we need a buy guide when to buy op when to get headhunter etc. im gonna check your other videos now to see if you have it already but if you dont please do.
@@UnrulySpirituality777 i definitely will make a headhunter guide some time in the future, but I have like 5 videos lined up to come out before that. Also, for my thoughts on chamber, I talk about him in an agent tier list that will come out after the abyss guide that I’m currently editing. Stay tuned!
Very good guide for anyone one that mains chamber and is also under platinum. Thank you for this, really helped me. I know go into a game knowing what I’m suppose to do as opposed to kind of “winging” it.
Chamber also has one more role each for attacker and defender. One of chamber’s roles that he can do on defense that you didn’t mention is he can play anchor which is where your entire team plays one site while you’re on the opposite site of your team, yes he’s not the best as a solo sentinel compared to kj and cypher since he doesn’t have much to help himself but I think it’s worth mentioning still. The other role chamber can do on offense is support, support is where he watches the most dangerous angles from afar and while this may not have lots of value, it’s definitely a great playstyle to help your team in some way and is one of chamber’s strongest roles as a passive sentinel since he’s a sniper like agent with his ultimate being a busted ass sniper rifle. But other than that, great guide and hope to see more chamber like videos/guides
@@diamondguy-xs4lgI didn’t discuss the anchor role because any character can anchor a site, just some do it better than others. But the support role on attack does seem very helpful and maybe I will discuss it in a future video. thank you for the feedback!
@@UnfixingFPS but usually sentinels are the ones who specializes in anchoring since their kit is meant to be ai teammates while your real teammates watch over the other site and yes while any agent can anchor, I think anchoring should be done by the sentinels since their kit literally makes the bombsite a trap, a bait for the enemies
Ty 4 the guide. One input I have is prob turn game sound down next time. It becomes a bit overpowering compared to your voice at times. During the abilities. Otherwise that's all
Goated. Ive been playing chamber a lot recently, find decent success. Was wondering if its ok to almost constantly be buying op/using TDF. I play maybe one or two rounds with rifle in an entire game, rest is using op, been doing quite well but is that playstyle gonna be detrimental the more i rank up?
@@donleung1556 if your enemies are playing extremely fast or using their utility very well sometimes the op finds zero value. Make sure you are still good at rifling too for when that happens. This will happen more and more the higher you climb
@@donleung1556 while chamber is strong with the op, I usually always buy a gun like vandal or phantom since your ultimate is basically a better op and it’s kinda useless to summon tour de force if your primary is also an op unless you plan on double pumping with the op which isn’t the best move as well as you’ll be sabotaging your teams economy. Also from my personal experience I find it very hard having an op on attack since I’m not very good at oping aggressively and you usually only wanna get the op when you’re on defense
@@diamondguy-xs4lg I ask this because my offensive op is surprisingly good if not better than my defensive op (probably something about unexpected aggro op peeks) but fair enough yh. I never double up on ops but tbh a couple headhunter rounds seem to find equal value to a normal rifle in my exp
@@donleung1556 that’s great to hear, in reality just use whatever gun you’re most comfortable/experienced with. If you’re good at oping aggressively on attack, then go ahead. Chamber’s playstyle is all about flexibility and unpredictability in my opinion as if you’re playing very unpredictable it’ll make it harder for the opponents to keep guessing where’ll be as well as getting first blood as a good way to get more creds and help the team out
@@donleung1556 he’s completely right, as with any sentinel, your setups and playstyle needs to be unpredictable to keep your enemies guessing. Keep doing what works for you and make a change once it stops working
Thank you very much bro, I was looking for a guide like this because lately I play a lot of Chamber and sometimes I don't know how to play as a team and I die stupidly, the problem I have now is that I don't know how to use Chamber Sheriff well, some tips to improve with the weapon
it's kind of hard to entry because your instalock duelist doesn't entry and stays main until all of us die and says that he'll clutch up but ends up getting tapped and loses us the rounds.
@@neurosisvalorant those types of games are just unlucky bro. idk if you’ve been told this but you only should be focusing on the things you can control. No point in getting upset over games that you can’t control the outcome of. Also, chamber isn’t meant to entry first, he is meant to support the duelist while the focus is on them and then tp away if you’re in a rough spot.
