INTERLOPER 7: Following the Light in Source

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • The mystery takes a strange turn
    ANOMALOUS MATERIALS
    Discord: / discord
    Featuring the Voice/Narration of Fomi
    ‪@hifomi‬
    steamcommunity...
    devText by Pumodi
    ‪@pumodi‬
    jeffbriceaudio...
    Featuring footage from
    • Half Life 2 Tech Demo ...
    archived by ‪@muffinhunter‬
    TRANSLATORS:
    Russian Subs by Whestlys
    ‪@whestlys‬
    If you would like to try translating to other languages, find the
    video-translation channel in Anomalous Materials Discord!
    #source #mystery

ความคิดเห็น • 1.2K

  • @FluffyJay1
    @FluffyJay1 10 หลายเดือนก่อน +1209

    >pursues you relentlessly across games
    >runs vrad.exe
    >refuses to elaborate
    >crashes

    • @WithManyVoices
      @WithManyVoices 9 หลายเดือนก่อน +118

      ERROR grindset

    • @Airvent2
      @Airvent2 9 หลายเดือนก่อน +44

      Aproaches you
      Crashes your game
      Refuses to elaborate further

    • @evildrporker
      @evildrporker 9 หลายเดือนก่อน +14

      It always comes back.

    • @Legendary231
      @Legendary231 9 หลายเดือนก่อน +14

      @@evildrporker How many times does it have to teach you this lesson, old man?

    • @gameringdudeguy1126
      @gameringdudeguy1126 9 หลายเดือนก่อน +3

      ​@@Legendary231seems like a load of barnacles

  • @noggin9306
    @noggin9306 10 หลายเดือนก่อน +2852

    THIS IS WHY YOU CANT HAVE 2 SOURCE ENGINE GAMES OPEN AT THE SAME TIME THEY ARE ALL IN THE SAME PLACE

    • @tonydsoy
      @tonydsoy 10 หลายเดือนก่อน +311

      -allowmultiple / -multirun

    • @juango500
      @juango500 10 หลายเดือนก่อน +394

      ​@@tonydsoyNOOOO STOP BREAKING THE IMMERSION

    • @Stripedspot
      @Stripedspot 10 หลายเดือนก่อน +40

      @@juango500 haahhhahah

    • @CopperLoveAndKisses
      @CopperLoveAndKisses 10 หลายเดือนก่อน +12

      Virtual Machine

    • @Sl3ndyy
      @Sl3ndyy 10 หลายเดือนก่อน +4

      ​@@tonydsoyhow do I do that

  • @disguyovaheere8140
    @disguyovaheere8140 7 หลายเดือนก่อน +122

    all this video needs is a grumpy army general that breaks down what the lady says into laymans english followed by "now lets go out there and kill us an INTERLOPER" roll credits

    • @DownBeatClamp48
      @DownBeatClamp48 4 หลายเดือนก่อน +5

      why do i just imagine lucy (the scientist) having spirals on her glasses like the usual nerdy quirky anime tropes? is there something shes telling us from just that 100 yard monotone stare from her model seemingly same of life as a DM npc is?

  • @astrid9920
    @astrid9920 10 หลายเดือนก่อน +1323

    Let me make sure I have this straight. According to the archive channel, Eida sent his channel partner the 'it's in my computer' video, which was the tf2 crasher clip being played in the demo editor. Eida sent this with a message saying goodbye, the weird coordinates, and asking that his partner check in a year *to make sure it's gone*.
    Now in the demo void, following the map presumably to those coordinates brings Anomi and team to a box, and its specifically noted boxes aren't normally found in the void. Inside is the VRAD Error entity. They got it to make these lightmaps for them, but now it will chase them down in any demo they make, regardless of what map they make it on.
    They've literally opened Pandora's box.

    • @coolTOM6547
      @coolTOM6547 10 หลายเดือนก่อน +171

      i remember a few episodes ago, in the one where eida destroys his creation, he used an error. I see many similarity in the box, its just that the box in the previous episode was almost pitch black.

    • @dontsubfortheloveofgod
      @dontsubfortheloveofgod 10 หลายเดือนก่อน +156

      you mean they opened pandoras skybox lmao

    • @BackwardsPancake
      @BackwardsPancake 10 หลายเดือนก่อน +92

      If it is the same crasher entity, it certainly looks and behaves very differently in this context. It's more like a program/script that has been rendered as some sort of in-engine entity that follows the user's view port and which runs it's script payload on contact (Although I can't think of any normal/sensible reason why you'd build a development tool with such a Rube Goldberg-ass operating mechanism instead of just running it on command), as opposed to a scary ghost player.
      Remember, the original crasher thing in Eida's video appeared to him in a live TF2 match, while this thing only shows up in the demo void, and does not appear in the games themselves.
      What changed? What's the connection here?
      More questions than answers.
      The only wild speculation that I can offer is that maybe this *is* the same entity, it started out as a spooky screaming AI ghost, but then it was captured (by Eida and the original investigators?) and "cut down"/"trained"/"repurposed" into a harmless little error sign that automatically runs lightmap scripts.
      ...or the order of events is the other way around - Eida made an automated script runner entity to speed up his work in the void (which I assume is like a development environment), but it somehow leaked out of the void into his real games, and started producing unpredictable and extremely unsettling events. Although, going from a VRAD script to a spazzing, screaming, jumpscare scout is quite a leap.

    • @gamingmarci.002
      @gamingmarci.002 10 หลายเดือนก่อน +31

      WHAT IF THE BOXES ARE THE DEMO EDITORS

    • @repetitivethinking
      @repetitivethinking 10 หลายเดือนก่อน +5

      the pandoras brush box

  • @banukaii
    @banukaii 10 หลายเดือนก่อน +598

    I love the fact that this ARG is taking "the game is alive" in a scientific way. Its like watching NASA unravel some mystery about another dimension of existence. Its so incredible

    • @supra107
      @supra107 9 หลายเดือนก่อน +27

      What I love the most is that the author actually remembers what an ARG actually is. Nine Inch Nail's Year Zero ARG, Portal ARG, TF2 MvM and Meet the Pyro ARG et cetera. There are elements beyond the video placed by the autor for the viewers to "unveil a mystery", which creates a bigger connection between the viewer and the series.
      I remember how engaging Valve's TF2 ARG's were back in the day and I'm glad to see that the author wants to create something similar, and not just another generic TH-cam video series that claim to be an ARG despite not having any core elements of one.

    • @banukaii
      @banukaii 9 หลายเดือนก่อน +14

      @@supra107 Exactlyyyyyy
      An ARG without audience participation isnt a game at all

    • @khadrosaid8463
      @khadrosaid8463 4 หลายเดือนก่อน

      True

  • @Kikabopom
    @Kikabopom 10 หลายเดือนก่อน +1052

    if you made the box bigger, the walls thinner, and the hole smaller, as well as increased the number of luxels as someone else mentioned, i think you could get higher resolution images. another interesting thing would be if you recreated the void structures with the lighting you're getting from the pictures, or maybe pointing the camera in different ways?

