I think Piloting to rank 4 is pretty essential. I couldn't steal or use class b or class c ships, and they are not optional. I don't think oxygen is essential. You get something later that gives you infinite oxygen. I would say it's not important to maximize combat damage. You can, and it will make a big difference for sure, but the game is too easy for it to really be necessary. So don't go spending like 16 points in the combat tree. It's just not necessary. Only do it if you don't know where to put your points. Specializing in a damage type and a weapon type is a good idea. If you're going to specialize in a weapon type, ballistic weapons is probably the best type due to the enormous number of options. Specialize in pistols or rifles or shotguns. Lasers are good, but they are not as good as ballistics. The boost pack is pretty much mandatory. Weight Lifting Skill to rank 4 is pretty much essential. Carrying capacity stinks in this game. Persuasion is really good. Max it. 1 rank in stealth and pickpocket is useful. No need to specialize here unless your build wants it. Astrodynamics can be helpful for getting around the entire map. Rank 4 Spacesuit Design Skill and Weapon Engineering Skill are really good investments, along with 1 Rank of Special Projects. This lets you craft all of your best gear with the best mods. At high levels, it makes a big difference. 1 rank of Planetary Habitation Skill is useful. If anything, it makes it easier to mine Titanium, which was the only resource I didn't naturally find enough quantity of for my crafting needs. I had plenty of everything else. Security rank 4 is pretty much mandatory. There is too much good loot locked behind expert and master locks.
Fitness is great if you want to sprint or be over- encumbered.... Ever. Lasers are really good when maxed. Burning down Terrormorphs with a Cutter is juicy! Piloting 4 and Ship Design 4 are essential if you really want to get the most out of your Space Ship Combat
@LoneVaultWanderer When you state you don't think 'Engine Systems' is useful @51:30, you overlook the combat effect of the enemy LOSING LOCK-ON when you boost. It even breaks missile locks. I watched a video where the player broke all locks by 'Thrust/Brake' maneuvers.
Excellent review of the skills. The only thing I would add is that when you're piloting a ship, your crewmember's skills add to the abilities of your ship. Piloting is important, but I might save some of the other less-used but helpful skills until later and look for crewmembers with those specific skills.
Just wanna say that healing items like Med Pacs, Trauma Pacs, and Emergency Packs all heal based on PERCENTAGE of health. That means that the Wellness perk DOES increase the amount of healing you receive from those items. Max HP = more healing from healing items.
@@jvazacas i mean they are all building off of each other so you could say that but there's definitely feels more 76 design where perk actually added to the play style than 4's "we just called skills 'perks' 90% of the time"
@nonamegiven202 I know bro. I didn't mean for it to come out smart a$$y. It's combo of both in the sense perks from one and not limited in build like the other.
You can get free skill points. Manipulation can be acquired during the ryujin story. It will also level it up on new game plus if you do it again. Regardless of prior points in the tree. I only had persuation and commerce.
I found a jet pack that grants invisibility when crouched and not moving then in same building I found a legendary (yellow) one that uses less o2 when overenucmbered or at 75% of weight,
You CAN steal enemy ships without the targeting control systems perk, you just need to have an EM weapon equipped on your ship, the associated perk makes this easier.
As an FYI, some players are encountering a bug that stops skill progression. I have a skill at level two that I have completed the challenge to go to level three. Level two says challenge completed and level three says challenge not completed. Progression stopped. Lots of examples on Reddit.
Great video as always, a lot of good recommendations and suggestions. Next week can't come soon enough, I'm starting to let some of the hype in finally and I'm looking forward to starting the game when it's out!
I think the biggest benefit of Gastronomy (and probably the reason it's in the social tree) is taking a few low value items and making some pretty insanly expensive items for selling. And yes, Nutritions big value is in food side benefits being increased not as much the health recovery value.
I never knew there was a builder! Also appreciate the advice about not being able to respec-do you think you’d ever make some builds or review some builds? I’d love to see your opinion on some or what builds you personally like!
Idk much about how the ship parts become available, but a personal playthru of mine I got to starship 4 design as quick as possible and found out that it still doesn’t unlock some of the rarer modules. Idk if it’s because I have to be further in the story or higher level…? Maybe could be I went to only Jemison, Akila and The Den but there are at least 2 A class reactors with 28+ energy and I was only able to buy one at Akila. All the engines seemed to be the same and so did the grab drives. Just at hating my own personal knowledge with whomever might be curious as well.
