Special thanks to Thigikna for another great thumbnail! He's quite talented, but I fear he may be a liberal. Here's his channel: th-cam.com/channels/FDeP0t1UaVu238w5qGNnAQ.html This video is sponsored by my Patrons.
I'm a little sad that I don't get to see you lampoon a series I have been on and off complaining about for a while, game looks good tho thanks for sharing that it is actually worth playing
lmfao i was Legit gonna ask you during the game awards stream if you though halo might be infinite now xD also did you ever look into Kisima Inŋitchuŋa yet?
The one voice line where the pilot asks chief, “if you have no family or friends, why do you still fight?” And I felt it in my soul when chief said “it’s all I know”.
That is ALSO why Chief respects Escharum and listens to him when he dies, because he's just like him: a guy that was forced to fight since childhood (since the Brutes were enslaved by the Covenant and forced to fight on their side).
I maintain that the Chief as a character, his humanity (or lack thereof) is the most interesting part of Halo. Fuck the silent protagonist blank slate bullshit. I don't want to be the protagonist, I'm not very interesting. I want to see my main man interacting with other characters. Its why, despite everything, I love H4.
Who you are looking at is a child soldier who started when they were 6 and is now in their 40s. Imagine someone born in 79, kidnaped in 84, and has been fighting since 1995 in constant war. You aren't looking at a hero, you are looking at a tragedy who saves lives.
"Reeeeee, nobody cares about you brushing horse, cleaning guns, camping and survival mechanics in RDR2! Now give me more guys to shoot!" Yes. Yes, he can.
As a diehard halo fan (I can't help it, I was raised on it), it is genuinely exciting seeing people who didn't grow up with it stapled to their identity look at halo infinite and go "you know what, that's pretty fun."
That's how I felt when I picked up infinite as my first experience with Halo. And I'll be honest. I don't really enjoy most FPS. Infinite is fun. I just wish the campaign did something interesting story wise. There is always some beyond old species coming back and threatening the Galaxy.
@@uthergoodman401 Well, I do, here's a list: Homeworld (Especially Cataclysm) Star Control Masters of Orion Elite (The original games) Freespace There may be a few that I have missed.
i personally found that the most tragic part of the campaign was chiefs inability to express his very obvious feelings, it makes you think about the rest of the franchise in a different light. how much he really did feel but never said.
@@EggEnjoyer Yeah, I feel Cobbler kind of misses a lot regarding Chief that makes him more than just "a helmet." With Bungie's games, I can see where that idea comes from, but even Bungie allowed themselves some moments to give Chief a bit of personality. In 1, he's honestly written to be confused by the whole situation at times, particularly in both the ending cutscene to 'Assault on the Control Room' and the beginning scene of 'Two Betrayals'. In the former, Cortana's basically talking to herself, overwhelmed with all the data she now has, which Chief has no idea about, only to distinctly be caught off-guard when she yells at him to go find Keyes. In the latter, he has Spark, he thinks he's about to save the day, only to be scolded like a child by Cortana as she hints at Spark's true intentions. He has absolutely no idea what the hell's going on. In 2, he has the most iconic lines, but the least overall characterisation beyond being a cool one-liner man. He shows a clear head when the Arbiter shows up next to him, held by the Gravemind, showing that he doesn't seem to harbour a particular hatred for the aliens he kills, he just does it out of duty (which is sort of undermined by his gun-to-the-face bit at the beginning of 3, admittedly). And his promise to Cortana near the end shows his loyal personality that he'd come back even for an AI. 3 has Chief saying the fewest lines, but you get him affirming his trust in Cortana's message, even despite her clearly damaged state. You get his, "You know me. When I make a promise..." remark which is very touching, you get him being disappointed in Johnson's death, and finally you get him partially ignoring Cortana's, "I miss you," because he's certainly a character that wouldn't know how to respond to that. Beyond the members of Blue Team and Johnson, Chief has never really had friends, and even then, they're all military members who have a very... military personality. I think Cortana's line there is the first time he'd ever even been told that anyone would miss him. The books, of course, have *always* given Chief personality. If you didn't read them, then you were missing out on a lot of it, but 343 did a good job in 4 of following up on the bits Bungie left and pulling from the books to make Chief a more fleshed out protagonist. I don't mind silent protagonists, but Chief was only ever halfway in that mold and it's a decision that I don't think Bungie was ever right to go with. I'm not Master Chief, he's far more interesting than I am, so flesh him out. 5 was sort of a missed opportunity in this regard beyond showing that he hoped he could convince Cortana to stop and that he was depressed when he thought she was super dead. There simply wasn't enough time to do more with his character with his measly 3 missions. Infinite, however, I think does a truly excellent job of characterising him, more so than any of the prior games. He's tired, he's not the best at knowing what to say, he's not very trusting of the Weapon and for a while seems to fight against the reality that he was, as Cortana said Halo 4, paired up with another model based off of Halsey. His writing, performance, and body language in Infinite is perhaps its strongest aspect regarding the story and just solidifies in my mind that 343's decision to make him speak more was always the right one. Chief is definitely more of a character than just "a helmet," and always has been - he's just had his presence as a character increased over the years.
@@EggEnjoyer Truth be told, I'm mostly...ish a newer fan? Kind of? I grew up with Halo 1 on PC, beat Halo 3 once in around 2008 or 2009, played some of ODST and Reach's campaigns at the time, but didn't beat either then, and that's about it. I'd read about half of Fall of Reach but left the book at a doctor's office at one point by accident and wasn't able to go back for it due to not being able to drive at the time. My fondness for Halo came mostly from the original game, then, but I was always very interested in coming back and playing through the series in its entirety. So now that I have an original Xbox and Trinitron CRT, and MCC on PC which is in a solid state, I opted a little before halfway through October to start, allowing me to be caught up with the games by the time Infinite came out. And so I did. Halo 1 & 2 on original Xbox, 3, ODST, Reach, and 4 on PC, and 5 on One X. Truth be told, I came away from it all loving the franchise as much I expected I would. I didn't like Halo 2's campaign as much as I thought I would, due to lackluster weapon balancing and poor campaign pacing, but I liked the story. I like Halo 3's flow a hell of a lot, but the storytelling was distinctly poor. ODST has nice atmosphere when walking around New Mombasa as the Rookie, but I think the combat doesn't feel as good as when you play as a Spartan, not helped by the "your screen is now red because you're low on health!" shit and the camera wobbling when you dare to crouch. Going between levels is cool at first, but wears out its welcome too quickly. Reach has very pretty lighting and solid combat, but I don't care about any character other than Jorge and the tonal shift feels the most prevalent here to me out of the franchise. I thought 4's story beats with Cortana and Chief were more effective than I thought they would be for me, and I've never hated the artistic changes like a lot of Halo fans did, though I did think they were a step down. Gameplay has some regressions, but I don't dislike fighting the Prometheans and, again, it has a good sense of flow and, interestingly, tension. Halo 4 is the first time I felt a constant sense of dramatic tension in a game campaign in many years. Halo 5's campaign was poorly told, but I don't think it's the most horrible thing perpetrated by man, as most Halo fans are so incredibly inclined to pretend in extremely melodramatic fashion. More importantly, I thought 5's gameplay was very good and an improvement over 4 and the Spartan abilities added a welcome extra layer to Halo's combat sandbox. I'm sure some of these are very offensive takes for a number of people, but this was my takeaway from it all. So despite being mostly new to most of the games in the series, I still understood the plots and characterisations within. Halo isn't generally a particularly hard story to follow and all it takes is an attempt to actually pay attention to notice all sorts of nice details in gameplay, writing, and presentation. I see people say all sorts of stupid shit about this series, both from within and without the fanbase. "HALO CE IS SO DATED AND FEELS AWFUL TO PLAY" is perhaps the most offensively incorrect one of them all, having one of the absolute most tight combat loops of any shooter ever made. "HALO 4 RUINED MASTER CHIEF, HE'S NOT SUPPOSED TO TALK THIS MUCH, THAT'S NOT HIS CHARACTER" is another one, since it *is* his character and has been since before CE even came out, as much as Bungie fought the idea. Even if it weren't, the idea that a character with the potential to be interesting should never be allowed to *actually* be interesting is just stupid and shouldn't be entertained. And here in Cobbler's video, well, "CHIEF ISN'T A CHARACTER AND CORTANA IS JUST AN AI" is another one - in regards to Cortana, she was ALWAYS the most human element, both in the eyes of Bungie and of 343, which is itself made a point in Halo 4 when she says, "Before this is all over, promise me you’ll figure out which one of us is the machine" - which is followed up on at the end as Chief brings this remark back up when speaking to Lasky. The game doesn't have John answer it, but it's clear that the machine was always Chief, with his arc regarding Cortana across 4, 5, and Infinite allowing John to recognise this fact, get over his grief, and learn to gain back a bit of his humanity. I wish I knew what it was about this series where newcomers just have the stupidest takes. It's not that the games themselves have aged badly, because I really don't think they have. Some games are better than others, but everything that made the campaigns special is present and accounted for. In Cobbler's case, it's not that he's too young to have any sort of open mind to it, he's probably around my age or older. I honestly think a lot of people are just contrarian and see Halo, this franchise they've never been interested in as some opportunity to now newly jump in and have contrarian takes regarding a 20 year-old franchise instead of just opting to see it normally. Or maybe the lens of cynicism for some of these people is just so impressively thick that they aren't capable of playing any long-standing thing that they haven't been big into before without trying to break it down into some negative lens. I can't say for sure. But it's tiresome. Between a lot of the long-standing fans having been VERY resistant to any change in this franchise they've played religiously since they were kids, and the newbies with their intense negativity and blindness to much of what the series accomplishes well, it gets tiresome engaging with the community a lot of the time. Everyone is so negative - and this is coming from someone who plays mostly 5th to 7th gen games that deeply laments the current state of the industry. I don't think Halo fans realise either just how fortunate they are. Infinite's not in the best state right now, but it will improve in time. Every Halo game has had some value - even the much-maligned Halo 5. Halo isn't dead or dying, it's honestly doing pretty okay, all things considered. Compared to the state of most other long-running game franchises, Halo is in a great position to continue being prominent and enjoyable for a long time to come. I wish people would lighten up and just enjoy the series more fully every once in a while. Sorry for the rant.
@@innoclarke7435 halo 4 was extremely melodramatic and chief got a sudden personality change overnight (along with being on a new ship with new armor and a new gun but ya know, that's irrelevant were just talking about his character) so I wouldn't call 343's exploration of chief "good" by any means. Secondly you saying you don't feel like bungie was right to try to make him a silent protagonist with some one liners and they need to flesh him out comes from a gross ignorance on what they were trying to accomplish or a lack of appreciation for it. You were the master chief, everything was open to interpretation, whatever feelings you wanted to put into him which you can't really do anymore since he talked a lot in Halo 4 and 5 and has a very defined personality. The most iconic popular video game characters are ones that dont talk much. Mario, link from zelda, master chief. You can't lie and say chief is just as iconic and badass since 2007 (bungies last game) to now and by that I mean hes still iconic and badass to us but to people who don't play halo or even game not as much and that's due to these changes to his character. He'll never be as popular as he once was because when you flesh something out that leaves room for people to dislike the character and nitpick, their was absolutely no reason to flesh someone out after 3 games where he wasn't. They inherited the franchise they should respect pre-established things instead of what they did in Halo 4 where they changed the entire game
@@Hybred You're arguing stuff I already addressed. One, his personality hasn't shifted. He's not unlike he is in the prior games, and he's absolutely in line with how he is in the books. He just talks more in-game than he used to. In the terms of how the franchise looked at Chief, Bungie's original trilogy was always the odd man out in how quiet it made him. In relation to this, the idea that I don't "understand" or "appreciate" what Bungie was trying to do is goofy. I already mentioned this when I said Master Chief is more interesting than I am. A silent protagonist works a lot more when the character you're playing is a bit more normal or when they're otherwise extreme. The two best examples of silent protagonists are HL1's Gordon Freeman and Doom's, well, Doomguy. With Gordon, he's just a physicist. He's just a guy. That's relatable. With Doomguy, he has no personality at all. He just shoots demons. I use Doomguy here instead of the Doom Slayer because the Slayer, especially in Eternal, actually DOES have a hell of a lot of personality through body language. We play as him, but he is distinctly his own character, just one that happens to align with what the player's interests are as well. But Chief doens't fit that mold, does he? Chief's got a complete backstory. We know about his childhood, we know about his friends, his training, everything. He's the *highest ranking Spartan and has authority over them* (good luck pulling that off without speaking). And, more importantly, even disregarding the novels and such... he SPEAKS in Bungie's games. Somewhat regularly, even if not verbose. It just happens only in cutscenes. This is purely Bungie trying to have their cake and eat it. If Bungie had made the Chief more like Marathon's Security Officer, you'd be correct and suddenly having Chief be a character would seem odd. But he's *always* been a character, even in Bungie's games. That doesn't suddenly get undone every time you get into gameplay, Bungie doesn't just get to rip it away and go, "Nevermind, *YOU* are the Master Chief now!" A lot of Call of Duty games pulled this same shit, too, where you'll have a character that talks only in cutscenes, but not in gameplay, and it's dumb in all of those instances too. Either I'm playing a character you wrote or I'm filling in some boots. Pick one. In regards to most "iconic, popular game characters" and then you list Link and Mario... I mean, those characters didn't really speak for such a long time because they originated on systems where voiced dialogue took up space they didn't have. Once the option for voices came into the equation, it just felt odd to have characters who NEVER spoke before suddenly start talking. This is a trend that extended for quite a number of characters that originated on the NES or SNES. Then you say Chief and just project the fact that you don't think Chief is as cool anymore onto everyone else. Having played Infinite, yes, I think Chief is just as badass as he was in, say, Halo 2. Infinite's handling of Chief is simply ideal, and I don't think even most of the people fussing that he talks more would dislike how he's written in Infinite. All this being said, the idea that Chief's just about being "badass" is just dumb. He's considered badass in Bungie's games because of the things he *says* to begin with. One-liners, particularly. Remove those and nobody would think of the Chief the way they did and do. But more importantly, if sacrificing some of what makes him "badass" allows the writers to make him much more interesting and give him a character arc, then yes, that's absolutely a worthwhile sacrifice. If we're talking about iconic game characters, what about Nathan Drake? Sonic? Ezio Auditore? Solid Snake? Leon Kennedy? Hell, pick a main character from a Rockstar game? They talk and quite a bit, at that. Your argument just falls apart, dude. If I were to guess - and you can tell me if I'm wrong, but this is a very, very common tale with Halo fans - I'd say you grew up with Halo, played each of them a ton, put hundreds or thousands of hours into each of them, and when 343 came in, they changed some things and it bothered you. That's at least the tale of a significant chunk of Halo's fanbase, and it's one chock full of nostalgia that I didn't and don't really have. I just look at the games as they are. Do I like all of 343's artistic changes? No, but I don't reflexively disdain it either, and I understand a company wanting to try and avoid being "the company that tries to copy Bungie but they aren't Bungie, so they aren't as good!" Eventually they learned to give copying Bungie's art style a try and it turned out better than I think they originally expected it would. All this aside, you imply that 343 didn't respect what came before and that's just the most egregious thing you've said here. Bungie straight up fought to prevent The Fall of Reach from happening. They despised the entire expanded universe, at least until they decided they'd pick and choose things from it on a whim. But Reach being made and completely contradicting The Fall of Reach to *NO* gain whatsoever shows what a spectacular lack of respect and hubris on their part. 343 *did* and *does* respect Bungie's games, but they also respect everything else with the franchise. If you don't like some of the decisions they've made, that's one thing, but it's clear if you pay any sort of attention to them that they have always truly respected the entirety of Halo *a lot*, despite their numerous stumbles and fuckups. That's just a straight-up lie.
