@@sirbirbton there probably will be to prevent such action. Perhaps a internal battery? And also a emergency to stop when someone is trying to hack unless the treadmill is separate from the virtual game.
@@KoalazDank0420 To be honest, there is a more complicated way to feel pain because of VR. Just get one of those prototype suits that makes you feel things like in player number one. I'm not joking, this exists but it's not on market yet, so just steal one.
@@prowers2623 Or we can wait till nervegear is released. It will probably not be exact like from SAO but it will be possible to read the nerve signals and send them to the computer and add pain and the feeling of touching stuff
@@5PYZ3R just because someone didn't want to watch the sponsor message doesn't mean they're a joke. I love Destin's videos and he makes the sponsorship messages he does, but I've seen some of them many times because he is sponsored by the same people a lot of the time.
no there isn't. We do not currently have the technology to explore deeper into the sea, and we dont have the techonology to go deeper into space. So there's nothing left to pioneer. At the very least, i wont be able to pioneer anything in my generation. Maybe in a century or so we might be able to.
i mean i work at a computer repair shop but i'm not sure what that has to do with our conversation. I'm not even sure why you're trying to insult me in the first place. Did you get mad because you know i'm right?
Mabey if they put the treadmill on slightly peaking spheres then there would be less stutter? though i'm not sure how you would rotate the spheres underneath the sheet "treadmill" maybe they could make it work like how, if you have a piece of plastic, with a 4 marble shaped holes and a piece of paper under and on top of the marbles , if you pulled or pushed the paper underneath them the marbles rotate and the paper on top moves back and forth on the marbles ) along with possibly less stutter it might make the treadmill also work more smoothly with more angles
Maybe they should change treadmill for spheres? It makes all construction much more complex, but it should solve a lot of problems. Or, idk, make some kind of special leg trackers that move in the air when you move.
You gotta love the connection Dustin makes with these people, before 2:06 they thought they had to explain everything to a guy who barely knows nothing but after that they are just so comfortable knowing someone actually knows what they are doing. So much respect.
The missing piece is some kind of kinetic sensing in the treadmill itself. If it could sense the slight shift in force when you begin to move instead of relying solely on the position of your body, they could close the gap.
I was thinking that. Some sort of horizontal force sensors in each tread. That would get the feedback response time down a lot since the force is the 'intention' behind the eventual movement they currently track. I wonder if they could even integrate it into the driving mechanism, detecting the change in magnetic field in the motors - that all depends on how free-rolling the mechanics are though.
If they used some technology akin to the sensory glove that Destin featured a month or so ago, they might actually be able to accomplish that. Because it could then constantly measure the pressure in any specific spot, and since humans are extremely telling in the way that they telegraph their movement with their feet, a computer should be able to process that very quickly and translate that to the treadmill.
That's the direction I was going. Sensing the kickback from the motors. There will be a slight shift in current draw, just a little wiggle, but it should be enough to use. You'd have to distinguish between intended movement and simple balance correction that we do by shifting our weight. But hey, maybe that could be used as well. When you get ready to take a step, you shift your weight onto the foot you're going to step off with. So how about pressure sensors in a special shoe?
Yeah, what @Rancorusia said, You should totally visit the CorridorDigital/StressLevelZero/Node squad, StressLevelZero made an avatar that works almost identical to your body movement (in unity as well!) and the same guys made a lot of videos of them playing games using a green screen and tracker cameras. I bet you could pass by and build/test an amazing Mixed Reality experience! ...With lots of interesting facts and backstory from you of course :)
The problem is not solvable for a small level platform without artificial gravity fields. The acceleration you experience running around on a field demands a large shift in position. But there is a way to almost fake it. You tilt the platform. Hang the entire device from the ceiling like a swing and power it. That way it can also simulate walking up hills. With fast enough actuation and control it will feel pretty close to real. But the static level platform cannot do it.
@@LizardKingTF2Halo174 I had just watched that part when I read the comment, so it's not like I went out of my way or anything but glad I helped some people.
Bro: "Hey dude what are you up to right now?" Dude: "Nothing much bro, just working out, doing some cardio" Bro: "Oh cool what game" Dude: "Breath of the Wild" Bro: "Nice dude can I join"
Actually a scientific experiment happened and it was found that gamers are usually more fit than normal people. This is because when you play video games and there are physically enhanced characters and abilities that dont exist in real life, it gives you motivation to be something like that.
