An important improvement that you can bring up in your next vid: We are dying for an UI change of the tribesmen window ( i ). I wanna be able to filter out: 1: Tribesmen with highest proficiency in weapons and descending 2: Highest working proficiency 3. All inactive tribesmen without work in queue 4. All active (vice versa to above) 5. Tribesmen with best talents according to total weight score (a useless talent has less weight score). And vice versa 6. Tribesmen with red caps at the top (120+ cap) 7. Ability to combine filters (priority system) 8. All remodelled tribesmen on top 9. Filter according to specific job. with i.e. all tribes having 100+ in that proficiency 10. Filter tribes who are running a duplicate job (even if it's another table) 11. Capable of filtering several specific jobs that are 100+ in proficiency
That's gonna be awesome, with the current admin setting that main character has (the stats, atk, def, hp multiplier) on server coefficient settings that basically increases the stats and multiplier of MC up to 3x, the only lacking with MC is the 60 prof the lack of mastery skills and of course the talents but if we will be able to copy or transfer another tribesman talents or stats to MC changes it entirely i think its good move for the MC lovers out there and tbh, the stat sliders was already strong since MC become a elite in terms of stats, i think this is a good move, but i do hope it will not overshadow the preference of MC and hopping with tribesman.
Good stuff but some QOL with crafting is much needed... i.e. seeing what's in your storage (maybe a different color) not just what's not in your or the tables inventory. Also, like bellwright has done since launch... an option to "top up" items, so if you run down let's say your copper- to 40 bars left, you can set the top up to 40 so your NPC's will automatically craft it when it gets that low if the mats are available...
Wow, thats great 👍😲 Games and their developers depend on being as successful as possible, i.e. having as many players as possible. That is why they will always follow the wishes of the majority of casual gamers. The few hardcore fans can set the game settings to ultra-hard if they like.
These changes all sound really nice. I just wish they would add more area of battle for the elites because they always go back and heal; it's annoying and wastes a lot of my arrows
I'm a little sad the devs caved so hard to kowtow to ppl complaining about the main character. It makes the game different and unique. There's so many games that fit in the box, and we finally find one game tries to break norms and winers get what they want by placing the game back inside. Hopefully, it doesn't make the game too easy. It's already easy to get red worn steel solo in the first day.
@TiiaPlaysStuff it boils down to a difficulty nurf. It allows for a much larger margin of error when you are on the wire. Fighting with the npc bosses needs to be tougher, not easier. The first flint bosses can be smashed in linen and wood while scavenging for bone on the way at level 10.
@@mikestmp tbf tho. In the whole big picture of the game that doesnt meant too much as the later content still kicks your butt when you're bad, even on a good NPC.
Will this patch fix the lack of fireflies? Been playing for like 2 months and been adventuring the world from day and night and would never see them even in the areas where they’re supposed to be.
@@TiiaPlaysStuff yea, i just hate that all good stuff possible only on private and solo. I have invested 300+ hours on official PVE and just watching good stuff adding on private and solo servers feels so unfair... I do understand that some stuff may not be good for PVP, but gives us PVE players some good stuff too.
no, I love changing characters depending on the requirements (weapon class and resistances of the tribesmen). but it is very time-consuming to find the really good characters with the desired stats. if it were easier, I would think that was great
@@TiiaPlaysStuff Actually I want to play with my own character but you know npcs have better hp stamina damage damage reduction etc. U talk about we can get npcs attitutes transfer to our initial character (their innate talents) or i misunderstand ?
great now they just need to change how items can be carried on portal travels, is dumb how the it is equipable and u cant carry them unless they are in the actual hotbar... and what about food? and arrows? mounts? portals are useless in officials. They should make something like in v-rising, some items can be teleported and some dont.
That would make raiding easier if you played PvP. Set up a raid base with the teleport outside the base u wanna raid, dang you'd be able to transfer their whole base haha
I suppose this is an adequate compromise. Sucks you have to kill a damn boss to keep the character you make viable though but at least he will be better than a benchwarmer.
have the one using the mask spawn at a campfire!.. (the need to do a boss thing is a joke) i have 436 hours in the game so far, but have not been playing for some time now as the devs never respond on bug feedback!.. and there are SO many bugs in this game. IMO not ready for EA even..
An important improvement that you can bring up in your next vid:
We are dying for an UI change of the tribesmen window ( i ).
I wanna be able to filter out:
1: Tribesmen with highest proficiency in weapons and descending
2: Highest working proficiency
3. All inactive tribesmen without work in queue
4. All active (vice versa to above)
5. Tribesmen with best talents according to total weight score (a useless talent has less weight score). And vice versa
6. Tribesmen with red caps at the top (120+ cap)
7. Ability to combine filters (priority system)
8. All remodelled tribesmen on top
9. Filter according to specific job. with i.e. all tribes having 100+ in that proficiency
10. Filter tribes who are running a duplicate job (even if it's another table)
11. Capable of filtering several specific jobs that are 100+ in proficiency
That's gonna be awesome, with the current admin setting that main character has (the stats, atk, def, hp multiplier) on server coefficient settings that basically increases the stats and multiplier of MC up to 3x, the only lacking with MC is the 60 prof the lack of mastery skills and of course the talents but if we will be able to copy or transfer another tribesman talents or stats to MC changes it entirely i think its good move for the MC lovers out there and tbh, the stat sliders was already strong since MC become a elite in terms of stats, i think this is a good move, but i do hope it will not overshadow the preference of MC and hopping with tribesman.
thanks for the videos tiia❤
Good stuff but some QOL with crafting is much needed... i.e. seeing what's in your storage (maybe a different color) not just what's not in your or the tables inventory. Also, like bellwright has done since launch... an option to "top up" items, so if you run down let's say your copper- to 40 bars left, you can set the top up to 40 so your NPC's will automatically craft it when it gets that low if the mats are available...