    • @sharonrollin9035
      @sharonrollin9035 10 หลายเดือนก่อน +11

      press like so Anomidae sees this

    • @Kikabopom
      @Kikabopom 10 หลายเดือนก่อน +51

      @@Beowolf-jy5rc I don't want to sound rude, but you don't know what you're talking about. The double slit experiment relies on the wave-particle duality exhibited by light and quantum-scale objects like electrons. i don't think VRAD's lighting system imitates this at all. what is being discussed is the creation of a *Camera Obscura* a dark room with a pinhole opening on one side, and we are using that pinhole like a "lens" of sorts to produce an image. and i was suggesting possible ways to improve the image quality. again sorry if this came off as rude, hope u have a good day :>

    • @rainerlutcha
      @rainerlutcha 10 หลายเดือนก่อน +4

      With hammer++ microgrids can be created, and those would help with the camera a lot, making it thinner than ever possible.

    • @Taco98189
      @Taco98189 8 หลายเดือนก่อน +1

      This is fictional just let the story go where it will go

    • @Taco98189
      @Taco98189 8 หลายเดือนก่อน +1

      This is fictional just let the story go where it will go

  • @crisostomodamien
    @crisostomodamien 10 หลายเดือนก่อน +1102

    This whole ARG is becoming less and less of a usual creepy ghost-in-the-machine-style ARG and more like a scientific endeavor on dark matter and the universe and stuff. Fascinating.

    • @henry7696
      @henry7696 10 หลายเดือนก่อน +86

      well yeah. they kinda blew their load with the 10 umbrella guys interloping all over the NPCs face in the previous vid. it got kinda stupid lol

    • @crisostomodamien
      @crisostomodamien 10 หลายเดือนก่อน +40

      @@henry7696 yeah you have a point. I felt the DMNpcs interloping inside me.

    • @bromomento5913
      @bromomento5913 10 หลายเดือนก่อน +20

      Literally cosmic horror but in digital world

    • @augustcederberg5904
      @augustcederberg5904 10 หลายเดือนก่อน +8

      @@bromomento5913 STOP POSTING ABOUT COSMIC HORROR

    • @vitonamous
      @vitonamous 9 หลายเดือนก่อน +10

      Omg im interliping all over the place aaaaa

  • @kosterblue4673
    @kosterblue4673 10 หลายเดือนก่อน +1349

    Interloper is genuinely in like my top 5 internet horror things, next to petscop

    • @SaintRedFox
      @SaintRedFox 10 หลายเดือนก่อน +34

      watch sheriff domestic too btw 🚶

    • @rustyfisher2081
      @rustyfisher2081 10 หลายเดือนก่อน +2

      @@SaintRedFox bet

    • @zedreey
      @zedreey 10 หลายเดือนก่อน +24

      tbh at this point its more sci-fi than horror

    • @LtSprinkulz
      @LtSprinkulz 10 หลายเดือนก่อน +9

      It's hard to call this or petscop horror when nothing happens.

    • @BedeGeneris
      @BedeGeneris 10 หลายเดือนก่อน +21

      Interloper is genuinely in like my top 5 internet SLOP things, next to petslop. I love slop, I love doodoofart shit pooped onto a video edititor because i recognize it. I am not a fan of mascot horror. I am not a fan of mascot horror. I am not a fan of mascot horror. I simply just like horror things that are only based off of things that I recognize

  • @tux1468
    @tux1468 10 หลายเดือนก่อน +1062

    Holy crap... The series was great so far but this is NEXT LEVEL. Especially the part with the camera. Absolutely brilliant

    • @EnderCorePL
      @EnderCorePL 10 หลายเดือนก่อน +31

      It feels like the very early days of deep space imagery, I love it

    • @GenTristan
      @GenTristan 10 หลายเดือนก่อน

      dude I was literally yelling "shut the f*ck up. no way he's building a camera in freaking hammer. NO. SHUT THE F*CK UP. YEAH HES BUILDING A CAMERA TO SEE THE INVISABLE!"
      lol

    • @garfleid2773
      @garfleid2773 10 หลายเดือนก่อน

      hi tux

    • @rewixx69420
      @rewixx69420 10 หลายเดือนก่อน

      (pi^2)/6

  • @MissKFOX
    @MissKFOX 10 หลายเดือนก่อน +308

    What interests me is the data behind the data, or to be poetic, the box holding the endless box.
    VRAD requires data in order to be told what type of light it emits. This data is stored in a map entity called light_environment. It ranges from the angle of the light, color, pitch, and "skyfog".
    But v_test.bsp does not have that entity, yet is still outputting light directly from the player POV. The only way that would work is if ERROR submitted the player data to an empty entity inside the void to re-render the scene in a vague attempt at creating fully immersive dynamic lightning.
    Where am I getting with this ?
    The Void, while somehow being able to become infinite beyond the edges of a Source map, must have reference entities within it, and each entity in Source must have existed at one point.
    We have the Player, we definitely have world geometry, and now it seems somewhere inside we have a receptor for light data as well.
    So what would I wish to test ?
    We need an infinitely more complex v_test.bsp, with lightmaps scaled down to 1u per brush. When ERROR comes to render the light, it will take considerably longer at which point we can interrupt the process by decompiling the map, that at the point of baking should reference a light_environment to which the data is being sent...
    If all goes according to plan, the decompiled map in something like entSpy will contain one more entity with an ID increase after all the others, whose offset from the center of our map can be printed.
    And we follow that offset coord...

    • @Reidoleiras
      @Reidoleiras 10 หลายเดือนก่อน +17

      Genious idea bro

    • @somefurryguy1811
      @somefurryguy1811 10 หลายเดือนก่อน +52

      real life scientist studying years to discover theories and shit:
      that one source bro:

    • @mimadm4832
      @mimadm4832 10 หลายเดือนก่อน +6

      Bro thats wild

  • @cherrylemon2940
    @cherrylemon2940 10 หลายเดือนก่อน +439

    Notice how the PC user is called Jan, and one of the animations by Eidamona is titled "Jan's Movie" at the beginning.

    • @pppaspaodwuiowefheuifgeuifg9fg
      @pppaspaodwuiowefheuifgeuifg9fg 10 หลายเดือนก่อน +56

      I believe this confirms that the "JJ" from the graffiti is Jan and Johan (mona and eida).

    • @kosterblue4673
      @kosterblue4673 10 หลายเดือนก่อน +14

      ​@boombago5785 does this mean that the woman talking is Mona, and that anomidae somehow got the Mona ai?

    • @pppaspaodwuiowefheuifgeuifg9fg
      @pppaspaodwuiowefheuifgeuifg9fg 10 หลายเดือนก่อน +32

      @@kosterblue4673 no it means that eida and mona were the only people meant to know about interloper

    • @revoblam7975
      @revoblam7975 10 หลายเดือนก่อน +7

      Oh God don't tell me the VRAD-OR is a leftover of the viewport from the source DNPC sample tool

    • @SaintRedFox
      @SaintRedFox 10 หลายเดือนก่อน +9

      @@revoblam7975 although they show the same behavior i dont think they are the same entity, the VRAD-or causes a crash by calling the VRAD while the DM NPC show in eida's video its used to delete DM NPCs

  • @Ribbons0121R121
    @Ribbons0121R121 10 หลายเดือนก่อน +559

    i love how its not even a scary thing, its just an error model that slides toward you from nowhere after like half an hour
    its just
    virtual insanity lookin ass

    • @not-him-I-swear
      @not-him-I-swear 10 หลายเดือนก่อน +52

      forgot to install CS:S sorry

    • @Ahnock
      @Ahnock 10 หลายเดือนก่อน +71

      i love how goofy it is and yet it's still utterly terrifying seeing it for the first time. i love how this series has made a dumb error message model placeholder become something with the potential to be so menacing, in so many different regards like the helmetcreek dmnpc dying or the umbrella men in generated demos just not existing. fear of the unknown, and all.