Hi Angela I hope my comment didn't sound as a form of privacy invasion your comment tells of a wonderful woman with a beautiful heart which led me to comment I don't normally write in the comment section but I think you deserve this complement. If you don’t mind can we be friends? Thanks God bless you….🌹🌹🌹🌹
@@bungercolumbus not for many many years, what about feedback response times? What about finalising the infinadeck which wont happen until newer materials are made commercial? What about the amount if coding that needs to go along with it? What about the fact that robots to mimic human action is still to this day near on impossible to imitate perfectly? Like i said about feedback, how are they going to be able to make a precise movement as simple as turning a wrench? How will they know if the nut is tight enough? There are soooooo many variables that it will take longer to develop the robots and the materials than it will to actually build on the moon, itd be easier to make a small structure on earth and then send it to the moon
There actually is one called VirtuSphere. I saw people lined up to try it out at a local expo several years ago. (didn't try it myself cause I wasn't willing to wait all day in line, haha)
I have seen different ones similar to my idea. I wish I would have had a way to explore the possibility when I first pictured it in the 90's. The full vision is a gyroscopic hamster ball with the video game projected on the inside walls in 3d but the headset makes it so you don't need a projector anymore.
I saw an ad by Kat VR of this same thing but way better where you can sit down and there’s no motors to move you, kinda like one big ball bearing, now that would be the perfect oasis
A possible solution for them is to make a little circle within that circle called "the dead zone" where it will not try to correct itself unless you go outside the "dead zone" therefore you can make small movements without worrying about it flying you back and sometimes over shooting it to the point where you're jerking back and forth.
Yeah First, I would assume it isn’t a solution, since it’s one of the first ideas anybody looking at this would have, including the actual engineers behind it. Second, you would leave the dead zone in just a few steps. Any motion of the floor you stand on causes the problem of feedback error. You could think of your solution as turning a point into a circle, and all you’ve effectively done is displace the action’s trigger, but once you pass it it is the same issue.
If it were larger, then maybe it is more feasible. The acceleration could be dampened and the circle would be more of a transition point that moves you much more slowly to the center
I agree. I think in general larger is better. If it was say the size of a football field just for purpose of theory, then it could just let you go and do whatever you want, and it is constantly moving you back towards the center with a very low acceleration, but the speed could still be high. So for example, if you started running, it would let you run for a second or two. Then if you kept running across the football field, it would slowly start the treadmill and over about 10 second, to the point where you don't even notice the acceleration, slowly bring the treadmill to a speed and direction opposite the one you are running at. With a bigger treadmill there is more room for error.
use the feet sensors as a form of anticipation or "intent" for the treadmill to move, that in combination with centering the users body in the ring should fix the lag or "inertia" issue
Trying to center the CG will always lags as this is a reactive control. The answer is to use cameras and machine learning to predict immediate future accelerations based on current body movement. Then take this output and feed it to the control system so it can adjust the treadmill speed accordingly in real-time.
Yuri Bruxel exactly my thought! I don’t think it would take too much effort (comparatively) to get decent results from implementing a machine learning algorithm that uses computer vision to track biometrics of a human on the treadmill. Then all that is required is someone spending time on the treadmill to produce the data that the algorithm can train on and as you said, use the result to feed the control system to allow centering of the CG with much less lag and little to no overshoot and settling time. Would be an awesome project!
The cameras are already in place. That's how the arm movements were recorded as the only sensors for the hands are the sticks. Having an environment with specific destinations would be help motion prediction as movement will generally be in the direction of say a primary objective or an exploratory area. Like they said at the end, the general hardware is about what it needs to be. They're really needing controls engineers to adjust exactly how the system responds. I think doing a lot of machine learning on body posture could make this system nearly flawless. Whether someone is about to break out into a full on sprint or sneak around a corner, body language will have some sort of tell moments before which, to a properly configured machine l, is more than enough to predict movement quite accurately.
If they treadmill itself was pressure sensitive enough to sense the force of your feet changing instantly, it could predict where you're going to move/how you're going to move even faster, even more immediate or even knowing beforehand based on how it "feels" you moving, not just purely relying on visual and/or tracking data they already have. Basically just adding another data point, which can't hurt.
94XJ Actually they don't use any cameras, they just do some IK math to figure out where the arms should be when considering the position of the head + hand + back trackers.