@@innoclarke7435 I stopped reading after his personality hasnt shifted. He has the same voice and delivery but as someone with a degree in psychology he acted noticeably different its not even debatable or worth my time to address observable facts.
The saddest part about halo as you said it's not cortana's death, it's the fact that this man only "human" contact died and he has noone else now, and you can see how broken chief really is without the sassy booby light lady
@@matheusrubimdepaoli5409 Lasky is dead, and blue team is a joke. Conceptually I like the idea of blue team, but the lack of presence from them throughout the ENTIRE series up to 5 makes them irrelevant. They aren't his friends, they've never been there for him when he needed them.
@@courier4529 lasky is not dead, the files literally confirm it, also no, fucking blue team was fucking there for him, the expanded universe show it, it's literally stated in the books that it's the closest thing to family that he had, if you don't know what you're talking about then don't say shit Also Linda was there in halo 1 and the books that happen between halo 1 and 2, while in the other games they were either doing other missions or literally doing shit to help chief without being there
@@matheusrubimdepaoli5409 Okay, who asked? Blue Team was a contrivance for books only nerds and losers read, kid. We're talking about actual Halo lore here.
@@knightartorias4487 oh, you mean the same halo lore that is expanded in the books and the same lore that even explained the first halo game with fall of reach literally coming out before the game? Bro, I know people like you may have difficulty to read, but if you want to talk shit and debate halo at least know anything about halo first
He has become death, destroyer of worlds, the screaming souls of innocent children screaming from his Jasonian chest. I'm not American, I've never played Halo, I have little disposable income, but I think he has given me the fatal push down the precipice. That's why I've never played Mass Effect either, of course. Of course.
3:27 Actually, that is spot on, many long time Halo fans, especially those who are used to playing on the higher difficulties, will heavily criticize Halo 4's enemies for fighting and complementing each other in a way that forces you to use one tactic for every situation, as opposed to the Covenant, who sometimes demand a variety of different approaches depending on which ones exactly that you're fighting, what weapons and grenades you have, and what your preferred playstyle is. EDIT: About this decisions per minute stuff, I said it before and I'll say it again: Peak Classic Halo is Halo CE (and possibly Halo 3) on Legendary difficulty, because they aliens on those difficulties don't just fight you, they actively plot to kill you and suppress you and prevent you from fighting, and your armor is just powerful enough that you feel it's there for a reason, yet just weak enough that you spend most of your time close to cover to avoid taking damage in the first place, rather than the "Run out, shoot, get shot, run to rock, wait" cycle that less experienced players might tend towards.
@@r.w.9631 Which is funny, because the AI in 'F.E.A.R.' was basically a bunch of smoke and mirrors. It really FELT like they were coming after you and were dangerous though.
Sometimes, Halo 4 would break its own rules, especially on Spartan OPs. I forget which mission, but it gave you a tank, and I came to a part where a Watcher wandered out in the open. Knowing that it spawns enemies, I blasted it away. But then another one flew out, so I blasted it away. Then it happened again. Then I realized the Watchers were on an infinite spawn until they were finally successful in spawning the other enemies. Sure enough, after I FINALLY just let them spawn their cargo, they stopped coming. That is such BS. So, the game teaches you to kill Watchers first, every time, and then it punishes you for acting upon that information? Thank goodness the Scorpion has infinite ammo, imagine if I had spent power weapon ammo trying to stop them... Another annoying Spartan Ops moment was a mission that tried to force me to use the force shield that was spawned on the map. See, when you fly over to the mission location with a jetpack, all the enemies spawn on top of you and instantly kill you. It also instantly spawns all the enemies you 'skipped' to get there. What the level WANTED you to do was use the path that went the long way around, and pick up the force shield so that you don't die. But, that's punishing you for using a maneuverability build, despite giving you the option to spawn with that loadout. But, because I KNEW this was the case, I became stubborn. Eventually, I successfully avoided instant death by pre-throwing a grenade and killing the crawlers as they spawned. However, then the Knights tried rushing me, but I managed to kill most of them. But the last scattershot Knight WOULD NOT STOP TELEPORTING. The game seemed to be angry with me, and was trying to get the shotgun Knight to teleport on top of me and instantly kill me. It was doing it so much I literally could not stop running, and shooting it wasn't an option since it kept teleporting with NO LIMITS. Eventually, I got so mad that the next time it teleported, I ran behind it before it could finish its animation, and assassinated it. I had to go through all that simply because I refused to give up my jet pack. If you try to go 'off script', Halo 4, especially Spartan Ops, REALLY doesn't like it. It's like playing with a bad railroading DM in Dungeons & Dragons...
@@r.w.9631 im gonna be straight they suck at driving cars end of story. Thats theonly thing I remember other than the normal enemies and special ones any ai that drives in halo 1 to 3 mayby even 4 and 5 plus reach fuck those ais they suck at driving.
Im actually surprised how much i loved halo INFINITE, expecting it to be okay or bad but the way they balanced chief's emotional and bad ass side is pretty good and the gameplay for halo has been the best it has ever felt for me in a while
The legendary ending freaked out a ton of different lore buffs (myself included), and I can’t wait for the future DLCs if there were to be new environments and sections of the ring we can travel to
It really is depressing what happened to chief and it seems Cortana and Halsey were the only characters who understood this. Everyone else seems to either ignore or overlook Chief’s past to worship him as a living god or just respect him as some equal. Then there’s Halsey who was fucking responsible for what happened to chief. Leaving only Cortana to understand the man behind the man behind the mask and sympathize with him; which I think is one of the most important things about Halo Infinite. Cortana having never met Chief did not turn into a crazy psychopath. It was her hatred for the people that had done this to him that turned her against everyone. She had the determination and reckless abandon of Halsey combined with a goal driven by compassion, heart break, and fury. In other words, all the ingredients for the most fucked up soup.
Also, she probably had the logic plague from being tortured by the gravemind and was reaching her end as an AI, it was like a bag full fireworks next to a chubby kid with a lighter
@Bob H From early on in their relationship (in the books, and even before Chief was a Master Chief Petty Officer), Sgt Johnson knew that Chief and the Spartans were teenagers and is suggested that he might’ve pitied him for their lost childhood
You should've had the short but compelling but echo: chief you have a family... someone at home? Chief: No Echo: Why... Why do you keep doing this? Chief: it's all I know...
That's kinda why 4 hit me in the feels. It's not that Cortina died its that in he death she proved and even pointed out that John is more machine than she was.
Thinking about it, Halo is eventually going to have to ask the question: What do we do with the super soldier once there's no one left to fight? Master Chief exists to fight war, he was kidnapped as a child, genetically experimented on, trained to be the perfect warrior, and essentially had his humanity taken from him so he could fight war. So what happens when there's no more wars to fight? or at least nothing that would require a Spartan?
I'm honestly more interested in the question of "Nothing that would require a Spartan" as the Spartan program was actually originally for quelling rebellion so I'm intrigued to see how Chief would handle being put to the test in that situation after all that he's been through. Will he find a way to continue being a "beacon of good"? Will he mindlessly follow orders, with it being all that he knows how to do? Will he snap and pull a Rambo? Halo 5 looked on the surface like it was gonna ask this question but just kinda fucked around with "Blu lady booty call" and didn't really explore much of anything other than just how mind numbingly bad you could turn a good formula
@@wisecrack3461 Indeed, there's a lot you can ask about a man designed from the ground up to be a soldier, and it doesn't have to be an interstellar war, doesn't have to be a war at all, but after everything he was made to do and everything he did, what will he do when there aren't any aliens to fight?
@@smrtt92 I hope they don't, especially if they go on to make chief more and more human. Especially now that he knows Cornata has a short life to live. Maybe they could try to force him into cryo and we get another stab at the manhunt for Chief by ONI
I love halo more then anything else but doom eternal has the perfekt gameplay for a single player shooter it doesn't get much better then this. Still from Halo CE to reach and to infinity halo will be my favorite gaming series for a lot of things. Espacilly because halo works much better as a multiplayer experience
What's great about infinite is that I disagree with you on half of your points, but we still both really like this game. Somehow 343 has managed to please almost everyone at once for completely different reasons. Aside from the multiplayer progression obviously, that needs work
I've been playing Halo since I was 6, I'm now 25. It goes without saying that this is my favourite game franchise of all time. I found myself reflexively recoiling and spewing mental venom at almost every criticism you gave toward the franchise, but I tried my best to keep it at bay and hear you out, and I'm really glad I did. You opened my eyes to a perspective I never considered before, and I'd like to thank you for that. Great video, man.
Spewing mental venom? You need to go outside, ASAP. Halo has been on a downward spiral for awhile and this latest entry is there worst yet. The graphics are terrible and it’s obvious the game had developmental issues meaning the games literally retarted. The music is awful, the story is extremely immature and obviously made for children. It’s time to move on brother. Nostalgia is one hell of a drug I know. I find myself looking back on the original trilogy with fondness but I’m telling you halo infinite sucks and I’ve never seen more people in denial about it, it’s genuinely sad and depressing to see. It’s like all these people have nothing better going on in there lives. It makes me so terribly sad. Don’t be a wanka.
Loved the way they “built” chiefs character from the last few games. Watching an entire army get decimated is traumatizing the first time you see it happen, this man has lost almost every single serviceman that has ever made contact with him. The grieving body language is the perfect medium both for his stoic character and the gameplay.
It's really really gay and shows a total lack of understanding of the character both by 343 and by you This isn't chief at all, it's their own character they didn't have the balls to say wasn't chief because they were cowards Just like how Microsoft couldn't just be happy with Halo once Reach was over and move on
@ Right. Spoken like a dude who has never experienced loss before in his life. If mourning for the people I have given my life’s energy for and who have given me everything they can and more is “really, really gay” then I’m over being straight, not that liking poon has anything to do with it. In fact, a lot of stuff that happens in the military is “really, really gay” if you are a pansy white teenager from middle America. You are so concerned with whether or not other people perceive your masculinity that you are too scared to let yourself be human. A man stands for what he believes in. Once you become a man, what immature people think of your sexuality is the last thing you are worrying about. Which is actually on brand for Chief. If you have been fighting a losing war for decades and watching countless generations of brave humans get exterminated you might be tired and sad. He never stops killing but of course he feels loss. He’s only strong emotionally if he gets challenged emotionally. He’s still a badass. The only thing gay here is your pansy ass whining about how this isn’t the man you love and calling a bunch of people with better jobs, loving families, and more creativity cowards for fleshing out your fictional man crush. Sorry, didn’t realize mourning a 20 year old recruit who died in service, scared and alone, is super gay. You are an expert on manliness and being badass since you played and liked the OG Halo games.
@@victorkreig6089 My bad bro. I didn’t realize that mourning a kid who died alone and scared on an alien world to protect people he will never see again is really, really gay. I didn’t realize that you were an expert on manliness and sexuality but now that I know you have played the OG Halo games like every other person who watched this video, I am aware of your huge pee pee energy. Next time I see a Marine hunched over sobbing at our friends’ tombstones, I’ll remind him that being sad because someone died is super gay because some snot nosed brat said so.
I've kinda always thought this. The Spartans are truly a sad creation, especially Cheif. Like you said, it feels like a man who was destroyed trying to attempt to rebuild his life ,which was shattered by the people he fights for, with things that will never last. It hurts, it really does, to witness as someone who clearly has mental problems and struggles every day to understand more than just "the mission" be idolized as "the hero of the human race". Now this doesn't mean I dislike the game, far from it, I love this idea! But like Dj said himself I dont think 343 intended for this at all. Hell you can even notice it more with how Chief pushes himself out of reality so much in the beginning of the campaign by him still trying to fight, to die, against this tidal wave of enemies. To me atleast I feel chief isn't trying to "finish the mission" he is trying to find his "heroes death" and that is the most compelling and sad thing about him. To me I dont only see him as the powerful killing machine hell bent on making anyone pay for harming his fellow humans or his only companion, I also see a boy who was stripped from his family and manipulated into this form that only knows war and nothing else. That has only seen the world through a haze of gunfire and explosions.
