INTERLOPER 7: Following the Light in Source
ฝัง
- เผยแพร่เมื่อ 20 ต.ค. 2024
- The mystery takes a strange turn
ANOMALOUS MATERIALS
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Featuring footage from
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#source #mystery
>pursues you relentlessly across games
>runs vrad.exe
>refuses to elaborate
>crashes
ERROR grindset
Aproaches you
Crashes your game
Refuses to elaborate further
It always comes back.
@@evildrporker How many times does it have to teach you this lesson, old man?
@@Legendary231seems like a load of barnacles
THIS IS WHY YOU CANT HAVE 2 SOURCE ENGINE GAMES OPEN AT THE SAME TIME THEY ARE ALL IN THE SAME PLACE
-allowmultiple / -multirun
@@tonydsoyNOOOO STOP BREAKING THE IMMERSION
@@juango500 haahhhahah
Virtual Machine
@@tonydsoyhow do I do that
all this video needs is a grumpy army general that breaks down what the lady says into laymans english followed by "now lets go out there and kill us an INTERLOPER" roll credits
why do i just imagine lucy (the scientist) having spirals on her glasses like the usual nerdy quirky anime tropes? is there something shes telling us from just that 100 yard monotone stare from her model seemingly same of life as a DM npc is?
Let me make sure I have this straight. According to the archive channel, Eida sent his channel partner the 'it's in my computer' video, which was the tf2 crasher clip being played in the demo editor. Eida sent this with a message saying goodbye, the weird coordinates, and asking that his partner check in a year *to make sure it's gone*.
Now in the demo void, following the map presumably to those coordinates brings Anomi and team to a box, and its specifically noted boxes aren't normally found in the void. Inside is the VRAD Error entity. They got it to make these lightmaps for them, but now it will chase them down in any demo they make, regardless of what map they make it on.
They've literally opened Pandora's box.
i remember a few episodes ago, in the one where eida destroys his creation, he used an error. I see many similarity in the box, its just that the box in the previous episode was almost pitch black.
you mean they opened pandoras skybox lmao
If it is the same crasher entity, it certainly looks and behaves very differently in this context. It's more like a program/script that has been rendered as some sort of in-engine entity that follows the user's view port and which runs it's script payload on contact (Although I can't think of any normal/sensible reason why you'd build a development tool with such a Rube Goldberg-ass operating mechanism instead of just running it on command), as opposed to a scary ghost player.
Remember, the original crasher thing in Eida's video appeared to him in a live TF2 match, while this thing only shows up in the demo void, and does not appear in the games themselves.
What changed? What's the connection here?
More questions than answers.
The only wild speculation that I can offer is that maybe this *is* the same entity, it started out as a spooky screaming AI ghost, but then it was captured (by Eida and the original investigators?) and "cut down"/"trained"/"repurposed" into a harmless little error sign that automatically runs lightmap scripts.
...or the order of events is the other way around - Eida made an automated script runner entity to speed up his work in the void (which I assume is like a development environment), but it somehow leaked out of the void into his real games, and started producing unpredictable and extremely unsettling events. Although, going from a VRAD script to a spazzing, screaming, jumpscare scout is quite a leap.
WHAT IF THE BOXES ARE THE DEMO EDITORS
the pandoras brush box
I love the fact that this ARG is taking "the game is alive" in a scientific way. Its like watching NASA unravel some mystery about another dimension of existence. Its so incredible
What I love the most is that the author actually remembers what an ARG actually is. Nine Inch Nail's Year Zero ARG, Portal ARG, TF2 MvM and Meet the Pyro ARG et cetera. There are elements beyond the video placed by the autor for the viewers to "unveil a mystery", which creates a bigger connection between the viewer and the series.
I remember how engaging Valve's TF2 ARG's were back in the day and I'm glad to see that the author wants to create something similar, and not just another generic TH-cam video series that claim to be an ARG despite not having any core elements of one.
@@supra107 Exactlyyyyyy
An ARG without audience participation isnt a game at all
True
if you made the box bigger, the walls thinner, and the hole smaller, as well as increased the number of luxels as someone else mentioned, i think you could get higher resolution images. another interesting thing would be if you recreated the void structures with the lighting you're getting from the pictures, or maybe pointing the camera in different ways?
press like so Anomidae sees this
@@Beowolf-jy5rc I don't want to sound rude, but you don't know what you're talking about. The double slit experiment relies on the wave-particle duality exhibited by light and quantum-scale objects like electrons. i don't think VRAD's lighting system imitates this at all. what is being discussed is the creation of a *Camera Obscura* a dark room with a pinhole opening on one side, and we are using that pinhole like a "lens" of sorts to produce an image. and i was suggesting possible ways to improve the image quality. again sorry if this came off as rude, hope u have a good day :>
With hammer++ microgrids can be created, and those would help with the camera a lot, making it thinner than ever possible.
