You should also mention that 90% of the time, there will be NO other Chaos Insurgency players who will be willing to work with you on whatever plan you make.
@@sillygoober2321for me it depends: Smart people where almost all of the gang shows up. Randoms where no one ever comes in then i loose hope and switch to fp or serv
I used to get smart people who actually listened to me and one strategy would be we would have 3 squads one rushing s3 and the other rushing the control room the third squad would standby as reinforcements
I swear, it's always the smallest youtubers with the most passion, best content, most information content, makes you happy, and doesn't have sponsorships, EVERY. VIDEO.
they need sponsorships to earn money but i get where your coming from,if youre on PC i would use the sponsorblock extension,it highlights exactly or really close to where the sponsor starts and ends so you can easily skip it.
@@Toastieee I got it a while ago, best extension ever. My main problem with sponsors is when it's EVERY VIDEO. I know of a couple of youtubers who have sponsors every video, and they're always at the most annoying part too.
Hey bro, you're very underatted i've watched both of your videos nonstop and i used to play as RRT but your videos made me switch to CI and i've been having real fun. I've got 3rd prestige in a few days, also convincing myself to buy O5 and i haven't regretted it yet. You've got to upload more because you're videos are very fun :)
I gotta say it feels as though IA is underestimated here, if there is a good IA that is coordinated and making callouts that makes raiding extremely difficult and the tracker item stops any corner peeking in 3rd person from being effective. Honestly surprised nobody plays IA
@@diegodiego3363 Depends if you're upgraded or not. Also, occasional entrances from the Outside sector can throw many IA off, since most aren't experienced enough to expect that as well.
As a former moderator and current QA tester of SCP:RP, I can confirm that the following is the basics of raiding: - Brief your team on what you'll be doing [008 hack, 079 hack, freeing CD, etc] - Discuss entry points - Perform the plan - Avoid combatants, only engage if you REALLY have to or they're blocking your destination - Perform follow up plans if your Plan A succeeds, don't let the foundation recover
This is why I like u, Your at 330 subs and your making vids like this, I’m gonna sit back and watch you get famous Your gameplay also helped me use the minigun jump ‘n’ aim
I appreciate your support and your faith! Indeed, the minigun jumping tactic works great to off-set the wind-up speed downside. Works well with all of the guns, but especially on the minigun.
The way your skill improve 100% 1. Buy Glock 17 Gamepass. 2. Get some nice aim, only headshot. 3. Try to shoot at enemy with glock, but if you shoot one bullet, Shift and run for evade, and then shoot again. (Moving skills) 4. Try to only use glock 17. 5. Get 3 star prestige, and then get stopping power base attachment. -Then you can shoot glock with You can do it same with SPAS - 12, but as personnel opinion, glock is more yeah. cuz perm
I find causing distractions like transformer lights, or a hack you don't plan on finishing, to be great for getting the security somewhere you want to them to be. I've had sector 3 be completely empty just because of a power cut. Allowing us to reek havoc completely unbothered.
Note: this video is pre-update so if any of you wanted to know there is another raid known as the Capuring Raid in which you steal and SCP and it will be gone from the site until a daybreak or nuke happens. Also the timer on it is extremely fast and has a cool cutscene, also you can now hack SCP 002 which will spawn red monsters that are unkillae and can outrun RRT.
SCP-002 can be terminated, I’ve done it multiple times, usually when I was, like, 2 seconds away from death. It takes a while and it’s hard to know where to aim, but it’s possible.
There is a spot where you can hide during a CR raid and it’s in the hallway, you can sandwhich yourself in between 2 barrels and a crate, it allows you to have full visual on both hallways while they can’t see you and it always catches people off guard as they’d expect you to be in the control room and it meant I was actually able to solo a few raids with this very handy spot.
Some of the stuff you said doesnt really apply to people without the O5/Minigun, since the Scar H is nothing close to a minigun and the ammo difference is huge.
Also a very useful tip:raid transformers and take out the lights. I got like over 20 kills when i was following these videos's steps outside the sector 3 and dang it gave me some good xp
2 things 1: ia knows when vents get destroyed, so be prepared to deal with them 2: definetly raid with a group, could be randoms, not only is it easier, but it feels cooler then again, ive barely played CI so...
How to have a succesful raid: - Pay excessive ammounts of robux to receive a minigun, and then use it to annihilate everyone. P.S. You may feel as though you're a very skilled gamer when using the minigun. However this is just a side effect from the use of a OP weapon, you are not skilled untill you 1v8 an entire raid using a glock and no armor.
Great video for helping kickstart new Insurgents' raiding careers, but a few comments. 2:41 The SCP:RP Wiki's gun score tierlist system is, IMHO, goofy. You're better off trying guns for yourself and asking others for their opinions. 5:41 Not the best example, as the FP can see and shoot you before you can. The Minigun being much lower and to the right than a Scar-H doesn't help matters, either. Cover best works when you can peek *to the right* to shoot, as your gun's on that side. Also, in many servers, there'll be a whole squad waiting to gun you down at Sector 3. A better example peeking from behind cover would probably be in SCP-008 or the football field at CDC. 8:31 Subject to the presence of IA who report vent breaches on radio and, well, FP with an IQ above room temperature. If you're trying to breach SCPs and use the S3 vent but die, using S2-3 - although closer - would probably get you killed by the MTFs waiting for you to drop. 8:41 On the topic of vents, it might've been worth mentioning the benefits and drawbacks of each entrance, including Outside sector. For Medbay, CI have a long corridor to stall the Foundation and pick them off, but moving anywhere from there - especially if IA narc on you - is hard when people can predict where you'll go to. After all, both exits out of Medbay are next to each other. Also, the Outside sector entrance is highly underrated and works well for newer CI who can't handle IA snooping on them. 11:00 True. It's best to take some armed Class-D when raiding anything, especially Control Room. 12:04 Although not strictly necessary, it would've been nice to mention strategies for capitalizing off nukes that the Foundation activates out of panic during heavy raids. Unless the CI are coordinated or have good CD support, nukes are usually enough to fix all of the Foundation's problems.