    • @some2-Idk
      @some2-Idk 10 หลายเดือนก่อน +16

      I jumped inside when I see that for the first time. Probably because I haven't seen any jumpscares since the portal umbrella man incident

    • @some2-Idk
      @some2-Idk 9 หลายเดือนก่อน +1

      @dealermemow596 when did that happen?

    • @londly_felps
      @londly_felps 9 หลายเดือนก่อน +4

      The thing that is the most disturbing, is that the error, isnt like that originally maybe, but we just can't see what it really looks like
      Maybe its just exactly like those from tf2

  • @totoreshkagaming3399
    @totoreshkagaming3399 10 หลายเดือนก่อน +839

    Born too late to explore the earth, too early to explore the cosmos, just at the right time to watch amazing series on the internet such as these.

    • @astrid9920
      @astrid9920 10 หลายเดือนก่อน +39

      Born just in time to explore the demo void

    • @lordcicikus5670
      @lordcicikus5670 10 หลายเดือนก่อน +2

      @@astrid9920 Auuught

    • @QSBraWQ
      @QSBraWQ 10 หลายเดือนก่อน +1

      i mean, you can explore human culture at any time. its self sustainable. and i think we already explored space in term that we know what is there.

    • @ilikefarting
      @ilikefarting 10 หลายเดือนก่อน

      Born just at the right time to see this dumbass comment

    • @Badgerinary
      @Badgerinary 10 หลายเดือนก่อน

      Born just in time to explore the ocean too

  • @phantomsanic3604
    @phantomsanic3604 8 หลายเดือนก่อน +229

    "The possibility of an Interloper Cascade is extremely unlikely"
    "Anomidae doesn’t need to hear all this he's a highly trained professional"

    • @babygaga821
      @babygaga821 7 หลายเดือนก่อน +2

      half life :D

    • @thefilmreel1769
      @thefilmreel1769 5 หลายเดือนก่อน +2

      Interloper life

  • @HoriaM29
    @HoriaM29 10 หลายเดือนก่อน +572

    Wow the pinhole camera thing was geniusely creative! Such a great way of showcasing new information whilst teasing us with the inability to see the pictures clearly. Can't wait for part 8!!
    Also, I can't help but feel the camera idea was maybe inspired by the "Making a Real Camera in Blender" from sirrandalot? Regardless, now you gotta start work on a lens for part 8 so we can see the images clearly!

    • @Anomidae
      @Anomidae  10 หลายเดือนก่อน +324

      Thanks! I did come up with this idea before I saw that video - but it's a great video and I highly recommend it for a more detailed explanation of how to build a real pinhole camera!
      my camera design needed to be VERY simple, because VRAD is so limited in function (you can't really build lenses because source doesn't recognize things like caustics/refractions natively)
      every image in this video actually is taken with a real VRAD-based camera. Open hammer and try it! it actually works

    • @HoriaM29
      @HoriaM29 10 หลายเดือนก่อน +83

      ​​@@AnomidaeWow! I'm by no means versed in Source, so knowing that the images were actually made in-engine with VRAD - and not with some SFM magic - is mind boggling! Thanks for sharing!

    • @gregmerter4083
      @gregmerter4083 10 หลายเดือนก่อน +7

      Wonder if it's possible to simulate a lens with a very very detailed mesh some how.

    • @r033cx
      @r033cx 10 หลายเดือนก่อน +4

      @@gregmerter4083 I don't think so because it would require refraction through the mesh, not to mention much higher sample resolution

    • @revoblam7975
      @revoblam7975 10 หลายเดือนก่อน +2

      @@gregmerter4083 I don't think it could happen since the VRAD-OR boots VRAD with commands, so unless you modify the actual program it would always run the VRAD-OR's setup

  • @CobaltIngot
    @CobaltIngot 10 หลายเดือนก่อน +750

    Quick tip for the camera: you should probably make the luxels on the reflective part of the image more dense to get a higher quality image. The default amount of luxels is usually quite low.

    • @the_something_something
      @the_something_something 10 หลายเดือนก่อน +19

      you genius

    • @slovakthrowback3738
      @slovakthrowback3738 10 หลายเดือนก่อน +34

      they could also increase the size of the box/decrease the size of the hole to get better quality. Basically, do all 3 :D

    • @chnhakk
      @chnhakk 10 หลายเดือนก่อน +18

      Also, using a circular aperture would get rid of that square bokeh

    • @DogsRNice
      @DogsRNice 10 หลายเดือนก่อน +2

      @@chnhakkjust don't use the carve tool to make it

    • @miss-sagemoon
      @miss-sagemoon 10 หลายเดือนก่อน +5

      given that we know that the error renders what is on screen, we could get rid of the photobox all together and instead make simple replicas of the areas

  • @scipperskipper5651
    @scipperskipper5651 10 หลายเดือนก่อน +74

    26:20 Ever since INTERLOPER 3 we have been getting this SKY//BOX outro. Back then it seemed like a fancy gimmick with no correlation to the series events, but now its clear its an example of pinhole camera depicting what could be another world within the source void.

  • @SamJoyce-xo3jg
    @SamJoyce-xo3jg 10 หลายเดือนก่อน +374

    the comparison of lighting to paintings was a stroke of fucking genius, you somehow managed to elevate a gmod arg into something that could have academic papers written about this. kudos to everyone who made this.

    • @sheeshert
      @sheeshert 10 หลายเดือนก่อน +3

      I mean that's a bit of an exaggeration. This series combines a lot of ideas to make something really cool, but most of these ideas are not uncharted territory. Comparing baked lighting to a painting or a photograph is really common because that's basically what it is.

    • @SamJoyce-xo3jg
      @SamJoyce-xo3jg 10 หลายเดือนก่อน +21

      ​​​@@sheeshert​ i say its genius because in my mind atleast it pretty strongly with some ideas about art philosophy and postmodernism.
      a short explanation being that any representation of reality in an artistic form is not real, no matter what. a photograph is an encapsulation of a moment, a short period of time, the length of an exposure, and once the moment passes, its gone for good. but within that photograph, a false version, a new version of that moment is created, one that is entirely limited by the bounds of its frame. we can glean information from that photo, but its a different set of information from what we would get if we were there in the moment.
      i thought that was a really cool idea to comment on, because its essentially comparing this thing, the vram error sign, whether it be a subroutine or sentient, to a camera. it is baking lighting into a scene, and crashing the demo observer, which i personally interpret as a death state, which we see throughout the other "sentient demos".
      earlier parts of the video talk about limitations in attempting to create a truly dynamic world. this is one of the limitations, the vram bot, which as the camera experiment shows is essentially just shooting light at its observers, kills whatever it captures, because nothing lives inside a photograph, only representations of those living things.
      even the idea of the "demo void", a demo being a prerecorded set of instructions for the game to play out, where things can be manipulated and changed, in a place where things dont change, is linked to this idea about imitations of reality never truly capturing them.
      sorry for the ramble! i would kill to make a video essay about this.

    • @bogdan7266
      @bogdan7266 10 หลายเดือนก่อน +3

      @@SamJoyce-xo3jg I would watch. This is very interesting.

  • @crustycheese3844
    @crustycheese3844 10 หลายเดือนก่อน +91

    note: 13:38 At the top of the text lines it writes the date September 26 2005. this happens almost every time. September 26 2005 was the release date of DOD Source.