What you said is great, if the treadmill almost predicted where you try to walk so that you never leave the center point even a little bit, you won't feel acceleration. The one thing I think they can change that would have the largest immediate effect is to make the whole treadmill (and the ring in effect) larger in radius, and allow a deadzone in the middle, so that it can't overcorrect your position. The treadmill would not have to move exactly as you move, it could match your acceleration at a slower linear rate without letting you run into the ring. Overall it would be more gentle. The current version is too aggressive to keep you exactly in the middle, and part of that is the algorithm, and part of it is necessary due to the small area.
I honestly kinda feel like these guys are over complicating the design of this thing. I get what they’re trying to do, but why not use elastic/bungee cords to hold the player in one spot instead of making the treadmill do all this extra work to make sure they’re centered. In my mind, I’m not sure if the treadmill would need to have electric at all, to be totally honest. Hold the players body in one spot using bungee chords, use the same design for having an omnidirectional treadmill, having the individual sections be able to move horizontally to provide a 360 degree range of motion etc. Then so long as the person is held in one spot via bungee, you can just use your leg power to move the treads. Slap some trackers on your ankles to track the movement, and translate the ankle tracking to in-game player movement. Just seems to make sense to me. This seems to be overcomplicating it.
At first I was like... oh great another TH-cam random dude that knows better than the professional guys in the video. But then I finished reading the comment and that's actually a smart idea! But I don't think it would be an either, or. I think what you propose could be the cheap, easy, low tech version of their thing. Because your idea is really simple and it works, but you still have the uncomfortable bungee chords. So if someone has money they would prefer to invest in the video technology, because you don't have the bungee chord that breaks the immersion. But your idea would still be useful as a lower tech alternative. Great simple idea.
It'd work certainly though it'd probably be harder work for the player and you'd have to be careful that the treadmill doesn't build up too much momentum and keep going when the player stops. Still as said it's a good idea.
I like the idea but it think it is because running away tied to a chord is alot more physically demanding than just having a walk restricting the players playtime?
Understanding concepts and problems inherent to the application of those concepts doesn't mean that one can solve them. For example, the clients of the company I work for understand more about the product than I do and they know what they want the product to do but I know how to make the product do what they want it to do. That's why a lot of people look at these problems and say "well it's simple, you just need to do "X"", which might very well be true but it's not what you need to do which is the problem, it's how to do it.
this has a lot of potential. Most people with VR systems dont have enough room to walk around in VR and they lose immersion greatly by teleporting around or by standing still and walking in game by pressing a button, This Fixes that and i think once this is upgraded enough this will be very common for VR users.
I wonder if this will be the case, because then your gaming abilities will be directly reliant on your true physical abilities, i.e. a faster person will sprint around the virtual world while the slower has to catch up. They will have to include compensation for gaming scenarios. Real world endurance/fatigue will also play a role.
@@abdallaartail1978 like a resistance to the treadmill? When your character is exhausted the treadmill encounters a resistance that slowers you down! Pretty smart!
But I mean, yea sure lemme install something that takes up 2/3rds of my living room space lmao. I get your point though, maybe if there was a cheaper alternative it would be pretty kewl.
i like the version on ready player one. it actually held most of the weight of the player, but allowed the treadmill to simply be a power assisted input device. Then you dont need as strong a treadmill, and you simply adjust in inputting through foot position. a lot harder for software, but easier on the hardware.
21 years old, i was in the army and the ONLY!!!! time in my four years in that the weather was to bad to do p.t. outside. So we went across the street to the rec. center and the whole squad got on treadmills. We all ran 30 min and when i went to get off, I almost fell over. My equilibrium was completely off. Thinking back now, it's a good thing i don't get motion sick or else there would have been a HUGE mess all over the cardio room. I don't recall having any problems getting started and running on it, but getting off, WOW. One of the most prominent memories of my life. Add this to you're reverse bike. I can't imagine going 30 min on this treadmill at a full run and then getting off.
That's really interesting actually. I wonder how video games would be designed to go along with this technology. Would they integrate walking into the games in a different way? Would the fact that the average person would be tired after only an hour or less mean we wouldn't see people bother to make games where you actually walk/run at a 1:1 scale everywhere anymore? My thought is that game designers would get creative. Like Trover Saves the Universe, where they literally made the character you play a person stuck sitting in a chair, and you have to teleport everywhere. I think something like Red Dead would work. You ride a horse most of the time and don't bother actually walking, but then get off and do a little bit at a time. That's an interesting creative challenge from the other side of this...
I wonder if getting more body data could help smooth out some problems. I think that the relative knee position can give clues about the intent more quickly
I like how every time the guy he's interviewing explains something normally, expecting he doesn't know any terminology, and then he just suddenly pulls out a university math reference or something.