Regarding exploiting nukes, it's unlikely to happen. Primarily because there's no one in the server whi can afford it, and the people who can know better than to nuke when CI's uncontrollable. Also he really did not mention how powerful an IA can be, if their teammates listen to them.
@@ACoalitionGuy 1. True that, but I've still seen quite a few instances where the Foundation either nukes by consensus or some random MTF/other team buys it of their own accord. While the CI should capitalize from it, more often than not they fall apart and switch times. 2. Yep. Although it's a good video nonetheless, he didn't do justice to many important things, IA being one.
Recommedend Set plans: 2 teams in this set plan -Team 1 goes to SECTOR 3 and activates 008 while Team 2 goes to Control Room to plant the hacking device, this plan makes it so that the mtf forces have to choose whether go CR to prevent 096 from escaping or go to S3 to prevent 008 from escaping. PLAN 2 2 teams again in this set plan -Team 1 goes to SECTOR 3 again but instead of going to 008 they go to 096 and trigger him once the objective of Team 2 completes, Team 2 goes to CR and activates 096 again Team 1 is just there to make sure that 096 gets activated when the hacking device fails. PLAN 3 -3 teams in this set plan Team 1 is the distraction of this plan and disables lights, Team 2 goes to breach 966 and 049, Team 3 lets SCP 079 to control the facility.
I heavily recommend making some friends on the way, as most scprp players do not posess any IQ, so raiding with friends who have experience makes raiding way more rewarding
I'd say the no. 1 enemy of the CI and the most overlooked team is the IA. A good intelligence agent can: 1. Report and investigate any CI infiltration and its locations & call for backup 2. Detect CIs/CDs and SCPs through walls at 90 studs downgraded and 150 studs upgraded using the scanner 3. Report the exact location and numbers of CIs/CDs using the scanner There is no hiding when there is a competent IA, the IA's eyes are all over the facility
Another thing worth noting is to know who you kill and know where they spawn. If you, for example, kill an IA, or ISD, right outside their spawn, they’ll come back out directly after getting killed and will most definitely kill you. This has happened, a lot.
Things that were not mentioned: Using mini gun too much will make you lose out on valuable skills with gunfighting. Crouch and jump as much as you can, as well as strafing. Console users have crazy aim assist (and same with mobile players recently too). Try to enter different doors each time you enter a sector. Aim for body shots as last resort. Jump over concrete blockades as much as possible. Fight RRT from a distance if they're upgraded. Don't get too mad at others when you die :) Edit: Also, if any intelligence agency is online, enter through the outside sector or vents that go directly to sectors. Do not use Medbay if going for Class-Ds, use the sector 2 vent.
Another problem you now have: Intelligence agency can now tell EVERYONE which vent or wall you came through, and they can also see you camp behind those vents using their tracker.
This also helps When you choose to be a foundation team if your maxed ci or whatever you will now know their patterns and be able to take them down more efficiently
You should do a Series on how to Master every team, for example: 3 Episode Series on the Default Teams 4 Episode Series on the MTF's 3 Episode Series on the other Combatants And since this is a CI vid we won't count it And maybe a Series on MD and AD (Optional)
Your advice is not as effective as perceptive. I have 122000 global xp. Pretty much the game is boring and stupid , yet fun in combat but does not include major prominence to the MD, ScD and AD Anyway, the easiest enemy is SD and i wont be explaining as it is simple. However take care of 3 star upgraded ones as M4 has very good accuracy for long ranges. But helmetted ones have a wider head , so easy to land headshot on them. The MTF are the second-most threat. You are right in saying about dealing with nu-7 and a-1. But you should wipe a-1 first because most nu-7 are almost as noob as Cadets. However, you should immediately kill a Tank Upgraded Nu-7 whenever you spot! Here is the priority level: Tank Nu-7 Other Upgraded MTF A-1 E-11 B-7 V-7 B-7 is rare , e-11 has an overpowered gun and their damage should be reduced (i believe) , so that nu-7 gains priority. Most v-7 stay at s3 and few at cdc. B-7 are not found as much in the facility. E-11 mostly stays near outside of s3 and in s3 and are annoying when it comes to breaching 049 , especially. A-1 is experienced and has jumping skills but less than rrt. However , they have good body and head damage and also good accuracy. So you should shoot them before they shoot you (like your corner example). Nu-7 takes longer time to open fire because they are given a trash burst-firing module gun and XM450 takes too many bullets to wipe a single enemy. You have to know your main enemy first as a CI. It is RRT . They are highly skillled and experienced , especially if they can land headshots because headshor damage of AcR is very close to that of Scar-H. You also need to move your hand or crosshair at a faster pace horizontally because RRT can run and dodge bullets (You have to trick your brain for it). RRT are effective at medium and close ranges. But smurfs are effective in long ranges too. RRT is mostly found in cdc and moves around the facility as they have two spawns. IA/ISD: IA has a rapid shooting rate which makes their gun both useless and useful at the same time. But IA players easily miss their target as their entire.MAG runs out in the twink of an eye.So it is recommended to dodge their bullets before you attack them.Otherwise , you will die easily in a bit of a second if they can land their shot.However , excellent IA aimers are SUPER dangerous. You will never be able to cope with them. So avoid their track or keep an eye of their approach while you are running over the hallway. ISD is threatening as the MPX does a higher damage and is very accurate(weak at long ranges). They mostly stay at cdc and few of them at s3 or hanging around with the MTF. The firing sound of MPX is pleasing to many players , so their confidence increasea and you have to be aware. How does combat experince aid you to accuracy? Well , you gain CONFIDENCE as you build up through your time in combat of the game. If you did not have confidence , you would be a coward to attack cdc defenders and lose easily. But if you had that confidence , you would wipe almost more than half of the gaurds in cdc. Just imagine yourself as a solo CI opening the CDC gate and realizing lots of gaurds are gonna get alerted. Another development is movement skills which includes : Side-to-side movement while shooting: You continue shooting but pressing keys "A" and "D" repititively at the same time. Leaping into cover: You shoot fot a while( even though enemy not dead) , realizing you lost significant HP , so you immediately jump and get into a corner or hiding spot. But your enemy cant approach you as they fear of getting killed. So they wait until you emerge from your hiding spot again.However , confident enemies wont do this. Stand-Crouch Shooting: Like the FBI , while shooting you press "C" repititively with some horizontal movement. This has a 50% chance of dodging head damage bullets if you are lucky and must be done only for single targets (For IA/ISD not recommended). Wall Richocet: No one knows this. But this is EXTREMLY helpful. You are running towards a hallway knowing that an enemy will shoot you down from the unseen right or left side of that hallway(because you are facing front and going front). So , knowing this , you have to run and move to the right wall then the left wall , to the right wall again and so on... to dodge the camper's bullets. Unseen Predator: Must be done on close ranges. If you are confident enough, then you can jump over your enemy's head over to their back and immediately shoot them down before they turn backwards and shoot you.