  • @gm_fun
    @gm_fun 10 หลายเดือนก่อน +399

    This ARG is so creative compared to others. You earned a subscriber

  • @DeltaDoesGarbaj
    @DeltaDoesGarbaj 7 หลายเดือนก่อน +12

    Bro istg the "There is a vibrant world even if we can't see it" part actually made me tear up. The music too? This has no right to be as beautiful as it is. I love this so friggin much man

  • @Edditaur
    @Edditaur 10 หลายเดือนก่อน +153

    I can't help but feel like these guys have unleashed some kind of monster in the game in this one... Guess we'll see going forward

    • @C..J
      @C..J 10 หลายเดือนก่อน +20

      the strangely positive vibe in this episode compared to the enigmatic vibe of the others... i feel like it's a setup for a dark turn. we'll have to find out

  • @lainamitclaire
    @lainamitclaire 10 หลายเดือนก่อน +181

    I think the most incredible part of this ARG is the social aspect. You really captured the nature of the internet; if something like this were found today you better believe there'd be people in a fucking instant creating programs to check and monitor every single FSKY/Uman/Void thing imaginable. In a way, it doesn't just show a deep understanding of the Source engine and the mystique surrounding it, but also the internet as a whole and how it interacts with mysteries online. Phenomenal shit.

    • @prorandocopier7945
      @prorandocopier7945 8 หลายเดือนก่อน

      if this actually existed, and ANOMIDAE and EIDA found it, then you'd best believe it'd spread like a wildfire. Fsky and Valve's attention would skyrocket. If Valve found out, they'd probably hire the Fsky employees and get them to make a newer version of the AI to work in Source 2.0.

    • @lainamitclaire
      @lainamitclaire 8 หลายเดือนก่อน

      @@prorandocopier7945 ok

    • @lainamitclaire
      @lainamitclaire 8 หลายเดือนก่อน +1

      @@prorandocopier7945 do you do this for every piece of media and second question do people enjoy watching media with you

    • @circleinforthecube5170
      @circleinforthecube5170 8 หลายเดือนก่อน

      @@lainamitclaire you sure don't sound like a enjoyable person yourself.

    • @lainamitclaire
      @lainamitclaire 8 หลายเดือนก่อน +1

      @@circleinforthecube5170 you'll get over it tbh

  • @Lord_Cringe
    @Lord_Cringe 10 หลายเดือนก่อน +63

    This has to be one of my most favorite ARGs EVER. Its an amazing blend of scary, and genuinely fascinating stuff. Its like slowing discovering an alien world thats been right under our noses the entire time. Despite not being able to understand a lot of the Source stuff, its still really entertaining. And I end up learning a few things about it. This series is too damn underrated

  • @lukaisimcard
    @lukaisimcard 10 หลายเดือนก่อน +134

    I appreciate all this work that you put in to these videos, I genuinely cannot tell you how happy I am to see another interloper video, Thank you.

  • @Dev_Gear
    @Dev_Gear 10 หลายเดือนก่อน +81

    This idea is kinda like the orange box. Back in the day, tf2 hackers playing on the orange box could get assets from hl2 , ep1, ep2, and portal to do random stuff with it. I feel this could do something about that.

    • @Dev_Gear
      @Dev_Gear 10 หลายเดือนก่อน +8

      Maybe if everything is connected, you can use an exploit to get models from the demo maps!

    • @jxp2222
      @jxp2222 10 หลายเดือนก่อน +7

      It was only on the console versions because for some reason they were merged into one "game: and only when you turned it on you could choose which one you want to play. You can't do that on PC versions, most HL2 models do not exist in TF2.

    • @Dev_Gear
      @Dev_Gear 10 หลายเดือนก่อน +1

      @@jxp2222 am think about this theory as if everything is connected, because it is in this arg, so maybe just somehow they can get models from the demo world.

  • @Beardqt
    @Beardqt 10 หลายเดือนก่อน +48

    This feels like the exact kind of horror a Valve dev would come up with on a late night while working on early versions of HL2

  • @Ahnock
    @Ahnock 10 หลายเดือนก่อน +27

    i love the inclusion of the ravenholm sign on the probes, it all comes full circle.

  • @zipperozicvideodump
    @zipperozicvideodump 10 หลายเดือนก่อน +82

    I have a good feeling the "box" found on steel is where the "Mona" was, or perhaps some similar project enacted by Eida... or somebody else fucking around with Source. It also looks FAR larger on the inside than it did on the outside, and even has extra geometry on the inside that wasn't visible in the preview of it in the Brute-Force Extraction Program.
    I believe it would be useful to use the Pinhole Camera to get a better look at it, or at the very least explore it more in RTX
    (Edit): I also think, that the original point of "Source being made to replicate life perfectly initially failing" is still VERY important. I think something, at some point, broke that limit. It *used* to be a static image, but something ended up making it Dynamic, or at least semi-fluid in the way all of its rules work. The Demo-Void and how it can be accessed universally in Source is a testament to this. It's alive.
    (EDIT Edit): The Demo-Void could very well be acting as a Border World (ha ha)

    • @Lambda076
      @Lambda076 10 หลายเดือนก่อน +5

      Xen

    • @christhefirst
      @christhefirst 9 หลายเดือนก่อน +1

      Portal 1 keeps crashing and it only uses original lighting… portal RTX is the only one that’s allowed to keep running, because “it” would rather rtx run than the former

  • @sajmon2771
    @sajmon2771 10 หลายเดือนก่อน +259

    Fancy of you having an Dynamic NPC as an narrator

    • @engie3953
      @engie3953 10 หลายเดือนก่อน +13

      This confuses me sadly because i assumed dynamic npc's are practically eliminated or close to being gone but its also cool as fuck

    • @Notnotnotnotnotnotnotnot
      @Notnotnotnotnotnotnotnot 9 หลายเดือนก่อน +47

      @@engie3953there is actually a pretty solid theory that Eida is / was some form of advanced dynamic NPC, hence the fact the umbrella figure could enter his online games and was following him. It also recontextualizes his “breakdown” and channel deletion.

    • @dannerhoinowski9520
      @dannerhoinowski9520 9 หลายเดือนก่อน +8

      @@Notnotnotnotnotnotnotnotthat just blew my mind. It really puts a ton of the stuff on his channel that we’ve seen into perspective. Mona, his friend could be a fellow dynamic npc that got deleted or maybe a human who he was trying to convert into a dynamic npc. It would also explain who he was talking about in his final channel vid, when he said that he’s “done with this sh*t” and “they” win, he finally gave up on bringing back Mona and turned himself in to be deleted.

    • @Notnotnotnotnotnotnotnot
      @Notnotnotnotnotnotnotnot 9 หลายเดือนก่อน +12

      @@dannerhoinowski9520 it’s kinda funny the umbrella man appeared in eida’s TF2 game with the “eida dynamic NPC theory” considering the bot cheater crisis the game went through. It’s weird to imagine players you are just fucking about with in valve games like TF2 just being fucking hyper advanced AIs being chased by some spirit dude with an umbrella.

    • @thenormalmonster9420
      @thenormalmonster9420 8 หลายเดือนก่อน +12

      ​@@Notnotnotnotnotnotnotnot I know I'm a lil late to the convos, but if we go with the "Eida (and potentially Mona) are DMPCS themselves" theory, it also recontextualizes his beliefs that DMPCS are some type of spirit or ghost as seen in his Interloper Mystery video. To us people, they're just advanced AI. To that same AI, it really is like calling upon the dead of his own kind.