It's not the joints, exactly, it's the clacking of the individual metal panels between the slats when they slap together. A thin foam pad between them would reduce noise significantly.
It only makes sense to mimic Omni one with a back harness attached the the treadmill, then as you go to turn or walk in a separate direction you won’t have a delay in feedback
Hmm. I wonder what would happen if they moved from a flat, to a slightly concave, surface? If the motion of the slats in X or Y was entirely driven by the user's physical movements rather than software prediction, there'd be no lag. Not sure if that's feasible.
it is, it is more efficient with a sferical shaped carpet that run adjusting the speed by motion capture and magnet... my prototype have done it's best before braking, but is a lot easyer that one could think....
3:43 "So what your doing is tracking the movement of my hands..." * looks at hands * "...and tracking the direction of my feet" * looks at fe"DUUUUUUDE"
"You do an integral you get a '+C' at the end so this is a boundary condition:" I think that's the nerdiest way to explain the ring you could've possibly come up with haha! Very nice vid.
Our grandkids will either run around on mars killing aliens with their friends in full immersion, or be on real earth. Right now, mainstream video games dont provide exercise, full immersion will. You could run out of breath on combat missions, that would be the stuff. Im excited for the future of entertainment.
As far as lawsuits go, that's easy. Make everyone sign a contract that if they injure themselves blah blah is not liable in any way, shape, or form for their injuries. Cover it with obvious warning labels for stupid people. You signed a contract, and were warned by many stickers. No lawsuits, eliminates the weak who cant handle exercise without injuring themselves or dying. -Im not an attorney or legal spokesperson.
They need sensors on the floor to detect the feet lifting off the floor to get sort of precognition of movement before you fully commit the step. Though their platform should be more square.
You can detect the lifting of the feet by calculating the distance between the back and feet sensors right? I guess it is a bit slower than a pressure sensor, but maybe a pressure system might be infeasible.
If they are very small simply sensors, they can push the information the millisecond it recognizes the foot is lifting. This would make polling for changes on any sensor around the person wasteful. It's like sensors on your body, your brain doesn't need to check every nerve ending, when someone pricks you, you're nerves well tell you alright :P The problem would come down to the cost of putting smarts on the floor but I'm sure if they've come this far, they can later improve and bring the costs down.
I don't think it's a matter of detecting what your feet are doing; it's a matter of detecting your intention, and you signal this with a shift of your CG. That is, walking is a matter of leaning the way you want to walk, then catching yourself with your foot. So the intention can be detected by an offset between the center of pressure between your feet and your CG. To take care of this properly requires pressure sensors under the feet, so it can tell which way and how far you are shifting your center of gravity.
So if it can pull your feet out from under you, I could imagine a future itteration where you have a harness and a much bigger floor and play a fighting game (using haptoc gloves, of course). You hit someone and you feel the pressure, but not enough for pain. The other person falls backwards and down, but lands softly with the wires. And if you have good enough balance not to fall over, that would mean you are taking the punch better. It could be quite awesome. Not so much for home use though. You would need a lot of space and a lot of gear.
what about having skates instead of shoes...or sloping it and making it like a ski slope, complete with jumps and swerves. No more wrenched knees, or lift tickets, or snow required. Lots of possibilities. But as with everything else coming out, what sort of nefarious uses will this be put to, and what steps are the designers taking to make sure their work doesn't end up being used for evil?
Fighting games would be harder, many of the areas this video hits on is the human perception compared to what's actually going on in the game. For instance feeling yourself go backwards when the tradmill corrects you to the correct position. Honestly i don't think we'll ever be able to really get VR fighting games to work, I could be wrong but I don't think it would be rewarding as a VR without pain and at the same time I don't think pain in a VR setting would be a turn on either. One of the advances from old school fighters to those nowadays is how to make the contact feel impactful, they do this in many different ways, however I think VR would take a step back in that category I would think.
broo it's been 5 years, how has this project not released any updates? Id be interested in seeing this method combined with the rotating back arm used in the Omni One.
This was very interesting. I streamed Ready Player One online the other day, and I couldn't wrap my head around how a 360 degree treadmill could work. When I saw this video, it instantly made sense.
In my mind, the end-game for this sort of technology will culminate with some sort of brain scanner that can detect the electrical signals heading toward your legs and move the deck accordingly to those impulses. It's crazy to think we may not be that far away from this. Also, I can see a new type of business cropping up. The virtual gym. I know I'd be much more likely to hit the gym regularly if I could be playing a game while working out.