(Not for Spas-12 enemies). Awaiting their energy: You can try not to shoot and jump or move rapidly dodging bullets until the enemy starts reloading. Immediately when they start reloading , you have to killl them as fast as possible before spend their next mag. But if you are the. , you just simpy have to cover on a hiding spot or corner. 2D Style: You horizontally move right and left to dodge bullets and Headshot your enemy at the same time if your crosshair is directly parallel to enemy's head. So you dont need to move your crosshair this time. If you are sniping from up above the stairs or cdc , it wil be very easy for you to land headshots as long as you are good for longer ranges. Use this tactic mostly as a CD. You must experiment yourself with different sensitivity settings. I recommend lower sensitivity(0.31 and roblox sensitivity level 3 or 4) because at closer ranges you can just easily turn around and aim again , allowing you additional time to run and dodge bullet. I wish i could show all of these practically. But , trust me , if you never practice any of these , you will never be able to get over with the habit. Thats all about aim , coordination and enemy priority level, but i did not finish about Raid planning and purpose of vents
1:25 another team that can be allied with class ds and ci is rouge personnal(if they view scp 096s face or if they breach a scp) also you used a minigun and thats one of the most op guns in the game whielas the scar has 25 bullets and cant kill as much.
1:54 CI can be the most powerful team if the team chemistry is good , like calling a meeting and everyone coming and then making a plan to breach or hack or free class D.
Unfortunately foundation members often plan as well especially in the auditorium Especially RRT cuz they are the first one to go in and most of the time they always have a meeting to discuss possible place a CI would breach in
I know that likeuhhh im not really as strong as the whole foundation but that never stopped me Usually my plan is to be as sneaky as possible which is quite successful because I've been able to pull off hacking cr or 008 alone, it also helps when the rest of the ci do something much more noticeable so now they're also distracted on them and not me 😊
YOOO IT WAS ME IN RAID RESPOND TEAM WHEN HE TALKED ABOUT MAP KNOWLEDGE I AM THERE ( I am the guy that first got electric attack and then fired at him in a centre of sector 3 )
Some people might think CI are just simply villains. For me personally they're anti-heroes, as nobody in this universe is good, it's either neutral or bad, but CI got standards and further goals which aren't looking that bad in the light of the Foundation deeds.
I'm like 12 minutes in and surprised he hasn't mentioned that IA is able to instantly alert their team that CI have breached a vent, and where the vent was breached.
CD main with 25000 CD EXP and 8300 EXP on CI here, some of these takes are bad, but some of them are good for newer players in general Don't prioritise upgraded SD if they aren't that skilled. You should target the strongest player/team if you really want minimal casualties, SD rarely ever is that The only MTF you should look out for are Nu-7 with XM250 or E-11 with P90. These two guns deal fairly decent damage and have high mag capacity, allowing for sustained (suppressive) fire Don't worry too much about the Nu-7 damage bonus, it's quite minimal unless you're up against a good player B-7 weapons are nothing too special, and A-1 weapons are mixed. AK-12 sucks and MP5 is decent. The A-1 reload speed bonus is hardly ever useful and usually isnt even used because people tend to stay in cover for a bit longer after their reload is finished. It's an extremely situational bonus that hardly even benefits you RRT is either terrible or godly. The ACR has high headshot damage so don't peek high rank RRT too much. If they use spas, they'll probably miss 2 shots and only leave you on 20% health. Let spas users push and get them when they're vulnerable The gunfighting tips are generally good Have your crosshair ready at around head height, head hitboxes are rather large and headshot damage is high. If your tracking isn't amazing, or you're in a long range engagement, don't be afraid to hit the torso Use cover. If you aren't in a situation where you need to push up, get cozy and shoot combatants rushing you by peeking and going back into cover. Keep your crosshair at head height so enemies die quicker However, you should use movement to your advantage. Move to dodge bullets, move in a way combatants wouldn't expect so you can damage them more, etc... You shouldn't use minigun in unknown environments (areas where you don't know if there are enemies or not) because the revving time impacts the outcome of a fight a lot. The minigun also slows you down considerably Doing CI's tasks is entirely up to you, however I encourage and discourage some things: LEARN THE MAP. If you know more than your enemy, you'll have the advantage Use your weapon properly. The SCAR-H has high damage headshots and a good enough firerate. The only weapons you should generally worry about are the ACR, Vector and SCAR-H. Use the minigun's rev time to your advantage and kill any O5 while they can't shoot As CI, getting kills is important for causing chaos, but also recruiting players. If a player dies too much to CI, they might join CI and give you extra firepower. If the site in in shambles, people will join CI much faster Freeing CDs is very useful. The more CD escape, the more firepower CI gets. Escaped CD are also more likely to join CI once they reach CI spawn or after they die Raid in groups unless you're good enough to play alone. If you raid in one big group, it's much easier to get what you want Go to bunker ASAP during nukes, CD can't go to helipad unless they've escaped via CI spawn, so you'll want to ensure they live at bunker if possible. Bunker is also easy to hold once you've taken control over it Don't kill ScD or MD if you don't know whether they're armed or not, it wastes ammo, distracts you and moves your crosshair away from any potential armed personnel. If you see any of them with a vest or gun, feel free to shoot so they don't try anything Don't use C4 vents too often. They're loud and can be heard from far away. You will most likely be camped. If your server has IA, use the outside sector vent to enter silently Don't sabotage anything unless you want more people to join CI. Most sabotages hinder CD as much, if not more than the Foundation - If 008 spreads to CDC, armed CD will probably waste their credits - If you don't announce 008 hacks, roaming CI and most importantly armed CD may get infected and waste their time and/or credits - Transformer destruction makes it harder for CD to see, in some areas you can't even notice teams without night vision on their morphs - CR hacks can lead 096 to CDC, but like 096 is kinda whack so it doesn't matter that much. Feel free to do this, current CR layout sucks for CI trying to hold it though - 079 hacks are kind of boring, either they do nothing or they mix 008 and CR hacks alongside mini blackouts. Either useless or bad for CD
As a player for 2 years i gotta say u dont need 05 to win as ci u just gotta get autoclicker and get to prestige 3 by autoclicking on night vision while u sleep and get stopping power also buying upgraded ci helps and aim for the head and youll do just fine.