  • @YouTubeUser_912
    @YouTubeUser_912 10 หลายเดือนก่อน +158

    WOAH! 11:02 shows some text right? You might think it says "HLEM" but it really says "HJEM". My reason for this is that I compared the text to the alphabet in Interloper Episode 3 The Ghosts of City 17 and it's the same alphabet, down to the reversed J. Does this mean the box was made by Eida in some way?

    • @MWMWMWMWMMWMWMWM
      @MWMWMWMWMMWMWMWM 10 หลายเดือนก่อน +5

      could be lmao

    • @thesucc990
      @thesucc990 10 หลายเดือนก่อน +69

      Hjem translates from Danish to "Home". Who was this cube made for?

    • @petrkurjak3792
      @petrkurjak3792 10 หลายเดือนก่อน +3

      Bro I checked and you might be right damn

    • @Thejayone962
      @Thejayone962 10 หลายเดือนก่อน +59

      @@thesucc990 throwing this outta nowhere but here we go.
      What if the box is the same one that mona was kept in before being deleted? maybe thats why its called "home", its MONAS HOME. perhaps the error identity being used to capture photos is the same one that destroyed her all those years ago? all these source related utilities/games ARE a connected world so it is a possibility.

    • @SaintRedFox
      @SaintRedFox 10 หลายเดือนก่อน +9

      @@Thejayone962 i dont think the deleting entity and the VRAD-or are the same entity, the only thing they share is than both are missing their models

  • @ahealthkit2745
    @ahealthkit2745 10 หลายเดือนก่อน +23

    The new method of grabbing images of the "Invisible world" really reminds me of spirit photography, intentionally or not! Very cool. I'm excited to see where this goes.

  • @sillyGooberHamza
    @sillyGooberHamza 10 หลายเดือนก่อน +31

    dude spawned a dynamic npc to tell stuff lmao

  • @sheacorduroy5565
    @sheacorduroy5565 10 หลายเดือนก่อน +80

    Haven’t watched past it but, the text being thrown across the screen at 12:39 when the error message attacks is a hammer map compile log.
    Interesting note, it references there being no vis information, meaning there’s likely a leak that’s preventing vis information from being created.
    Anyways, just saying this if it isn’t referred to later in the video.
    Edit: Should have watched 10 seconds further lmao.

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 10 หลายเดือนก่อน +1

      you know you can delete your own comments, right?

    • @GetGloinkedOn
      @GetGloinkedOn 10 หลายเดือนก่อน +23

      @@Mate_Antal_Zoltanwhy would he do that the comment is funny

  • @Glebux
    @Glebux 10 หลายเดือนก่อน +136

    20:10 you could set the lightmap scale to a low value like 1, 2, and 4 to decrease the blur and probably increase the resolution.

    • @uprank
      @uprank 10 หลายเดือนก่อน +8

      Holy crap they need to try this!

    • @фанат_тесака
      @фанат_тесака 10 หลายเดือนก่อน +3

      Фууу глупый хвхшер залез в умное арг

  • @theshaggy617
    @theshaggy617 10 หลายเดือนก่อน +95

    Very interesting that the last video was full of bizare editing changes and cuts, errors, etc.
    Now we have a whole new 'person' we have never seen or heard before and Anomidae is barely present.
    If you ask me the last video felt like an AI trying to learn and complete a video, this time its far more complex and Anomidae has been completely superceded.

    • @romanthegambler6966
      @romanthegambler6966 9 หลายเดือนก่อน +9

      has the fact that "anomidae" is an anagram to Eidamona been found out? i'm new to this arg

    • @thorluis226
      @thorluis226 8 หลายเดือนก่อน +3

      @@romanthegambler6966i dont think anyone has realized. Great observation

    • @romanthegambler6966
      @romanthegambler6966 8 หลายเดือนก่อน +2

      @@thorluis226 does that mean that Anomidae's site and other affiliated materials are also a part of the ARG?

    • @spaceacepl4636
      @spaceacepl4636 8 หลายเดือนก่อน +7

      - "presented by psb.lucy"
      - she t-poses at the end and we don't hear any narration afterwards
      - no one with the name of lucy was mentioned earlier afaik

    • @spaceacepl4636
      @spaceacepl4636 8 หลายเดือนก่อน

      @@romanthegambler6966 as far as i'm aware, the project skybox website, the eidamona archive yt channel, the channel which featured misty.wmv and the screenshots of both the ravenholm graffiti and the flashnuke code are all part of the arg
      maybe more things are part of it too, because i don't know what else is part of it or what will anomidae come up with next
      it's even in the name - alternate reality *game*
      so many args aren't actually args, we don't get to play the "game" part of an arg

  • @krowpan799
    @krowpan799 10 หลายเดือนก่อน +74

    Ah, so the usage of DM Npcs have finally been put to fruition. This answered us very little but also enough as to speculate the motives of the investigators.
    I’m hoping to see some inhumane stuff being done in the name of research

  • @officialkabi
    @officialkabi 10 หลายเดือนก่อน +25

    Dude, this has to take so much time to make. This is absolutely my favourite arg

  • @browneburbs5377
    @browneburbs5377 10 หลายเดือนก่อน +20

    Something that may be worthwhile to consider that I noticed re-watching the series' greatest parts. The Interloper/Umbrella Man found in Part 2's "Event" section behaves similarly to the VRAD Anomaly. Flies directly to the player, has no care for boundaries whatsoever, and once making contact with the player results in a sort of crash scenario. I could just be looking to deep into things, but perhaps it might be a good thing to consider that the Interloper/Umbrella Man may have it's own set of file rules that can be manipulated into offering more than what's already been shown.

  • @Denunion
    @Denunion 10 หลายเดือนก่อน +51

    Examining the compile logs, I notice many interesting details. The most relevant to investigation is potentially the fact that VRAD actually runs twice, once with a 2005 version, then with a 2014 version, to the same location. I wonder, if you were to end the process after the first but before the second, would you get any interesting results?

    • @pot7981
      @pot7981 10 หลายเดือนก่อน

      huh

  • @cageheart
    @cageheart 10 หลายเดือนก่อน +64

    I have never been more terrified of an error model

  • @lithium444
    @lithium444 10 หลายเดือนก่อน +200

    I can't believe Interloper left us after all these years :(

    • @ShallowVA
      @ShallowVA 10 หลายเดือนก่อน +51

      What a plot twist, Interloper was my dad the whole time

    • @jc_art_
      @jc_art_ 10 หลายเดือนก่อน +3

      Ive watched the video twice now and i dont know what you mean by this, can i get an explanation?

    • @gingerbreadlemonzest024
      @gingerbreadlemonzest024 10 หลายเดือนก่อน +8

      ​@@ShallowVA our. He ate himself while he's getting cigarette milk.

    • @darghe
      @darghe 10 หลายเดือนก่อน

      @@jc_art_if you take the first episodes for reference, the interloper command was only available for one day per year, which was a day in November. To find out when it was available you just have to check the alley in Ravenholm for the umbrella spray. The spray did not appear this year.

    • @exterminator9676
      @exterminator9676 10 หลายเดือนก่อน +19

      I think they mean the Umbrella Man hasn't returned this November.@@jc_art_

  • @DJ_CARCINOGEN
    @DJ_CARCINOGEN 10 หลายเดือนก่อน +22

    its so insane how the pin hole camera that anomi makes in hammer actually works. some of us in anomalous materials made one and it has the same results! source engine never fails to amaze me.