This is fictional just let the story go where it will go
This is fictional just let the story go where it will go
This whole ARG is becoming less and less of a usual creepy ghost-in-the-machine-style ARG and more like a scientific endeavor on dark matter and the universe and stuff. Fascinating.
well yeah. they kinda blew their load with the 10 umbrella guys interloping all over the NPCs face in the previous vid. it got kinda stupid lol
@@henry7696 yeah you have a point. I felt the DMNpcs interloping inside me.
Literally cosmic horror but in digital world
@@bromomento5913 STOP POSTING ABOUT COSMIC HORROR
Omg im interliping all over the place aaaaa
Interloper is genuinely in like my top 5 internet horror things, next to petscop
watch sheriff domestic too btw 🚶
@@SaintRedFox bet
tbh at this point its more sci-fi than horror
It's hard to call this or petscop horror when nothing happens.
Interloper is genuinely in like my top 5 internet SLOP things, next to petslop. I love slop, I love doodoofart shit pooped onto a video edititor because i recognize it. I am not a fan of mascot horror. I am not a fan of mascot horror. I am not a fan of mascot horror. I simply just like horror things that are only based off of things that I recognize
Holy crap... The series was great so far but this is NEXT LEVEL. Especially the part with the camera. Absolutely brilliant
It feels like the very early days of deep space imagery, I love it
dude I was literally yelling "shut the f*ck up. no way he's building a camera in freaking hammer. NO. SHUT THE F*CK UP. YEAH HES BUILDING A CAMERA TO SEE THE INVISABLE!"
lol
hi tux
(pi^2)/6
What interests me is the data behind the data, or to be poetic, the box holding the endless box.
VRAD requires data in order to be told what type of light it emits. This data is stored in a map entity called light_environment. It ranges from the angle of the light, color, pitch, and "skyfog".
But v_test.bsp does not have that entity, yet is still outputting light directly from the player POV. The only way that would work is if ERROR submitted the player data to an empty entity inside the void to re-render the scene in a vague attempt at creating fully immersive dynamic lightning.
Where am I getting with this ?
The Void, while somehow being able to become infinite beyond the edges of a Source map, must have reference entities within it, and each entity in Source must have existed at one point.
We have the Player, we definitely have world geometry, and now it seems somewhere inside we have a receptor for light data as well.
So what would I wish to test ?
We need an infinitely more complex v_test.bsp, with lightmaps scaled down to 1u per brush. When ERROR comes to render the light, it will take considerably longer at which point we can interrupt the process by decompiling the map, that at the point of baking should reference a light_environment to which the data is being sent...
If all goes according to plan, the decompiled map in something like entSpy will contain one more entity with an ID increase after all the others, whose offset from the center of our map can be printed.
And we follow that offset coord...
Genious idea bro
real life scientist studying years to discover theories and shit:
that one source bro:
Bro thats wild
Notice how the PC user is called Jan, and one of the animations by Eidamona is titled "Jan's Movie" at the beginning.
I believe this confirms that the "JJ" from the graffiti is Jan and Johan (mona and eida).
@boombago5785 does this mean that the woman talking is Mona, and that anomidae somehow got the Mona ai?
@@kosterblue4673 no it means that eida and mona were the only people meant to know about interloper
Oh God don't tell me the VRAD-OR is a leftover of the viewport from the source DNPC sample tool
@@revoblam7975 although they show the same behavior i dont think they are the same entity, the VRAD-or causes a crash by calling the VRAD while the DM NPC show in eida's video its used to delete DM NPCs
i love how its not even a scary thing, its just an error model that slides toward you from nowhere after like half an hour
its just
virtual insanity lookin ass
forgot to install CS:S sorry
i love how goofy it is and yet it's still utterly terrifying seeing it for the first time. i love how this series has made a dumb error message model placeholder become something with the potential to be so menacing, in so many different regards like the helmetcreek dmnpc dying or the umbrella men in generated demos just not existing. fear of the unknown, and all.
I jumped inside when I see that for the first time. Probably because I haven't seen any jumpscares since the portal umbrella man incident
@dealermemow596 when did that happen?
The thing that is the most disturbing, is that the error, isnt like that originally maybe, but we just can't see what it really looks like
Maybe its just exactly like those from tf2
Born too late to explore the earth, too early to explore the cosmos, just at the right time to watch amazing series on the internet such as these.