@@LazerDragon-l5p Don't bother with CDC us Class Ds are not permanent Allies, we are more focused on playing chess, messing with Cadets, and spamming glocks at MTF and O5s to bother with Chaos missions.
I've previously engaged in battles against cis individuals with a planned mission. However, even with this strategy, there's no guarantee that the cis individuals can overcome 20 fighters, unless you have a minigun that increases the chances of defeating the foundation. As for the raid on the class-D cell, I believe it's a challenging task since half of the employees are there, watching. This makes the mission difficult, even with five cis individuals, as there are always those on top waiting to attack. Another strategy that can fail is several fighters who also wait in one place to be able to attack, e uma unidade d And an O5 unit with minigun. About releasing scps, it doesn't work at all. From time to time, the foundation can contain them again, which is very easy. Any sensor warning on the radio can attract the attention of combatants, Believe if you want. There's always a guy who shows up and acts as quickly as possible.
Yes Scp 049 at 966 can easily be contained by Rrt and e-11 Scp 023 to scramble can easily disable the hack beta-7 can deal with the 008 079 is hella hard when your tryna get both without dieting by 10 mtf
@@skay3459 scramble makes 096 useless imo 008 is the best not all combatives can hear it and can be easily soloed if you have decent-good aim and it can be hella strong
You should also mention that 90% of the time, there will be NO other Chaos Insurgency players who will be willing to work with you on whatever plan you make.
True
Personally, in my experience when I call meetings in servers with alot of CI, about 6/8 of the CI's show up
Yeah. People had a meeting, I explained the plan, they said "ok" and just rushed sector ///. Like what????
@@sillygoober2321for me it depends:
Smart people where almost all of the gang shows up.
Randoms where no one ever comes in then i loose hope and switch to fp or serv
I used to get smart people who actually listened to me and one strategy would be we would have 3 squads one rushing s3 and the other rushing the control room the third squad would standby as reinforcements
I watch your minigun it gave me good info about O5 and bought it 3 days later. Now I'm bad at CI and you come to the rescue! Thank you! 😊
I'm very glad my videos have been of use to you! Keep on working towards improving your skills!
I like how all the girls buy o5, get the minigun in MD and suck at it😂😂😂
@@Oof368true
@@Oof368 Please, feel free to shut up.
@@Oof368i absolutely agree with you they are new dont knows anything about Scp lore shoots random peple3😂😂😂😂
How to raid effectively:
1. Have a minigun
2. Be good at the game
A shame I got rusty
1. Be good at the game
2. Have good aim
3. 60 fps and graphics 5 +
1.steal ur moms credit card
2. buy 2500 robux
3. get kicked out of ur house by ur mom
4. play scp rp on the streets
@@Imcapybara0606 lol
I swear, it's always the smallest youtubers with the most passion, best content, most information content, makes you happy, and doesn't have sponsorships, EVERY. VIDEO.
fr also nice pfp
True, true.
they need sponsorships to earn money but i get where your coming from,if youre on PC i would use the sponsorblock extension,it highlights exactly or really close to where the sponsor starts and ends so you can easily skip it.
@@Toastieee I got it a while ago, best extension ever. My main problem with sponsors is when it's EVERY VIDEO. I know of a couple of youtubers who have sponsors every video, and they're always at the most annoying part too.
Hey bro, you're very underatted i've watched both of your videos nonstop and i used to play as RRT but your videos made me switch to CI and i've been having real fun. I've got 3rd prestige in a few days, also convincing myself to buy O5 and i haven't regretted it yet. You've got to upload more because you're videos are very fun :)
5:03 got caught lacking
12 likes and 0 replies?
Let me fix that.
And yes there are a lot of people that are weird.
I gotta say it feels as though IA is underestimated here, if there is a good IA that is coordinated and making callouts that makes raiding extremely difficult and the tracker item stops any corner peeking in 3rd person from being effective.
Honestly surprised nobody plays IA
An O5 IA is near unstoppable
I play it a lot, its my fav team.
@@kyodairikeras an IA you can literally track them from the vents follow them and hunt them down and always have the element of siprise
@@diegodiego3363 Depends if you're upgraded or not. Also, occasional entrances from the Outside sector can throw many IA off, since most aren't experienced enough to expect that as well.
I saw you Ingame, dude you're the goat.
are you that one pink furry
As a former moderator and current QA tester of SCP:RP, I can confirm that the following is the basics of raiding:
- Brief your team on what you'll be doing [008 hack, 079 hack, freeing CD, etc]
- Discuss entry points
- Perform the plan
- Avoid combatants, only engage if you REALLY have to or they're blocking your destination
- Perform follow up plans if your Plan A succeeds, don't let the foundation recover
OR just have better aim-
I love it, actual planning.
This is a roleplay game to be honest.
plz convince the mods to make me owner
@@sandeepgill9975kid you cant unless you have a game
I have a question mod. Why would the devs delete the feature when if you can kill ur teammate if ur rogue
CI is 10x more fun than being a Foundation member when nobody has a minigun or isn’t a massive tryhard
How to really raid like in the video:
1.Join the game
2.Have a minigun
This is why I like u,
Your at 330 subs and your making vids like this, I’m gonna sit back and watch you get famous
Your gameplay also helped me use the minigun jump ‘n’ aim
I appreciate your support and your faith!