I honestly loved your view on Master Chief in this video. Where it’s sad that he lost his only friend not that his friend died. He’s incapable of having a relationship and has lost everything close to what was taken from him since he was a child. That’s actually a really interesting way of looking at it.
@@user-og9nl5mt1b work partners. Relationships are very different. Being able to properly express emotions like love and mature friendship when all your life has been nothing but being taught to feel nothing in order to be the perfect soldier. The ability to really connect with people on a personal level is what Chief truly lacks. He’s damaged and probably might never be repaired.
@@psychofroggy8062 blue team aren’t his work partners. They’re chiefs literal family since he was 6 years old. He’s been to war and spent down time with them for over 30 years.
@@noble2311 they all learned how to be soldiers not normal people. I’m talking anyone but those he’s trained with. You can call them family all you want but as far as I’m concerned Chief literally had no one after Halo 4.
It used to be stressful being the Chief. The fate of the world was in my greasy controller. Now, I just throw barrels at grunts and drive off a cliff with a Warthog full of marines only to grapple out at the last minute. Good times.
"DJ Peach Cobbler lost this war months ago. He is BROKEN. Scattered. Hunted! DEFEATED. By Halo. I wish I could tell you it was difficult... but it wasn't"
I like the one line in game that said why does chief keep doing this over and over again, and chief says "It's all I know" really impacts hes just a weapon with no course for a better life.
Your one of few TH-camd game review type people who actually can go back and look at a video they made and reanalyse something and have it not be pretentious or boring, props to you man
damn, there were too many dog references in this video for it to be a coincidence, cobbler is your dog with a weirdly shaped bump reminiscent of a microphone the CIA put on cats back in the 60s ok? did anything happen to it after your last video?
One of the best videos I have seen this year is a man with a pie for a face making a 20 minute video admitting he was wrong in regards to his prior judgements... ... I can live with that
The analogy of Chief losing Cortana to someone losing a dog (although I feel it was a far deeper connection given that Cortana had the full range of mental facilities of a human) is why I really enjoyed Halo 4's story. The whole business with the Didact was fine, but the interactions between Chief and Cortana were what sold me on it. Cortana desperately trying to hold herself together so that she can still be the support that Chief needs was heartbreaking. I felt like she had an almost maternal love for him and the lengths she was willing to go to to help protect him from the worst of what she was going through really brought that home. Chief is a killing machine, designed and indoctrinated to be let loose on whatever issue the UNSC has run into and fix it with extreme violence. For all of his proficiency with a weapon, he is emotionally stunted and Cortana was the closest thing to humanity or a real parental figure he had. Cortana was the first entity that wanted to help him without any strings attached. He was raised from a young age to achieve nothing less than overwhelming success and to expect his reward to be being sent back out to do it all over again. Cortana cared about him as a person, not as a tool, and he latched on to her whether he was aware of it or not. Seeing that get torn away from him bit by bit must have been terrifying for him given that this wasn't a problem he could shoot or bludgeon to death. They botched the continuation of this a good bit in Halo 5, but Chief's motivation made sense even if the story overall did not. He was a broken man grasping at what he saw as his last chance to save the entity that he cared for most. You can feel any sort of way you wish about Cortana, but for Chief she may as well have been human. He has lost a crucial part of himself, and now he has to figure out if he can somehow replace what he lost or if he will just regress back to simply being a weapon to be pointed at whatever threat next turns its gaze on Humanity. That said 343 really needs to figure out better ways of communicating this sort of story, if it is even what they are going for.
If you’ve picked up borderlands 3 and haven’t tried the older games, they’re definitely worth a go. It’s also interesting to see how the developer/publisher relationship drastically changed what the game was going to be, and what it is today because of the consequences
It's a bit rough, mechanically speaking, going back, as they added more movement gimmicks and the games got bigger and badger. That being said, I a hundred percent agree with ya, and it's a shame the slavedrivers in charge of it don't give a f&ck about games. Loved that series so much at the start ☺️
Bro I can feel Chief being disconnected from his emotions. It’s like taking the big man mentality and turning it up 10x. It’s really sad to see him struggle with “Weapon”. She’s an AI that has more emotions than the man, but the man is really just a machine. John has always been a machine, since the very first game.
8:18 Using that specific scenario in that area of Two Betrayals, your options at that point to fight that Elite are: Shotgun, Plasma Pistol, Plasma Rifle, Needler (and any combination of these weapons, such as using the Plasma Pistol's overcharged shot to drain the Elite's shield and then follow that up with a few Needler hits to whittle his health down or even cause a supercombine explosion), additionally you can go back to that tower at the beginning of the area, access the stairs and find a Sniper Rifle and Magnum at the top, or you can just run past everyone by jumping to the bottom of the spire, pick up the Rocket Launcher and deal with the Wraith and Elites at the bottom and then take the Banshee. I've recently replayed this mission and you can also just jump on the middle beam-like structure and run all the way to the bottom and hijack the Banshee without fighting anything at all and conserving ammo. Those weren't just a "few" solutions to the combat encounters, were they? It might not have as many options as a fully open world game where all of the sandbox is available to you at all times, but just because gameplay scenarios are limited in terms of level size and sandbox, that doesn't mean that player expression is restricted to only a binary choice. Why do you think that Halo games are so replayable and people still play the campaigns of these games to this day? Because they *do* allow for a lot of player expression and freedom in how you approach combat, the limitation that Bungie faced when developing Halo for consoles and therefore having the player only be able to carry two weapons at a time translated to much more tactical gameplay with every vehicle and weapon in the sandbox being useful in different situations and against different enemies. That limitation bread innovation, like it almost always does. I'm not against hot takes provided the person that makes them actually has a somewhat decent understanding of what he is assessing, and overall I agree with most of the things you said in this video, but this particular take seems to result from a lack of knowledge than anything else.
What? Everything he's talked about in this very video is the same as it was when he made it. The campaign hasn't changed, so why would he no longer like it?
i mean i feel like thats what they tried to tell in the story of halo 4, while you say you dont give a shit about some ai dying, it was pretty established by the cutscenes and the dialog in that game that chief can only socialize with cortana and thats why he pushed and was with her till the end, maybe we looked at the story differently when we played it but this is what i got from halo 4 and frankly establishing chief in that light and actually hinting at a different motive other than the usual save humanity kill aliens, im a soldier and a weapon for the first time made it one of my favorites story wise, yes there are drawbacks too but it felt more down to earth/ human. i think infinite really does well to expand on this and we see in specific cutscenes how hes scared of tbeing alone again but also conditioned himself to not let humanity down again.
I'm so happy you felt the same about the story. I've played every halo game on release day and couldn't give two shits about the story, but the way infinites campaign used the pilot and the weapons arcs to analogize chief's mental state was so great I was absolutely blown away by it.
As long as 343 doesn't kill halo infinite's multilayer with like a content drought or something the franchise should be on the mend, oh wait, they did that
your point that thinking cortanas death is sad is weird is kind of odd. cortana is more than just a robot, she can have free thought and will , feel emotion and pain. shes alot more than just a bunch of 1s and 0s, shes literally a conscious being with human level intellegence and emotional range. if an AI on cortanas level ever existed in real life we would probably be reconsidering what life truly is. but your point that it is sad that chief only friend was an AI is a good one, even though it isnt exactly accurate
@@xx_amongus_xx6987 the issue is that Halo 5 removed all weight that death had, it made no sense to begin with, and Halo Infinite (SPOILERS) Reverts basically all of her already random changes that happened in Halo 5, and then kills her off screen
I've been having alot of fun with infinite but I'll admit that it has things that It could've been improved upon like all the wildlife and the ancient structures like we're on a halo we should have more of that stuff already
And make the Banished a tad more active. While it's fine to have them defending their bases, or patrolling around, it'd have been more interesting if they could mount attacks or prepare some actual traps (Beyond throwing more troops at Chief).
I wouldn't mind that. Hell, makes me want to make a new game file for the campaign. But that's if 343i also isn't busy being bog down by the Multiplayer crowd who wants it to be fix first and campaign second.
It's like DMC5, which is carried by it's combat, if it had literally zero personality. DMC5 was electronic music, modern day settings, DMC 4 was in Bayonetta land with edgy metal music on top of kingdom hearts ish stuff, DMC3 was the edgy metal music but with beatiful operatic shit for some reason, DMC 2 sucked, and DMC1 was the OG. Halo CE was the OG, Halo 2 was the badass younger brother that liked Djent, Halo 3 was the melodramatic space opera that everyone loved, Halo Reach was the military sci-fi shooter that had a more compelling story and cheesy guitar riffs. Halo 3 ODST was the jazzy, calmer, more atmospheric take on Halo. Halo Infinite has no musical identity, no visual identity (basically the second level of CE stretched into an entire open world,) no atmospheric distinction from the rest of the games. They took all the wrong lessons from ODST's "open world," without going through the effort to make it half as dense as that game's, on top of giving you every ability at all times, effectively REMOVING an aspect of decision making when you come to a spot in Reach where you can choose between armor abilities. But I'm just bitching, none of what I said probably makes sense.
As a longtime Halo fan, I completely agree with what's said at 16:40. The death of an AI that has a lot of rule 34 of her isn't that sad. The death of one of the characters from the OG games isn't the really sad part either. Seeing chief so broken and upset despite how hard he tries to either hide or ignore it is what's sad, and has given this game far more emotion than any of the previous titles. Also, I recognize the song used at that same time stamp but can't remember where it's from. Clearly I'm an idiot, can someone assist? Edit: it's Bioshock Infinite. Took way too long to realize
hmm. As a DLC, perhaps seeing the consequences and mopping up the other end would be neat. I mean, shoot. Pilotbro can't be feeling too good right now. He might never see his wife and kids again. Some of the marines are probably not feeling too great either, especially if news gets out that there's a weird alien woman flying about that's ALSO hostile to humanity
So glad you came around on this one, I definitely disagree on combat being slow, i always played offensively and some times would take up some distance with sniping but i never took big advantage on cover mechanics in halo. I think maybe your playstyle of the originals werent taking full advantage of the real speed and risk and reward of the game by playing offensively, especially when you play cooperatively. I still love your content, thank you for a great video.
I knew PeachCobbler was quality when I couldn't help but be impressed by the criticisms made in the first Halo video, despite being a hardcore fan who's played since ~2003 and read a few of the books. Keep up the good work and I'd love to see more stuff like this and your Far Cry 6 "review" in the future!
As far as people can tell, this sadness around Master Chief's existential misery is intentional. With Halsey references, Cortana replacement, ect. In fact its meta-commentary on the Halo series itself. This is confirmed. It's super smart ant put-together.
I often wonder why your channel isn’t bigger, you’re one of the most creative TH-camr’s I’ve seen in a long time. I can’t wait to see how your channel expands over time.
What I love about halo is that in my opinion, each game feels like an evolution from it's predecessor based on gameplay alone. CEs basic yet satisfying gunplay that got dual wielding in 2 and the larger turret like weapons in halo 3, the armor abilites introduced in reach and brought to cheif in halo 4, as well as the promethean weapons, the spartan dash in halo 5, and the introduction of the grappleshot, drop wall, and energy coils in halo infinite: the series' combat almost ALWAYS gets better overtime in terms of the new ideas that they added.
Dude, seeing you be happy and enjoy the parts of Halo Infinite that you did, makes me super happy. I tend to find myself liking and agreeing with a lot of your opinions, and enjoy having my horizons widened by your videos. So you enjoying Infinite makes me excited to play it, when I get my hands on it. Also, thank you for the forewarning on the latter 1/3rd of the game. Wasn't spoilery and helps set expectations.
10:40 I mean in the older games (especially 1 cause there was no hit scan enemy weapons) cover could be avoided in favor of dodging (and hell the flood was kinda made to keep you from cover and on the move) It's the main reason the black eye skull (no shield regen unless you melee an enemy or in 2 melee kill an enemy) is fun to play. If it was like most other cover shooter FPS games and had cover be to important it'd suck to play with that Generally speaking at long ranged they cant hit you for crap, Mid range dodging everything's a bit hard and close range you need to start thinking about your environment more, either to flank or yea for cover I almost never use cover in any of the games outside 2 and 4 even then I hardly do in both of em. It's not fun and it's hardly optimal once you learn how to dodge good. Even moreso in 1 and 3 due to 1's naid spam and 3's level design that likes to put you in a position where good cover rarely cover's your flank's very well. I can agree though that outside of the highest difficulty's on the best level's the game does not really encourage an active playstyle even if that is the most fun way to play
Yo, this is an incredibly solid analysis of the gameplay changes and dynamic. I really appreciate you standing your ground and being willing to retroactively AMEND your own opinion. Too many people are braindead about their opinions and really don seek to evolve them over time. Anyways. I'm gonna go stream you have a merry Christmas and here's a sub ❤❤❤
If I were to give my opinion: Halo 4 is seen as a retrospective decent game. By that I mean when it released, it was panned. Critically, in its campaign and casual multiplayer. However, while the gameplay issues still run to this day, more of a design issue and not a malfunction (the game plays fine but isn't classic halo), Halo 4's story is what people play it for. Halo 4 is the emotion side of Halo. It didn't succeed as well as it could have, though. And because people panned it, and with the failure that was the MCC, these factors made Halo 5 into what it was today. People enjoy Halo 4. Mostly for its story. But it is, in a gameplay sense, the second weakest of the franchise. The worst being 5. Obviously with the release of Infinite, it is seen as the best 343 has offered, but 4 was considered the better of theirs...retrospectively. I have my personal opinions on 4 and 5, but that's how I think the community see 4.