Born just in time to explore the demo void
@@astrid9920 Auuught
i mean, you can explore human culture at any time. its self sustainable. and i think we already explored space in term that we know what is there.
Born just at the right time to see this dumbass comment
Born just in time to explore the ocean too
"The possibility of an Interloper Cascade is extremely unlikely"
"Anomidae doesn’t need to hear all this he's a highly trained professional"
half life :D
Interloper life
Wow the pinhole camera thing was geniusely creative! Such a great way of showcasing new information whilst teasing us with the inability to see the pictures clearly. Can't wait for part 8!!
Also, I can't help but feel the camera idea was maybe inspired by the "Making a Real Camera in Blender" from sirrandalot? Regardless, now you gotta start work on a lens for part 8 so we can see the images clearly!
Thanks! I did come up with this idea before I saw that video - but it's a great video and I highly recommend it for a more detailed explanation of how to build a real pinhole camera!
my camera design needed to be VERY simple, because VRAD is so limited in function (you can't really build lenses because source doesn't recognize things like caustics/refractions natively)
every image in this video actually is taken with a real VRAD-based camera. Open hammer and try it! it actually works
@@AnomidaeWow! I'm by no means versed in Source, so knowing that the images were actually made in-engine with VRAD - and not with some SFM magic - is mind boggling! Thanks for sharing!
Wonder if it's possible to simulate a lens with a very very detailed mesh some how.
@@gregmerter4083 I don't think so because it would require refraction through the mesh, not to mention much higher sample resolution
@@gregmerter4083 I don't think it could happen since the VRAD-OR boots VRAD with commands, so unless you modify the actual program it would always run the VRAD-OR's setup
Quick tip for the camera: you should probably make the luxels on the reflective part of the image more dense to get a higher quality image. The default amount of luxels is usually quite low.
you genius
they could also increase the size of the box/decrease the size of the hole to get better quality. Basically, do all 3 :D
Also, using a circular aperture would get rid of that square bokeh
@@chnhakkjust don't use the carve tool to make it
given that we know that the error renders what is on screen, we could get rid of the photobox all together and instead make simple replicas of the areas
26:20 Ever since INTERLOPER 3 we have been getting this SKY//BOX outro. Back then it seemed like a fancy gimmick with no correlation to the series events, but now its clear its an example of pinhole camera depicting what could be another world within the source void.
the comparison of lighting to paintings was a stroke of fucking genius, you somehow managed to elevate a gmod arg into something that could have academic papers written about this. kudos to everyone who made this.
I mean that's a bit of an exaggeration. This series combines a lot of ideas to make something really cool, but most of these ideas are not uncharted territory. Comparing baked lighting to a painting or a photograph is really common because that's basically what it is.
@@sheeshert i say its genius because in my mind atleast it pretty strongly with some ideas about art philosophy and postmodernism.
a short explanation being that any representation of reality in an artistic form is not real, no matter what. a photograph is an encapsulation of a moment, a short period of time, the length of an exposure, and once the moment passes, its gone for good. but within that photograph, a false version, a new version of that moment is created, one that is entirely limited by the bounds of its frame. we can glean information from that photo, but its a different set of information from what we would get if we were there in the moment.
i thought that was a really cool idea to comment on, because its essentially comparing this thing, the vram error sign, whether it be a subroutine or sentient, to a camera. it is baking lighting into a scene, and crashing the demo observer, which i personally interpret as a death state, which we see throughout the other "sentient demos".
earlier parts of the video talk about limitations in attempting to create a truly dynamic world. this is one of the limitations, the vram bot, which as the camera experiment shows is essentially just shooting light at its observers, kills whatever it captures, because nothing lives inside a photograph, only representations of those living things.
even the idea of the "demo void", a demo being a prerecorded set of instructions for the game to play out, where things can be manipulated and changed, in a place where things dont change, is linked to this idea about imitations of reality never truly capturing them.
sorry for the ramble! i would kill to make a video essay about this.
@@SamJoyce-xo3jg I would watch. This is very interesting.
note: 13:38 At the top of the text lines it writes the date September 26 2005. this happens almost every time. September 26 2005 was the release date of DOD Source.