Indeed, the minigun jumping tactic works great to off-set the wind-up speed downside. Works well with all of the guns, but especially on the minigun.
@@lucashammer12the jump attic is very good
@@lucashammer12aged like fine wine
Let’s gooooo, new video! I hope you become more popular
Thank you for your support! We won't be stopping this train anytime soon.
The way your skill improve 100%
1. Buy Glock 17 Gamepass.
2. Get some nice aim, only headshot.
3. Try to shoot at enemy with glock, but if you shoot one bullet, Shift and run for evade, and then shoot again. (Moving skills)
4. Try to only use glock 17.
5. Get 3 star prestige, and then get stopping power base attachment.
-Then you can shoot glock with
You can do it same with SPAS - 12, but as personnel opinion, glock is more yeah. cuz perm
I find causing distractions like transformer lights, or a hack you don't plan on finishing, to be great for getting the security somewhere you want to them to be. I've had sector 3 be completely empty just because of a power cut. Allowing us to reek havoc completely unbothered.
Me when I do a super plan and I protect everyone with my skills and my minigun but I understand my team is made of conscripts: 💀
I just use the other ci and cds as cannon fodder
this guy sounds like he knows what hes talking about.
Note: this video is pre-update so if any of you wanted to know there is another raid known as the Capuring Raid in which you steal and SCP and it will be gone from the site until a daybreak or nuke happens. Also the timer on it is extremely fast and has a cool cutscene, also you can now hack SCP 002 which will spawn red monsters that are unkillae and can outrun RRT.
SCP-002 can be terminated, I’ve done it multiple times, usually when I was, like, 2 seconds away from death. It takes a while and it’s hard to know where to aim, but it’s possible.
There is a spot where you can hide during a CR raid and it’s in the hallway, you can sandwhich yourself in between 2 barrels and a crate, it allows you to have full visual on both hallways while they can’t see you and it always catches people off guard as they’d expect you to be in the control room and it meant I was actually able to solo a few raids with this very handy spot.
At this point when raiding as a CI all you have to do is pray that your enemies are not smart and that you hit all you shots before them
For real
@@ChaosInsurgencydude just like the foundation members and combatants in this game who didn’t even know how to use weapons properly
Some of the stuff you said doesnt really apply to people without the O5/Minigun, since the Scar H is nothing close to a minigun and the ammo difference is huge.
Yes most of the things he said require a minigun such as the sneak and peak tactic requires Mimi to kill quick otherwise you will die
@@akibmuaz3519 exactly
Me watching you play makes me feel like a new Security at a walmart while your an expert military PMC
great video! nice to see another SCP:Roleplay youtuber after so long.
Also a very useful tip:raid transformers and take out the lights. I got like over 20 kills when i was following these videos's steps outside the sector 3 and dang it gave me some good xp
I was able to prestige for the first time thanks to this video. Thank you!
Using these tips I liberated CDC, did Control room and hacked 008 virus. Thanks a lot! 🎉
I'm glad to see you found it to be helpful!
2 things
1: ia knows when vents get destroyed, so be prepared to deal with them
2: definetly raid with a group, could be randoms, not only is it easier, but it feels cooler
then again, ive barely played CI so...
Great video man! Keep up the good work!
Bro this guy is underrated. This was so helpful.
Step 1: $1500+ pc
Step 2: Wooting 60HE Gaming Keyboard ($300+)
Step 3: 05 Council Gamepass ($30)
You win! It only cost about $1830 USD + Taxes!
345 subs but still better then other scp rp youtubers
Big W
0:55
“Missing”
“SCP allowed to roam freely”
Thanks for Helping me Improve my combat +1 Sub Earned
For me,
Good fps and ping
= good aim
= starting to get better
= easier to raid server
Your my favourite underdog youtuber :) keep up the good work
It's an honor! Thanks for the support, I certainly will!
:)
How to have a succesful raid:
- Pay excessive ammounts of robux to receive a minigun, and then use it to annihilate everyone.
P.S. You may feel as though you're a very skilled gamer when using the minigun. However this is just a side effect from the use of a OP weapon, you are not skilled untill you 1v8 an entire raid using a glock and no armor.
💀💀💀💀
What makes me a bit mad is when a CI is attacking me, and the rest of my team just stands there and watches...
Thank you for your tips bro
! it really helps me how to increase my skills on chaos insurgency.😁
As a average arsenal player I see this as a win win
Great video for helping kickstart new Insurgents' raiding careers, but a few comments.
2:41 The SCP:RP Wiki's gun score tierlist system is, IMHO, goofy. You're better off trying guns for yourself and asking others for their opinions.
5:41 Not the best example, as the FP can see and shoot you before you can. The Minigun being much lower and to the right than a Scar-H doesn't help matters, either. Cover best works when you can peek *to the right* to shoot, as your gun's on that side. Also, in many servers, there'll be a whole squad waiting to gun you down at Sector 3. A better example peeking from behind cover would probably be in SCP-008 or the football field at CDC.
8:31 Subject to the presence of IA who report vent breaches on radio and, well, FP with an IQ above room temperature. If you're trying to breach SCPs and use the S3 vent but die, using S2-3 - although closer - would probably get you killed by the MTFs waiting for you to drop.
8:41 On the topic of vents, it might've been worth mentioning the benefits and drawbacks of each entrance, including Outside sector. For Medbay, CI have a long corridor to stall the Foundation and pick them off, but moving anywhere from there - especially if IA narc on you - is hard when people can predict where you'll go to. After all, both exits out of Medbay are next to each other. Also, the Outside sector entrance is highly underrated and works well for newer CI who can't handle IA snooping on them.
11:00 True. It's best to take some armed Class-D when raiding anything, especially Control Room.
12:04 Although not strictly necessary, it would've been nice to mention strategies for capitalizing off nukes that the Foundation activates out of panic during heavy raids. Unless the CI are coordinated or have good CD support, nukes are usually enough to fix all of the Foundation's problems.