You know what would improve Chief's emotional situation? Being in a Super Robot Wars game! It worked for Shinji Ikari and Chirico Cuvie, it will woek for Master Chief too.
As someone who never really cared for the halo franchise growing up, I fell in love with halo infinite and felt nostalgia for games I had never even played
you can really see with chiefs body language in some of the cut scenes what how he handled spartan griffen that he really blamed him self for the current shitshow the galaxy is in and how broken he is also I think echo216 has some massive potential to really humanize master chief assuming he comes back for future dlc/games and what not
Love the video. Long time halo fan first series I fell I love with. Even though this game isnt perfect the feeling of playing a halo game that reminded me why i loved halo was perfect. What i took away from the story was similar to what you took away from it. What makes it work is Chief has nothing to live for, Cortanas dead and the UNSC is in shambles. The only reason he keeps fighting is he is incapable of doing anything else. Your right the grapple shot is pretty much what made this game amazing.
You can tell me what ever the fuck you want, as soon as someone uses Elizabeths Theme from Bishock Infinite to underline their explenation of why something is sad / well written, I am agreing with them.
While I agree with a lot of what you said about choice in combat, even without nostalgia the games still hold up today. The thing that I used to love about the halo trilogy was the level design, set pieces, the music, the characters and the stories were all far better than the recent halo games including infinite
thanks for coming back to infinite dude, i appreciate it. grew up with halo. love seeing the game get this modernization without seeing the personality be drained out of it by the vampires that manage microsoft
Giving my thoughts on both this and the last video here: Fristly, I wanna say that to me as a longtime Halo fan, a number of Halo 5's mechanics DID feel like a synergistic evolution of Halo's classic merits: You've criticized 5's mobility systems and mechanics as just chasing trends, but I'd consider a key part of Halo's classic design to be platforming and vertically driven level design (something you even acknowledge, even if you think it was underbaked), especially in a multiplayer context: Maps like Lockout, Prisoner, Turf, Wizard, etc from CE and 2 had you jumping across gaps or up onto higher elevation levels or down onto lower ones to ambush enemies almost as much as you were walking side to side. Halo 5's thrust, hover, and slide mechanics adds a ton of vertical mobility tools that synergize with that design (sort of like how the Grapplehook does in Infinite, thouigh I'd argue in an even more emergent/core way), and I don't think it's a coincidence that Halo 5's MP maps all feel in line with those maps from CE and 2, even after H3 onwards moved away from that map design philosophy (Infinite's maps are in-between: they're vertical and have nonobvious trickjumps like 2 and 5, but so much of that is only accesable via clambering, which makes accessing them much less fluid). Of course, i'm just praising 5's thrust, slide, and hover here, not sprinting or clambering or charge etc. But as you say, experimentation carries risks, and I think it says something that Halo 5 has some of my favorite multiplayer in the series, especially in contrast to 4 which added perks and loadouts and killstreaks which undermined Halo's arena shooter roots where even starts and on map pickups were important: here too 5 was a return to form, getting rid of 4's changes and returning to pickups and even starts (something Reach didn't even truly have thanks to armor abilities). Likewise, I think you significantly underplaying the differences between games. Even just inside the original trilogy, Halo 2 is a drastically faster game with more mobility (especially in a MP context) thanks to the BR's frankly OP brokenness, the height of your jumps enabling the vertical mobility I mentioned, the density of it's maps, duel wielding, and button combo and trickjump tech. Yes, it still plays "like" CE and 3, but If you watch even a mid skill level Halo 2 match or participate one and compare it to Halo 3 there's a pretty clear gulf in how fast paced 2 is. (In this way, combined with what I mentioned about 5 above, I actually feel like 5 is almost a title from a timeline where Bungie/343i doubled down on 2's faster pacing and button/trickjump tech, rather then moving away from it in Halo 3 and Reach) You're totally correct that it is not speed that dictates how fast paced a game, but how many decisions and actions you take over a given amount of time: I've brought that same point up myself to others in the past. But by that metric, I do think 2, especially 5, and somewhat less so Infinite, HAVE respectful high decisions per minute(?), thanks to the density of geometry in their maps (for multiplier, I think campaign too to an extent, esp. for H2) and the trickjumps and button combos 2 has, the mobility tools and jumps that they enable in 5, and as you say, the equipment in Infinite. I also think it's worth noting that a lot of people actually do like 5's multiplayer, despite how it may look, but I haven't seen anybody else hone in on how it brought the "combat jungle gym" design of especially Halo 2 back, and I figured you might find it interesting. (ALso I see you've done some estoetric history videos too, if you ever wanna cover Mesoamerican history or archeology, I'd be down to help)
I feel like while yes man missing his family isn't that sad, it's important that he builds a legitimately human connection with Chief. He may very well be Chief's only real civilian friend that he's ever met. That means something.
Halo was dying because of Halo 4 it was good before it was still popular 343 was not saving a dying franchies they killed a franchise and are still failing to revive it classic halo will forever be goated and will never die just go missing in action
@@jorge8108 thats kinda unfair though to reach reach had no control over the 343 halos the first ship with sails was good the second had ripped sails and had them backwards the your gonna blame the first ship wtf you talking about reach was amazing just because halo 4 sucks more balls then your mom when dads gone halo 4 is responsible for its own shit show not reach
Very good points, I still think it fell a bit flat in features and general polish. I'm steering clear of it because of the campaign not being worth 60 and the multiplayer shop being unacceptable.
@@ajirawa5729 Yeah I would prefer to keep my games and also not have to go through the microsoft store or xbox. Did it once for Sea Of Thieves and it was dreadful.
We feel for Cortana in Halo 4 the same way we feel for the Replicants in Blade Runner or even Androids in Alien because even though they are not strictly speaking human Cortana like those other things is very much alive with an emotional life and also her quest to become 'real' is quite relatable. Even when she is turns mad AI she has this very twisted, emotional love for humanity in the abstract. I am sorry they skipped over a redemption story for Cortana as I think it would have been very interesting to actually have Chief confront and save Cortana. But of course they should have left her dead from Halo 4 - which is why it is a good place to end the Master Chief Collection.
Loved this bro. Played the whole campaign thinking about combat loops, the fun zone and Doom Eternal and thought you would appreciate it! This channel my favourite long play atm - keep thriving son
I've been playing Halo since I was 16. I'm 19 now. I did not grow up playing Halo, but because of that, I never donned these rose colored glasses everyone keeps accusing Halo fans of wearing. Shoot, I didn't even play it on an Xbox. My first introduction to Halo was the terrible gearbox PC port, and then the Master Chief collection on PC. And yet, I fell in love with the game immediately.
It's not a "clip" it's a magazine. Even the Bungie devs get it wrong. A clip is what a M1 Garand is loaded with, a magazine is what you put into your M4
Funny thing is, from Chief's perspective, Keyes, Johnson, Miranda, and Cortana all died within a few months, from his perspective. So yeah... I feel bad for helmet face.
The bits with the pie-people are always hilarious, and it's just impossible to incite an angry mob when your snuff-grade takes are delivered by humanoid pastries! I've been playing the campaign and really didn't expect to enjoy it so much. The game feels like classic Halo in all the right ways, and fine-tuning on that level is probably some of the most difficult shit to pull off yet easy as hell to overlook. I was kinda disappointed to see a few critics sharing the same opinion about the open world basically being boring due to how it's all trees a green grass and sunshine. Just one biome now and that's considered a flaw, which I do understand even if I don't agree. Open-world games these days typically scratch off 'multiple biomes' from the checklist which actually makes Infinite unique. Other games might have visually distinct areas, but that's usually the only detail setting them apart from everything else. Feels like a little manipulation tactic not given much thought as to how the different areas affect each part of the world, just one of those checklist things needed to help with mainstream/TH-cam critic scores that will go on to have major influence on sales performance.
Halo: Infinite was pretty good, but honestly I feel the gameplay isn’t as good as CE (I picked up CE last year, so no nostalgia). While the level design is severely dated, the core gameplay is still very good. The complexity of the core gameplay came a lot less from “let’s give the player a shit ton of mechanics for them to handle all at once” and more so the way the different enemy types would behave. For example, If you stick a grunt, it will typically run to its team mates for help, probably eliminating a large group of other grunts or destroying an elites shield. You could throw a plasma grenade at an elite, but then he’d be more likely to jump towards you in a kamikaze attack. Due to the high difficulty it is necessary to form a plan to succeed, and the passive time you spend hiding behind cover gives you the breathing room to think. And also wtf is the point of having a regenerating shield AND regenerating health, Halo CE’s health system worked great.
I’m glad you liked this game, but god this video feels ehhhhh, like every time you talk about the original halo games, you talk as if they are on the same level as fucking pyramids, and as someone who played them all last year, every distinction you make feels widely disingenuous, saying halo provided little to no decision making into the mix is pretty asinine since the games popularized AI decision trees, I think most of your squabbles with the bungie halo games come from misunderstanding them as cover based shooters when they clearly are not. Also saying halo 2, one of the most quotable pieces of fiction ever, has no heart is just off. ever since the first video you’ve been talking about these “elusive” fps games that came out before halo that provided everything halo did but better, while giving no examples, as a guy who has been playing games like unreal tournament since his birth and other arena shooters I really can’t see that statement holding up, only one I could think that matches the freedom in gameplay halo had was half life, which at the time was the exception rather than the rule.
@Xavier The story is definitely serious but it has plenty of funny and campy moments throughout the franchise. Gameplay itself also had super serious or epic moments like the final scarab battles or the various flood encounters to name a few.
I had to pause about 4 times to stop laughing. You're hilarious and smart and everything any sane man should ever aspire to be! Can I have my family back, now?
The whole "Slower= worse" argument is kinda weird to me. Counter Strike still retains its popularity while arguably still consisting of the slow methodical formula, like taking cover while i reload isnt as passive as you imply due to the fact that i'm still making decisions on how or if the enemies are advancing and the how or if im going to move from cover.
Special thanks to Thigikna for another great thumbnail! He's quite talented, but I fear he may be a liberal. Here's his channel: th-cam.com/channels/FDeP0t1UaVu238w5qGNnAQ.html
This video is sponsored by my Patrons.
Yeah these thumbnails are absolutely nailing it. As are the episodes, loving your work.
I'm a little sad that I don't get to see you lampoon a series I have been on and off complaining about for a while, game looks good tho thanks for sharing that it is actually worth playing
Pathfinder called, he wants his grapple hook back.
Predator called, he wants it back first.
OK, I'll go die now.
Also, that shield thing got ripped straight from the Auger in Resistance: Fall of Man. Yeah I know, I'm the only one that ever played that game.
lmfao i was Legit gonna ask you during the game awards stream if you though halo might be infinite now xD also did you ever look into Kisima Inŋitchuŋa yet?
The one voice line where the pilot asks chief, “if you have no family or friends, why do you still fight?” And I felt it in my soul when chief said “it’s all I know”.
That is ALSO why Chief respects Escharum and listens to him when he dies, because he's just like him: a guy that was forced to fight since childhood (since the Brutes were enslaved by the Covenant and forced to fight on their side).
I maintain that the Chief as a character, his humanity (or lack thereof) is the most interesting part of Halo. Fuck the silent protagonist blank slate bullshit. I don't want to be the protagonist, I'm not very interesting. I want to see my main man interacting with other characters. Its why, despite everything, I love H4.
Who you are looking at is a child soldier who started when they were 6 and is now in their 40s. Imagine someone born in 79, kidnaped in 84, and has been fighting since 1995 in constant war.
You aren't looking at a hero, you are looking at a tragedy who saves lives.
Yep! That one hit deep, man. Love that line. It gives chief that social awkwardness and feel of a total war machine.
T_T
I absolutely love the sheer madness of this man...he can make paint drying a controversial topic I swear.
I could see that being a 25 to 30 minute video too
"Reeeeee, nobody cares about you brushing horse, cleaning guns, camping and survival mechanics in RDR2! Now give me more guys to shoot!"
Yes. Yes, he can.
Dont give him any ideas
@@kianellis7440 On the contrary, I really hope he makes a controversial point over this. Maybe it could be about DuPont's shenanigans or something.
Probably yes
As a diehard halo fan (I can't help it, I was raised on it), it is genuinely exciting seeing people who didn't grow up with it stapled to their identity look at halo infinite and go "you know what, that's pretty fun."
That's how I felt when I picked up infinite as my first experience with Halo. And I'll be honest. I don't really enjoy most FPS. Infinite is fun. I just wish the campaign did something interesting story wise. There is always some beyond old species coming back and threatening the Galaxy.
@@MagiofAsura Honestly Halo is the game that kind of popularized the trope. I honestly cant remember many others doing it before.
I remember my best mate spent the first half of highschool being called "the Halo kid" XD
grew up with it, never did well in it
@@uthergoodman401 Well, I do, here's a list:
Homeworld (Especially Cataclysm)
Star Control
Masters of Orion
Elite (The original games)
Freespace
There may be a few that I have missed.
i personally found that the most tragic part of the campaign was chiefs inability to express his very obvious feelings, it makes you think about the rest of the franchise in a different light. how much he really did feel but never said.
@@EggEnjoyer Yeah, I feel Cobbler kind of misses a lot regarding Chief that makes him more than just "a helmet." With Bungie's games, I can see where that idea comes from, but even Bungie allowed themselves some moments to give Chief a bit of personality. In 1, he's honestly written to be confused by the whole situation at times, particularly in both the ending cutscene to 'Assault on the Control Room' and the beginning scene of 'Two Betrayals'. In the former, Cortana's basically talking to herself, overwhelmed with all the data she now has, which Chief has no idea about, only to distinctly be caught off-guard when she yells at him to go find Keyes. In the latter, he has Spark, he thinks he's about to save the day, only to be scolded like a child by Cortana as she hints at Spark's true intentions. He has absolutely no idea what the hell's going on.