This ARG is so creative compared to others. You earned a subscriber
Bro istg the "There is a vibrant world even if we can't see it" part actually made me tear up. The music too? This has no right to be as beautiful as it is. I love this so friggin much man
I can't help but feel like these guys have unleashed some kind of monster in the game in this one... Guess we'll see going forward
the strangely positive vibe in this episode compared to the enigmatic vibe of the others... i feel like it's a setup for a dark turn. we'll have to find out
I think the most incredible part of this ARG is the social aspect. You really captured the nature of the internet; if something like this were found today you better believe there'd be people in a fucking instant creating programs to check and monitor every single FSKY/Uman/Void thing imaginable. In a way, it doesn't just show a deep understanding of the Source engine and the mystique surrounding it, but also the internet as a whole and how it interacts with mysteries online. Phenomenal shit.
if this actually existed, and ANOMIDAE and EIDA found it, then you'd best believe it'd spread like a wildfire. Fsky and Valve's attention would skyrocket. If Valve found out, they'd probably hire the Fsky employees and get them to make a newer version of the AI to work in Source 2.0.
@@prorandocopier7945 ok
@@prorandocopier7945 do you do this for every piece of media and second question do people enjoy watching media with you
@@lainamitclaire you sure don't sound like a enjoyable person yourself.
@@circleinforthecube5170 you'll get over it tbh
This has to be one of my most favorite ARGs EVER. Its an amazing blend of scary, and genuinely fascinating stuff. Its like slowing discovering an alien world thats been right under our noses the entire time. Despite not being able to understand a lot of the Source stuff, its still really entertaining. And I end up learning a few things about it. This series is too damn underrated
I appreciate all this work that you put in to these videos, I genuinely cannot tell you how happy I am to see another interloper video, Thank you.
This idea is kinda like the orange box. Back in the day, tf2 hackers playing on the orange box could get assets from hl2 , ep1, ep2, and portal to do random stuff with it. I feel this could do something about that.
Maybe if everything is connected, you can use an exploit to get models from the demo maps!
It was only on the console versions because for some reason they were merged into one "game: and only when you turned it on you could choose which one you want to play. You can't do that on PC versions, most HL2 models do not exist in TF2.
@@jxp2222 am think about this theory as if everything is connected, because it is in this arg, so maybe just somehow they can get models from the demo world.
This feels like the exact kind of horror a Valve dev would come up with on a late night while working on early versions of HL2
i love the inclusion of the ravenholm sign on the probes, it all comes full circle.
I have a good feeling the "box" found on steel is where the "Mona" was, or perhaps some similar project enacted by Eida... or somebody else fucking around with Source. It also looks FAR larger on the inside than it did on the outside, and even has extra geometry on the inside that wasn't visible in the preview of it in the Brute-Force Extraction Program.
I believe it would be useful to use the Pinhole Camera to get a better look at it, or at the very least explore it more in RTX
(Edit): I also think, that the original point of "Source being made to replicate life perfectly initially failing" is still VERY important. I think something, at some point, broke that limit. It *used* to be a static image, but something ended up making it Dynamic, or at least semi-fluid in the way all of its rules work. The Demo-Void and how it can be accessed universally in Source is a testament to this. It's alive.
(EDIT Edit): The Demo-Void could very well be acting as a Border World (ha ha)
Xen
Portal 1 keeps crashing and it only uses original lighting… portal RTX is the only one that’s allowed to keep running, because “it” would rather rtx run than the former
Fancy of you having an Dynamic NPC as an narrator
This confuses me sadly because i assumed dynamic npc's are practically eliminated or close to being gone but its also cool as fuck
@@engie3953there is actually a pretty solid theory that Eida is / was some form of advanced dynamic NPC, hence the fact the umbrella figure could enter his online games and was following him. It also recontextualizes his “breakdown” and channel deletion.
@@Notnotnotnotnotnotnotnotthat just blew my mind. It really puts a ton of the stuff on his channel that we’ve seen into perspective. Mona, his friend could be a fellow dynamic npc that got deleted or maybe a human who he was trying to convert into a dynamic npc. It would also explain who he was talking about in his final channel vid, when he said that he’s “done with this sh*t” and “they” win, he finally gave up on bringing back Mona and turned himself in to be deleted.
@@dannerhoinowski9520 it’s kinda funny the umbrella man appeared in eida’s TF2 game with the “eida dynamic NPC theory” considering the bot cheater crisis the game went through. It’s weird to imagine players you are just fucking about with in valve games like TF2 just being fucking hyper advanced AIs being chased by some spirit dude with an umbrella.
@@Notnotnotnotnotnotnotnot I know I'm a lil late to the convos, but if we go with the "Eida (and potentially Mona) are DMPCS themselves" theory, it also recontextualizes his beliefs that DMPCS are some type of spirit or ghost as seen in his Interloper Mystery video. To us people, they're just advanced AI. To that same AI, it really is like calling upon the dead of his own kind.