@@UnfixingFPS hey man I hate to break it to you but I’ve started to play Jett. I feel like in my opinion Jett it just the better pick in a few situations. 1. Able to entry really fast and break up the other team like iso can and she has and updraft and dash to make crazy entry’s on accent, icebox, lotus c site and haven 2. She can play really well on an eco round as she has an ult that gives her knife that are 100% accurate, just like chamber has his ult for an eco Jett can always play eco by just buying full shields and popping ult. I think both ult are better than each other in their own ways because I was a chamber main but on some maps Jett is a much better pick because on some maps she can continue jumping around high and get a few picks and get traded off. 3. Jett have many creative plays with super dashes, as some people know super dashes can launch you high up in the air or throw you very far with incredible speed, all though chamber can make some great tps that can reach from one dangerous place to a safe place Jett can do the same with her dash but just has to play near the an entry point so she can get away. 4. I think chamber is the superior opp agent but Jett in her own way can make incredible off angles with her super dashes or updraft so she can opp someone and get away with ease. 5. Even though Jett has been nerfed an equal amount as chamber with her smoke duration and the height of her updrafts and less of her updrafts and smokes and chambers tp and his trips, I think that Jett still dominates the Meta like chamber has dominated once too. In conclusion both need to have lots of skill like chamber needs great aim and Jett needs great movement, I think Jett is the best pick for me because I love to run around the map looking for kills but with chamber you need to stay around on site because his to range has been nerfed. Thank you for your time
ABYSS setups for the next guide!
we need a buy guide when to buy op when to get headhunter etc. im gonna check your other videos now to see if you have it already but if you dont please do.
@@UnrulySpirituality777 I don’t have it, I figured that was common sense but I can try
@Unfixing95 thank you so much. Another useful video is a headhunter guide. And your overall thoughts on how strong chamber is now.
@@UnrulySpirituality777 i definitely will make a headhunter guide some time in the future, but I have like 5 videos lined up to come out before that. Also, for my thoughts on chamber, I talk about him in an agent tier list that will come out after the abyss guide that I’m currently editing. Stay tuned!
Very good guide for anyone one that mains chamber and is also under platinum. Thank you for this, really helped me. I know go into a game knowing what I’m suppose to do as opposed to kind of “winging” it.
@@sanchez5963 ofc man 👊
Chamber also has one more role each for attacker and defender. One of chamber’s roles that he can do on defense that you didn’t mention is he can play anchor which is where your entire team plays one site while you’re on the opposite site of your team, yes he’s not the best as a solo sentinel compared to kj and cypher since he doesn’t have much to help himself but I think it’s worth mentioning still. The other role chamber can do on offense is support, support is where he watches the most dangerous angles from afar and while this may not have lots of value, it’s definitely a great playstyle to help your team in some way and is one of chamber’s strongest roles as a passive sentinel since he’s a sniper like agent with his ultimate being a busted ass sniper rifle. But other than that, great guide and hope to see more chamber like videos/guides
@@diamondguy-xs4lgI didn’t discuss the anchor role because any character can anchor a site, just some do it better than others. But the support role on attack does seem very helpful and maybe I will discuss it in a future video. thank you for the feedback!
@@UnfixingFPS but usually sentinels are the ones who specializes in anchoring since their kit is meant to be ai teammates while your real teammates watch over the other site and yes while any agent can anchor, I think anchoring should be done by the sentinels since their kit literally makes the bombsite a trap, a bait for the enemies
@@diamondguy-xs4lg correct
thank you for the guide, you really helped me a lot.
@@gamingforever6030 no problem
Ty 4 the guide. One input I have is prob turn game sound down next time. It becomes a bit overpowering compared to your voice at times. During the abilities. Otherwise that's all
@@inspyre4312 yeah I’ve heard that before, will definitely do that
Really nice video! I've learned a lot more here compared to other guides. It was easy to understand
@@pedrodjelberian6601 thank you, glad you learned something!
you remind me of myself when i first started making content, keep going
@@KerberosVal thank you man, you’re insane at the game
Goated. Ive been playing chamber a lot recently, find decent success. Was wondering if its ok to almost constantly be buying op/using TDF. I play maybe one or two rounds with rifle in an entire game, rest is using op, been doing quite well but is that playstyle gonna be detrimental the more i rank up?