I will say some things like, dueling and wellness are probably better than dueling and medicine. Just because assumably you are going for the 10% health on kill so having a much higher HP pool could be useful. For me when I get back from my vacation this weekend and I have my tower again, I am going to try a Alien DNA trait with wellness and dueling and see just how much HP one can get back with those melee kills. Because alien DNA lowers medicine healing but not all healing. Great video though. Cannot wait to get back and play. Why did they make it available on an extended weekend I would be gone for!
Keep in mind many of these skills stack... as an example ballistic includes all weapons that aren't melee, laser, particle. So yes... can double up on that ballistic shotgun damage... though when you are out of that ammo, you will be using other things, so sticking to a basic type usually might be better long term, instead of specializing too much
That probably makes Ballistic even more important imo. Its easily the most common type of early weapon and it can stack on the Shotgun and weapon skills later on.
Healing heals a percent of your max health so increasing your health increases the amount you're healed. The other one is probably still slightly better bc it also heals you faster.
I upgraded my weightlifting twice and still I can only carry 160 kilo, I'm not sure if it's a bug, I finished the running at 75% encumbrance but the benefit never activated.
From the gameplay I've had so far (about 5 hrs I know it's not much) I have run into a shitload of advanced and above locks and it has been a rough time as a loot goblin at a low level always running out of or super low on digikey pick things.
How do you level up the fitness skill? I run and max out my O2 by letting the C02 fill all the way up and I start losing health and yet there’s no progress?
watching this after fudgemuppet is funny cause the lovely lore nerds of course said that you always pick the background for roleplaying reasons because for them that was the most fun. i think im going to go the lone route with my first playthrough and pick for skills but i love that the game gives me the option. edit: the fudgemuppet guys said that you get good xp from surveying, dont have the game dont know what how much xp that is 🤷🏼♂️
Pilot skill. I did the 30 ship challenge and level 3 won't level up. It says I've maxed out but no info on any further challenges. Is there something more I need to do, or is this a glitch? Please help.
How could you leave out security as essential!? Some quests cannot be completed without picking locks! Also best loot and environmental storytelling is behind locks.
Genuine question: How did you have 79 skill point beforehand....i mean what did you do to get so much....did you just killed a lot of animals etc to get xp for 12hours straight???? I am genuinely interested in how you acquired these many skill point by which method of farming?😮
You talked about ranking up, and in a video that I watched your statements seems false, but I suppose since I have not played and who says I'm good a recalling every video I watched perfectly, I feel like your comments are wrong if you are at least already skill 1. This restriction seems really bad for skills like piloting that you need to KILL ships and if you don't jump on the piloting the second you get you achievement skill done, you would lose any kills you get until you level up. Makes me sad, but I guess if we know to pay attention and we can do that, maybe we will be OK, I kind of doubt that fact because yikes.
These perks look better than the garbage progression systems they showed in the trailers. They should have lead with this and maybe I would have bought the game.
Just got Starfield for Christmas and this will help out a lot, thanks for this video!
I will not watch any of your videos until I make the mistakes myself lol 😂
I like your style
I think Piloting to rank 4 is pretty essential. I couldn't steal or use class b or class c ships, and they are not optional.
I don't think oxygen is essential. You get something later that gives you infinite oxygen.
I would say it's not important to maximize combat damage. You can, and it will make a big difference for sure, but the game is too easy for it to really be necessary. So don't go spending like 16 points in the combat tree. It's just not necessary. Only do it if you don't know where to put your points. Specializing in a damage type and a weapon type is a good idea.
If you're going to specialize in a weapon type, ballistic weapons is probably the best type due to the enormous number of options. Specialize in pistols or rifles or shotguns. Lasers are good, but they are not as good as ballistics.
The boost pack is pretty much mandatory.
Weight Lifting Skill to rank 4 is pretty much essential. Carrying capacity stinks in this game.
Persuasion is really good. Max it.
1 rank in stealth and pickpocket is useful. No need to specialize here unless your build wants it.
Astrodynamics can be helpful for getting around the entire map.
Rank 4 Spacesuit Design Skill and Weapon Engineering Skill are really good investments, along with 1 Rank of Special Projects. This lets you craft all of your best gear with the best mods. At high levels, it makes a big difference.
1 rank of Planetary Habitation Skill is useful. If anything, it makes it easier to mine Titanium, which was the only resource I didn't naturally find enough quantity of for my crafting needs. I had plenty of everything else.
Security rank 4 is pretty much mandatory. There is too much good loot locked behind expert and master locks.
Fitness is great if you want to sprint or be over- encumbered.... Ever.
Lasers are really good when maxed. Burning down Terrormorphs with a Cutter is juicy!