WOAH! 11:02 shows some text right? You might think it says "HLEM" but it really says "HJEM". My reason for this is that I compared the text to the alphabet in Interloper Episode 3 The Ghosts of City 17 and it's the same alphabet, down to the reversed J. Does this mean the box was made by Eida in some way?
could be lmao
Hjem translates from Danish to "Home". Who was this cube made for?
Bro I checked and you might be right damn
@@thesucc990 throwing this outta nowhere but here we go.
What if the box is the same one that mona was kept in before being deleted? maybe thats why its called "home", its MONAS HOME. perhaps the error identity being used to capture photos is the same one that destroyed her all those years ago? all these source related utilities/games ARE a connected world so it is a possibility.
@@Thejayone962 i dont think the deleting entity and the VRAD-or are the same entity, the only thing they share is than both are missing their models
The new method of grabbing images of the "Invisible world" really reminds me of spirit photography, intentionally or not! Very cool. I'm excited to see where this goes.
dude spawned a dynamic npc to tell stuff lmao
Haven’t watched past it but, the text being thrown across the screen at 12:39 when the error message attacks is a hammer map compile log.
Interesting note, it references there being no vis information, meaning there’s likely a leak that’s preventing vis information from being created.
Anyways, just saying this if it isn’t referred to later in the video.
Edit: Should have watched 10 seconds further lmao.
you know you can delete your own comments, right?
@@Mate_Antal_Zoltanwhy would he do that the comment is funny
20:10 you could set the lightmap scale to a low value like 1, 2, and 4 to decrease the blur and probably increase the resolution.
Holy crap they need to try this!
Фууу глупый хвхшер залез в умное арг
Very interesting that the last video was full of bizare editing changes and cuts, errors, etc.
Now we have a whole new 'person' we have never seen or heard before and Anomidae is barely present.
If you ask me the last video felt like an AI trying to learn and complete a video, this time its far more complex and Anomidae has been completely superceded.
has the fact that "anomidae" is an anagram to Eidamona been found out? i'm new to this arg
@@romanthegambler6966i dont think anyone has realized. Great observation
@@thorluis226 does that mean that Anomidae's site and other affiliated materials are also a part of the ARG?
- "presented by psb.lucy"
- she t-poses at the end and we don't hear any narration afterwards
- no one with the name of lucy was mentioned earlier afaik
@@romanthegambler6966 as far as i'm aware, the project skybox website, the eidamona archive yt channel, the channel which featured misty.wmv and the screenshots of both the ravenholm graffiti and the flashnuke code are all part of the arg
maybe more things are part of it too, because i don't know what else is part of it or what will anomidae come up with next
it's even in the name - alternate reality *game*
so many args aren't actually args, we don't get to play the "game" part of an arg
Ah, so the usage of DM Npcs have finally been put to fruition. This answered us very little but also enough as to speculate the motives of the investigators.
I’m hoping to see some inhumane stuff being done in the name of research
Dude, this has to take so much time to make. This is absolutely my favourite arg
Something that may be worthwhile to consider that I noticed re-watching the series' greatest parts. The Interloper/Umbrella Man found in Part 2's "Event" section behaves similarly to the VRAD Anomaly. Flies directly to the player, has no care for boundaries whatsoever, and once making contact with the player results in a sort of crash scenario. I could just be looking to deep into things, but perhaps it might be a good thing to consider that the Interloper/Umbrella Man may have it's own set of file rules that can be manipulated into offering more than what's already been shown.
Examining the compile logs, I notice many interesting details. The most relevant to investigation is potentially the fact that VRAD actually runs twice, once with a 2005 version, then with a 2014 version, to the same location. I wonder, if you were to end the process after the first but before the second, would you get any interesting results?
huh
I have never been more terrified of an error model
I can't believe Interloper left us after all these years :(
What a plot twist, Interloper was my dad the whole time
Ive watched the video twice now and i dont know what you mean by this, can i get an explanation?
@@ShallowVA our. He ate himself while he's getting cigarette milk.
@@jc_art_if you take the first episodes for reference, the interloper command was only available for one day per year, which was a day in November. To find out when it was available you just have to check the alley in Ravenholm for the umbrella spray. The spray did not appear this year.
