The amount of uncomprehending pedestrians getting run over by unfenced at-grade train crossing is really accurate to the early stages of industrialization.
The Tavern doesn't add more beds because it's not meant to be permanent housing. The tavern only goes up to level 3, which is significant because a colonist's max level is based on the building level. You're supposed to move your colonists out of the tavern at some point, because regular housing is better for them.
I think it'd be an interesting idea to have multiple towns with warehouses near some important sites (like the quarry) to function as places for storing or processing the material gathered there
For a better, less bonemeal-reliant dark oak farm, use the design for a normal spinning tree farm but only have patches of dirt in a 2x2 under the deployers and have the rest be stone. If saplings can't grow there, the deployers won't place them.
The nomadic villager coming home from hunting to find his home as been torn apart and replaced with sweet steel rails to facilitate global industrialization p:
Sequenced Gearshifts are more for when you need to rotate something a specific amount like doors and similar. Using a mechanical bearing for a tree farm works better when it's on its own power since bearings don't use much stress. Putting down a small waterwheel is more than enough & you can change the direction by changing water flow. A clutch can be helpful to stop the contraption should you want to have it stop.
Next freight train you build, because of the sheer cliff's of your railway extension, should be called the Colony & Crimson (based off the Durango & Silverton tourist line in Colorado)
Trains on straight tracks are good, trains on sloped curves are better. You are actually one of the few people who respect terrain and dont just cut straight through
Small tip, for the black shadows on the train, go into create settings and set your light volume to as many 9s as it allows you to. This massively improves matters at the cost of a little bit of lag.
yknow, its much better to place track by hqnd than to use a train to automatically place it. its way more efficient in terms of block usage, though it does take more time
3:18 from my fiddling with create for years, you actually can automate it with a spinning tree farm, you just need dedicated 2x2 dirt areas for the deployers to put down the saplings instead of a dirt circle, it wont be as fast as a normal one, but it will still automate the process
Another thing, the gearshift didn't work for rotation 90° because it's dumb. It has no verification mechanism for the rotation. it would rotate 90°, but if it stops for the saws to work, it will not spin the input for longer until it actually reaches 90°, it will stop after the time it would have taken to spin 90° without obstruction.
Heya SBeev, for the replaymod clips - if you start your render with the play head before your first keyframe it will have the world loaded when you start the render, instead of quickly rendering the world. It does mean you can’t as easily queue them, or at all (idk), but it makes editing a bit easier and your clips actually have what you wanted in them!
Loved the video @Sbeev! Can't wait for the next video man! Loved seeing you fight with the Tracks because you were Placing them on a Diagonal which has to be done Manually! Also, That 1.17 Themed House Could've been a nice spot to Start Building another Vanilla Minecraft Village or something along those Lines! As for all the Biomes you Travelled through, You're missing out on plenty of Building Opportunities for Expanding your Mark on the Seed man.... More Villages to Build and Connect by Rail as well as More Bridges, but most importantly More Villages to Build which means more Villagers to Trade with and More Emeralds! Let me know what you think about this and I'll catch you in your next video man!
For the new machine, I’d like to recommend either Ballast Regulator (BR01) or Tamper (T01) for the name. BR01 seems better than T01 because not only are you laying track with it, but also using rollers to lay some ballast and sub ballast under it for the rail bed.
Need to build walkways and some wooden cranes moving around for some life in the Crimson mines also here's a suggestion if there is a big ravine a monorail to traverse like the one in fable 3 it's steampunk
You CAN make a regular spinny farm for 2x2 trees but you need to not have everything dirt so it doesn't sapling spam and places it in 2x2 because there is only 2x2 dirt for it to place on
The guy from the locomover idea here A future idea make a explorration train and call it the tracker because it's a train running on tracks which tracks (hunts) biomes/ structures
I know minecolonies had pathing options for when you make custom paths maybe that's still a thing and could make a bridge that forces them to walk across or more underground pathways
Good sir have you thought about using the Distant Horizons mod? I see you have a beautiful world but are only rendering some ~16 chunks of it at a time. Ever since I started using it I don't believe I can ever go back to the old rendering as it simply pairs far too well with terrain mods like the one you have. I recommend at least trying it out, you won't regret it.
I've just finished watching the rest of your videos, you've got me interested in downloading your pack. not sure how you got replay working on forge but hell, would love to find out!
Call me crazy, but I'm looking to use TerraForge and Create and build a 35,000-block-long railway across my continent to connect the Northernmost end to the Southernmost end.
If you are still taking name suggestions for your in-house cow for a couple episodes ago, I think “Dairy Potter” would be a good fit given it lives under your stairs and given someone already hasn’t made this name suggestion. Love your videos btw you a very talented builder!
The amount of uncomprehending pedestrians getting run over by unfenced at-grade train crossing is really accurate to the early stages of industrialization.