Regarding exploiting nukes, it's unlikely to happen. Primarily because there's no one in the server whi can afford it, and the people who can know better than to nuke when CI's uncontrollable.
Also he really did not mention how powerful an IA can be, if their teammates listen to them.
@@ACoalitionGuy
1. True that, but I've still seen quite a few instances where the Foundation either nukes by consensus or some random MTF/other team buys it of their own accord. While the CI should capitalize from it, more often than not they fall apart and switch times.
2. Yep. Although it's a good video nonetheless, he didn't do justice to many important things, IA being one.
Recommedend Set plans:
2 teams in this set plan
-Team 1 goes to SECTOR 3 and activates 008 while Team 2 goes to Control Room to plant the hacking device, this plan makes it so that the mtf forces have to choose whether go CR to prevent 096 from escaping or go to S3 to prevent 008 from escaping.
PLAN 2
2 teams again in this set plan
-Team 1 goes to SECTOR 3 again but instead of going to 008 they go to 096 and trigger him once the objective of Team 2 completes, Team 2 goes to CR and activates 096 again Team 1 is just there to make sure that 096 gets activated when the hacking device fails.
PLAN 3
-3 teams in this set plan
Team 1 is the distraction of this plan and disables lights, Team 2 goes to breach 966 and 049, Team 3 lets SCP 079 to control the facility.
Nice
Agree
I agree, ci is really fun when actually knowing how to play with it.
I heavily recommend making some friends on the way, as most scprp players do not posess any IQ, so raiding with friends who have experience makes raiding way more rewarding
I have watched this video at least 10 times, and everytime, I still enjoy it
I'd say the no. 1 enemy of the CI and the most overlooked team is the IA.
A good intelligence agent can:
1. Report and investigate any CI infiltration and its locations & call for backup
2. Detect CIs/CDs and SCPs through walls at 90 studs downgraded and 150 studs upgraded using the scanner
3. Report the exact location and numbers of CIs/CDs using the scanner
There is no hiding when there is a competent IA, the IA's eyes are all over the facility
That was really helpful, thank you so much dude.
Another thing worth noting is to know who you kill and know where they spawn. If you, for example, kill an IA, or ISD, right outside their spawn, they’ll come back out directly after getting killed and will most definitely kill you. This has happened, a lot.
I have used this for my advantage multiple times, and it works even against overpowered high-skill minigunners.
Things that were not mentioned:
Using mini gun too much will make you lose out on valuable skills with gunfighting.
Crouch and jump as much as you can, as well as strafing.
Console users have crazy aim assist (and same with mobile players recently too).
Try to enter different doors each time you enter a sector.
Aim for body shots as last resort.
Jump over concrete blockades as much as possible.
Fight RRT from a distance if they're upgraded.
Don't get too mad at others when you die :)
Edit: Also, if any intelligence agency is online, enter through the outside sector or vents that go directly to sectors. Do not use Medbay if going for Class-Ds, use the sector 2 vent.
This is going to be a relaxing channel to watch about scp rp
Another problem you now have: Intelligence agency can now tell EVERYONE which vent or wall you came through, and they can also see you camp behind those vents using their tracker.
Bro your the best explainer on yt i mean like you might get famous on yt
Your videos are awesome! Thanks for helping me get more info about Chaos Insurgency and Overseer command.
This also helps When you choose to be a foundation team if your maxed ci or whatever you will now know their patterns and be able to take them down more efficiently
The best and most underrated SCP roleplay TH-camr fr.
Ik this video is old, but smth you did fail to mention is that upgraded RRT spawn with the Spas-12, so as a CI it's best to avoid up-close combat!
You should do a Series on how to Master every team, for example:
3 Episode Series on the Default Teams
4 Episode Series on the MTF's
3 Episode Series on the other Combatants
And since this is a CI vid we won't count it
And maybe a Series on MD and AD (Optional)
NO WAY I WAS IN THE VID YOU KILLED ME AT 4:48 (I was the Admin dept) I was also in 4:52
Let the mtf think that your part of them
thx this actually help me as a ci even thought i don't have upgrade or 05
Your advice is not as effective as perceptive. I have 122000 global xp. Pretty much the game is boring and stupid , yet fun in combat but does not include major prominence to the MD, ScD and AD
Anyway, the easiest enemy is SD and i wont be explaining as it is simple. However take care of 3 star upgraded ones as M4 has very good accuracy for long ranges. But helmetted ones have a wider head , so easy to land headshot on them.
The MTF are the second-most threat. You are right in saying about dealing with nu-7 and a-1. But you should wipe a-1 first because most nu-7 are almost as noob as Cadets. However, you should immediately kill a Tank Upgraded Nu-7 whenever you spot!
Here is the priority level:
Tank Nu-7
Other Upgraded MTF
A-1
E-11
B-7
V-7
B-7 is rare , e-11 has an overpowered gun and their damage should be reduced (i believe) , so that nu-7 gains priority.
Most v-7 stay at s3 and few at cdc. B-7 are not found as much in the facility.
E-11 mostly stays near outside of s3 and in s3 and are annoying when it comes to breaching 049 , especially.
A-1 is experienced and has jumping skills but less than rrt. However , they have good body and head damage and also good accuracy. So you should shoot them before they shoot you (like your corner example).
Nu-7 takes longer time to open fire because they are given a trash burst-firing module gun and XM450 takes too many bullets to wipe a single enemy.
You have to know your main enemy first as a CI. It is RRT . They are highly skillled and experienced , especially if they can land headshots because headshor damage of AcR is very close to that of Scar-H. You also need to move your hand or crosshair at a faster pace horizontally because RRT can run and dodge bullets (You have to trick your brain for it). RRT are effective at medium and close ranges. But smurfs are effective in long ranges too. RRT is mostly found in cdc and moves around the facility as they have two spawns.
IA/ISD: IA has a rapid shooting rate which makes their gun both useless and useful at the same time. But IA players easily miss their target as their entire.MAG runs out in the twink of an eye.So it is recommended to dodge their bullets before you attack them.Otherwise , you will die easily in a bit of a second if they can land their shot.However , excellent IA aimers are SUPER dangerous. You will never be able to cope with them. So avoid their track or keep an eye of their approach while you are running over the hallway.