I think they mean the Umbrella Man hasn't returned this November.@@jc_art_
its so insane how the pin hole camera that anomi makes in hammer actually works. some of us in anomalous materials made one and it has the same results! source engine never fails to amaze me.
so we went from shadow men stalking the player on gm_construct to people making an actual camera obscura and using it to see other maps
and now there's a rogue vrad entity wandering the void, ready to touch the player entity and we get another mention of this source sample tool
so that's (at least) three entities
- the umbrella man, which snatches the dynamic npcs/models which become too smart
- the crasher, which seems to exist to stalk eida or because he accidentally unleashed it (perhaps the portal rtx method was used by some third party to mess with him)
- and the vrad-or, which seems to seek the player entity and creates the lighting, which adds a whole new layer to the demo void
and the fact that all source games are connected might have bizarre implications
who knows what else exists within the void if fsky could create all that advanced stuff using the engine
and then there's that lilico/digivisions presentation tape...
Here's my theory, what if the vrad entity is the Umbrella Man? Both of them move in a very similar way and cause the game to crash and in the demo file we saw with Portal the Umbrella Man was moving around to try to crash the player. Difference is that this one doesn't seem to cause any long lasting damage and the games are still functional, so I think there are 2 Umbrella Man Entities. Both are fairly hostile but one of them just crashes your game by feeding it useless info and the other one being the ones you see in the demo files are the ones who'll make sure your games never work again.
@@apurpledragon I think this is the same Umbrella man, just his imprint on the RTX portal lacks any textures because of how everything in the void lacks textures
@@Ananas_on_fire in this case he lacks an entire model, not just the texture
also i'd like to point out that i *just* noticed something odd about the intro
"Presented by psb.lucy"
i don't think this name was mentioned before in this series
either that's a nickname of a different person in the series who happens to help anomidae with this presentation and the animation was made by that version of anomidae to make it more interesting
or...
there's more to this character than it initially seems
the odd name is one thing, but she t-poses at the end
the narration seems to end prematurely and we don't have any additional narration from her afterwards
another thing
it's bsp spelled backwards
and bsp is a format usually associated with maps
i couldn't hold it in, i interloped all over my screen!
I COULDN'T EVEN EDGE TO THIS I INTERLOPED IMMEDIATELY!!
me too
Hey man, you gotta control your ‘interloping’ urges man.
IM LOPING!!!!!
Me too.@@captianskittles4
remember when this was about a weird piece of graffiti in ravenholm?
😃👍
weird graffitti that seems to appear in only certain copies of the game --> hidden console command that generates random demos (sometimes with maps) --> there's a strange entity that appears to snatch "sentient" characters --> digivisions and lilico (only the fact that they existed) are discovered --> portal rtx is now used to create *more* demos in other games and portal 2 becomes reconstructed --> the out of bounds area can apparently be explored and mapped --> CAMERA OBSCURA
Yeah, now I have no fucking clue what I’m looking at.
project skybox has a special place in my heart, being the single piece of media that instead of giving me quick creeps or a rush makes me wonder and hope for an unknown future. thank you.
this feels like watching footage from an alternate universe, also what if this entire time, these structues from the void were all from previous attempts of people trying to figure out this interloper stuff by also following the light
Compared to other ARGs it's a nice pallete clenser seeing one that doesn't focus on paranormal things or if the game is alive, but instead focusing on the actual knowledge you have of the Source Engine itself and twisting it into something that's pretty scary in of itself. One of my top 5 personal favorites.
Whelp. This answered a few questions and then posed DOZENS MORE
the narrator as a ragdoll was kind of creepy, what if they were using some sort of advanced demo system, or the other source tools, like source sampling tool
This is actually something you can do in Source games. If you have a Kinect there's an option for your movements to be tracked onto the model, at least in gmod. Idk if it's for other games, but at the end the model did look like it was turning something off so I'd assume it's also an option in SFM.
@@apurpledragonI imagine mocap exists for sfm. Kinect mocap isn't in SFM but maybe they used some weird method to get around that like how they did the type 5 demos
i kept expecting a twist to be that the narrator was mona or for the slideshow to be taking place inside the source void lol.
Pretty sure shes a dmnpc
HELL YEA
So happy to see a new interloper, I love eatin' this shit up
Finally, the lost Type 5 of Spongebob at the Christmas party!
theoretically you can get a higher resolution picture of the world by srinking the pinhole. i do not know how small it could in actuallity go tho
yeah but the picture would also get progressively darker, because less light would be coming in through the now smaller hole
@@NubSwitch that is true.
I've enjoyed the series for a while now, but as a photo nerd, the pinhole camera just gave me a whole new level of admiration and respect for the series. Well done!
The narration really helped the video move along, it’s nice not having to read the entire time. Possibly my favorite entry yet, I love the more technical stuff over the “horror” aspects.
Sounds to me that this void world is a remnant of Valves original plans for the engine
like the broke dream of a world truely alive. a world that died under it´s own weight before it had a chance the be born.
