I am glad that you have been posting these excellent game tutorials. I am enjoying the very step by step layout of both this Rome game and the twilight imperium. Conquest empire game set 2 is my favorite of the sets. It is a very cool modification of struggle of empires. Maybe not the most historical but a super fun multiplayer experience. We really appreciate your hard work and fantastic presentation.
Conquest of the Empire is an outstanding game. If you own the MB version, you should use the combat system of the Eagle Games edition, because the combat advantage system of the MB edition is totally unbalanced in favor of catapults. Even without the combat dice it is very simple to use with six-sided dice: infantry hits only on a 1 or 2, cavalry only on a 3, catapults only on a 4, galleys only on a 5 and a 6 is always a miss. Let inflation kick in only after each player had one more turn. And if you want to spice up your game, get some additional auxiliar infantry (AI) from Strelets: Auxiliar infantry costs 5 talents each and may be moved by a leader 1 province per turn. AI can be placed straight into every province you own, but it cannot attack (only defend) and have a stacking limit between 1 and 5, depending on the status of the province: max. 1 AI in a province worth 5 talents, max. 2 AI in a province worth 10 talents and max. 3 AI into your home province. You may add 1 AI for a city and 2 AI for a fortification. Thus the home province can be defended by up to 5 auxiliar infantry. It works great!
1984 combat isn’t portrayed right... Combat advantage isn’t applied to each side. It’s first subtracted from each other with the side having the remainder gaining the advantage. For example, if the Attacker had one catapult equaling advantage +1 and the Defender had a catapult and a fortified city for a total advantage of +2, the Defender would have ‘Combat Advantage’ of +1 (2 - 1 = 1) and the Attacker would have nothing until the advantage numbers shifted. Also, combat continues until either A.) all the Defenders units are eliminated or B.) the Attacker chooses to retreat/call off the attack. Attacking isn’t dependent on the amount of units attacking, as long as there is one unit left (and the Attacker continues to press the attack), the attack continues.
Thanks for point this out. I just tried playing the 1984 game with friends and using this harsh rules demo as a guide. The combat demo being wrong and us not understanding movement correctly really spoiled our games. I didn't own this game it was a friends so I wasn't able to preview the rules with a self play through.
Been quite a while since I played this game. You cleared up the rules well on what you have covered. Seems you missed a lot of important things about the game here though. What about turn order and alliance bidding phase every season? Senate voting for powerful cards? the normal deck of cards? influence and influence markers? So many more essential rules to talk about in this game weren't covered.
Thats because he was talking about the first game rules. there is a second version of the same game with rules in book 2. (2 rule books come with the game) look for conquest of the empire II rules of play.
Could you do a second video discussing how to play the 2005 version? There seems to be some pretty significant differences in how the 2 versions are played.
Getting ready to play for the first time. Something occurred to me. Why do cav cost more and do less overall dmg? Is it just because they are supposed to attack fleeing troops and can move 2? Just does not seem worth it to buy more expensive troops and then get less combat value out of them.
I'm late, but yes, it's historically accurate that cavalry aren't as effective as infantry at this time. Cavalry were used to scout and run down retreating enemies. You aren't supposed to build a whole legion of them, their role is more supportive rather than combative. So like 3 cav tops in a full legion.
Thank for the video. Where do people play this game? I live in nyc & was wondering where/who to play with (after the covid). Do you know of any groups?
I would leave a post on Board Game Geek. It is the world's main Board Game hub. Somebody will respond and let you know of any game groups in the New York area.
maybe i didnt saw it, but my Rulesbook tells a completely other Story :D Did i miss something? From the start units, to the flow of the game, the goal of the game, the style to get income. My Rulebook tells a complete different story :D :D Can you help me, what i miss to see?
Harsh Rules: Board Game Tutorials ooo!! Oo! Then do Twilight Struggle..... and Axis and Allies 1914 WW1.... I’m sorry... I got pages and pages of these I could go on
The rulset of this game bothers me. It's hard to offset the stupidity of the combat advantage mechanic. Literally every game devolves into naval squadrons with 7 catapults per ship if people know how to play lol I've tried various kinds of house rules to limit the advantage but nothing feels right. Love the time period and concept but A&A is a better game and so is Shogun
I am glad that you have been posting these excellent game tutorials. I am enjoying the very step by step layout of both this Rome game and the twilight imperium. Conquest empire game set 2 is my favorite of the sets. It is a very cool modification of struggle of empires. Maybe not the most historical but a super fun multiplayer experience. We really appreciate your hard work and fantastic presentation.
Thanks, Dave! Appreciate all the support!
We use to play this all the time. However, the rules got lost. This rule summary was supper helpful!
Ben Harsh, you have a real talent for explaining how to play games!
Conquest of the Empire is an outstanding game. If you own the MB version, you should use the combat system of the Eagle Games edition, because the combat advantage system of the MB edition is totally unbalanced in favor of catapults. Even without the combat dice it is very simple to use with six-sided dice: infantry hits only on a 1 or 2, cavalry only on a 3, catapults only on a 4, galleys only on a 5 and a 6 is always a miss. Let inflation kick in only after each player had one more turn. And if you want to spice up your game, get some additional auxiliar infantry (AI) from Strelets: Auxiliar infantry costs 5 talents each and may be moved by a leader 1 province per turn. AI can be placed straight into every province you own, but it cannot attack (only defend) and have a stacking limit between 1 and 5, depending on the status of the province: max. 1 AI in a province worth 5 talents, max. 2 AI in a province worth 10 talents and max. 3 AI into your home province. You may add 1 AI for a city and 2 AI for a fortification. Thus the home province can be defended by up to 5 auxiliar infantry. It works great!