ISD is threatening as the MPX does a higher damage and is very accurate(weak at long ranges). They mostly stay at cdc and few of them at s3 or hanging around with the MTF. The firing sound of MPX is pleasing to many players , so their confidence increasea and you have to be aware.
How does combat experince aid you to accuracy?
Well , you gain CONFIDENCE as you build up through your time in combat of the game. If you did not have confidence , you would be a coward to attack cdc defenders and lose easily. But if you had that confidence , you would wipe almost more than half of the gaurds in cdc. Just imagine yourself as a solo CI opening the CDC gate and realizing lots of gaurds are gonna get alerted.
Another development is movement skills which includes :
Side-to-side movement while shooting: You continue shooting but pressing keys "A" and "D" repititively at the same time.
Leaping into cover: You shoot fot a while( even though enemy not dead) , realizing you lost significant HP , so you immediately jump and get into a corner or hiding spot. But your enemy cant approach you as they fear of getting killed. So they wait until you emerge from your hiding spot again.However , confident enemies wont do this.
Stand-Crouch Shooting: Like the FBI , while shooting you press "C" repititively with some horizontal movement. This has a 50% chance of dodging head damage bullets if you are lucky and must be done only for single targets (For IA/ISD not recommended).
Wall Richocet: No one knows this. But this is EXTREMLY helpful. You are running towards a hallway knowing that an enemy will shoot you down from the unseen right or left side of that hallway(because you are facing front and going front). So , knowing this , you have to run and move to the right wall then the left wall , to the right wall again and so on... to dodge the camper's bullets.
Unseen Predator: Must be done on close ranges. If you are confident enough, then you can jump over your enemy's head over to their back and immediately shoot them down before they turn backwards and shoot you.(Not for Spas-12 enemies).
Awaiting their energy: You can try not to shoot and jump or move rapidly dodging bullets until the enemy starts reloading. Immediately when they start reloading , you have to killl them as fast as possible before spend their next mag. But if you are the. , you just simpy have to cover on a hiding spot or corner.
2D Style: You horizontally move right and left to dodge bullets and
Headshot your enemy at the same time if your crosshair is directly parallel to enemy's head. So you dont need to move your crosshair this time.
If you are sniping from up above the stairs or cdc , it wil be very easy for you to land headshots as long as you are good for longer ranges. Use this tactic mostly as a CD.
You must experiment yourself with different sensitivity settings. I recommend lower sensitivity(0.31 and roblox sensitivity level 3 or 4) because at closer ranges you can just easily turn around and aim again , allowing you additional time to run and dodge bullet.
I wish i could show all of these practically. But , trust me , if you never practice any of these , you will never be able to get over with the habit.
Thats all about aim , coordination and enemy priority level, but i did not finish about Raid planning and purpose of vents
This is useful for any fps games or just shooting games in general, ty a lot dude
Thank you man, before this i thought ci is bullshit team but now you changed my mind
A great advantage for CI is that no one ever seems to care when IA’s report that vents have been destroyed.
Thank you for sharing your knowledge! Now I must practice until I get gud!
1:25 another team that can be allied with class ds and ci is rouge personnal(if they view scp 096s face or if they breach a scp) also you used a minigun and thats one of the most op guns in the game whielas the scar has 25 bullets and cant kill as much.
another tip for aiming is having low sensitivity. This may not be good for some people but for me it gets me a lot of headshots
CIs and cds are most the ops that sacrificed to make the server more chaotic and fun fr
Thanks bro! After watching this video, me and the bois did a really sucsesfull raid.
1:54 CI can be the most powerful team if the team chemistry is good , like calling a meeting and everyone coming and then making a plan to breach or hack or free class D.
These amazing videos are addictive
GIVE ME MORE😡
oh no, the CI is going to get crazy after this
Unfortunately foundation members often plan as well especially in the auditorium
Especially RRT cuz they are the first one to go in and most of the time they always have a meeting to discuss possible place a CI would breach in
I mainly see MTF spawn as a place where meetings are held.
I know that likeuhhh im not really as strong as the whole foundation but that never stopped me
Usually my plan is to be as sneaky as possible which is quite successful because I've been able to pull off hacking cr or 008 alone, it also helps when the rest of the ci do something much more noticeable so now they're also distracted on them and not me 😊
YOOO IT WAS ME IN RAID RESPOND TEAM WHEN HE TALKED ABOUT MAP KNOWLEDGE I AM THERE ( I am the guy that first got electric attack and then fired at him in a centre of sector 3 )
Nice I loved your tips, also subscribed❤
Oh yeah. How to trust a minigun user who camps and simply jumps out when a human appears.
Frames drops💀
Some people might think CI are just simply villains. For me personally they're anti-heroes, as nobody in this universe is good, it's either neutral or bad, but CI got standards and further goals which aren't looking that bad in the light of the Foundation deeds.
I'm like 12 minutes in and surprised he hasn't mentioned that IA is able to instantly alert their team that CI have breached a vent, and where the vent was breached.
Outside sector vent is good for avoiding that. Althrough the cons is that it's very unsafe and takes a long time to get anywhere
CD main with 25000 CD EXP and 8300 EXP on CI here, some of these takes are bad, but some of them are good for newer players in general
Don't prioritise upgraded SD if they aren't that skilled. You should target the strongest player/team if you really want minimal casualties, SD rarely ever is that
The only MTF you should look out for are Nu-7 with XM250 or E-11 with P90. These two guns deal fairly decent damage and have high mag capacity, allowing for sustained (suppressive) fire
Don't worry too much about the Nu-7 damage bonus, it's quite minimal unless you're up against a good player
B-7 weapons are nothing too special, and A-1 weapons are mixed. AK-12 sucks and MP5 is decent. The A-1 reload speed bonus is hardly ever useful and usually isnt even used because people tend to stay in cover for a bit longer after their reload is finished. It's an extremely situational bonus that hardly even benefits you
RRT is either terrible or godly. The ACR has high headshot damage so don't peek high rank RRT too much. If they use spas, they'll probably miss 2 shots and only leave you on 20% health. Let spas users push and get them when they're vulnerable
The gunfighting tips are generally good
Have your crosshair ready at around head height, head hitboxes are rather large and headshot damage is high. If your tracking isn't amazing, or you're in a long range engagement, don't be afraid to hit the torso
Use cover. If you aren't in a situation where you need to push up, get cozy and shoot combatants rushing you by peeking and going back into cover. Keep your crosshair at head height so enemies die quicker
However, you should use movement to your advantage. Move to dodge bullets, move in a way combatants wouldn't expect so you can damage them more, etc...