In 2, he has the most iconic lines, but the least overall characterisation beyond being a cool one-liner man. He shows a clear head when the Arbiter shows up next to him, held by the Gravemind, showing that he doesn't seem to harbour a particular hatred for the aliens he kills, he just does it out of duty (which is sort of undermined by his gun-to-the-face bit at the beginning of 3, admittedly). And his promise to Cortana near the end shows his loyal personality that he'd come back even for an AI.
3 has Chief saying the fewest lines, but you get him affirming his trust in Cortana's message, even despite her clearly damaged state. You get his, "You know me. When I make a promise..." remark which is very touching, you get him being disappointed in Johnson's death, and finally you get him partially ignoring Cortana's, "I miss you," because he's certainly a character that wouldn't know how to respond to that. Beyond the members of Blue Team and Johnson, Chief has never really had friends, and even then, they're all military members who have a very... military personality. I think Cortana's line there is the first time he'd ever even been told that anyone would miss him.
The books, of course, have *always* given Chief personality. If you didn't read them, then you were missing out on a lot of it, but 343 did a good job in 4 of following up on the bits Bungie left and pulling from the books to make Chief a more fleshed out protagonist. I don't mind silent protagonists, but Chief was only ever halfway in that mold and it's a decision that I don't think Bungie was ever right to go with. I'm not Master Chief, he's far more interesting than I am, so flesh him out. 5 was sort of a missed opportunity in this regard beyond showing that he hoped he could convince Cortana to stop and that he was depressed when he thought she was super dead. There simply wasn't enough time to do more with his character with his measly 3 missions. Infinite, however, I think does a truly excellent job of characterising him, more so than any of the prior games. He's tired, he's not the best at knowing what to say, he's not very trusting of the Weapon and for a while seems to fight against the reality that he was, as Cortana said Halo 4, paired up with another model based off of Halsey. His writing, performance, and body language in Infinite is perhaps its strongest aspect regarding the story and just solidifies in my mind that 343's decision to make him speak more was always the right one. Chief is definitely more of a character than just "a helmet," and always has been - he's just had his presence as a character increased over the years.
@@EggEnjoyer Truth be told, I'm mostly...ish a newer fan? Kind of? I grew up with Halo 1 on PC, beat Halo 3 once in around 2008 or 2009, played some of ODST and Reach's campaigns at the time, but didn't beat either then, and that's about it. I'd read about half of Fall of Reach but left the book at a doctor's office at one point by accident and wasn't able to go back for it due to not being able to drive at the time. My fondness for Halo came mostly from the original game, then, but I was always very interested in coming back and playing through the series in its entirety. So now that I have an original Xbox and Trinitron CRT, and MCC on PC which is in a solid state, I opted a little before halfway through October to start, allowing me to be caught up with the games by the time Infinite came out. And so I did. Halo 1 & 2 on original Xbox, 3, ODST, Reach, and 4 on PC, and 5 on One X.
Truth be told, I came away from it all loving the franchise as much I expected I would. I didn't like Halo 2's campaign as much as I thought I would, due to lackluster weapon balancing and poor campaign pacing, but I liked the story. I like Halo 3's flow a hell of a lot, but the storytelling was distinctly poor. ODST has nice atmosphere when walking around New Mombasa as the Rookie, but I think the combat doesn't feel as good as when you play as a Spartan, not helped by the "your screen is now red because you're low on health!" shit and the camera wobbling when you dare to crouch. Going between levels is cool at first, but wears out its welcome too quickly. Reach has very pretty lighting and solid combat, but I don't care about any character other than Jorge and the tonal shift feels the most prevalent here to me out of the franchise. I thought 4's story beats with Cortana and Chief were more effective than I thought they would be for me, and I've never hated the artistic changes like a lot of Halo fans did, though I did think they were a step down. Gameplay has some regressions, but I don't dislike fighting the Prometheans and, again, it has a good sense of flow and, interestingly, tension. Halo 4 is the first time I felt a constant sense of dramatic tension in a game campaign in many years. Halo 5's campaign was poorly told, but I don't think it's the most horrible thing perpetrated by man, as most Halo fans are so incredibly inclined to pretend in extremely melodramatic fashion. More importantly, I thought 5's gameplay was very good and an improvement over 4 and the Spartan abilities added a welcome extra layer to Halo's combat sandbox. I'm sure some of these are very offensive takes for a number of people, but this was my takeaway from it all.
So despite being mostly new to most of the games in the series, I still understood the plots and characterisations within. Halo isn't generally a particularly hard story to follow and all it takes is an attempt to actually pay attention to notice all sorts of nice details in gameplay, writing, and presentation. I see people say all sorts of stupid shit about this series, both from within and without the fanbase. "HALO CE IS SO DATED AND FEELS AWFUL TO PLAY" is perhaps the most offensively incorrect one of them all, having one of the absolute most tight combat loops of any shooter ever made. "HALO 4 RUINED MASTER CHIEF, HE'S NOT SUPPOSED TO TALK THIS MUCH, THAT'S NOT HIS CHARACTER" is another one, since it *is* his character and has been since before CE even came out, as much as Bungie fought the idea. Even if it weren't, the idea that a character with the potential to be interesting should never be allowed to *actually* be interesting is just stupid and shouldn't be entertained. And here in Cobbler's video, well, "CHIEF ISN'T A CHARACTER AND CORTANA IS JUST AN AI" is another one - in regards to Cortana, she was ALWAYS the most human element, both in the eyes of Bungie and of 343, which is itself made a point in Halo 4 when she says, "Before this is all over, promise me you’ll figure out which one of us is the machine" - which is followed up on at the end as Chief brings this remark back up when speaking to Lasky. The game doesn't have John answer it, but it's clear that the machine was always Chief, with his arc regarding Cortana across 4, 5, and Infinite allowing John to recognise this fact, get over his grief, and learn to gain back a bit of his humanity.
I wish I knew what it was about this series where newcomers just have the stupidest takes. It's not that the games themselves have aged badly, because I really don't think they have. Some games are better than others, but everything that made the campaigns special is present and accounted for. In Cobbler's case, it's not that he's too young to have any sort of open mind to it, he's probably around my age or older. I honestly think a lot of people are just contrarian and see Halo, this franchise they've never been interested in as some opportunity to now newly jump in and have contrarian takes regarding a 20 year-old franchise instead of just opting to see it normally. Or maybe the lens of cynicism for some of these people is just so impressively thick that they aren't capable of playing any long-standing thing that they haven't been big into before without trying to break it down into some negative lens. I can't say for sure. But it's tiresome. Between a lot of the long-standing fans having been VERY resistant to any change in this franchise they've played religiously since they were kids, and the newbies with their intense negativity and blindness to much of what the series accomplishes well, it gets tiresome engaging with the community a lot of the time. Everyone is so negative - and this is coming from someone who plays mostly 5th to 7th gen games that deeply laments the current state of the industry. I don't think Halo fans realise either just how fortunate they are. Infinite's not in the best state right now, but it will improve in time. Every Halo game has had some value - even the much-maligned Halo 5. Halo isn't dead or dying, it's honestly doing pretty okay, all things considered. Compared to the state of most other long-running game franchises, Halo is in a great position to continue being prominent and enjoyable for a long time to come. I wish people would lighten up and just enjoy the series more fully every once in a while.
Sorry for the rant.
@@innoclarke7435 halo 4 was extremely melodramatic and chief got a sudden personality change overnight (along with being on a new ship with new armor and a new gun but ya know, that's irrelevant were just talking about his character) so I wouldn't call 343's exploration of chief "good" by any means.
Secondly you saying you don't feel like bungie was right to try to make him a silent protagonist with some one liners and they need to flesh him out comes from a gross ignorance on what they were trying to accomplish or a lack of appreciation for it. You were the master chief, everything was open to interpretation, whatever feelings you wanted to put into him which you can't really do anymore since he talked a lot in Halo 4 and 5 and has a very defined personality.
The most iconic popular video game characters are ones that dont talk much. Mario, link from zelda, master chief. You can't lie and say chief is just as iconic and badass since 2007 (bungies last game) to now and by that I mean hes still iconic and badass to us but to people who don't play halo or even game not as much and that's due to these changes to his character. He'll never be as popular as he once was because when you flesh something out that leaves room for people to dislike the character and nitpick, their was absolutely no reason to flesh someone out after 3 games where he wasn't. They inherited the franchise they should respect pre-established things instead of what they did in Halo 4 where they changed the entire game
@@Hybred You're arguing stuff I already addressed. One, his personality hasn't shifted. He's not unlike he is in the prior games, and he's absolutely in line with how he is in the books. He just talks more in-game than he used to. In the terms of how the franchise looked at Chief, Bungie's original trilogy was always the odd man out in how quiet it made him.
In relation to this, the idea that I don't "understand" or "appreciate" what Bungie was trying to do is goofy. I already mentioned this when I said Master Chief is more interesting than I am. A silent protagonist works a lot more when the character you're playing is a bit more normal or when they're otherwise extreme. The two best examples of silent protagonists are HL1's Gordon Freeman and Doom's, well, Doomguy. With Gordon, he's just a physicist. He's just a guy. That's relatable. With Doomguy, he has no personality at all. He just shoots demons. I use Doomguy here instead of the Doom Slayer because the Slayer, especially in Eternal, actually DOES have a hell of a lot of personality through body language. We play as him, but he is distinctly his own character, just one that happens to align with what the player's interests are as well.
But Chief doens't fit that mold, does he? Chief's got a complete backstory. We know about his childhood, we know about his friends, his training, everything. He's the *highest ranking Spartan and has authority over them* (good luck pulling that off without speaking). And, more importantly, even disregarding the novels and such... he SPEAKS in Bungie's games. Somewhat regularly, even if not verbose. It just happens only in cutscenes. This is purely Bungie trying to have their cake and eat it. If Bungie had made the Chief more like Marathon's Security Officer, you'd be correct and suddenly having Chief be a character would seem odd. But he's *always* been a character, even in Bungie's games. That doesn't suddenly get undone every time you get into gameplay, Bungie doesn't just get to rip it away and go, "Nevermind, *YOU* are the Master Chief now!" A lot of Call of Duty games pulled this same shit, too, where you'll have a character that talks only in cutscenes, but not in gameplay, and it's dumb in all of those instances too. Either I'm playing a character you wrote or I'm filling in some boots. Pick one.
In regards to most "iconic, popular game characters" and then you list Link and Mario... I mean, those characters didn't really speak for such a long time because they originated on systems where voiced dialogue took up space they didn't have. Once the option for voices came into the equation, it just felt odd to have characters who NEVER spoke before suddenly start talking. This is a trend that extended for quite a number of characters that originated on the NES or SNES. Then you say Chief and just project the fact that you don't think Chief is as cool anymore onto everyone else. Having played Infinite, yes, I think Chief is just as badass as he was in, say, Halo 2. Infinite's handling of Chief is simply ideal, and I don't think even most of the people fussing that he talks more would dislike how he's written in Infinite. All this being said, the idea that Chief's just about being "badass" is just dumb. He's considered badass in Bungie's games because of the things he *says* to begin with. One-liners, particularly. Remove those and nobody would think of the Chief the way they did and do. But more importantly, if sacrificing some of what makes him "badass" allows the writers to make him much more interesting and give him a character arc, then yes, that's absolutely a worthwhile sacrifice.
If we're talking about iconic game characters, what about Nathan Drake? Sonic? Ezio Auditore? Solid Snake? Leon Kennedy? Hell, pick a main character from a Rockstar game? They talk and quite a bit, at that. Your argument just falls apart, dude. If I were to guess - and you can tell me if I'm wrong, but this is a very, very common tale with Halo fans - I'd say you grew up with Halo, played each of them a ton, put hundreds or thousands of hours into each of them, and when 343 came in, they changed some things and it bothered you. That's at least the tale of a significant chunk of Halo's fanbase, and it's one chock full of nostalgia that I didn't and don't really have. I just look at the games as they are. Do I like all of 343's artistic changes? No, but I don't reflexively disdain it either, and I understand a company wanting to try and avoid being "the company that tries to copy Bungie but they aren't Bungie, so they aren't as good!" Eventually they learned to give copying Bungie's art style a try and it turned out better than I think they originally expected it would.
All this aside, you imply that 343 didn't respect what came before and that's just the most egregious thing you've said here. Bungie straight up fought to prevent The Fall of Reach from happening. They despised the entire expanded universe, at least until they decided they'd pick and choose things from it on a whim. But Reach being made and completely contradicting The Fall of Reach to *NO* gain whatsoever shows what a spectacular lack of respect and hubris on their part. 343 *did* and *does* respect Bungie's games, but they also respect everything else with the franchise. If you don't like some of the decisions they've made, that's one thing, but it's clear if you pay any sort of attention to them that they have always truly respected the entirety of Halo *a lot*, despite their numerous stumbles and fuckups. That's just a straight-up lie.
@@innoclarke7435 I stopped reading after his personality hasnt shifted. He has the same voice and delivery but as someone with a degree in psychology he acted noticeably different its not even debatable or worth my time to address observable facts.
The saddest part about halo as you said it's not cortana's death, it's the fact that this man only "human" contact died and he has noone else now, and you can see how broken chief really is without the sassy booby light lady
Are lasky and blue team a joke to you?
@@matheusrubimdepaoli5409 Lasky is dead, and blue team is a joke. Conceptually I like the idea of blue team, but the lack of presence from them throughout the ENTIRE series up to 5 makes them irrelevant. They aren't his friends, they've never been there for him when he needed them.