@@donleung1556 if your enemies are playing extremely fast or using their utility very well sometimes the op finds zero value. Make sure you are still good at rifling too for when that happens. This will happen more and more the higher you climb
@@donleung1556 while chamber is strong with the op, I usually always buy a gun like vandal or phantom since your ultimate is basically a better op and it’s kinda useless to summon tour de force if your primary is also an op unless you plan on double pumping with the op which isn’t the best move as well as you’ll be sabotaging your teams economy. Also from my personal experience I find it very hard having an op on attack since I’m not very good at oping aggressively and you usually only wanna get the op when you’re on defense
@@diamondguy-xs4lg I ask this because my offensive op is surprisingly good if not better than my defensive op (probably something about unexpected aggro op peeks) but fair enough yh. I never double up on ops but tbh a couple headhunter rounds seem to find equal value to a normal rifle in my exp
@@donleung1556 that’s great to hear, in reality just use whatever gun you’re most comfortable/experienced with. If you’re good at oping aggressively on attack, then go ahead. Chamber’s playstyle is all about flexibility and unpredictability in my opinion as if you’re playing very unpredictable it’ll make it harder for the opponents to keep guessing where’ll be as well as getting first blood as a good way to get more creds and help the team out
@@donleung1556 he’s completely right, as with any sentinel, your setups and playstyle needs to be unpredictable to keep your enemies guessing. Keep doing what works for you and make a change once it stops working
you should do some vod reviews with chamber, this shit fire
@@gusefuseI definitely could! Although I’m not the best player, I do understand the game at a high level and may be helpful to those in mid to low elo
@@UnfixingFPS gonna be waiting the vod review vro
@@gusefuse maybe I’ll review my gold friend’s chamber game and give tips in the process if you think that’s a good idea
@@UnfixingFPS great idea you should do some
@@Hizdu6776 I got my friend on board with it for this time but maybe in the future I’ll do some of your guy’s
nice video, just a suggestion but your game sound was pretty loud
I love the guide/j'aime bien ceux guide je le trouve complet.
👍
😐
Thank you very much bro, I was looking for a guide like this because lately I play a lot of Chamber and sometimes I don't know how to play as a team and I die stupidly, the problem I have now is that I don't know how to use Chamber Sheriff well, some tips to improve with the weapon
@@gustavovc2985 I was planning on making a headhunter guide actually
@@UnfixingFPS I'll be waiting for it, thank you!
@@gustavovc2985 idk when I’ll get to that, bc I have like 4 videos lined up to come out before that. Plus takes time with editing and stuff
Thanks boss
good video man
it's kind of hard to entry because your instalock duelist doesn't entry and stays main until all of us die and says that he'll clutch up but ends up getting tapped and loses us the rounds.
@@neurosisvalorant those types of games are just unlucky bro. idk if you’ve been told this but you only should be focusing on the things you can control. No point in getting upset over games that you can’t control the outcome of. Also, chamber isn’t meant to entry first, he is meant to support the duelist while the focus is on them and then tp away if you’re in a rough spot.
thanks, now im silver 1
@@dungktgg glad I could help you
Hey do you think you could try coaching me in a custom or in game, I can give you my valorant user and tagline
@@CaulinChoi yeah we can make something work fs. Add Unfixing#Rusty and I’ll get back to you when I can!
@@UnfixingFPS Tysm, my user is s0up, #1234
@@UnfixingFPS hey i just sent it, looking forward to getting coached
@@CaulinChoi I will try my best
@@UnfixingFPS hey man I hate to break it to you but I’ve started to play Jett. I feel like in my opinion Jett it just the better pick in a few situations.
1. Able to entry really fast and break up the other team like iso can and she has and updraft and dash to make crazy entry’s on accent, icebox, lotus c site and haven
2. She can play really well on an eco round as she has an ult that gives her knife that are 100% accurate, just like chamber has his ult for an eco Jett can always play eco by just buying full shields and popping ult. I think both ult are better than each other in their own ways because I was a chamber main but on some maps Jett is a much better pick because on some maps she can continue jumping around high and get a few picks and get traded off.
3. Jett have many creative plays with super dashes, as some people know super dashes can launch you high up in the air or throw you very far with incredible speed, all though chamber can make some great tps that can reach from one dangerous place to a safe place Jett can do the same with her dash but just has to play near the an entry point so she can get away.
4. I think chamber is the superior opp agent but Jett in her own way can make incredible off angles with her super dashes or updraft so she can opp someone and get away with ease.
5. Even though Jett has been nerfed an equal amount as chamber with her smoke duration and the height of her updrafts and less of her updrafts and smokes and chambers tp and his trips, I think that Jett still dominates the Meta like chamber has dominated once too.
In conclusion both need to have lots of skill like chamber needs great aim and Jett needs great movement, I think Jett is the best pick for me because I love to run around the map looking for kills but with chamber you need to stay around on site because his to range has been nerfed. Thank you for your time