Wow, thats great 👍😲 Games and their developers depend on being as successful as possible, i.e. having as many players as possible. That is why they will always follow the wishes of the majority of casual gamers. The few hardcore fans can set the game settings to ultra-hard if they like.
These changes all sound really nice. I just wish they would add more area of battle for the elites because they always go back and heal; it's annoying and wastes a lot of my arrows
I'm a little sad the devs caved so hard to kowtow to ppl complaining about the main character. It makes the game different and unique. There's so many games that fit in the box, and we finally find one game tries to break norms and winers get what they want by placing the game back inside. Hopefully, it doesn't make the game too easy. It's already easy to get red worn steel solo in the first day.
@@mikestmp As far as I know you're anyway still tied to the level cap. That would make the NPC better but I can tell you more when I can test it
@TiiaPlaysStuff it boils down to a difficulty nurf. It allows for a much larger margin of error when you are on the wire. Fighting with the npc bosses needs to be tougher, not easier. The first flint bosses can be smashed in linen and wood while scavenging for bone on the way at level 10.
@@mikestmp they could be nerfed anyway if playing on solo/private it doesn't mean much.
@@DeviIotte this is coming from official.
@@mikestmp tbf tho. In the whole big picture of the game that doesnt meant too much as the later content still kicks your butt when you're bad, even on a good NPC.
I just want to be able to max my characters stats out, I find that fun.
Thanks for the vid. Good stuff
When be inportant change for Eu pvp rajdtime ?
Didnt they let the community decide the raid times?
Will this patch fix the lack of fireflies? Been playing for like 2 months and been adventuring the world from day and night and would never see them even in the areas where they’re supposed to be.
They are still there but they dont glow anymore.
@@TiiaPlaysStuff so just go out at night and swing and hope I get something? If that’s the case then thank u.
@@louiegarcia3255 You can see them flying around at night if youre at the right places but its not every night.
That will be amazing update, now we only need to increase remodel cap to 6 at least.
On unofficial we have it on 10 and its perfect
@@TiiaPlaysStuff yea, i just hate that all good stuff possible only on private and solo. I have invested 300+ hours on official PVE and just watching good stuff adding on private and solo servers feels so unfair... I do understand that some stuff may not be good for PVP, but gives us PVE players some good stuff too.
if it doesn't make us feel like its useless to recruit tribes then its fine.
yea good update but still not enough i will keep playing as my npc
Yea I love playing as my NPC for sure.
no, I love changing characters depending on the requirements (weapon class and resistances of the tribesmen). but it is very time-consuming to find the really good characters with the desired stats. if it were easier, I would think that was great
@@CharlotteNordkind yes i was looking for a weapons crafter of 120 took me 12 hours total
@@djzerosum9583 i found my weapon crafter in 1 hour but armorer took more than 12 hours :D
@@TiiaPlaysStuff Actually I want to play with my own character but you know npcs have better hp stamina damage damage reduction etc. U talk about we can get npcs attitutes transfer to our initial character (their innate talents) or i misunderstand ?
great now they just need to change how items can be carried on portal travels, is dumb how the it is equipable and u cant carry them unless they are in the actual hotbar... and what about food? and arrows? mounts? portals are useless in officials. They should make something like in v-rising, some items can be teleported and some dont.
That would make raiding easier if you played PvP. Set up a raid base with the teleport outside the base u wanna raid, dang you'd be able to transfer their whole base haha
@@leandrok24 on our server we disabled the restrictions. I never liked the idea. But we're PvE
@@TiiaPlaysStuff yeah they should just do the same on officials.
@@Flipper-u5y that's why I said some items should be portable, not all. Like in v rising and it doesn't fuck up raids like that.
They should do that in PVE at least
Tia where r you from?
My character is to overpowered now 😂. Killing everything so easy even bosses on Hard.
They talked about perk transfert from tribesmen but not crafting skill or combat proficiency as you said, or i misunderstood😂
We got an early patchnotes list from the devs
I suppose this is an adequate compromise. Sucks you have to kill a damn boss to keep the character you make viable though but at least he will be better than a benchwarmer.
For death runs it will be overall decent tho :D
STOP COMPLAINING ABOUT CHARACTER ATTACHMENT! all you crybabys about the main character literally just ruined the game...
Who is complaining? I didnt read anyone here.
@@TiiaPlaysStuff the people complaining to devs not your comments.
With a perfect remodel core char is even more useless...
have the one using the mask spawn at a campfire!.. (the need to do a boss thing is a joke) i have 436 hours in the game so far, but have not been playing for some time now as the devs never respond on bug feedback!.. and there are SO many bugs in this game. IMO not ready for EA even..
bugs? what game you playing i have seen fewer bugs in soul mask than most AAA games being released!
I really have to think very long to think about any game breaking bugs. The most annoying was the the portal block bug and it was fixed within 2 days.
Its not a bug, its a feature 😂