@@courier4529 lasky is not dead, the files literally confirm it, also no, fucking blue team was fucking there for him, the expanded universe show it, it's literally stated in the books that it's the closest thing to family that he had, if you don't know what you're talking about then don't say shit
Also Linda was there in halo 1 and the books that happen between halo 1 and 2, while in the other games they were either doing other missions or literally doing shit to help chief without being there
@@matheusrubimdepaoli5409 Okay, who asked? Blue Team was a contrivance for books only nerds and losers read, kid. We're talking about actual Halo lore here.
@@knightartorias4487 oh, you mean the same halo lore that is expanded in the books and the same lore that even explained the first halo game with fall of reach literally coming out before the game? Bro, I know people like you may have difficulty to read, but if you want to talk shit and debate halo at least know anything about halo first
Seeing that someone as cynical as you enjoyed this game, I'll pick up the campaign. Great video as always.
get the game pass trial
He has become death, destroyer of worlds, the screaming souls of innocent children screaming from his Jasonian chest.
I'm not American, I've never played Halo, I have little disposable income, but I think he has given me the fatal push down the precipice.
That's why I've never played Mass Effect either, of course.
Of course.
Do game pass it’s not worth the $60
This is the first game in years that I have lost hours in without really realizing it
I havent played many other games other than the Infinite campaign since it launched, about halfway through my Legendary run right now
3:27
Actually, that is spot on, many long time Halo fans, especially those who are used to playing on the higher difficulties, will heavily criticize Halo 4's enemies for fighting and complementing each other in a way that forces you to use one tactic for every situation, as opposed to the Covenant, who sometimes demand a variety of different approaches depending on which ones exactly that you're fighting, what weapons and grenades you have, and what your preferred playstyle is.
EDIT: About this decisions per minute stuff, I said it before and I'll say it again: Peak Classic Halo is Halo CE (and possibly Halo 3) on Legendary difficulty, because they aliens on those difficulties don't just fight you, they actively plot to kill you and suppress you and prevent you from fighting, and your armor is just powerful enough that you feel it's there for a reason, yet just weak enough that you spend most of your time close to cover to avoid taking damage in the first place, rather than the "Run out, shoot, get shot, run to rock, wait" cycle that less experienced players might tend towards.
The only game I can think of that has AI on halos level is FEAR.
@@r.w.9631 Which is funny, because the AI in 'F.E.A.R.' was basically a bunch of smoke and mirrors. It really FELT like they were coming after you and were dangerous though.
@@r.w.9631 you should try out STALKER the ai is horrendous in that enemies use all the tactics a good player would
Sometimes, Halo 4 would break its own rules, especially on Spartan OPs. I forget which mission, but it gave you a tank, and I came to a part where a Watcher wandered out in the open. Knowing that it spawns enemies, I blasted it away. But then another one flew out, so I blasted it away. Then it happened again. Then I realized the Watchers were on an infinite spawn until they were finally successful in spawning the other enemies. Sure enough, after I FINALLY just let them spawn their cargo, they stopped coming.
That is such BS. So, the game teaches you to kill Watchers first, every time, and then it punishes you for acting upon that information? Thank goodness the Scorpion has infinite ammo, imagine if I had spent power weapon ammo trying to stop them...
Another annoying Spartan Ops moment was a mission that tried to force me to use the force shield that was spawned on the map. See, when you fly over to the mission location with a jetpack, all the enemies spawn on top of you and instantly kill you. It also instantly spawns all the enemies you 'skipped' to get there. What the level WANTED you to do was use the path that went the long way around, and pick up the force shield so that you don't die. But, that's punishing you for using a maneuverability build, despite giving you the option to spawn with that loadout. But, because I KNEW this was the case, I became stubborn. Eventually, I successfully avoided instant death by pre-throwing a grenade and killing the crawlers as they spawned. However, then the Knights tried rushing me, but I managed to kill most of them. But the last scattershot Knight WOULD NOT STOP TELEPORTING. The game seemed to be angry with me, and was trying to get the shotgun Knight to teleport on top of me and instantly kill me. It was doing it so much I literally could not stop running, and shooting it wasn't an option since it kept teleporting with NO LIMITS. Eventually, I got so mad that the next time it teleported, I ran behind it before it could finish its animation, and assassinated it.
I had to go through all that simply because I refused to give up my jet pack. If you try to go 'off script', Halo 4, especially Spartan Ops, REALLY doesn't like it. It's like playing with a bad railroading DM in Dungeons & Dragons...
@@r.w.9631 im gonna be straight they suck at driving cars end of story. Thats theonly thing I remember other than the normal enemies and special ones any ai that drives in halo 1 to 3 mayby even 4 and 5 plus reach fuck those ais they suck at driving.
Holly shit, that's a relief. I was scared he wouldn't mention Doom Eternal.
tbf it set the gold standard for shooter campaigns this decade
@@KermRiv no it's set the standard for it's style of shooter
😂😂😂😂😂😂😂😂
@@rat8294 pretty much
I can’t like this comment because 666 is too fitting for doom eternal
Im actually surprised how much i loved halo INFINITE, expecting it to be okay or bad but the way they balanced chief's emotional and bad ass side is pretty good and the gameplay for halo has been the best it has ever felt for me in a while
The legendary ending freaked out a ton of different lore buffs (myself included), and I can’t wait for the future DLCs if there were to be new environments and sections of the ring we can travel to
It really is depressing what happened to chief and it seems Cortana and Halsey were the only characters who understood this. Everyone else seems to either ignore or overlook Chief’s past to worship him as a living god or just respect him as some equal. Then there’s Halsey who was fucking responsible for what happened to chief.
Leaving only Cortana to understand the man behind the man behind the mask and sympathize with him; which I think is one of the most important things about Halo Infinite. Cortana having never met Chief did not turn into a crazy psychopath. It was her hatred for the people that had done this to him that turned her against everyone. She had the determination and reckless abandon of Halsey combined with a goal driven by compassion, heart break, and fury. In other words, all the ingredients for the most fucked up soup.
Also, she probably had the logic plague from being tortured by the gravemind and was reaching her end as an AI, it was like a bag full fireworks next to a chubby kid with a lighter
@@ColdFusionPower512
Truly there was never going to be a happy ending for these two.
@Bob H From early on in their relationship (in the books, and even before Chief was a Master Chief Petty Officer), Sgt Johnson knew that Chief and the Spartans were teenagers and is suggested that he might’ve pitied him for their lost childhood
@Bob H too bad he got ganked by the glorified baseball
Dude you are a fucking genius oh my god this is such a good take on Chief as a character
You should've had the short but compelling but
echo: chief you have a family... someone at home?
Chief: No
Echo: Why... Why do you keep doing this?
Chief: it's all I know...
That's kinda why 4 hit me in the feels. It's not that Cortina died its that in he death she proved and even pointed out that John is more machine than she was.
I was hoping for that reference in this vid :(
This right here, perfectly summarizes one of DJ's biggest points.
When he said no I was like bruh wtf what about blue team? Aren't they like brothers and sisters?
Master Chief, you mind telling me your mental state
Sir. Spartan II program
Thinking about it, Halo is eventually going to have to ask the question: What do we do with the super soldier once there's no one left to fight?
Master Chief exists to fight war, he was kidnapped as a child, genetically experimented on, trained to be the perfect warrior, and essentially had his humanity taken from him so he could fight war.
So what happens when there's no more wars to fight? or at least nothing that would require a Spartan?
I'm honestly more interested in the question of "Nothing that would require a Spartan" as the Spartan program was actually originally for quelling rebellion so I'm intrigued to see how Chief would handle being put to the test in that situation after all that he's been through. Will he find a way to continue being a "beacon of good"? Will he mindlessly follow orders, with it being all that he knows how to do? Will he snap and pull a Rambo? Halo 5 looked on the surface like it was gonna ask this question but just kinda fucked around with "Blu lady booty call" and didn't really explore much of anything other than just how mind numbingly bad you could turn a good formula
@@wisecrack3461 Indeed, there's a lot you can ask about a man designed from the ground up to be a soldier, and it doesn't have to be an interstellar war, doesn't have to be a war at all, but after everything he was made to do and everything he did, what will he do when there aren't any aliens to fight?
Cryo sleep. Halo CE's beginning making a full circle.
@@smrtt92 I hope they don't, especially if they go on to make chief more and more human. Especially now that he knows Cornata has a short life to live. Maybe they could try to force him into cryo and we get another stab at the manhunt for Chief by ONI
I don't ever think the halo universe will just not have war
This is all an excuse to talk about Doom Eternal. Calling it now
Lol I don't think he's trying to hide it anymore
.
His entire channel is just an excuse to talk about Doom Eternal
Any game can be improved by a dash and grapple hook.
I love halo more then anything else but doom eternal has the perfekt gameplay for a single player shooter it doesn't get much better then this. Still from Halo CE to reach and to infinity halo will be my favorite gaming series for a lot of things. Espacilly because halo works much better as a multiplayer experience
"This is like playing Doom Eternal at Peach Cobbler's house"
- Gex
Best line he ever said
Xbox : Doom is your cousin now
@@iloveindonesia69 You love Hololive ID.
@@purebaldness No I'm Anti-weebs and Otakus but. i like Hntai
Dunkey stands supreme
What's great about infinite is that I disagree with you on half of your points, but we still both really like this game.
Somehow 343 has managed to please almost everyone at once for completely different reasons. Aside from the multiplayer progression obviously, that needs work
Ass-less chaps are locked behind the battlepass
@@DJPeachCobbler nooo not the ass less chaps!
@@DJPeachCobbler YOU TAKE THAT BACK I WANT MY CHAPS DAMNIT
@@DJPeachCobbler I JUST WANT THE FUCKING MARK 7 HELMET NOT 40FUCKING CHALLAGE SWAPS YJJXNSNSNAMAKOQNANANNFNRKEKZ
@@DJPeachCobbler 'Ass-less' what are chaps if not ass-less?
And the world feels right for just a moment.
Until chaos starts brewing among the *opportunity*
Just wait for the fire nation
@@lachlanmeijer8706 nooo not the fire nation!
I've been playing Halo since I was 6, I'm now 25. It goes without saying that this is my favourite game franchise of all time. I found myself reflexively recoiling and spewing mental venom at almost every criticism you gave toward the franchise, but I tried my best to keep it at bay and hear you out, and I'm really glad I did. You opened my eyes to a perspective I never considered before, and I'd like to thank you for that. Great video, man.
Spewing mental venom? You need to go outside, ASAP. Halo has been on a downward spiral for awhile and this latest entry is there worst yet. The graphics are terrible and it’s obvious the game had developmental issues meaning the games literally retarted. The music is awful, the story is extremely immature and obviously made for children. It’s time to move on brother. Nostalgia is one hell of a drug I know. I find myself looking back on the original trilogy with fondness but I’m telling you halo infinite sucks and I’ve never seen more people in denial about it, it’s genuinely sad and depressing to see. It’s like all these people have nothing better going on in there lives. It makes me so terribly sad. Don’t be a wanka.
Donnie Darko Cope and seethe
@@donniedarko2815 I was exaggerating to make a point, relax
@@donniedarko2815 sounds more like you've lost faith and won't give this game the chance it deserves.
@@donniedarko2815 You had me stop reading when you said the music is awful
Loved the way they “built” chiefs character from the last few games. Watching an entire army get decimated is traumatizing the first time you see it happen, this man has lost almost every single serviceman that has ever made contact with him. The grieving body language is the perfect medium both for his stoic character and the gameplay.
It's really really gay and shows a total lack of understanding of the character both by 343 and by you
This isn't chief at all, it's their own character they didn't have the balls to say wasn't chief because they were cowards
Just like how Microsoft couldn't just be happy with Halo once Reach was over and move on
@ Right. Spoken like a dude who has never experienced loss before in his life. If mourning for the people I have given my life’s energy for and who have given me everything they can and more is “really, really gay” then I’m over being straight, not that liking poon has anything to do with it. In fact, a lot of stuff that happens in the military is “really, really gay” if you are a pansy white teenager from middle America. You are so concerned with whether or not other people perceive your masculinity that you are too scared to let yourself be human. A man stands for what he believes in. Once you become a man, what immature people think of your sexuality is the last thing you are worrying about. Which is actually on brand for Chief. If you have been fighting a losing war for decades and watching countless generations of brave humans get exterminated you might be tired and sad. He never stops killing but of course he feels loss. He’s only strong emotionally if he gets challenged emotionally.
He’s still a badass. The only thing gay here is your pansy ass whining about how this isn’t the man you love and calling a bunch of people with better jobs, loving families, and more creativity cowards for fleshing out your fictional man crush. Sorry, didn’t realize mourning a 20 year old recruit who died in service, scared and alone, is super gay. You are an expert on manliness and being badass since you played and liked the OG Halo games.
@@victorkreig6089 My bad bro. I didn’t realize that mourning a kid who died alone and scared on an alien world to protect people he will never see again is really, really gay. I didn’t realize that you were an expert on manliness and sexuality but now that I know you have played the OG Halo games like every other person who watched this video, I am aware of your huge pee pee energy. Next time I see a Marine hunched over sobbing at our friends’ tombstones, I’ll remind him that being sad because someone died is super gay because some snot nosed brat said so.
I've kinda always thought this. The Spartans are truly a sad creation, especially Cheif. Like you said, it feels like a man who was destroyed trying to attempt to rebuild his life ,which was shattered by the people he fights for, with things that will never last. It hurts, it really does, to witness as someone who clearly has mental problems and struggles every day to understand more than just "the mission" be idolized as "the hero of the human race". Now this doesn't mean I dislike the game, far from it, I love this idea! But like Dj said himself I dont think 343 intended for this at all.
Hell you can even notice it more with how Chief pushes himself out of reality so much in the beginning of the campaign by him still trying to fight, to die, against this tidal wave of enemies. To me atleast I feel chief isn't trying to "finish the mission" he is trying to find his "heroes death" and that is the most compelling and sad thing about him. To me I dont only see him as the powerful killing machine hell bent on making anyone pay for harming his fellow humans or his only companion, I also see a boy who was stripped from his family and manipulated into this form that only knows war and nothing else. That has only seen the world through a haze of gunfire and explosions.