I agree especially when you consider the military uses for such a technology. Also consider how such direct brain control would improve interfacing with lots of devices. Advanced robotic prosthetic could be controlled by the brain like a real arm. Gone would be the days of mouse, keyboard, and touch screen.
Ready Player One, the book, main character does 30 minutes of cardio every morning in his VR, on a treadmill just like this, except it can also change incline.
I’m sure that they’ve thought about it. The issue is that the intent could change at any given moment. Maybe you put pressure towards you toes to move forward but decide against it ultimately. If the machines purpose is to eliminate lag it would detect that pressure shift and instantaneously oppose the presumable direction,(that means that the computation coordinates the pressure shifts of the foot to the *key word* potential movement) but if you’d changed your directional intention the machine would presume incorrectly causing suboptimal performance.
Hopefully one day they make gloves for vr, so you can actually feel the object your holding and it can be easier to use your hand instead of having to push all those buttons on those controllers
@@Ashleytheepic maybe develope a way to detect the electrical signals your brain sends to your legs to detect the exact moment that your legs will stop moving.
Imagine a future that you need to do a T-pose to log in
There's a few VR games that have you calibrate your height by doing T-pose, then arms down at side. It's always pretty funny to do haha
Trey Songz login.
Yaaas
@@osawho always you have to do it always
Job simulator lol
Year 2040:
BRO STOP TIME OUT MY TREADMILL IS LAGGING
No way bro, we're playing ranked here!
Year 2015: Let's take the flying car to go see Jaws 19.
Gamer Onni he’s making a back to the future reference I think
Please help Me oh no wth? He’s just making a future joke
Please help Me oh no you simp
Imagine your brother pulls out the power plug while you are running
There's probably a fail safe or something for that
@@sirbirbton nope
you just have a battery
@@sirbirbton how do you expect a failsafe to work? Including an alternative power supply would be nice in case power goes out..
@@sirbirbton there probably will be to prevent such action. Perhaps a internal battery? And also a emergency to stop when someone is trying to hack unless the treadmill is separate from the virtual game.
He should visit them again at some point. I’m real curious to see how much progress they’ve made in these 2 years
none
@@VengeanceCore how do you know?
@@VengeanceCore ya man, got any information?
@@VengeanceCore That was disapointing but I think it must really hard for them
@@DUK703 pko
I swear everyday we get closer to ready player one
never will be a reality. If anything VR users are asking for games you can play whilst seated.
It has more possibility than SAO
@@NormanReaddis nerve gear would be dope af tho
@@suckysuck2630
Yes but kinda dangerous tho
@@NormanReaddis a risk im willing to take, how can you resist hot anime titties
Him: Is this treadmill made of treadmill?
Me: Ah, this floor is made of floor.
made of treadmills* its one made of many
it makes sense tho. Xzibit would be proud of this treadmill inside a treadmill
No, more like a pillar made out of many pillars.
dude this is like the best usage of that meme lol
Noble Spades the floor is made of
Wood
Imagine hacking into someones treadmill and you just see them fly away backwards in vr
goodforthebones Thanks for the visual, I laughed.
Underrated comment. Literally laughed out loud
🤣🤣🤣🤣😂
that's just hilarious xD
Im not trying to woosh my self, and i know it was a joke, but im pretty sure this is impossible
i don’t know why, but i really wanna give that guy (the owner) a hug. he looks so friendly.
his chest hair, poking out of his shirt, is literally dropping dandruff... ive never seen that and its replusive lol
it means i notice when people dont fkn bathe
@@sic308941jackass
@@sic308941 jackass
If I lived close by, I would drop in on them and ask if they want another developer. It looks like a company where I would like to work and help out.
Imagine lagging when you’re running
This is how we add pain to Virtual reality
Player 2 sees player 1's character suddenly freezing
*3 seconds later*
Player 1 is laying face-planted on the ground 10 meters away xD
@@KoalazDank0420 To be honest, there is a more complicated way to feel pain because of VR. Just get one of those prototype suits that makes you feel things like in player number one. I'm not joking, this exists but it's not on market yet, so just steal one.
P R O W E R S I’ve seen a video on one of those,imagine shooter games
@@prowers2623 Or we can wait till nervegear is released. It will probably not be exact like from SAO but it will be possible to read the nerve signals and send them to the computer and add pain and the feeling of touching stuff
The level of access you've been given by these companies is so cool.