I mean just look up brightline crash compilation
That is why modern railways are elevated (stilts or Ground) or made as an underpass.
Norfolk Southern Core
The Tavern doesn't add more beds because it's not meant to be permanent housing. The tavern only goes up to level 3, which is significant because a colonist's max level is based on the building level. You're supposed to move your colonists out of the tavern at some point, because regular housing is better for them.
I think it'd be an interesting idea to have multiple towns with warehouses near some important sites (like the quarry) to function as places for storing or processing the material gathered there
Maybe he could put the villagers there lol
For a better, less bonemeal-reliant dark oak farm, use the design for a normal spinning tree farm but only have patches of dirt in a 2x2 under the deployers and have the rest be stone. If saplings can't grow there, the deployers won't place them.
I remember in Above and Beyond I wanted the 2x2s in my farm, so I just added cobblestone. Also if done right you can save on deployers.
Name for train: The Train Dispenser 😅
y
Nice
LOL
Erecting a train dispenser TF2 engineer quote lol
not funny
The nomadic villager coming home from hunting to find his home as been torn apart and replaced with sweet steel rails to facilitate global industrialization p:
Sequenced Gearshifts are more for when you need to rotate something a specific amount like doors and similar. Using a mechanical bearing for a tree farm works better when it's on its own power since bearings don't use much stress. Putting down a small waterwheel is more than enough & you can change the direction by changing water flow. A clutch can be helpful to stop the contraption should you want to have it stop.
Next freight train you build, because of the sheer cliff's of your railway extension, should be called the Colony & Crimson (based off the Durango & Silverton tourist line in Colorado)
Trains on straight tracks are good, trains on sloped curves are better. You are actually one of the few people who respect terrain and dont just cut straight through
10:27.
This song will never NOT remond me of funky town xD
Yes! It did me too, couldn’t find the name though. Thank you!
Small tip, for the black shadows on the train, go into create settings and set your light volume to as many 9s as it allows you to. This massively improves matters at the cost of a little bit of lag.
yknow, its much better to place track by hqnd than to use a train to automatically place it. its way more efficient in terms of block usage, though it does take more time
the name for the track-laying machine should be Lays
(i hold no accountability or responsibility for copyright issues with Lay's chips)
3:18 from my fiddling with create for years, you actually can automate it with a spinning tree farm, you just need dedicated 2x2 dirt areas for the deployers to put down the saplings instead of a dirt circle, it wont be as fast as a normal one, but it will still automate the process
Another thing, the gearshift didn't work for rotation 90° because it's dumb. It has no verification mechanism for the rotation. it would rotate 90°, but if it stops for the saws to work, it will not spin the input for longer until it actually reaches 90°, it will stop after the time it would have taken to spin 90° without obstruction.
sbeev hi, i last saw your videos when you were doing that industrial series.. damn you've come far
... keep up the good work
Make a battleship
Bro predicted future
@steffo_116 XD lol
Heya SBeev, for the replaymod clips - if you start your render with the play head before your first keyframe it will have the world loaded when you start the render, instead of quickly rendering the world. It does mean you can’t as easily queue them, or at all (idk), but it makes editing a bit easier and your clips actually have what you wanted in them!
loving this series! your motivation is so inspiring!
If you want, you can go to the config in the minecolonies world and enable infinitecolonies . Pls rename the track layer to trakedrome.
Hey man you should build a train hangar when you can put all your trains you don’t use pls do it❤
That gyu really just entered npc mode😂 1:51
I hate how minecolonies only allows for one city, imagine the cool things you could do with several cities at once
8:12 😂👌 *_T W O r e d s t ó ñ e_*
I don't play ANYthing without the distant horizon mod.
Add safety fences on each side of the track.
With MineColonies and Create trains, I can almost taste the transport sim potential.
good name would be pioneer [some random initals/number] since it lays rails to new lands
What an epic episode
15:18 aww man, would have love to see that house still here.
You can make a turntable with the mod watch some tutorials, will save you a bunch of time and track.
Nice episode.
Tou layed the foundation for a lot of work to be done, though 😅
Loved the video @Sbeev! Can't wait for the next video man! Loved seeing you fight with the Tracks because you were Placing them on a Diagonal which has to be done Manually!
Also, That 1.17 Themed House Could've been a nice spot to Start Building another Vanilla Minecraft Village or something along those Lines! As for all the Biomes you Travelled through, You're missing out on plenty of Building Opportunities for Expanding your Mark on the Seed man.... More Villages to Build and Connect by Rail as well as More Bridges, but most importantly More Villages to Build which means more Villagers to Trade with and More Emeralds!
Let me know what you think about this and I'll catch you in your next video man!
Distant Horizons would be cool 👀
there's a mod called extended bogeys, im sure you've heard of it but if not, it adds more bogey varieties to the create mod trains.
This guy is such a good builder.
Finally, a railway accurate crate mod train, I applaude your research to make a accurate steam locomotive.