I honestly loved your view on Master Chief in this video. Where it’s sad that he lost his only friend not that his friend died. He’s incapable of having a relationship and has lost everything close to what was taken from him since he was a child.
That’s actually a really interesting way of looking at it.
What about the blue team.
@@user-og9nl5mt1b work partners. Relationships are very different. Being able to properly express emotions like love and mature friendship when all your life has been nothing but being taught to feel nothing in order to be the perfect soldier.
The ability to really connect with people on a personal level is what Chief truly lacks. He’s damaged and probably might never be repaired.
Master Chief Peach Cobbler
@@psychofroggy8062 blue team aren’t his work partners. They’re chiefs literal family since he was 6 years old. He’s been to war and spent down time with them for over 30 years.
@@noble2311 they all learned how to be soldiers not normal people. I’m talking anyone but those he’s trained with.
You can call them family all you want but as far as I’m concerned Chief literally had no one after Halo 4.
It used to be stressful being the Chief. The fate of the world was in my greasy controller. Now, I just throw barrels at grunts and drive off a cliff with a Warthog full of marines only to grapple out at the last minute. Good times.
"DJ Peach Cobbler
lost this war months ago. He is BROKEN. Scattered. Hunted! DEFEATED. By Halo. I wish I could tell you it was difficult... but it wasn't"
Hello smug Nathan Fillion Aussie Gaymer man
@@Leitis_Fella Hello
_"We are one step ahead, always.
The Comment Section is already under our control.
Soon, the TH-cam as well."_
Damn do i love memeable Halo quotes.
based
Ayy! You did see this video, I wasn't sure you would!
I like the one line in game that said why does chief keep doing this over and over again, and chief says "It's all I know" really impacts hes just a weapon with no course for a better life.
Good to see you are able to reflect on your experiences. A lot of people can't
Your one of few TH-camd game review type people who actually can go back and look at a video they made and reanalyse something and have it not be pretentious or boring, props to you man
damn, there were too many dog references in this video for it to be a coincidence, cobbler is your dog with a weirdly shaped bump reminiscent of a microphone the CIA put on cats back in the 60s ok? did anything happen to it after your last video?
Master chief, mind telling me what are you doing?
Sir, posing for the thumbnail.
One of the best videos I have seen this year is a man with a pie for a face making a 20 minute video admitting he was wrong in regards to his prior judgements...
... I can live with that
The analogy of Chief losing Cortana to someone losing a dog (although I feel it was a far deeper connection given that Cortana had the full range of mental facilities of a human) is why I really enjoyed Halo 4's story. The whole business with the Didact was fine, but the interactions between Chief and Cortana were what sold me on it. Cortana desperately trying to hold herself together so that she can still be the support that Chief needs was heartbreaking. I felt like she had an almost maternal love for him and the lengths she was willing to go to to help protect him from the worst of what she was going through really brought that home. Chief is a killing machine, designed and indoctrinated to be let loose on whatever issue the UNSC has run into and fix it with extreme violence. For all of his proficiency with a weapon, he is emotionally stunted and Cortana was the closest thing to humanity or a real parental figure he had. Cortana was the first entity that wanted to help him without any strings attached. He was raised from a young age to achieve nothing less than overwhelming success and to expect his reward to be being sent back out to do it all over again. Cortana cared about him as a person, not as a tool, and he latched on to her whether he was aware of it or not. Seeing that get torn away from him bit by bit must have been terrifying for him given that this wasn't a problem he could shoot or bludgeon to death. They botched the continuation of this a good bit in Halo 5, but Chief's motivation made sense even if the story overall did not. He was a broken man grasping at what he saw as his last chance to save the entity that he cared for most. You can feel any sort of way you wish about Cortana, but for Chief she may as well have been human. He has lost a crucial part of himself, and now he has to figure out if he can somehow replace what he lost or if he will just regress back to simply being a weapon to be pointed at whatever threat next turns its gaze on Humanity.
That said 343 really needs to figure out better ways of communicating this sort of story, if it is even what they are going for.
this post gave me ass cancer
If you’ve picked up borderlands 3 and haven’t tried the older games, they’re definitely worth a go. It’s also interesting to see how the developer/publisher relationship drastically changed what the game was going to be, and what it is today because of the consequences
It's a bit rough, mechanically speaking, going back, as they added more movement gimmicks and the games got bigger and badger. That being said, I a hundred percent agree with ya, and it's a shame the slavedrivers in charge of it don't give a f&ck about games. Loved that series so much at the start ☺️
These videos feel like when you trying to think while on bath salts
God dammit, this man did it again. He can't just keep getting away with providing brilliant content for basically free...
Bro I can feel Chief being disconnected from his emotions. It’s like taking the big man mentality and turning it up 10x. It’s really sad to see him struggle with “Weapon”. She’s an AI that has more emotions than the man, but the man is really just a machine. John has always been a machine, since the very first game.
8:18 Using that specific scenario in that area of Two Betrayals, your options at that point to fight that Elite are: Shotgun, Plasma Pistol, Plasma Rifle, Needler (and any combination of these weapons, such as using the Plasma Pistol's overcharged shot to drain the Elite's shield and then follow that up with a few Needler hits to whittle his health down or even cause a supercombine explosion), additionally you can go back to that tower at the beginning of the area, access the stairs and find a Sniper Rifle and Magnum at the top, or you can just run past everyone by jumping to the bottom of the spire, pick up the Rocket Launcher and deal with the Wraith and Elites at the bottom and then take the Banshee. I've recently replayed this mission and you can also just jump on the middle beam-like structure and run all the way to the bottom and hijack the Banshee without fighting anything at all and conserving ammo. Those weren't just a "few" solutions to the combat encounters, were they?
It might not have as many options as a fully open world game where all of the sandbox is available to you at all times, but just because gameplay scenarios are limited in terms of level size and sandbox, that doesn't mean that player expression is restricted to only a binary choice. Why do you think that Halo games are so replayable and people still play the campaigns of these games to this day? Because they *do* allow for a lot of player expression and freedom in how you approach combat, the limitation that Bungie faced when developing Halo for consoles and therefore having the player only be able to carry two weapons at a time translated to much more tactical gameplay with every vehicle and weapon in the sandbox being useful in different situations and against different enemies. That limitation bread innovation, like it almost always does.
I'm not against hot takes provided the person that makes them actually has a somewhat decent understanding of what he is assessing, and overall I agree with most of the things you said in this video, but this particular take seems to result from a lack of knowledge than anything else.
Man, he's gonna feel bad when he realizes he was correct the first time.
What? Everything he's talked about in this very video is the same as it was when he made it. The campaign hasn't changed, so why would he no longer like it?
i mean i feel like thats what they tried to tell in the story of halo 4, while you say you dont give a shit about some ai dying, it was pretty established by the cutscenes and the dialog in that game that chief can only socialize with cortana and thats why he pushed and was with her till the end, maybe we looked at the story differently when we played it but this is what i got from halo 4 and frankly establishing chief in that light and actually hinting at a different motive other than the usual save humanity kill aliens, im a soldier and a weapon for the first time made it one of my favorites story wise, yes there are drawbacks too but it felt more down to earth/ human. i think infinite really does well to expand on this and we see in specific cutscenes how hes scared of tbeing alone again but also conditioned himself to not let humanity down again.
"A player that is not thinking is a player that is not having fun"
Damn, that's one hell of a quote.
I'm so happy you felt the same about the story. I've played every halo game on release day and couldn't give two shits about the story, but the way infinites campaign used the pilot and the weapons arcs to analogize chief's mental state was so great I was absolutely blown away by it.
As long as 343 doesn't kill halo infinite's multilayer with like a content drought or something the franchise should be on the mend, oh wait, they did that
your point that thinking cortanas death is sad is weird is kind of odd. cortana is more than just a robot, she can have free thought and will , feel emotion and pain. shes alot more than just a bunch of 1s and 0s, shes literally a conscious being with human level intellegence and emotional range. if an AI on cortanas level ever existed in real life we would probably be reconsidering what life truly is.
but your point that it is sad that chief only friend was an AI is a good one, even though it isnt exactly accurate
Yeah idk this guy just dropped that baseless opinion and didn't put in the effort to back it up or show he understood things
@@xx_amongus_xx6987 the issue is that Halo 5 removed all weight that death had, it made no sense to begin with, and Halo Infinite (SPOILERS)
Reverts basically all of her already random changes that happened in Halo 5, and then kills her off screen
I've been having alot of fun with infinite but I'll admit that it has things that It could've been improved upon like all the wildlife and the ancient structures like we're on a halo we should have more of that stuff already
And make the Banished a tad more active. While it's fine to have them defending their bases, or patrolling around, it'd have been more interesting if they could mount attacks or prepare some actual traps (Beyond throwing more troops at Chief).
I wouldn't mind that. Hell, makes me want to make a new game file for the campaign. But that's if 343i also isn't busy being bog down by the Multiplayer crowd who wants it to be fix first and campaign second.
It's like DMC5, which is carried by it's combat, if it had literally zero personality. DMC5 was electronic music, modern day settings, DMC 4 was in Bayonetta land with edgy metal music on top of kingdom hearts ish stuff, DMC3 was the edgy metal music but with beatiful operatic shit for some reason, DMC 2 sucked, and DMC1 was the OG. Halo CE was the OG, Halo 2 was the badass younger brother that liked Djent, Halo 3 was the melodramatic space opera that everyone loved, Halo Reach was the military sci-fi shooter that had a more compelling story and cheesy guitar riffs. Halo 3 ODST was the jazzy, calmer, more atmospheric take on Halo. Halo Infinite has no musical identity, no visual identity (basically the second level of CE stretched into an entire open world,) no atmospheric distinction from the rest of the games. They took all the wrong lessons from ODST's "open world," without going through the effort to make it half as dense as that game's, on top of giving you every ability at all times, effectively REMOVING an aspect of decision making when you come to a spot in Reach where you can choose between armor abilities.
But I'm just bitching, none of what I said probably makes sense.
From the moment this video started you can tell DJ likes Halo because he put in more then 4 minutes into the opening
As a longtime Halo fan, I completely agree with what's said at 16:40. The death of an AI that has a lot of rule 34 of her isn't that sad. The death of one of the characters from the OG games isn't the really sad part either. Seeing chief so broken and upset despite how hard he tries to either hide or ignore it is what's sad, and has given this game far more emotion than any of the previous titles.
Also, I recognize the song used at that same time stamp but can't remember where it's from. Clearly I'm an idiot, can someone assist? Edit: it's Bioshock Infinite. Took way too long to realize
hmm.
As a DLC, perhaps seeing the consequences and mopping up the other end would be neat.
I mean, shoot. Pilotbro can't be feeling too good right now. He might never see his wife and kids again.
Some of the marines are probably not feeling too great either, especially if news gets out that there's a weird alien woman flying about that's ALSO hostile to humanity
"Do you believe that the Master chief succeed because he was at his core broken"
Yes, yes I do
So glad you came around on this one, I definitely disagree on combat being slow, i always played offensively and some times would take up some distance with sniping but i never took big advantage on cover mechanics in halo. I think maybe your playstyle of the originals werent taking full advantage of the real speed and risk and reward of the game by playing offensively, especially when you play cooperatively. I still love your content, thank you for a great video.
Might be because he was playing legendary lol, legendary and LASO turns halo into a stealth game.
In defense of Halo 4, Thicc Cortana is best Cortana. Rampant girls are demons in the sack
I knew PeachCobbler was quality when I couldn't help but be impressed by the criticisms made in the first Halo video, despite being a hardcore fan who's played since ~2003 and read a few of the books. Keep up the good work and I'd love to see more stuff like this and your Far Cry 6 "review" in the future!
Hold on. Halo 4 tried to revive halos dying relevance????? Huh? Halo 4 is what killed halos relevance. It was still extremely high up there before 4
Nah
As far as people can tell, this sadness around Master Chief's existential misery is intentional. With Halsey references, Cortana replacement, ect.
In fact its meta-commentary on the Halo series itself. This is confirmed. It's super smart ant put-together.
I often wonder why your channel isn’t bigger, you’re one of the most creative TH-camr’s I’ve seen in a long time. I can’t wait to see how your channel expands over time.
What I love about halo is that in my opinion, each game feels like an evolution from it's predecessor based on gameplay alone. CEs basic yet satisfying gunplay that got dual wielding in 2 and the larger turret like weapons in halo 3, the armor abilites introduced in reach and brought to cheif in halo 4, as well as the promethean weapons, the spartan dash in halo 5, and the introduction of the grappleshot, drop wall, and energy coils in halo infinite: the series' combat almost ALWAYS gets better overtime in terms of the new ideas that they added.
I shed a few tears over the course of experiencing Chief get more and more emotionally broken through this game
Dude, seeing you be happy and enjoy the parts of Halo Infinite that you did, makes me super happy. I tend to find myself liking and agreeing with a lot of your opinions, and enjoy having my horizons widened by your videos. So you enjoying Infinite makes me excited to play it, when I get my hands on it. Also, thank you for the forewarning on the latter 1/3rd of the game. Wasn't spoilery and helps set expectations.