You shouldn't use minigun in unknown environments (areas where you don't know if there are enemies or not) because the revving time impacts the outcome of a fight a lot. The minigun also slows you down considerably
Doing CI's tasks is entirely up to you, however I encourage and discourage some things:
LEARN THE MAP. If you know more than your enemy, you'll have the advantage
Use your weapon properly. The SCAR-H has high damage headshots and a good enough firerate. The only weapons you should generally worry about are the ACR, Vector and SCAR-H. Use the minigun's rev time to your advantage and kill any O5 while they can't shoot
As CI, getting kills is important for causing chaos, but also recruiting players. If a player dies too much to CI, they might join CI and give you extra firepower. If the site in in shambles, people will join CI much faster
Freeing CDs is very useful. The more CD escape, the more firepower CI gets. Escaped CD are also more likely to join CI once they reach CI spawn or after they die
Raid in groups unless you're good enough to play alone. If you raid in one big group, it's much easier to get what you want
Go to bunker ASAP during nukes, CD can't go to helipad unless they've escaped via CI spawn, so you'll want to ensure they live at bunker if possible. Bunker is also easy to hold once you've taken control over it
Don't kill ScD or MD if you don't know whether they're armed or not, it wastes ammo, distracts you and moves your crosshair away from any potential armed personnel. If you see any of them with a vest or gun, feel free to shoot so they don't try anything
Don't use C4 vents too often. They're loud and can be heard from far away. You will most likely be camped. If your server has IA, use the outside sector vent to enter silently
Don't sabotage anything unless you want more people to join CI. Most sabotages hinder CD as much, if not more than the Foundation
- If 008 spreads to CDC, armed CD will probably waste their credits
- If you don't announce 008 hacks, roaming CI and most importantly armed CD may get infected and waste their time and/or credits
- Transformer destruction makes it harder for CD to see, in some areas you can't even notice teams without night vision on their morphs
- CR hacks can lead 096 to CDC, but like 096 is kinda whack so it doesn't matter that much. Feel free to do this, current CR layout sucks for CI trying to hold it though
- 079 hacks are kind of boring, either they do nothing or they mix 008 and CR hacks alongside mini blackouts. Either useless or bad for CD
pardon my yapping
so you got the masters degree of yapping at Yappington?
what even is Yappington? I got mine in Yapan
@@realdallaspayday249 Yeah, Yappington University located in Yapan. After getting my Yapsters Degree, I became a Yappage Truck Driver.
You should start making more content I love watching it
As a player for 2 years i gotta say u dont need 05 to win as ci u just gotta get autoclicker and get to prestige 3 by autoclicking on night vision while u sleep and get stopping power also buying upgraded ci helps and aim for the head and youll do just fine.
You forgot to mention that upgraded RRT also get the SPAS-12 otherwise a pretty good CI guide for improving
Yea I’m definetly telling my CI team to watch this
This is great, you need more subs
bro got the fortnite accent
i saw you in game once I'm a 1 star General SD you're so goated
i feel like ci raids can only work when you have 1 or 2 engineers, because there will be a guaranteed 05 with the foundation.
CI isn't a weak team, they just have a natural lifespan of about 10 minutes
Your so underrated! So useful.
what if the CD don't wan't to leave CDC? 💀
then leave them.Simple
@@gyanlim8307 Yeah but it's completely meaningless raiding then if nobody follows
@@LazerDragon-l5p Don't bother with CDC us Class Ds are not permanent Allies, we are more focused on playing chess, messing with Cadets, and spamming glocks at MTF and O5s to bother with Chaos missions.
Bro sounds just like my teacher when teaching on how to advance my skills in school
Yoo thank you soo much for the tips😊😊
Oh dw, there’s just 6/8 personnel members that can kill you 😀🔫
I've previously engaged in battles against cis individuals with a planned mission. However, even with this strategy, there's no guarantee that the cis individuals can overcome 20 fighters, unless you have a minigun that increases the chances of defeating the foundation. As for the raid on the class-D cell, I believe it's a challenging task since half of the employees are there, watching. This makes the mission difficult, even with five cis individuals, as there are always those on top waiting to attack.
Another strategy that can fail is several fighters who also wait in one place to be able to attack, e uma unidade d And an O5 unit with minigun.
About releasing scps, it doesn't work at all. From time to time, the foundation can contain them again, which is very easy. Any sensor warning on the radio can attract the attention of combatants, Believe if you want. There's always a guy who shows up and acts as quickly as possible.
Yes Scp 049 at 966 can easily be contained by Rrt and e-11 Scp 023 to scramble can easily disable the hack beta-7 can deal with the 008 079 is hella hard when your tryna get both without dieting by 10 mtf
@@akibmuaz3519 But now SCP 096 ahhh how annoying...
@@skay3459 scramble makes 096 useless imo 008 is the best not all combatives can hear it and can be easily soloed if you have decent-good aim and it can be hella strong
@@akibmuaz3519 008 effective for a while, as if the infection starts. Just go to SCP 087 which is the stairs and stay there
Thank you very much this helped a lot!
The Ci chaos does like nothing it’s always just a slight annoyance it’s never like SCP containment breach
holy shit this worked so well, i took out 5 guards at CDC all alone
Here a tip: when you want to shoot in a hiding place, prefire first, this way you wont die faster when you prefire
Hey man a lot of people are making fun of you. Just ignore them and keep doing a great job
Nice video.
Can you make videos on the other teams