Piloting 4 and Ship Design 4 are essential if you really want to get the most out of your Space Ship Combat
@LoneVaultWanderer When you state you don't think 'Engine Systems' is useful @51:30, you overlook the combat effect of the enemy LOSING LOCK-ON when you boost. It even breaks missile locks. I watched a video where the player broke all locks by 'Thrust/Brake' maneuvers.
Excellent review of the skills. The only thing I would add is that when you're piloting a ship, your crewmember's skills add to the abilities of your ship. Piloting is important, but I might save some of the other less-used but helpful skills until later and look for crewmembers with those specific skills.
The fact that I can’t fully watch this video before Starfield releases has me hyped. 30 minutes to launch!🚀
Just wanna say that healing items like Med Pacs, Trauma Pacs, and Emergency Packs all heal based on PERCENTAGE of health. That means that the Wellness perk DOES increase the amount of healing you receive from those items. Max HP = more healing from healing items.
you really can feel the 76 influence in these skills, glad there's no limit on the number you have beyond the leveling.
So more like 4 then....lol
@@jvazacas i mean they are all building off of each other so you could say that but there's definitely feels more 76 design where perk actually added to the play style than 4's "we just called skills 'perks' 90% of the time"
@nonamegiven202 I know bro. I didn't mean for it to come out smart a$$y. It's combo of both in the sense perks from one and not limited in build like the other.
@@jvazacas got it, we really should just talk like the Elcor already when using text already.
@nonamegiven202 truth my friend...lol
Seen your tweets lately dude, keep grinding!! the algo rewards consistency!
Thanks Lone. I needed this to help me understand the skill tree
Thank you for this great run down on everything. This has helped me not make mistakes in picking skills.
That's a nice amount of skill points to start out with.
You can get free skill points. Manipulation can be acquired during the ryujin story. It will also level it up on new game plus if you do it again. Regardless of prior points in the tree. I only had persuation and commerce.
I found a jet pack that grants invisibility when crouched and not moving then in same building I found a legendary (yellow) one that uses less o2 when overenucmbered or at 75% of weight,
This is exactly what star field video I wanted!!! Thank you sooo much
You CAN steal enemy ships without the targeting control systems perk, you just need to have an EM weapon equipped on your ship, the associated perk makes this easier.
I’m ready for this game and your channel to consume my life again. Missed ya Lone! ❤
As an FYI, some players are encountering a bug that stops skill progression. I have a skill at level two that I have completed the challenge to go to level three. Level two says challenge completed and level three says challenge not completed. Progression stopped. Lots of examples on Reddit.
This is great. I can hit the ground running now. Thank you so much.
Great video as always, a lot of good recommendations and suggestions. Next week can't come soon enough, I'm starting to let some of the hype in finally and I'm looking forward to starting the game when it's out!
From watching this video it seems like stealth is the way to go again. Can't wait to actually play the crap out of this game in an hour 😊
Same man
BGS making me play a stealth character for another 10 years 😂
Awesome video, thx!!! :)
I appreciate this perk breakdown. Definitely helped my plans
targeting control is not the only way to disable ships, you can also just equip an EM weapon. lot easier to disable ships this way as well
LoneVaultWanderer: "There are a lot of planets with extreme temperatures that are cool."
Me: "Yep, and the rest are hot."
I think the biggest benefit of Gastronomy (and probably the reason it's in the social tree) is taking a few low value items and making some pretty insanly expensive items for selling. And yes, Nutritions big value is in food side benefits being increased not as much the health recovery value.
The bounty hunter ironically is the best one 😅
You'll absolutely need all 3 skills anyway. At the very least the boost pack and targeting
I never knew there was a builder! Also appreciate the advice about not being able to respec-do you think you’d ever make some builds or review some builds? I’d love to see your opinion on some or what builds you personally like!
Uhm...Security, I think is the one skill you should level up after booster pack, imagine getting to a planet and the first door is master...GG :)
Idk much about how the ship parts become available, but a personal playthru of mine I got to starship 4 design as quick as possible and found out that it still doesn’t unlock some of the rarer modules. Idk if it’s because I have to be further in the story or higher level…? Maybe could be I went to only Jemison, Akila and The Den but there are at least 2 A class reactors with 28+ energy and I was only able to buy one at Akila. All the engines seemed to be the same and so did the grab drives.
Just at hating my own personal knowledge with whomever might be curious as well.