  • @spaceacepl4636
    @spaceacepl4636 10 หลายเดือนก่อน +61

    so we went from shadow men stalking the player on gm_construct to people making an actual camera obscura and using it to see other maps
    and now there's a rogue vrad entity wandering the void, ready to touch the player entity and we get another mention of this source sample tool
    so that's (at least) three entities
    - the umbrella man, which snatches the dynamic npcs/models which become too smart
    - the crasher, which seems to exist to stalk eida or because he accidentally unleashed it (perhaps the portal rtx method was used by some third party to mess with him)
    - and the vrad-or, which seems to seek the player entity and creates the lighting, which adds a whole new layer to the demo void
    and the fact that all source games are connected might have bizarre implications
    who knows what else exists within the void if fsky could create all that advanced stuff using the engine
    and then there's that lilico/digivisions presentation tape...

    • @apurpledragon
      @apurpledragon 10 หลายเดือนก่อน +15

      Here's my theory, what if the vrad entity is the Umbrella Man? Both of them move in a very similar way and cause the game to crash and in the demo file we saw with Portal the Umbrella Man was moving around to try to crash the player. Difference is that this one doesn't seem to cause any long lasting damage and the games are still functional, so I think there are 2 Umbrella Man Entities. Both are fairly hostile but one of them just crashes your game by feeding it useless info and the other one being the ones you see in the demo files are the ones who'll make sure your games never work again.

    • @Ananas_on_fire
      @Ananas_on_fire 10 หลายเดือนก่อน +10

      ​@@apurpledragon I think this is the same Umbrella man, just his imprint on the RTX portal lacks any textures because of how everything in the void lacks textures

    • @spaceacepl4636
      @spaceacepl4636 10 หลายเดือนก่อน +5

      @@Ananas_on_fire in this case he lacks an entire model, not just the texture

    • @spaceacepl4636
      @spaceacepl4636 10 หลายเดือนก่อน +8

      also i'd like to point out that i *just* noticed something odd about the intro
      "Presented by psb.lucy"
      i don't think this name was mentioned before in this series
      either that's a nickname of a different person in the series who happens to help anomidae with this presentation and the animation was made by that version of anomidae to make it more interesting
      or...
      there's more to this character than it initially seems
      the odd name is one thing, but she t-poses at the end
      the narration seems to end prematurely and we don't have any additional narration from her afterwards

    • @spaceacepl4636
      @spaceacepl4636 9 หลายเดือนก่อน +2

      another thing
      it's bsp spelled backwards
      and bsp is a format usually associated with maps

  • @crushiee
    @crushiee 10 หลายเดือนก่อน +628

    i couldn't hold it in, i interloped all over my screen!

    • @shoebillfan1963
      @shoebillfan1963 10 หลายเดือนก่อน +77

      I COULDN'T EVEN EDGE TO THIS I INTERLOPED IMMEDIATELY!!

    • @can_o_cheese5375
      @can_o_cheese5375 10 หลายเดือนก่อน +7

      me too

    • @captianskittles4
      @captianskittles4 10 หลายเดือนก่อน +18

      Hey man, you gotta control your ‘interloping’ urges man.

    • @twitchyeyess
      @twitchyeyess 10 หลายเดือนก่อน +21

      IM LOPING!!!!!

    • @RighteousBryan
      @RighteousBryan 10 หลายเดือนก่อน

      Me too.@@captianskittles4

  • @datamal
    @datamal 10 หลายเดือนก่อน +59

    remember when this was about a weird piece of graffiti in ravenholm?

    • @Xhepyxopila
      @Xhepyxopila 10 หลายเดือนก่อน +4

      😃👍

    • @spaceacepl4636
      @spaceacepl4636 8 หลายเดือนก่อน +13

      weird graffitti that seems to appear in only certain copies of the game --> hidden console command that generates random demos (sometimes with maps) --> there's a strange entity that appears to snatch "sentient" characters --> digivisions and lilico (only the fact that they existed) are discovered --> portal rtx is now used to create *more* demos in other games and portal 2 becomes reconstructed --> the out of bounds area can apparently be explored and mapped --> CAMERA OBSCURA

    • @railworksamerica
      @railworksamerica 3 หลายเดือนก่อน +1

      Yeah, now I have no fucking clue what I’m looking at.

  • @triandot
    @triandot 9 หลายเดือนก่อน +6

    project skybox has a special place in my heart, being the single piece of media that instead of giving me quick creeps or a rush makes me wonder and hope for an unknown future. thank you.

  • @site.the-gamer
    @site.the-gamer 10 หลายเดือนก่อน +37

    this feels like watching footage from an alternate universe, also what if this entire time, these structues from the void were all from previous attempts of people trying to figure out this interloper stuff by also following the light

  • @apurpledragon
    @apurpledragon 10 หลายเดือนก่อน +29

    Compared to other ARGs it's a nice pallete clenser seeing one that doesn't focus on paranormal things or if the game is alive, but instead focusing on the actual knowledge you have of the Source Engine itself and twisting it into something that's pretty scary in of itself. One of my top 5 personal favorites.

  • @pineapplequeen13
    @pineapplequeen13 10 หลายเดือนก่อน +26

    Whelp. This answered a few questions and then posed DOZENS MORE

  • @coolTOM6547
    @coolTOM6547 10 หลายเดือนก่อน +55

    the narrator as a ragdoll was kind of creepy, what if they were using some sort of advanced demo system, or the other source tools, like source sampling tool

    • @apurpledragon
      @apurpledragon 10 หลายเดือนก่อน +37

      This is actually something you can do in Source games. If you have a Kinect there's an option for your movements to be tracked onto the model, at least in gmod. Idk if it's for other games, but at the end the model did look like it was turning something off so I'd assume it's also an option in SFM.

    • @kellymountain
      @kellymountain 10 หลายเดือนก่อน +7

      ​​@@apurpledragonI imagine mocap exists for sfm. Kinect mocap isn't in SFM but maybe they used some weird method to get around that like how they did the type 5 demos

    • @Ahnock
      @Ahnock 10 หลายเดือนก่อน +2

      i kept expecting a twist to be that the narrator was mona or for the slideshow to be taking place inside the source void lol.

    • @epicidex1006
      @epicidex1006 10 หลายเดือนก่อน +6

      Pretty sure shes a dmnpc

  • @internetdegenerate4937
    @internetdegenerate4937 10 หลายเดือนก่อน +110

    HELL YEA
    So happy to see a new interloper, I love eatin' this shit up

  • @captainahab3146
    @captainahab3146 10 หลายเดือนก่อน +30

    Finally, the lost Type 5 of Spongebob at the Christmas party!

  • @kazii_the_avali
    @kazii_the_avali 10 หลายเดือนก่อน +23

    theoretically you can get a higher resolution picture of the world by srinking the pinhole. i do not know how small it could in actuallity go tho

    • @NubSwitch
      @NubSwitch 10 หลายเดือนก่อน +11

      yeah but the picture would also get progressively darker, because less light would be coming in through the now smaller hole

    • @kazii_the_avali
      @kazii_the_avali 10 หลายเดือนก่อน

      @@NubSwitch that is true.

  • @Josapr
    @Josapr 10 หลายเดือนก่อน +11

    I've enjoyed the series for a while now, but as a photo nerd, the pinhole camera just gave me a whole new level of admiration and respect for the series. Well done!

  • @NintendoCraft28
    @NintendoCraft28 10 หลายเดือนก่อน +7

    The narration really helped the video move along, it’s nice not having to read the entire time. Possibly my favorite entry yet, I love the more technical stuff over the “horror” aspects.

