I don't mind Ramee crashing out and calling the other gang rats but, what I don't get is how he's gonna talk about the arena warrior outfit they have on when his outfit is almost identical.
if you escape a transport, then the next transport involving that gang should have more police involved, and if they break out of that transport then then next one should have more too and so on.
personally, i was thinking maybe like one transport every month or couple weeks. once it’s used, whether you fail or not, should be done until the cooldown is up.
cops just get the short end of the stick, theres really nothing else they can do but spam tase at that point, they already take so many Ls not sure why people cant see that and cut them some slack. even more so in situations like this where almost the entire force is responding, people only seem to think of the situation thats going on in front of them not thinking about the rest of the city not getting police response during these interactions
I mean yeah it's just they like to prolong things and make it so crims have to much time to set up like a few days ago where the guy didn't want k to go to a holding cell if he was quicker they would have gotten k
@vamparooo I get prolonging rp. But like hutch said. A 40m chase 3 car swaps into another hour of chasing. If you have to extend the existing rp to that extremes it's no longer rp is skit and feels like "rp" is only extended until crims win.
@@excal3663 it's not just a game they're in an RP server. If you knew anything about what that meant it meant it's supposed to be realistic, meaning that wouldn't happen
@@x80SWyes it’s rp, it’s semi realistic. You also have to factor in the game aspect. I highly doubt the average irl criminal carries 20 backpacks on their person to sort loot. I doubt irl criminals have a table that organizes a crime mission for them. Using the realistic aspect as an argument isn’t realistic for what RP is. It’s ultimately a game, a game where you should interact with others in a realistic fashion but how you play isn’t that realistic.
They just need to bring back tasers being able to be purchased by everyone thst way if crims can work as a team better than the cops and tase the cops. Also make things like drugs habe a percent chance to make the user stumble. You dont need a baton to catch crims
🎯 Key points for quick navigation: - Gang members and police engage in a tense pursuit involving multiple SUVs. - Coordinated takedown of individuals as vehicles are stopped, with several combatants neutralized. - Police strategize using tactical positioning around landmarks like the church and W Chang building. - - Discussion of strategies to enhance gameplay realism, including vehicle transport mechanics. - Reflection on the balance between roleplay immersion and in-game functionality. - Introduction of creative solutions like the "Bearcat" to improve police procedures. - - Frustrations with the mechanics of spam tasing during arrests. - Lack of tools for law enforcement to effectively restrain fleeing criminals. - Proposal for "hard cuffs" to address the current imbalance and improve the gameplay loop. - - Gang breach of CG headquarters leads to a chaotic firefight. - Tactical moves include rooftop positioning and coordinated assaults on key targets. - Communication breakdowns among players result in missed opportunities and strategic gaps. - - Intense final stand with gang members holding positions in and around HQ. - Clear directives to prioritize looting and neutralizing threats in key areas. - Identification of remaining enemy positions, including skate park and house interiors, to secure the area. - Tactical engagement with enemies at multiple positions, including the skate park, bank, and rooftops. - Players coordinate attacks and cover fire, emphasizing communication and strategic positioning. - Enemies are pinned and taken down after sustained pressure. - Requests for helicopter pickup and flanking maneuvers to gain tactical advantage. - Critical defensive angles held while awaiting reinforcements or repositioning. - Final clear of skate park enemies, but confusion remains about remaining threats. - Struggles with coordination as players are overwhelmed by crossfire. - Key angles held by individual players fail due to lack of team cohesion. - Continued threat from enemy positions on rooftops and near the bank creates challenges. Made with HARPA AI
Just hope now hutch see the degals they don’t start complaining it to much it it to much cause PD has the upper hand they just don’t know how to fight r shoot with numbers
Why not create something new and create leg shackles so when you do get someone officially cuffed they cant just walk away and get into said get away vehicle? That makes the driver have to get out and try to put him in the vehicle which is going to be very difficult. Instead of a hard cuff....
Thats not new hutch is literally talking about "leg shackles" (called hard-cuffing) in the video and that it just introduces a new type of 'crim mald' as a cop you never can do it right in those scenarios unfortunately.
Isn’t that Breach HQ thing you have to queue in first? And ain’t gonna lie i didn’t watched it live when it happened but seems Ramee and them sold that fight!
