SILENT HILL 2 fog - Setting Tutorial | FogSet - Available on FAB | Volumetric Fog | UE4 & UE5

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 4

  • @unrealenvironment4391
    @unrealenvironment4391  29 วันที่ผ่านมา

    Ask questions and suggestions about the product in the comments.

  • @unrealenvironment4391
    @unrealenvironment4391  23 วันที่ผ่านมา

    Just in case, I'll remind you. If you just want to use a ready-made fog example. The parameters: Height_Volume_Bias, Height_Mask_Bias are calculated from the world space by default and depending on the location by height on the map, they can change the configured option. Therefore, they may have to be adjusted. These parameters can be converted to local space, but you will have to adjust the parameters: Height_Volume_Bias, Height_Volume_Hardness, Height_Mask_Bias, Height_Mask_Hardness.

  • @magedmohammed8674
    @magedmohammed8674 17 วันที่ผ่านมา

    am gonna buy it but wanna know how it affect the performance?

    • @unrealenvironment4391
      @unrealenvironment4391  17 วันที่ผ่านมา

      Volumetric fog by default is not very light. The drawing distance of Volumetric Fog in the settings affects - ExponentialHightFog. There is a dependence on the settings in the material (many things can be disabled depending on the needs). But the settings that you enter in the command line have the greatest influence:
      Quality of fog at a distance:
      r.VolumetricFog.GridPixelSize 4 (the less the better the quality, 8 - default)
      Fog Jitter (Fog shadow jitter):
      r.VolumetricFog.GridSizeZ 256 (the more the better the quality, 128-default)
      26:12 - Impact on Performance