  • @Zahn-rad
    @Zahn-rad 10 หลายเดือนก่อน +45

    Sounds to me that this void world is a remnant of Valves original plans for the engine

    • @DeadlinePhil
      @DeadlinePhil 10 หลายเดือนก่อน +14

      like the broke dream of a world truely alive. a world that died under it´s own weight before it had a chance the be born.

    • @dachemistofx1667
      @dachemistofx1667 10 หลายเดือนก่อน +18

      It feels like Valve wanted to create the biggest and most interactive world out there in 2004 however they couldn’t complete that dream and all of the unused code got shoved into the void, it could be that the umbrella man or “interloper” is a sort of “guard” to protect and keep anyone out of sight of these unused parts of the Source engine

  • @K162-y1b
    @K162-y1b 10 หลายเดือนก่อน +32

    Wow, this is amazing! Transfixed. Perfect use of tension. You're a real talent and it's a total pleasure to watch you improve your craft.

  • @alexkubrat3868
    @alexkubrat3868 10 หลายเดือนก่อน +27

    Hey, you got the engine Goldsource is based on wrong, Goldsource is actually based on QuakeWorld engine, which is basically the Quake 1996 engine with some minor fixes to the game.

  • @aynersolderingworks7009
    @aynersolderingworks7009 8 หลายเดือนก่อน +14

    "We can clearly see what it is" no we fucking cant

    • @yvengeace
      @yvengeace 8 หลายเดือนก่อน +1

      Exactly what I thought lol

    • @SaintRedFox
      @SaintRedFox 8 หลายเดือนก่อน +2

      i can see the resemble but i can make out anything there

  • @bruhman2089
    @bruhman2089 10 หลายเดือนก่อน +17

    the amount of ambition put into this is actually insane.

    • @officialkabi
      @officialkabi 10 หลายเดือนก่อน +2

      yeah i agree

  • @snoiper-bp9vf
    @snoiper-bp9vf 10 หลายเดือนก่อน +15

    This is on paar with documentary films you see on the TV. The camera obscura part was genius! I instantly recognized it from when i used one in my photography class. (Im not a photographer or hobby photographer it was just the most interesting class i could choose)

  • @pakitogrillao
    @pakitogrillao 10 หลายเดือนก่อน +5

    When a mystery series has a really good plot and a really interesting mystery behind it, it just makes you crave for more. This might be the most creative and unorthodox mystery I've seen on a webseries so far. Keep it up, you're doing a really great work!

  • @lightningkitten
    @lightningkitten 10 หลายเดือนก่อน +13

    what i'm gathering is the interconnected source maps are related to valve's plan for half life 2 to take place in a dynamic open world; this portal rtx black space *is* that open world, or at least uses some prototype framework of it latent within ancient source engine code or an old source engine server somewhere. you are in a prototype build of half life 2's original vision that was shelved, and the "reactive npcs" alluded to at the start of this video are a product of trying to create dynamic characters within that world. i would guess the half life 2 character model we saw in a demo before is someone who has found a way to navigate this space, and so [using half life 2 as their starting point] is cross-accessing games to summon bots in the various source game environments. they are, in my opinion, probably the founder of FSky, likely a talented programmer who discovered this environment and realized they could use the system for reactive npcs for commercial gain. i'm not sure about the umbrella men, but my best guess is they are a valve-created failsafe against intrusions, or simply exist to disable reactive npcs that have become significant memory hogs (i find this to be ""realistic"" in heavy airquotes from a pragmatic coding perspective due to computational limitations of the time, but there is no evidence whatsoever to support it). the umbrella men could be rogue reactive npcs themselves with some mutation particular to them that makes them behave this way - but there is no evidence to support this either. i am unsure how eida fits into all of this, i have seen theories that he himself is a reactive npc, and that's how he has unusually free access to this space (and sort of explains him being targeted), but i don't find this substantiated well enough to be a solid theory. one thing i wonder is if players in all these games are feeding the data which is used to create these reactive npcs, though this is mere speculation. a very fun video that does answer some questions. perhaps the errors are umbrellamen themselves, simply not rendered in the portal rtx space. also, a question i have is, seeing as you've done demos of one location multiple times, can you tell us if the floating errors come from the same angle and location every time, arriving at the same time? it might be useful to pinpoint where they're coming from, or if there are multiple in the space.

  • @veppotoast3507
    @veppotoast3507 10 หลายเดือนก่อน +28

    Genuine masterpiece. I'm always looking forward to your work

  • @cade4505
    @cade4505 10 หลายเดือนก่อน +40

    So is that npc that was talking a dynamic npc???? Or is it connected to whatever that one thing that Eida Mona deleted before leaving youtube?

    • @synkt8759
      @synkt8759 10 หลายเดือนก่อน +31

      It would be a crazy twist if this whole time it was just the dynamic npcs studying and investigating themselves

  • @mishavuimo5753
    @mishavuimo5753 10 หลายเดือนก่อน +7

    This is the ARG we did not deserve, but definitely needed. Thank you for your hard work!

  • @subernabur8648
    @subernabur8648 9 หลายเดือนก่อน +3

    this feels like a genuine scientific exploration. i'm amazed by the production quality here

  • @PurpleColonel
    @PurpleColonel 10 หลายเดือนก่อน +26

    "Computer games run on computers"

  • @noah509
    @noah509 10 หลายเดือนก่อน +26

    Holy crap, this is great. We're on our way to notoriety with this one.

  • @neaputbutter
    @neaputbutter 10 หลายเดือนก่อน +9

    somehow you guys still manage to out do yourselves. This has got to be one of the most interesting ongoing youtube series of all time. (plus the editing is top notch)

  • @ThisIsAnAccount
    @ThisIsAnAccount 10 หลายเดือนก่อน +4

    This ARG is just.. incredible. This goes so far beyond anything i've ever seen before. It's technical involvement, story writing, community involvement.. everything. This will undoubtable go down in history as the greatest ARG ever created.

  • @thewitch4508
    @thewitch4508 10 หลายเดือนก่อน +5

    This feels like exploring the outer space, except it's the source engine void, I love it!

  • @finisterre2415
    @finisterre2415 10 หลายเดือนก่อน +5

    Interloper's a lot of fun, a very specific vibe that is impossible to put into words

  • @whoopingmuffin9700
    @whoopingmuffin9700 10 หลายเดือนก่อน +16

    Have you tried creating a source game/project to integrate it into the "source space", garry's mod isn't made by valve yet its still in there. Obviously some process allows a source game, made by valve or otherwise, to become connected to everything else.
    Meaning you could try to make a "game" to take advantage of the interloper command, possibly one that prevents npcs from being killed, or will try to teleport foreign no clipping entities away from the map, to catch these errors and umbrella men.

  • @rbahiaofc
    @rbahiaofc 10 หลายเดือนก่อน +21

    19:45 Sometime, I have weird nightmares that stuff flies just like this towards me. I don''t know why I have these types of dreams but that made me geniunely scared of how similar it was to my dreams.

    • @lokiruiz2246
      @lokiruiz2246 10 หลายเดือนก่อน +7

      It's understandable that you'd be scared. I mean. Who wouldn't be scared of something that's silent and flies towards you no matter what? Especially if it doesn't look human at all.

    • @rbahiaofc
      @rbahiaofc 10 หลายเดือนก่อน +8

      @@lokiruiz2246 It's random objects in my dream that fly towards me. And it phases trough walls. Kinda like noclip. No matter how much I run, it always catches me. And when it catches me I wake up 100% of the time. Kinda like if I got caught by the umbrella man entity and booted off a game. But I had this type of dream even before the arg began.

