the devs doon't even bother testing and the times they do its on easy mode.
its why i never play defence missions at all.
whats worse is its not even sorted for solo so you just get all of it and yer get 350 kills i got 125.
mission compleat because the ai killed them selves over 200 times as i lay on a rock throwing air strikes praying they do not shoot though the rock AGAIN.