RMD Cade I agree!
RMD Cade ....it's called marketing, you'd be a business fool not to get free exposure. Here's a tip, don't buy any stock in this company
When compared to what Tested did with the same company, I would have to agree.
RMD Cade Its probably because he is polite, and enthusiastic. That'd be my guess, anyhow.
yea but it gets them publicity and helps them find partners and funders
5:31 the cat in the shelf pulled something down and as soon as it fell he cut :(
he included the fall at the very end of the video for non-jerks that didn't skip the ad.
@@5PYZ3R just because someone didn't want to watch the sponsor message doesn't mean they're a joke. I love Destin's videos and he makes the sponsorship messages he does, but I've seen some of them many times because he is sponsored by the same people a lot of the time.
I saw that too
@@5PYZ3R what ad?
And your profile pic is a cat, CAT LMAO
5:28 Your cat, lol. Another great level, I mean video.
born too late to pioneer
born to early to explore the universe
born just in time to watch virtual reality slowly evolve
and through virtual reality, we can (hopefully) both pioneer and explore the universe, just in a different way
Gilan imagine sending androids to other planets, then using virtual reality technology to control them.
You were not born too late to pioneer. There are infinitely many things left to pioneer.
no there isn't. We do not currently have the technology to explore deeper into the sea, and we dont have the techonology to go deeper into space. So there's nothing left to pioneer. At the very least, i wont be able to pioneer anything in my generation. Maybe in a century or so we might be able to.
i mean i work at a computer repair shop but i'm not sure what that has to do with our conversation. I'm not even sure why you're trying to insult me in the first place. Did you get mad because you know i'm right?
lazy solution. make the game an ice level so it feels natural to slip around.
Mabey if they put the treadmill on slightly peaking spheres then there would be less stutter? though i'm not sure how you would rotate the spheres underneath the sheet "treadmill" maybe they could make it work like how, if you have a piece of plastic,
with a 4 marble shaped holes
and a piece of paper under and on top of the marbles , if you pulled or pushed the paper underneath them the marbles rotate and the paper on top moves back and forth on the marbles ) along with possibly less stutter it might make the treadmill also work more smoothly with more angles
Maybe they should change treadmill for spheres? It makes all construction much more complex, but it should solve a lot of problems. Or, idk, make some kind of special leg trackers that move in the air when you move.
I don't think you understand what I'm suggesting but that's okay.
yes because any kind of developing technology is lazy if it's not perfectly aligned to one's own opinion about it.
nice
5:33 “It’s pretty interesting.”
*_*Cat slaps something off shelf_**
AND REPAIRED IT WITH ONLY FLEX TAPE
Damian Hardy g
Oh my god I didnt even see the cat when I first watched that part
Which is exactly how we know the earth isn't flat, cats would have knocked everything off the edge by now.
I didn't find it truly hilarious until I heard the sound of the object before the jump cut.
You gotta love the connection Dustin makes with these people, before 2:06 they thought they had to explain everything to a guy who barely knows nothing but after that they are just so comfortable knowing someone actually knows what they are doing. So much respect.
The missing piece is some kind of kinetic sensing in the treadmill itself. If it could sense the slight shift in force when you begin to move instead of relying solely on the position of your body, they could close the gap.
I was thinking that. Some sort of horizontal force sensors in each tread. That would get the feedback response time down a lot since the force is the 'intention' behind the eventual movement they currently track. I wonder if they could even integrate it into the driving mechanism, detecting the change in magnetic field in the motors - that all depends on how free-rolling the mechanics are though.
Yap this is cleaver
If they used some technology akin to the sensory glove that Destin featured a month or so ago, they might actually be able to accomplish that. Because it could then constantly measure the pressure in any specific spot, and since humans are extremely telling in the way that they telegraph their movement with their feet, a computer should be able to process that very quickly and translate that to the treadmill.
That's exactly what I thought as well: As soon as the positional trackers have something to track, it is already too late! ;-)
That's the direction I was going. Sensing the kickback from the motors. There will be a slight shift in current draw, just a little wiggle, but it should be enough to use. You'd have to distinguish between intended movement and simple balance correction that we do by shifting our weight.
But hey, maybe that could be used as well. When you get ready to take a step, you shift your weight onto the foot you're going to step off with.
So how about pressure sensors in a special shoe?
5:32
Cat: Hmmmmm What could I knock over?