10:40 I mean in the older games (especially 1 cause there was no hit scan enemy weapons) cover could be avoided in favor of dodging (and hell the flood was kinda made to keep you from cover and on the move) It's the main reason the black eye skull (no shield regen unless you melee an enemy or in 2 melee kill an enemy) is fun to play. If it was like most other cover shooter FPS games and had cover be to important it'd suck to play with that
Generally speaking at long ranged they cant hit you for crap, Mid range dodging everything's a bit hard and close range you need to start thinking about your environment more, either to flank or yea for cover
I almost never use cover in any of the games outside 2 and 4 even then I hardly do in both of em. It's not fun and it's hardly optimal once you learn how to dodge good. Even moreso in 1 and 3 due to 1's naid spam and 3's level design that likes to put you in a position where good cover rarely cover's your flank's very well. I can agree though that outside of the highest difficulty's on the best level's the game does not really encourage an active playstyle even if that is the most fun way to play
Yo, this is an incredibly solid analysis of the gameplay changes and dynamic. I really appreciate you standing your ground and being willing to retroactively AMEND your own opinion. Too many people are braindead about their opinions and really don seek to evolve them over time. Anyways. I'm gonna go stream you have a merry Christmas and here's a sub ❤❤❤
Also a like... and whatever this means 🐟🐟🐟🐟🥵
If I were to give my opinion:
Halo 4 is seen as a retrospective decent game. By that I mean when it released, it was panned. Critically, in its campaign and casual multiplayer.
However, while the gameplay issues still run to this day, more of a design issue and not a malfunction (the game plays fine but isn't classic halo), Halo 4's story is what people play it for.
Halo 4 is the emotion side of Halo. It didn't succeed as well as it could have, though. And because people panned it, and with the failure that was the MCC, these factors made Halo 5 into what it was today.
People enjoy Halo 4. Mostly for its story. But it is, in a gameplay sense, the second weakest of the franchise. The worst being 5.
Obviously with the release of Infinite, it is seen as the best 343 has offered, but 4 was considered the better of theirs...retrospectively.
I have my personal opinions on 4 and 5, but that's how I think the community see 4.
You know what would improve Chief's emotional situation? Being in a Super Robot Wars game! It worked for Shinji Ikari and Chirico Cuvie, it will woek for Master Chief too.
As someone who never really cared for the halo franchise growing up, I fell in love with halo infinite and felt nostalgia for games I had never even played
I have seen a good hand full of your videos and so far, i like you. You seem like an honest cool guy.
you can really see with chiefs body language in some of the cut scenes what how he handled spartan griffen that he really blamed him self for the current shitshow the galaxy is in and how broken he is also I think echo216 has some massive potential to really humanize master chief assuming he comes back for future dlc/games and what not
Dear peach pie. you are blessing us with this rapid upload schedule. Don't burn yourself out, I want you on this platform for years
Love the video. Long time halo fan first series I fell I love with. Even though this game isnt perfect the feeling of playing a halo game that reminded me why i loved halo was perfect. What i took away from the story was similar to what you took away from it. What makes it work is Chief has nothing to live for, Cortanas dead and the UNSC is in shambles. The only reason he keeps fighting is he is incapable of doing anything else.
Your right the grapple shot is pretty much what made this game amazing.
You can tell me what ever the fuck you want, as soon as someone uses Elizabeths Theme from Bishock Infinite to underline their explenation of why something is sad / well written, I am agreing with them.
... I felt bad for the helmet...
While I agree with a lot of what you said about choice in combat, even without nostalgia the games still hold up today. The thing that I used to love about the halo trilogy was the level design, set pieces, the music, the characters and the stories were all far better than the recent halo games including infinite
Chief just seems so broken in this game. Always wanting to get back into the fight, mourning his fellow spartans and his wanton need to save humanity.
old dogs can learn new trick , old owners just don't want to
Halo may be infinite but doom is eternal
Nice
Congrats, your channel is my new micro obsession.
thanks for coming back to infinite dude, i appreciate it. grew up with halo. love seeing the game get this modernization without seeing the personality be drained out of it by the vampires that manage microsoft
12:17 grappling that barrel thrown by the brute mid-air was soo cool..
Would love to hear his thoughts on dishonored
Peachy boy sure loves his hallway and guys in powerarmor fps
Giving my thoughts on both this and the last video here: Fristly, I wanna say that to me as a longtime Halo fan, a number of Halo 5's mechanics DID feel like a synergistic evolution of Halo's classic merits: You've criticized 5's mobility systems and mechanics as just chasing trends, but I'd consider a key part of Halo's classic design to be platforming and vertically driven level design (something you even acknowledge, even if you think it was underbaked), especially in a multiplayer context: Maps like Lockout, Prisoner, Turf, Wizard, etc from CE and 2 had you jumping across gaps or up onto higher elevation levels or down onto lower ones to ambush enemies almost as much as you were walking side to side. Halo 5's thrust, hover, and slide mechanics adds a ton of vertical mobility tools that synergize with that design (sort of like how the Grapplehook does in Infinite, thouigh I'd argue in an even more emergent/core way), and I don't think it's a coincidence that Halo 5's MP maps all feel in line with those maps from CE and 2, even after H3 onwards moved away from that map design philosophy (Infinite's maps are in-between: they're vertical and have nonobvious trickjumps like 2 and 5, but so much of that is only accesable via clambering, which makes accessing them much less fluid).
Of course, i'm just praising 5's thrust, slide, and hover here, not sprinting or clambering or charge etc. But as you say, experimentation carries risks, and I think it says something that Halo 5 has some of my favorite multiplayer in the series, especially in contrast to 4 which added perks and loadouts and killstreaks which undermined Halo's arena shooter roots where even starts and on map pickups were important: here too 5 was a return to form, getting rid of 4's changes and returning to pickups and even starts (something Reach didn't even truly have thanks to armor abilities).
Likewise, I think you significantly underplaying the differences between games. Even just inside the original trilogy, Halo 2 is a drastically faster game with more mobility (especially in a MP context) thanks to the BR's frankly OP brokenness, the height of your jumps enabling the vertical mobility I mentioned, the density of it's maps, duel wielding, and button combo and trickjump tech. Yes, it still plays "like" CE and 3, but If you watch even a mid skill level Halo 2 match or participate one and compare it to Halo 3 there's a pretty clear gulf in how fast paced 2 is. (In this way, combined with what I mentioned about 5 above, I actually feel like 5 is almost a title from a timeline where Bungie/343i
doubled down on 2's faster pacing and button/trickjump tech, rather then moving away from it in Halo 3 and Reach)
You're totally correct that it is not speed that dictates how fast paced a game, but how many decisions and actions you take over a given amount of time: I've brought that same point up myself to others in the past. But by that metric, I do think 2, especially 5, and somewhat less so Infinite, HAVE respectful high decisions per minute(?), thanks to the density of geometry in their maps (for multiplier, I think campaign too to an extent, esp. for H2) and the trickjumps and button combos 2 has, the mobility tools and jumps that they enable in 5, and as you say, the equipment in Infinite.
I also think it's worth noting that a lot of people actually do like 5's multiplayer, despite how it may look, but I haven't seen anybody else hone in on how it brought the "combat jungle gym" design of especially Halo 2 back, and I figured you might find it interesting.
(ALso I see you've done some estoetric history videos too, if you ever wanna cover Mesoamerican history or archeology, I'd be down to help)
14:41 wow. I keep coming back to this segment. It just hits different.
I feel like while yes man missing his family isn't that sad, it's important that he builds a legitimately human connection with Chief. He may very well be Chief's only real civilian friend that he's ever met. That means something.
HOLY SHIT LETS GOOOOOO!! I am happy to hear your takes on such a beloved franchise!
I don't know why this video managed to leave a smile on my face but it did.
This whole video and the scene in Ratatouille where Anton Ego writes his "change of heart" review give off the same energy.
Halo was dying because of Halo 4 it was good before it was still popular 343 was not saving a dying franchies they killed a franchise and are still failing to revive it classic halo will forever be goated and will never die just go missing in action
Reach*
@@jorge8108 reach is goated mate
@@FOGGYlama123 I'm not saying that it isn't, just that reach set the basis for the downfall of the franchise
@@jorge8108 thats kinda unfair though to reach reach had no control over the 343 halos
the first ship with sails was good the second had ripped sails and had them backwards the your gonna blame the first ship wtf you talking about reach was amazing just because halo 4 sucks more balls then your mom when dads gone halo 4 is responsible for its own shit show not reach
Was this English?
Always excited for a new dj peach cobbler video
Very good points, I still think it fell a bit flat in features and general polish. I'm steering clear of it because of the campaign not being worth 60 and the multiplayer shop being unacceptable.
get it on da gamepass. I don't get why "60$, worth it or not" is a freaking talking point when you have da gamepass.
Because some people don't like renting their games...
@@ajirawa5729 Yeah I would prefer to keep my games and also not have to go through the microsoft store or xbox. Did it once for Sea Of Thieves and it was dreadful.
@@bdemon9431 What's wrong with the store???
@@Feu2032 Id rather pay 30 and get multiplayer that isnt missing features and cosmetics. They did the same shit with Sea Of Thieves.
Cortana's loss isn't sad, her absence is.
We feel for Cortana in Halo 4 the same way we feel for the Replicants in Blade Runner or even Androids in Alien because even though they are not strictly speaking human Cortana like those other things is very much alive with an emotional life and also her quest to become 'real' is quite relatable. Even when she is turns mad AI she has this very twisted, emotional love for humanity in the abstract. I am sorry they skipped over a redemption story for Cortana as I think it would have been very interesting to actually have Chief confront and save Cortana. But of course they should have left her dead from Halo 4 - which is why it is a good place to end the Master Chief Collection.
But you see she’s a hot woman to him so clearly she’s not really human
Loved this bro. Played the whole campaign thinking about combat loops, the fun zone and Doom Eternal and thought you would appreciate it! This channel my favourite long play atm - keep thriving son
I've been playing Halo since I was 16.
I'm 19 now.
I did not grow up playing Halo, but because of that, I never donned these rose colored glasses everyone keeps accusing Halo fans of wearing. Shoot, I didn't even play it on an Xbox. My first introduction to Halo was the terrible gearbox PC port, and then the Master Chief collection on PC. And yet, I fell in love with the game immediately.
What made the pc port so bad anyways. I just remembered a chaos mod
@@dream_killer-cc3vr mostly graphical issues, I kind of exaggerated, it wasn't terrible, but they messed a lot of stuff up
mee too
Incredible video. The thoughtfulness and lucidity of your videos and their content never ceases to entertain. Keep up the great work!
It's not a "clip" it's a magazine.
Even the Bungie devs get it wrong.
A clip is what a M1 Garand is loaded with, a magazine is what you put into your M4
Funny thing is, from Chief's perspective, Keyes, Johnson, Miranda, and Cortana all died within a few months, from his perspective. So yeah... I feel bad for helmet face.
The bits with the pie-people are always hilarious, and it's just impossible to incite an angry mob when your snuff-grade takes are delivered by humanoid pastries! I've been playing the campaign and really didn't expect to enjoy it so much. The game feels like classic Halo in all the right ways, and fine-tuning on that level is probably some of the most difficult shit to pull off yet easy as hell to overlook.
I was kinda disappointed to see a few critics sharing the same opinion about the open world basically being boring due to how it's all trees a green grass and sunshine. Just one biome now and that's considered a flaw, which I do understand even if I don't agree. Open-world games these days typically scratch off 'multiple biomes' from the checklist which actually makes Infinite unique. Other games might have visually distinct areas, but that's usually the only detail setting them apart from everything else. Feels like a little manipulation tactic not given much thought as to how the different areas affect each part of the world, just one of those checklist things needed to help with mainstream/TH-cam critic scores that will go on to have major influence on sales performance.
The God has blessed us again with another video
Halo: Infinite was pretty good, but honestly I feel the gameplay isn’t as good as CE (I picked up CE last year, so no nostalgia). While the level design is severely dated, the core gameplay is still very good. The complexity of the core gameplay came a lot less from “let’s give the player a shit ton of mechanics for them to handle all at once” and more so the way the different enemy types would behave. For example, If you stick a grunt, it will typically run to its team mates for help, probably eliminating a large group of other grunts or destroying an elites shield. You could throw a plasma grenade at an elite, but then he’d be more likely to jump towards you in a kamikaze attack. Due to the high difficulty it is necessary to form a plan to succeed, and the passive time you spend hiding behind cover gives you the breathing room to think. And also wtf is the point of having a regenerating shield AND regenerating health, Halo CE’s health system worked great.
I will admit the when the twist was revealed I was like "well of course you're a copy of Cortana you didn't know that?"
That’s honestly a major plot hole, she even said her mission was to imitate the real Cortana if I remember correctly.
I’m glad you liked this game, but god this video feels ehhhhh, like every time you talk about the original halo games, you talk as if they are on the same level as fucking pyramids, and as someone who played them all last year, every distinction you make feels widely disingenuous, saying halo provided little to no decision making into the mix is pretty asinine since the games popularized AI decision trees, I think most of your squabbles with the bungie halo games come from misunderstanding them as cover based shooters when they clearly are not. Also saying halo 2, one of the most quotable pieces of fiction ever, has no heart is just off. ever since the first video you’ve been talking about these “elusive” fps games that came out before halo that provided everything halo did but better, while giving no examples, as a guy who has been playing games like unreal tournament since his birth and other arena shooters I really can’t see that statement holding up, only one I could think that matches the freedom in gameplay halo had was half life, which at the time was the exception rather than the rule.
@Xavier what do you mean?
@Xavier The story is definitely serious but it has plenty of funny and campy moments throughout the franchise. Gameplay itself also had super serious or epic moments like the final scarab battles or the various flood encounters to name a few.
Yeah, we’ll, that’s like, your opinion, man
I love this, peach cobbler. Admitting he was wrong
I had to pause about 4 times to stop laughing. You're hilarious and smart and everything any sane man should ever aspire to be! Can I have my family back, now?
The whole "Slower= worse" argument is kinda weird to me. Counter Strike still retains its popularity while arguably still consisting of the slow methodical formula, like taking cover while i reload isnt as passive as you imply due to the fact that i'm still making decisions on how or if the enemies are advancing and the how or if im going to move from cover.
So you're saying halo fandom is the sonic fandom with less furries but more mountain dew?