    • @ItsYee64
      @ItsYee64 10 หลายเดือนก่อน +2

      Have you heard of the Green Demon Challenge for Super Mario 64? It involves a 1-UP that chases you until either you collect all 8 red coins, or you collect it and you fail. And yeah, being quietly chased by something sounds terrifying.

    • @rbahiaofc
      @rbahiaofc 10 หลายเดือนก่อน +1

      @@ItsYee64 Oh my god... Yeah! My dreams are kinda like the green demon challanges.

    • @ineedaonlinename1571
      @ineedaonlinename1571 10 หลายเดือนก่อน

      @@rbahiaofcgood luck with your next one.

  • @Shwingoman
    @Shwingoman 10 หลายเดือนก่อน +5

    Cool, it's in the void and always knows where you are. Your gonna be actually haunted in real life by part 10

  • @ratkinzluver33
    @ratkinzluver33 10 หลายเดือนก่อน +9

    This ARG requires an understanding of coding, physics, how physics get put into code to be simulated digitally, and how the internet and game devs themselves interact with all of the above. It's actually incredible. This is genius.

  • @edgarmoore4317
    @edgarmoore4317 10 หลายเดือนก่อน +4

    This series is genuinely one of the most interesting thing I have ever watched, its so cool

  • @AGuyNamedSteve01
    @AGuyNamedSteve01 10 หลายเดือนก่อน +4

    I friggen love this series so much, and the streams and chat replays available for these is pretty rad, but JESUS christ- I don't think i've lost more braincells reading a chat than on these videos

  • @MaiYass
    @MaiYass 10 หลายเดือนก่อน +4

    Those VRAD errors are genuinely unsettling, amazing stuff as always

  • @boladoytpmvs
    @boladoytpmvs 10 หลายเดือนก่อน +18

    Finally, im waiting for INTERLOPER 8.

    • @RighteousBryan
      @RighteousBryan 8 หลายเดือนก่อน

      There shall not be an INTERLOPER 8.

    • @ticklemedaddy
      @ticklemedaddy 8 หลายเดือนก่อน

      ​@@RighteousBryan Oh wee-ooo I look just like Buddy Holly

    • @RighteousBryan
      @RighteousBryan 8 หลายเดือนก่อน

      i fucked up@@ticklemedaddy

  • @OnionJumoke
    @OnionJumoke 10 หลายเดือนก่อน +3

    Things i noticed:
    When they checked the box and opened it, the vrad-ors started appearing.
    Also, the alphabet and button look an awful lot like eida mona's ghosts of city 17 interrogation room
    They opened edia-mona's skybox

  • @arlodurham2040
    @arlodurham2040 10 หลายเดือนก่อน +2

    This is so absolutely fascinating and engaging. You are such an incredible and subtle storyteller. The horror/creepiness in this chapter was never really... explicit. It was always by implication and by things not being quite right. Amazing work!

  • @pippingtonne
    @pippingtonne 10 หลายเดือนก่อน +3

    this is so cool. gives me the feeling of capturing images from distant solar systems.

  • @krysidian
    @krysidian 10 หลายเดือนก่อน +2

    This series keeps on surprising me with the way it's going. This was so damn intriguing and also made me learn a lot about source engine. In general I love how this series combines fascinating investigations and explorations with great explanations on how the source engine works.

  • @KingSandvich1
    @KingSandvich1 10 หลายเดือนก่อน +11

    Absolutely amazing investigation! I wonder if others have understood the scope of the demo void before PSB hoped onto the scene. Might be worth investigating at some point.
    It feels like the immediate line of investigations lean towards trying to find a direct way of getting void footage. Eida seemed to be capable of approximating that. It's a shame we're unable to contact him.
    Also, has anyone found any leads on the DigiVisions stuff? I kept trying to find old E3 and Spaceworld clips on TH-cam, but not only are they hard as hell to curate, but there are barely any good compilations. Makes me wonder if there's any surviving Lilico footage at all.

  • @frotmaxxing
    @frotmaxxing 9 หลายเดือนก่อน +1

    Absolutely loving all the tech and love put into this ARG, so fascinating and such an amazing way to tie in real world knowledge and more into this story, can't wait for the next video!!!

  • @martiny6620
    @martiny6620 10 หลายเดือนก่อน +6

    its hard to imagine how much knowledge of the source engine youd need to make this

  • @BozoN638
    @BozoN638 10 หลายเดือนก่อน +3

    The production just gets better and better. This deserves WAY WAY more views.

  • @Yourlocalwordrobe
    @Yourlocalwordrobe 10 หลายเดือนก่อน +12

    this series turned into waiting for someone to explain LSD dream

  • @Bot-zx3ox
    @Bot-zx3ox 10 หลายเดือนก่อน +1

    The void in every source map is like the large expanses of space. You don’t know whats out there, you don’t know if there is anything out there, but you’re still intrigued to push on.

  • @considerthehumbleworm
    @considerthehumbleworm 10 หลายเดือนก่อน +18

    Maybe not a novel suggestion, but I think it would be very useful to refine the “camera.” The changes I can think of are
    1. Thinner wall on the pinhole side. The thick wall means light is lost on the inside of the pinhole itself which isn’t desirable. Maybe having the walls come to a point around the pinhole could work, but testing’s needed.
    2. Smaller pinhole. Smaller pinhole means a sharper image, but also less light gets through so a darker image. More testing’s needed for this too to find the balance.
    3. A rounder pinhole. The final images are pretty noticeably blocky, which I believe is an artifact caused by the square pinhole. A round pinhole might just lead to images that are all circle-y, but it’s worth a shot.

  • @StellarGryphon
    @StellarGryphon 10 หลายเดือนก่อน +2

    Legit love this ARG series so much, definitely one of my favorites of all time! Time to watch the video XD

  • @creativecipher
    @creativecipher 10 หลายเดือนก่อน +7

    I find this way scaier than some entity, fear of the unknown is WAY more interesting. The idea to capture light from these areas to see what they look like and where they come from is INSANE. I can't wait to see more exploration of this hidden world. Also what is up with the scientist? An actually functional dynamic npc??

  • @Draminacion0207
    @Draminacion0207 10 หลายเดือนก่อน +2

    IT'S INTERLOPING TIME
    I didn't expect this at all it just poped in my recomended.

  • @GyLala
    @GyLala 10 หลายเดือนก่อน +4

    that very scary ERROR model

  • @Leonubj
    @Leonubj 10 หลายเดือนก่อน +3

    The pin hole camera experiment is probably one of the most genius things i have seen writen on a arg, like interloper series aside how does some one think of that and why do they not work for valve.

  • @THE_realpeeman
    @THE_realpeeman 10 หลายเดือนก่อน +47

    WE INTERLOPIN THE SHIT OUT OF SOURCE GAMES WITH THIS ONE🔥🔥🔥🔥🔥🗣️🗣️🗣️🗣️

    • @samuel-r8l
      @samuel-r8l 10 หลายเดือนก่อน +2

      🔥🔥🔥🔥🗣🗣🗣🗣🗣

  • @pyropyropyro8549
    @pyropyropyro8549 8 หลายเดือนก่อน

    The camera capturing the true colors of the void zones gives me a huge feeling of wonder that I did not think I would get from a series like this, its like peering into somebody's dreams and bringing back a picture of it