It feels like Valve wanted to create the biggest and most interactive world out there in 2004 however they couldn’t complete that dream and all of the unused code got shoved into the void, it could be that the umbrella man or “interloper” is a sort of “guard” to protect and keep anyone out of sight of these unused parts of the Source engine
Wow, this is amazing! Transfixed. Perfect use of tension. You're a real talent and it's a total pleasure to watch you improve your craft.
Hey, you got the engine Goldsource is based on wrong, Goldsource is actually based on QuakeWorld engine, which is basically the Quake 1996 engine with some minor fixes to the game.
"We can clearly see what it is" no we fucking cant
Exactly what I thought lol
i can see the resemble but i can make out anything there
the amount of ambition put into this is actually insane.
yeah i agree
This is on paar with documentary films you see on the TV. The camera obscura part was genius! I instantly recognized it from when i used one in my photography class. (Im not a photographer or hobby photographer it was just the most interesting class i could choose)
When a mystery series has a really good plot and a really interesting mystery behind it, it just makes you crave for more. This might be the most creative and unorthodox mystery I've seen on a webseries so far. Keep it up, you're doing a really great work!
what i'm gathering is the interconnected source maps are related to valve's plan for half life 2 to take place in a dynamic open world; this portal rtx black space *is* that open world, or at least uses some prototype framework of it latent within ancient source engine code or an old source engine server somewhere. you are in a prototype build of half life 2's original vision that was shelved, and the "reactive npcs" alluded to at the start of this video are a product of trying to create dynamic characters within that world. i would guess the half life 2 character model we saw in a demo before is someone who has found a way to navigate this space, and so [using half life 2 as their starting point] is cross-accessing games to summon bots in the various source game environments. they are, in my opinion, probably the founder of FSky, likely a talented programmer who discovered this environment and realized they could use the system for reactive npcs for commercial gain. i'm not sure about the umbrella men, but my best guess is they are a valve-created failsafe against intrusions, or simply exist to disable reactive npcs that have become significant memory hogs (i find this to be ""realistic"" in heavy airquotes from a pragmatic coding perspective due to computational limitations of the time, but there is no evidence whatsoever to support it). the umbrella men could be rogue reactive npcs themselves with some mutation particular to them that makes them behave this way - but there is no evidence to support this either. i am unsure how eida fits into all of this, i have seen theories that he himself is a reactive npc, and that's how he has unusually free access to this space (and sort of explains him being targeted), but i don't find this substantiated well enough to be a solid theory. one thing i wonder is if players in all these games are feeding the data which is used to create these reactive npcs, though this is mere speculation. a very fun video that does answer some questions. perhaps the errors are umbrellamen themselves, simply not rendered in the portal rtx space. also, a question i have is, seeing as you've done demos of one location multiple times, can you tell us if the floating errors come from the same angle and location every time, arriving at the same time? it might be useful to pinpoint where they're coming from, or if there are multiple in the space.
Genuine masterpiece. I'm always looking forward to your work
So is that npc that was talking a dynamic npc???? Or is it connected to whatever that one thing that Eida Mona deleted before leaving youtube?
It would be a crazy twist if this whole time it was just the dynamic npcs studying and investigating themselves
This is the ARG we did not deserve, but definitely needed. Thank you for your hard work!
this feels like a genuine scientific exploration. i'm amazed by the production quality here
"Computer games run on computers"
Holy crap, this is great. We're on our way to notoriety with this one.
somehow you guys still manage to out do yourselves. This has got to be one of the most interesting ongoing youtube series of all time. (plus the editing is top notch)
This ARG is just.. incredible. This goes so far beyond anything i've ever seen before. It's technical involvement, story writing, community involvement.. everything. This will undoubtable go down in history as the greatest ARG ever created.
This feels like exploring the outer space, except it's the source engine void, I love it!
Interloper's a lot of fun, a very specific vibe that is impossible to put into words
Have you tried creating a source game/project to integrate it into the "source space", garry's mod isn't made by valve yet its still in there. Obviously some process allows a source game, made by valve or otherwise, to become connected to everything else.
Meaning you could try to make a "game" to take advantage of the interloper command, possibly one that prevents npcs from being killed, or will try to teleport foreign no clipping entities away from the map, to catch these errors and umbrella men.
19:45 Sometime, I have weird nightmares that stuff flies just like this towards me. I don''t know why I have these types of dreams but that made me geniunely scared of how similar it was to my dreams.
It's understandable that you'd be scared. I mean. Who wouldn't be scared of something that's silent and flies towards you no matter what? Especially if it doesn't look human at all.
