That stalker you were talking about that went missing actually got run over by the bloater as well, at 29:59 was actually the sound of the second stalker getting run over by the bloater.
i think if it's the second to final or final encounter before boss and it's hunted humans, i don't think it's worth trying to get 50 points no guns because you just end up taking damage trying to survive without a gun which counteracts the score you wanted anyway. so unless you're stacked with like 4 pipe bombs and can craft another 6, using guns hunted humans later into the run is a lot more practical for survival and score.
@@AnthonyCaliber while it is true that if you aim back at someone already aiming at you or aiming while walking to you, you will always get shot first, you can actually shoot them either while they're actively running to a cover spot or running to flank. you can also relocate positions slightly and during their 1 second of readjusting their aim to your new location, that's enough time to shoot at them before they shoot you (even on grounded). not only that but you can also do hostage kills, which requires guns, so i don't believe this one single flawed aspect of gunplay in this game makes guns useless. this is also the entire reason why shotguns are good despite you thinking they're not worth it; popping for only 1 second to do an instant kill while they're running/flanking/readjusting aim is only practical with a shotgun and not a pistol. also they don't shoot you even if they're aiming at your cover spot if you're popping out of cover from doing a melee hit. doing this melee hit ensures you won't get shot + they're stunned long enough for you to aim at their leg and hostage them. however if you try to fire back at someone aiming at you you'll always get shot first.
@@nurturyy Well there’s tons of problems with that Hostage kills on hunted: -all enemies will be hiding in cover or either all of them are aiming at you so even if you manage to kill someone with a hostage all enemies will fire at you and will most likely hit you -lack of mobility and control when taking a hostage -you’re extremely vulnerable to flanking -shooting enemies in the legs is easier said then done -shooting enemies legs in the brewery is even harder because of the water -rattlers body armor Killing flanking enemies: -multiple enemies can flank you at once -some enemies can be aiming at you and keep you down from potentially preventing other enemies flanking -enemy throwables like Molotovs can cover enemies due to it’s lasting effects -enemies can also aim while flanking so saying you can aim and shoot them while their flanking is basically just the original problem of aiming at enemies when their aiming at you first Other problems: -melee on enemies from around the corners is based on luck since I’ve had some humans kill me from trying to use melee from around the corner -the layout’s of hunted maps -the environmental features like the brewery’s water and the small sizes of maps like the supermarket and restaurant -modifiers like increase health, speed, photo modifiers, realistic reloading, bombs on enemy deaths -the shotguns range -lack of points But that advice with slightly readjusting your position to get enemies somewhere else is good and shotguns can save you.
Love the no return daily runs man!
That stalker you were talking about that went missing actually got run over by the bloater as well, at 29:59 was actually the sound of the second stalker getting run over by the bloater.
Didn't know he could run over 2 at the same time lol
i think if it's the second to final or final encounter before boss and it's hunted humans, i don't think it's worth trying to get 50 points no guns because you just end up taking damage trying to survive without a gun which counteracts the score you wanted anyway. so unless you're stacked with like 4 pipe bombs and can craft another 6, using guns hunted humans later into the run is a lot more practical for survival and score.
If it's 2nd to last or last encounter and it's hunted humans, almost all of them have guns. Aiming back at them would be pointless.
@@AnthonyCaliber while it is true that if you aim back at someone already aiming at you or aiming while walking to you, you will always get shot first, you can actually shoot them either while they're actively running to a cover spot or running to flank. you can also relocate positions slightly and during their 1 second of readjusting their aim to your new location, that's enough time to shoot at them before they shoot you (even on grounded). not only that but you can also do hostage kills, which requires guns, so i don't believe this one single flawed aspect of gunplay in this game makes guns useless. this is also the entire reason why shotguns are good despite you thinking they're not worth it; popping for only 1 second to do an instant kill while they're running/flanking/readjusting aim is only practical with a shotgun and not a pistol.
also they don't shoot you even if they're aiming at your cover spot if you're popping out of cover from doing a melee hit. doing this melee hit ensures you won't get shot + they're stunned long enough for you to aim at their leg and hostage them. however if you try to fire back at someone aiming at you you'll always get shot first.
@@nurturyy Well there’s tons of problems with that
Hostage kills on hunted:
-all enemies will be hiding in cover or either all of them are aiming at you so even if you manage to kill someone with a hostage all enemies will fire at you and will most likely hit you
-lack of mobility and control when taking a hostage
-you’re extremely vulnerable to flanking
-shooting enemies in the legs is easier said then done
-shooting enemies legs in the brewery is even harder because of the water
-rattlers body armor
Killing flanking enemies:
-multiple enemies can flank you at once
-some enemies can be aiming at you and keep you down from potentially preventing other enemies flanking
-enemy throwables like Molotovs can cover enemies due to it’s lasting effects
-enemies can also aim while flanking so saying you can aim and shoot them while their flanking is basically just the original problem of aiming at enemies when their aiming at you first
Other problems:
-melee on enemies from around the corners is based on luck since I’ve had some humans kill me from trying to use melee from around the corner
-the layout’s of hunted maps
-the environmental features like the brewery’s water and the small sizes of maps like the supermarket and restaurant
-modifiers like increase health, speed, photo modifiers, realistic reloading, bombs on enemy deaths
-the shotguns range
-lack of points
But that advice with slightly readjusting your position to get enemies somewhere else is good and shotguns can save you.
Never seen someone using their right index finger for ⭕️ ❌ and so on 😮
Maybe you weren’t spotted in that second encounter because everyone who actually saw you died? Silent Assasin?
Or it’s bugged 🤷🏼♂️