Kind of reminds me of the ronin from ikusa.
1984 combat isn’t portrayed right... Combat advantage isn’t applied to each side. It’s first subtracted from each other with the side having the remainder gaining the advantage. For example, if the Attacker had one catapult equaling advantage +1 and the Defender had a catapult and a fortified city for a total advantage of +2, the Defender would have ‘Combat Advantage’ of +1 (2 - 1 = 1) and the Attacker would have nothing until the advantage numbers shifted. Also, combat continues until either A.) all the Defenders units are eliminated or B.) the Attacker chooses to retreat/call off the attack. Attacking isn’t dependent on the amount of units attacking, as long as there is one unit left (and the Attacker continues to press the attack), the attack continues.
Thanks for point this out. I just tried playing the 1984 game with friends and using this harsh rules demo as a guide. The combat demo being wrong and us not understanding movement correctly really spoiled our games. I didn't own this game it was a friends so I wasn't able to preview the rules with a self play through.
Thank you very much for this rules
great as always Ben!
Thanks, Dylan!
you are the best regards from Mexico
Thank you, Carlos!
I thought you can only do Pursuit with only Cavalry Units in your Legion?
This is very good. Thank you.
Really like your tutorials, they 're helpful. Can you please do some tutorials to the lock n load tactical series?
I downloaded the rulebook. I'll give it a read when I have the chance.
I would love to learn how to play the second set of rules as well
Can Calvary blitz (like A&A) through unclaimed territory and claim 2 territories in one turn?
Been quite a while since I played this game. You cleared up the rules well on what you have covered. Seems you missed a lot of important things about the game here though. What about turn order and alliance bidding phase every season? Senate voting for powerful cards? the normal deck of cards? influence and influence markers? So many more essential rules to talk about in this game weren't covered.
Thats because he was talking about the first game rules. there is a second version of the same game with rules in book 2. (2 rule books come with the game) look for conquest of the empire II rules of play.
Could you do a second video discussing how to play the 2005 version? There seems to be some pretty significant differences in how the 2 versions are played.
I think the 2005 veraion only has 10 cavalry per color. Not 20. I counted all 6 of the armies cavalry units and counted 10 each. Not 20.
CALVARY REALLY, CALVARY don't you mean cavalry
Yeah, that's what I mean, just not what I say. I'm working on it!
Please make a video tutorial about Sid Meier's Civilization 2002 version by Eagles games
Players decide if its the higes or the lowest number that wins beforhand for all
thank you
Getting ready to play for the first time. Something occurred to me. Why do cav cost more and do less overall dmg? Is it just because they are supposed to attack fleeing troops and can move 2? Just does not seem worth it to buy more expensive troops and then get less combat value out of them.
Still it is worth to have one in your army since the chance to "hit" the enemy should be higher - in case you are playing with the symbol-dice...
I'm late, but yes, it's historically accurate that cavalry aren't as effective as infantry at this time. Cavalry were used to scout and run down retreating enemies. You aren't supposed to build a whole legion of them, their role is more supportive rather than combative. So like 3 cav tops in a full legion.
Thank for the video. Where do people play this game? I live in nyc & was wondering where/who to play with (after the covid). Do you know of any groups?
I would leave a post on Board Game Geek. It is the world's main Board Game hub. Somebody will respond and let you know of any game groups in the New York area.
@kostas paragios Still looking to play with people?
Can a Leader be cpturd without a legion?
With 3 players I found that 2 players end up fighting to death and 3rd play does nothing and wins.
That's why the 2 players should ally for a while.
maybe i didnt saw it, but my Rulesbook tells a completely other Story :D Did i miss something? From the start units, to the flow of the game, the goal of the game, the style to get income. My Rulebook tells a complete different story :D :D Can you help me, what i miss to see?
ahhh i see. So this are the pls rules. More combat. The new rules is more about control markers and Vicotry points.
Animation gilch with a brief dice roling in
1:60
Great video but your tone sounds how my dad sounds when I do something stupid :,-(
Can a Leader be captured on it,s own?
I don't think so
It,s higly unlikly that thers no ties in a six player game so if tied try agrement if no agrement reroll for tied players
1:6
Cav-al-ry. Not calvary…
Fortress America?????
It's coming...
Harsh Rules: Board Game Tutorials ooo!! Oo! Then do Twilight Struggle..... and Axis and Allies 1914 WW1.... I’m sorry... I got pages and pages of these I could go on
Can you do Conquest of the Empire 2? I can seem to find anyone who would do it or compare between the classic rules over CoE2.
Nananananananannanananananananananannanananananaan
Just pleeeeeeeeeaaaassss rewiw the non-clacic rulse n just nooooooooooooooooow
The rulset of this game bothers me. It's hard to offset the stupidity of the combat advantage mechanic. Literally every game devolves into naval squadrons with 7 catapults per ship if people know how to play lol
I've tried various kinds of house rules to limit the advantage but nothing feels right. Love the time period and concept but A&A is a better game and so is Shogun
The revised 2005 rules removes combat advantage. Catapults just reduce the effectiveness of fortified cities and can hit from the reserves instead.