16:01 solution? if you wanna get in the car we gonna get real agressive it gives the room for crims to breath getting tased non stop is annoying i feel both sides tho tase is annoying but 40 min chase and then losing them is too
At the clip we’re ramee crashes out he has a point cause they breach in the 10 min mark they did not wait and everybody was trying get them not to cause K was in jail and it wasn’t right
@ not the point they CG waited the 10 min time u supposed do i watch that whole thing CG gave them 10 min to get ready .. plus I was shock too that they did breach ESBC cause they have alliance with each other and then esb help with getting k and the boys out on transport to court but that did hurt esb they got hella shit ESB on top with gang stuff tho
@ I was talking about yesterday the same day that they got breached. Most other crims in the server don’t have good prio so CG has a leg up over time versus other gangs.
I agree and disagree with hutch, is it spam tazer no, he just did a lil much in general tazing however many times and talking bout “im gonna grab your arm” meanwhile it’s a whole ongoing thing still. I hate when cops grab you while not everyone’s cuffed in a scene and move you around! If everyone was cuffed different story
Using the Bearcat for transport the driver will just drive to the drop-off and never stop and the crims won't be able to do anything about it.
Yeah in that case whats the point of a transport???
That's why PD has OP guns, armor, and cars now thanks to Hutch. Oh btw now K is looking at 3k months in prison, so what's the dif from NP again?
@@dasmack1986 Actually, it's 6K now because his gun came back to the kidnapping of a Lt.
@@dasmack1986the difference is because he has been breaking out of jail for months
@@dasmack1986NP would’ve put him in for the 9’s and would’ve had to wait 1-2 irl months for a judge to pick up the trial.
I don't mind Ramee crashing out and calling the other gang rats but, what I don't get is how he's gonna talk about the arena warrior outfit they have on when his outfit is almost identical.
He's talking about the goggles and dice earrings not the vest
His is more operator than tik tok gangster
Even his own gang trolls him about it
I'm usually on the crim side but maybe they should learn how to drive better and get away from the cops and they wouldn't get spam tazed
Wandy😢
Give any crim a cop car they get away 99% of the time
if you escape a transport, then the next transport involving that gang should have more police involved, and if they break out of that transport then then next one should have more too and so on.
At a certain point it gets old quick. It's just an automatic get out of jail card when it's already rare they even get cuffed in the first place
personally, i was thinking maybe like one transport every month or couple weeks. once it’s used, whether you fail or not, should be done until the cooldown is up.
@@chacedelaney7282cg have failed the last few transports not really a guaranteed win
Ramee tilting is kinda funny and deserved xD
Regardless a taser doesn't have a drum mag.
Don't give Hutch any ideas
Putting cal up there was a real bad idea
cops just get the short end of the stick, theres really nothing else they can do but spam tase at that point, they already take so many Ls not sure why people cant see that and cut them some slack. even more so in situations like this where almost the entire force is responding, people only seem to think of the situation thats going on in front of them not thinking about the rest of the city not getting police response during these interactions
do the cops ever get a W on this server?
I mean yeah it's just they like to prolong things and make it so crims have to much time to set up like a few days ago where the guy didn't want k to go to a holding cell if he was quicker they would have gotten k
Lol. You only seen cg but they have been worst in other crims.
@vamparooo I get prolonging rp. But like hutch said. A 40m chase 3 car swaps into another hour of chasing. If you have to extend the existing rp to that extremes it's no longer rp is skit and feels like "rp" is only extended until crims win.
When they do chats melt
I didn't know cops have 100 taser cartridges and spare batteries in their pockets, wow!
its a game shut up.
You also didn’t know that tasers don’t only stun you for 3 seconds…
@@excal3663 it's not just a game they're in an RP server. If you knew anything about what that meant it meant it's supposed to be realistic, meaning that wouldn't happen
@@thevalorousdong7675 didnt know u could get shot and killed and then get up and run away compleletly fine
@@x80SWyes it’s rp, it’s semi realistic. You also have to factor in the game aspect. I highly doubt the average irl criminal carries 20 backpacks on their person to sort loot. I doubt irl criminals have a table that organizes a crime mission for them. Using the realistic aspect as an argument isn’t realistic for what RP is. It’s ultimately a game, a game where you should interact with others in a realistic fashion but how you play isn’t that realistic.
They just need to bring back tasers being able to be purchased by everyone thst way if crims can work as a team better than the cops and tase the cops. Also make things like drugs habe a percent chance to make the user stumble. You dont need a baton to catch crims
If they hate the spam tazing ad much as crims reach out to the community and tell them either going to have to have this kind of tazing or hard cuff
🎯 Key points for quick navigation:
- Gang members and police engage in a tense pursuit involving multiple SUVs.