*looks up*
Cat: Ooh that's looks nice!
was looking for a comment to see if I was the only one who saw that hahaha
+1 =)
Hahaha fact
I saw that too
finally someone else who noticed that
If they made this for mw2 we’d all be in hella shape
WalkerBrosFilms the real question is how would you do those sweet 360 noscopes then
Gifflar by jumping and 360ing
WalkerBrosFilms
True
Kids today would get PTSD
Hella shape yo
5:30 cat on the background doing his own things lol😂😂
XD
*Ready Player One* intensifies
Also, imagine when VR Gamers have the strongest legs of all time
DaddySauceKing us vr gamers gonna be buff in 20 years
Roffle leg reveal at 50k subs on yt
i'm looking forward to this
(he always streams while standing, and it kinda became a running gag)
@@aexcottie7055 haha running
bruh almost every vr gamer I see is skinny or fat
just like pokemon go players
Hope I'm alive when the better versions are in are homes for an affordable price.
You will be. Innovation moves fast
I wish I was born in a later year lol
Daniel Wilsbach idk about that. We could all be gone next year for all we know.
Crazyoldman84 if you aren’t 50 rn you should be okay
We will get more advanced in 2030
GTA 6 or 7 will replace my cardio routine
Wayne Stephen I totally believe the next gta will be in vr. Give it like 2 more years
@@YungDripGod Did you know that GTA5 already has a VR mode?
John K not a clue🙊😆
You could have drones or robot arms with air soft guns shooting you where you are being hit in game!
Jannik Heidemann, an Airsoft gun? Those hurt! Made me bleed once hitting myself with a airsoft bullet.
Being able to record simultaneously in real life and the virtual world is a concept that just blows me away
Omg we’ve basically got everything we need to recreate the oasis
No where close
Actually if you think about it full body VR suits exist put them together then BANG
The technology exists, but it is still experimental. I don’t think I need to tell you VR is still buggy.
@Mitchell Cohen its just laughable technology us fromnfuture will laugh
We just need multiplayer VR. and we can make the Oasis and Sao.
The word treadmill was said 19 times in this video
0:01
0:28
0:44
0:48 x2
0:52 x2
1:00
1:13
1:14
1:17
1:40
5:43
5:48
5:56
7:36
12:00 x2
12:46 thank for reading this took a while! 👍
Your doing the Lord's work.
Treadmill sounds wrong now.
You must be a very bored individual. About as bored as I am leaving this comment.
Eye Queue Studios why???
you are doing gods work eye queue
A future where u had to t pose to synch with the character is my future
@DEDSEC R13 no
HALO THEME MUSIC INTESTIFIES
Sync* dumbass
@@Erickshark Don't have to call people dumbass becuase tehy msipleled a wrod.
LannyLarrie love that
I'm curious how their company is doing today, or say, how it was doing at the start of this year.
They still exist. They still don't have a product, but they'll be happy to build you a custom prototype.
“It’s a treadmill made of treadmills.” Player 1 has left the chat.
Player 1 is ready
@@Requiem_is_it Fook Me? Fook Yu! :D
Chat: player 2 joined
Player 2:WTF!?!?!?!
OMG, the Camera in VR is such a simple, but amazing concept! Never would have thought of that!
It blew my mind with its simplicity.
checkout node gaming, they use it to add a mixed reality look to their videos, like they're actually in the game
Yeah, what @Rancorusia said, You should totally visit the CorridorDigital/StressLevelZero/Node squad, StressLevelZero made an avatar that works almost identical to your body movement (in unity as well!) and the same guys made a lot of videos of them playing games using a green screen and tracker cameras. I bet you could pass by and build/test an amazing Mixed Reality experience! ...With lots of interesting facts and backstory from you of course :)
Wow, this comment got a lot attention really quickly ^^'
The problem is not solvable for a small level platform without artificial gravity fields. The acceleration you experience running around on a field demands a large shift in position. But there is a way to almost fake it. You tilt the platform. Hang the entire device from the ceiling like a swing and power it. That way it can also simulate walking up hills. With fast enough actuation and control it will feel pretty close to real. But the static level platform cannot do it.
*the year is 2045*
Me: puts on my headset
Headset: please do your unique t pose.
TheAmazingGamer26 nice
Lol 😂 then you drop your pants down lol
Does the hump move
5:30 cat in the backround knocking stuff off the shelf was great
when the cat decides to be a cat and knock random things off of shelves at 5:33
How did the cat materialise in the shelf🙉🙉
Lol 😂
The cat is cute!