@@lokiruiz2246 It's random objects in my dream that fly towards me. And it phases trough walls. Kinda like noclip. No matter how much I run, it always catches me. And when it catches me I wake up 100% of the time. Kinda like if I got caught by the umbrella man entity and booted off a game. But I had this type of dream even before the arg began.
Have you heard of the Green Demon Challenge for Super Mario 64? It involves a 1-UP that chases you until either you collect all 8 red coins, or you collect it and you fail. And yeah, being quietly chased by something sounds terrifying.
@@ItsYee64 Oh my god... Yeah! My dreams are kinda like the green demon challanges.
@@rbahiaofcgood luck with your next one.
Cool, it's in the void and always knows where you are. Your gonna be actually haunted in real life by part 10
This ARG requires an understanding of coding, physics, how physics get put into code to be simulated digitally, and how the internet and game devs themselves interact with all of the above. It's actually incredible. This is genius.
This series is genuinely one of the most interesting thing I have ever watched, its so cool
I friggen love this series so much, and the streams and chat replays available for these is pretty rad, but JESUS christ- I don't think i've lost more braincells reading a chat than on these videos
Those VRAD errors are genuinely unsettling, amazing stuff as always
Finally, im waiting for INTERLOPER 8.
There shall not be an INTERLOPER 8.
@@RighteousBryan Oh wee-ooo I look just like Buddy Holly
i fucked up@@ticklemedaddy
Things i noticed:
When they checked the box and opened it, the vrad-ors started appearing.
Also, the alphabet and button look an awful lot like eida mona's ghosts of city 17 interrogation room
They opened edia-mona's skybox
This is so absolutely fascinating and engaging. You are such an incredible and subtle storyteller. The horror/creepiness in this chapter was never really... explicit. It was always by implication and by things not being quite right. Amazing work!
this is so cool. gives me the feeling of capturing images from distant solar systems.
This series keeps on surprising me with the way it's going. This was so damn intriguing and also made me learn a lot about source engine. In general I love how this series combines fascinating investigations and explorations with great explanations on how the source engine works.
Absolutely amazing investigation! I wonder if others have understood the scope of the demo void before PSB hoped onto the scene. Might be worth investigating at some point.
It feels like the immediate line of investigations lean towards trying to find a direct way of getting void footage. Eida seemed to be capable of approximating that. It's a shame we're unable to contact him.
Also, has anyone found any leads on the DigiVisions stuff? I kept trying to find old E3 and Spaceworld clips on TH-cam, but not only are they hard as hell to curate, but there are barely any good compilations. Makes me wonder if there's any surviving Lilico footage at all.
Absolutely loving all the tech and love put into this ARG, so fascinating and such an amazing way to tie in real world knowledge and more into this story, can't wait for the next video!!!
its hard to imagine how much knowledge of the source engine youd need to make this
The production just gets better and better. This deserves WAY WAY more views.
this series turned into waiting for someone to explain LSD dream
The void in every source map is like the large expanses of space. You don’t know whats out there, you don’t know if there is anything out there, but you’re still intrigued to push on.
Maybe not a novel suggestion, but I think it would be very useful to refine the “camera.” The changes I can think of are
1. Thinner wall on the pinhole side. The thick wall means light is lost on the inside of the pinhole itself which isn’t desirable. Maybe having the walls come to a point around the pinhole could work, but testing’s needed.
2. Smaller pinhole. Smaller pinhole means a sharper image, but also less light gets through so a darker image. More testing’s needed for this too to find the balance.
3. A rounder pinhole. The final images are pretty noticeably blocky, which I believe is an artifact caused by the square pinhole. A round pinhole might just lead to images that are all circle-y, but it’s worth a shot.
Legit love this ARG series so much, definitely one of my favorites of all time! Time to watch the video XD
I find this way scaier than some entity, fear of the unknown is WAY more interesting. The idea to capture light from these areas to see what they look like and where they come from is INSANE. I can't wait to see more exploration of this hidden world. Also what is up with the scientist? An actually functional dynamic npc??
IT'S INTERLOPING TIME
I didn't expect this at all it just poped in my recomended.
that very scary ERROR model
The pin hole camera experiment is probably one of the most genius things i have seen writen on a arg, like interloper series aside how does some one think of that and why do they not work for valve.
WE INTERLOPIN THE SHIT OUT OF SOURCE GAMES WITH THIS ONE🔥🔥🔥🔥🔥🗣️🗣️🗣️🗣️
🔥🔥🔥🔥🗣🗣🗣🗣🗣
The camera capturing the true colors of the void zones gives me a huge feeling of wonder that I did not think I would get from a series like this, its like peering into somebody's dreams and bringing back a picture of it