- Coordinated takedown of individuals as vehicles are stopped, with several combatants neutralized.
- Police strategize using tactical positioning around landmarks like the church and W Chang building.
-
- Discussion of strategies to enhance gameplay realism, including vehicle transport mechanics.
- Reflection on the balance between roleplay immersion and in-game functionality.
- Introduction of creative solutions like the "Bearcat" to improve police procedures.
-
- Frustrations with the mechanics of spam tasing during arrests.
- Lack of tools for law enforcement to effectively restrain fleeing criminals.
- Proposal for "hard cuffs" to address the current imbalance and improve the gameplay loop.
-
- Gang breach of CG headquarters leads to a chaotic firefight.
- Tactical moves include rooftop positioning and coordinated assaults on key targets.
- Communication breakdowns among players result in missed opportunities and strategic gaps.
-
- Intense final stand with gang members holding positions in and around HQ.
- Clear directives to prioritize looting and neutralizing threats in key areas.
- Identification of remaining enemy positions, including skate park and house interiors, to secure the area.
- Tactical engagement with enemies at multiple positions, including the skate park, bank, and rooftops.
- Players coordinate attacks and cover fire, emphasizing communication and strategic positioning.
- Enemies are pinned and taken down after sustained pressure.
- Requests for helicopter pickup and flanking maneuvers to gain tactical advantage.
- Critical defensive angles held while awaiting reinforcements or repositioning.
- Final clear of skate park enemies, but confusion remains about remaining threats.
- Struggles with coordination as players are overwhelmed by crossfire.
- Key angles held by individual players fail due to lack of team cohesion.
- Continued threat from enemy positions on rooftops and near the bank creates challenges.
Made with HARPA AI
Just hope now hutch see the degals they don’t start complaining it to much it it to much cause PD has the upper hand they just don’t know how to fight r shoot with numbers
“Or has the upper hand” then proceeds to say they don’t know hot to fight…
@@JP-pq7irupper hand as in everything but skill
Trying to say spam tazing is actually the right way to do things is insane lmfao
Why not create something new and create leg shackles so when you do get someone officially cuffed they cant just walk away and get into said get away vehicle? That makes the driver have to get out and try to put him in the vehicle which is going to be very difficult. Instead of a hard cuff....
Same thing as escorting and people mald hard at it
Thats not new hutch is literally talking about "leg shackles" (called hard-cuffing) in the video and that it just introduces a new type of 'crim mald' as a cop you never can do it right in those scenarios unfortunately.
Isn’t that Breach HQ thing you have to queue in first? And ain’t gonna lie i didn’t watched it live when it happened but seems Ramee and them sold that fight!
Hutch saying the gun is gross is crazy cos it's nothing compared to the pd gun I think crim one the same range. But pd one could shoot faster
So rammaee is mad cuz the other gang doesn’t feel like holding hands lol
16:01 solution? if you wanna get in the car we gonna get real agressive it gives the room for crims to breath
getting tased non stop is annoying i feel both sides tho tase is annoying but 40 min chase and then losing them is too
Love these videos man!
At the clip we’re ramee crashes out he has a point cause they breach in the 10 min mark they did not wait and everybody was trying get them not to cause K was in jail and it wasn’t right
CG breached ESB 30 minutes before that when none of their mains were awake
@@tannerhall3344CG literally got a breach vs ESB last week, knew ESB was all in jail so they didn't go at all and just ate the points loss..
@@tannerhall3344but they were taking the phone calls and ESB said they had enough to do it
@ not the point they CG waited the 10 min time u supposed do i watch that whole thing CG gave them 10 min to get ready .. plus I was shock too that they did breach ESBC cause they have alliance with each other and then esb help with getting k and the boys out on transport to court but that did hurt esb they got hella shit ESB on top with gang stuff tho
@ I was talking about yesterday the same day that they got breached. Most other crims in the server don’t have good prio so CG has a leg up over time versus other gangs.
I agree and disagree with hutch, is it spam tazer no, he just did a lil much in general tazing however many times and talking bout “im gonna grab your arm” meanwhile it’s a whole ongoing thing still. I hate when cops grab you while not everyone’s cuffed in a scene and move you around! If everyone was cuffed different story
that guy one shot? what is this COD or RP... ooof