For the new machine, I’d like to recommend either Ballast Regulator (BR01) or Tamper (T01) for the name. BR01 seems better than T01 because not only are you laying track with it, but also using rollers to lay some ballast and sub ballast under it for the rail bed.
This new train looks really good! Although not the best in terms of getting the job done.
the train should be called The Redstone Express
This looks so cool reminds me of something that you would see in like a westerns movie or the game rdr2
You should turn lots of that netherrack into nether brick for decor etc!
with the flywheels expanded mod, the flywheels will actually rotate with the train
awesome vids bro
Honestly, what did you expect when you hired an ORANGE CAT to drive your train for you?
Need to build walkways and some wooden cranes moving around for some life in the Crimson mines also here's a suggestion if there is a big ravine a monorail to traverse like the one in fable 3 it's steampunk
As a railroad fanatic, I approve this video.
Love Create, but it’s just kinda complex for me to learn atm, plus my pc ain’t the best for big mods
Name the cat Axel
Please don’t call it a “Train Hanger” ITS CALLED A ROUNDHOUSE 🥺😭😭😣
Why am I just thinking the “ROADHOUSE” from Texas Roadhouse
It's not even a house 🏠
7:11
Economy more important💯💯
i think you can click a bogie with the create wrench and then you can turn around the train
This is awesome Sbeev
You CAN make a regular spinny farm for 2x2 trees but you need to not have everything dirt so it doesn't sapling spam and places it in 2x2 because there is only 2x2 dirt for it to place on
He's basically playing Railroads Online in Minecraft I love it
The guy from the locomover idea here
A future idea make a explorration train and call it the tracker because it's a train running on tracks which tracks (hunts) biomes/ structures
My sugestion for the train: Wide Track Boi
"A train Hangar". Now I've heard everything
I know minecolonies had pathing options for when you make custom paths maybe that's still a thing and could make a bridge that forces them to walk across or more underground pathways
Keep it simple! Thats way too overcomplicated tree farm :D Minecart with deployers and saws are op :)
Fort 2x2 tree you can use a blue prite in the deployeur to keep the shape ^^
You had an orange cat driving the train, of course it ran people over!
I got quite exited when i saw this and dropped everying
Saw from create can destroy whole tree if connected so 2x2 tree can be breaked with only 1 saw
Good sir have you thought about using the Distant Horizons mod? I see you have a beautiful world but are only rendering some ~16 chunks of it at a time. Ever since I started using it I don't believe I can ever go back to the old rendering as it simply pairs far too well with terrain mods like the one you have. I recommend at least trying it out, you won't regret it.
Call the cat Smelly
I've just finished watching the rest of your videos, you've got me interested in downloading your pack. not sure how you got replay working on forge but hell, would love to find out!
A name for the track layer. May i suggest the name: “Wayfinder”?
New Sbeev Create vid 🔥
Name idea: The Trackinator
not sure if you have done it yet, but it would be cool to see a video of the whole train ride uncut, maybe as its own video?
I think movermotive would be a better name for the freight train
You should name the train, wtc (wide track creator) because it puts both sides in the ground
Boris's conjoined twin children, or some variation of this, for a name
I love the create mod. There’s so many add ons for it
Hot tip, use sleeping to stop rain
Trailblazer? Pathfinder? Pathbreaker?
How do you use the replay mod if the pack you're playing is based on forge? Replay doesnt have a forge port for 1.20.1
how did u build this amazing train casue im hosting a create mod event and a thing like that would really help with the railways contruction.
0:46 unstoppable
Reference to a movie
LETS GOOOOOOO ANOTHER SBEEV VIDEO
New train should be double trouble
Come to think of it, have you done Immersive Rai- oh yeah, you have, but it was more as a tool than the focus.
name for the track layer: sir track layer the 3rd
Snow Piercer intensifies
Name the cat Tomas, (Tomas the train) also. I came for trains, and I got trains.
Are you using a texture pack it looks so vibrant
Fyi colonists can open ALL doors... The can use redstone button inputs ect... They are ALOT smarter than villagers
Truly inspiring
That machine is cool
you change any of the configs for terralith for biome size? or where you just that lucky?
Dark oak can grow in a 1x1 and looks like regular oak the only place where this can naturally form is in woodland mansions
The minecolonies colonists can in fact, open iron doors
You should try making the Polar express
tames orange cat.
orange cat proceads to do silly orange cat things
ah...yes.
Call me crazy, but I'm looking to use TerraForge and Create and build a 35,000-block-long railway across my continent to connect the Northernmost end to the Southernmost end.
Should've named the train A-train.
If you are still taking name suggestions for your in-house cow for a couple episodes ago, I think “Dairy Potter” would be a good fit given it lives under your stairs and given someone already hasn’t made this name suggestion. Love your videos btw you a very talented builder!
New to your channel I have a awesome idea the polar express in create mod
name for train: MICLAYER