this concept seems interesting but I wish you would've showed its practical use, like showed us from start to finish you trying to put an object into the screen, then using your technique on that object, then showing us the final product. as opposed to showing us this grayed out blob around the cyclist. The context of how to use this would be helpful to those just getting started,
Try to make the mask slightly wider. The motion calculates before the mask, so if a point is moved away from the mask before it processes, it won't be trimmed by the mask. I know that's inconvenient but we don't have a way to flip the processing without rewriting the whole tracker. we will have to do it eventually. Also try using the "set trackable" buttons.
@@ChrisVranos It works great up until an arm goes in front of the shirt. If I mask out the arm, lockdowns trackers still follow it and disabling a lot of track points frame by frame doesn't help. MochAE tracks the shot fine even with the arm moving by.
You said this could use Lockdown to generate masks / mattes to easily cut out and isolate a moving object in frame, is there a tutorial on that? I had a hard time finding one
It's the same concept as making the mask itself on the bike. But yeah there's a good point that I should make a separate tutorial for it. It's added to my todo list.
Hello, I was trying to track a tshirt but in the scene there are hands that overlap it. I try to make the mask as you explain but for some reason my track point disapear. is there a solution for that??
The tracking points should disappear when touching the mask. That indicates that they stop tracking at the area where the hand overlaps the points. To interpolate their motion, you need to turn on interpolation. Then that will move them along until the hand passes, and you can click and drag the point back to the correct spot after the hand is gone, and continue tracking.
@@ChrisVranos I'm trying to use this now and it's not respecting the mask, same example with hand in front of a tshirt, the tracking points just bunch up and get pushed along in front of the border of the mask for the hand. Any idea what I'm doing wrong here? The mask is set to subtract on the video layer and is set to over 50% opacity.
@@AnimatorsJourney if you could please send in a help ticket with the footage or the project, I'd be glad to take a look at it! I'm out of the office today, but back first thing in the morning
What an ingenious solution! Great work, as always!
Getting better and better! Brilliant
this concept seems interesting but I wish you would've showed its practical use, like showed us from start to finish you trying to put an object into the screen, then using your technique on that object, then showing us the final product. as opposed to showing us this grayed out blob around the cyclist. The context of how to use this would be helpful to those just getting started,
Why is it important to mark a track point as untrackable if in the example of the guy with the ball it just tracked perfectly?
Hello from Russia 😁
Торговый Дом
i think i know this park, it's somewhere in southern california right? LA area??
I have no idea actually, I just found it on a royalty free stock footage site. (As i do with most of my videos)
@@ChrisVranos what u wrote in search ??
b,d,w stupid video make >
It just doesn't work. Lockdown 2.8.7. When I apply the mask layer it still moves the track points.
Try to make the mask slightly wider. The motion calculates before the mask, so if a point is moved away from the mask before it processes, it won't be trimmed by the mask. I know that's inconvenient but we don't have a way to flip the processing without rewriting the whole tracker. we will have to do it eventually. Also try using the "set trackable" buttons.
@@ChrisVranos It works great up until an arm goes in front of the shirt. If I mask out the arm, lockdowns trackers still follow it and disabling a lot of track points frame by frame doesn't help. MochAE tracks the shot fine even with the arm moving by.
You said this could use Lockdown to generate masks / mattes to easily cut out and isolate a moving object in frame, is there a tutorial on that? I had a hard time finding one
It's the same concept as making the mask itself on the bike. But yeah there's a good point that I should make a separate tutorial for it. It's added to my todo list.
@@ChrisVranos Thanks! Also thanks for the plugin its incredible!
Actually, check this out- This video has an example of roto at the end of it. th-cam.com/video/wlR3UCadv2k/w-d-xo.html
And here's the official. Been meaning to post this for weeks now... th-cam.com/video/MauDLGaFDZM/w-d-xo.html
Hello, I was trying to track a tshirt but in the scene there are hands that overlap it. I try to make the mask as you explain but for some reason my track point disapear. is there a solution for that??
The tracking points should disappear when touching the mask. That indicates that they stop tracking at the area where the hand overlaps the points. To interpolate their motion, you need to turn on interpolation. Then that will move them along until the hand passes, and you can click and drag the point back to the correct spot after the hand is gone, and continue tracking.
@@ChrisVranos I'm trying to use this now and it's not respecting the mask, same example with hand in front of a tshirt, the tracking points just bunch up and get pushed along in front of the border of the mask for the hand. Any idea what I'm doing wrong here? The mask is set to subtract on the video layer and is set to over 50% opacity.
@@AnimatorsJourney if you could please send in a help ticket with the footage or the project, I'd be glad to take a look at it! I'm out of the office today, but back first thing in the morning
@@ChrisVranos Thanks I've created a ticket and shared a screen recording of what's happening and original footage, thanks.
Should this still be set to "unlisted" ?
Changing that has been on my to-do list! Cheers for the reminder...