Level based for the parts to appear at the ship vendors
I will say some things like, dueling and wellness are probably better than dueling and medicine. Just because assumably you are going for the 10% health on kill so having a much higher HP pool could be useful. For me when I get back from my vacation this weekend and I have my tower again, I am going to try a Alien DNA trait with wellness and dueling and see just how much HP one can get back with those melee kills. Because alien DNA lowers medicine healing but not all healing.
Great video though. Cannot wait to get back and play. Why did they make it available on an extended weekend I would be gone for!
Keep in mind many of these skills stack... as an example ballistic includes all weapons that aren't melee, laser, particle. So yes... can double up on that ballistic shotgun damage... though when you are out of that ammo, you will be using other things, so sticking to a basic type usually might be better long term, instead of specializing too much
That probably makes Ballistic even more important imo. Its easily the most common type of early weapon and it can stack on the Shotgun and weapon skills later on.
@@bloodsword6777 Agreed
After watching this I want to replay once again Fo4 and pray that fo5 will come while I'm still alive.
Healing heals a percent of your max health so increasing your health increases the amount you're healed. The other one is probably still slightly better bc it also heals you faster.
I upgraded my weightlifting twice and still I can only carry 160 kilo, I'm not sure if it's a bug, I finished the running at 75% encumbrance but the benefit never activated.
Healing items such as med packs, trauma packs, etc, are percentage based, so having more health doesn't make them heal less.
Nice video and great game
Appreciate this. Does my difficulty setting affect XP earning rate?
From the gameplay I've had so far (about 5 hrs I know it's not much) I have run into a shitload of advanced and above locks and it has been a rough time as a loot goblin at a low level always running out of or super low on digikey pick things.
I will be watching all of these once I'm playing i promise
How do you level up the fitness skill? I run and max out my O2 by letting the C02 fill all the way up and I start losing health and yet there’s no progress?
I want to no sooo much as well ! It doesn't make any sense to me and it starts to annoy me a bit
You have to run out of all oxygen, and then continue to sprint until the bar turns red from CO2
Question - What does “upgrade the stealth meter” mean in the 2nd rank of the stealth skill?
Great video!
Need to crouch and shoot enemies when “hidden”.
Are melee weapons like a combat knife classed as suppressed weapons in the Stealth tree??
You just started a new game, and you already have 78 skillpoints? Did you explain that in the video?
Console commands to demonstrate how levelling up works
If you take the markesman perk, will it affect guns that were automatic that you modified to be semi?
watching this after fudgemuppet is funny cause the lovely lore nerds of course said that you always pick the background for roleplaying reasons because for them that was the most fun. i think im going to go the lone route with my first playthrough and pick for skills but i love that the game gives me the option.
edit: the fudgemuppet guys said that you get good xp from surveying, dont have the game dont know what how much xp that is 🤷🏼♂️
Fully surveying systems will give a hell of a lot of XP. But it can be boring for some people
Question. Can you just shoot the engines without targeting by being accurate? Has anyone tested it?
You could get lucky but I doubt it.
Pilot skill. I did the 30 ship challenge and level 3 won't level up. It says I've maxed out but no info on any further challenges. Is there something more I need to do, or is this a glitch? Please help.
i did not know anything about the game skills etc til now...its basically fallout in space it seems
How could you leave out security as essential!? Some quests cannot be completed without picking locks! Also best loot and environmental storytelling is behind locks.
Betta’ :D where are you from mate?
Genuine question: How did you have 79 skill point beforehand....i mean what did you do to get so much....did you just killed a lot of animals etc to get xp for 12hours straight???? I am genuinely interested in how you acquired these many skill point by which method of farming?😮
He plays on computer, he probably use Console commands
I am so sad i can't re spec
I’m waiting for the COD players to unlock the slide and complain about not being able to slide cancel…😂
You talked about ranking up, and in a video that I watched your statements seems false, but I suppose since I have not played and who says I'm good a recalling every video I watched perfectly, I feel like your comments are wrong if you are at least already skill 1. This restriction seems really bad for skills like piloting that you need to KILL ships and if you don't jump on the piloting the second you get you achievement skill done, you would lose any kills you get until you level up. Makes me sad, but I guess if we know to pay attention and we can do that, maybe we will be OK, I kind of doubt that fact because yikes.
Crippling: then I took an arrow to the knee 😂😂😂
These perks look better than the garbage progression systems they showed in the trailers. They should have lead with this and maybe I would have bought the game.
I don't understand why all these guides are popping up. The game has little to no challenge. There is no reason to min max.
how can u say dont waste skill points and plan ur build and in same sentance u say we dont know wht they do yet lol
The levelling looks ruined looks way to slow
tl;dr - don't have fun, play meta builds only!!!
smh %)