RickyTheBobby Gary Seven
its in a cats job description to knock things off shelves...deliberately!.
him: *explaining*
cat:"Im gunna steal this real quick"
XDDDD
5:30 for anyone wondering
@@Spolt_main carefully, he's a hero
@@LizardKingTF2Halo174 I had just watched that part when I read the comment, so it's not like I went out of my way or anything but glad I helped some people.
oh my god- and it's not in the rest of the video
Bro: "Hey dude what are you up to right now?"
Dude: "Nothing much bro, just working out, doing some cardio"
Bro: "Oh cool what game"
Dude: "Breath of the Wild"
Bro: "Nice dude can I join"
Ideal future
SnowKat2015 maybe they could put the treadmill up vertically with handholds, so you could climb irl
Rust
That would be pretty cool actually
@@Kat-vl4ki that would be awesome :D or if the treadmill tilted when you walked uphill
Meanwhile, 5:28 the cat experimenting with it's own 3d world..😋
I just wanted to see more of the cat knocking stuff down at 5:30 lol.
Cat being a cat
Yup, hillarious
Was looking for this lol
Lmao 😂 same
5:30 Your cat has a knack for remodeling!
12:35 OMG thank you for closing the loop!
That's how we KNOW the world is not flat. If it was flat, cats would have pushed everything off by now...
+Mykl Langridge Ha ha that's gold
I upvoted the instant I saw the cat. not gonna lie
+Mykl, That made my freakin day, genius my friend, well done.
Soon all gamers will be more physically fit than some non gamers!
*Gamer gut begon!*
Actually a scientific experiment happened and it was found that gamers are usually more fit than normal people. This is because when you play video games and there are physically enhanced characters and abilities that dont exist in real life, it gives you motivation to be something like that.
Justin Case It was a joke, but hey I fixed it
@@frontback7291 I guess
Imagine how much will this cost
Esports can be virtual actual sports
I'd love to see an update on VR treadmills in general. Think of the impact this could have on physical therapy, making movement FUN!
Hi Angela I hope my comment didn't sound as a form of privacy invasion your comment tells of a wonderful woman with a beautiful heart which led me to comment I don't normally write in the comment section but I think you deserve this complement. If you don’t mind can we be friends? Thanks God bless you….🌹🌹🌹🌹
@@Raymondgogolf :) always good to have new friends. 🤗
@@angelapalermo9157 Yes that’s truth, You can text me with the gmail on my profile 🌹🌹❤️it’s nice meeting You 🌹🌹🌹
@@angelapalermo9157 Hi good morning Angela. Have been waiting to hear from You. Did You read my second message 🌹🌹🌹🌹🌹
@@Raymondgogolf actually, I don't think I can see your 1st message. Perhap it will show up when I get to my PC. "?"
*"when you see a CEO not showing his attitude and explaining stuff, you know that's a small company"*
-Tim Cook
So true.. underrated comment
I like that statement, but Tim Cook never said that.
Why did I read Tim Cook as Tom Nook
@@HitTheFloor16 same
@@HitTheFloor16 because Tom Nook is the most successful capitalist
this series, or whatever, is just freaking great.
I enjoyed this comment. I guess I should make it the "VR series or whatever"
SmarterEveryDay Jordan Peterson is great.
SmarterEveryDay amazing intellectual
they are clearly happy to have somebody there who actually understands what they are doing.
they are clearly happy to have somebody with 5.7 million youtube subscribers. FTFY.
This is absolutely amazing, many blessings to the creators of this tech.
Imagine that with this you can make special robots to walk on the moon while you control them from VR
I’ve never thought of that use but it’s a good use and you could add bungies for the low gravity simulation
Hahaha literally wont happen
@@bigchungus7698 lol. This is the way for humanity to be protected from radiation while they are exploring and building on the moon.
They will use it
@@bungercolumbus not for many many years, what about feedback response times? What about finalising the infinadeck which wont happen until newer materials are made commercial? What about the amount if coding that needs to go along with it? What about the fact that robots to mimic human action is still to this day near on impossible to imitate perfectly? Like i said about feedback, how are they going to be able to make a precise movement as simple as turning a wrench? How will they know if the nut is tight enough? There are soooooo many variables that it will take longer to develop the robots and the materials than it will to actually build on the moon, itd be easier to make a small structure on earth and then send it to the moon
@@bigchungus7698 you say that like they can't remotely control the space shuttle from earth.
Put people in a sphere like a hamster wheel but multi directional
There actually is one called VirtuSphere. I saw people lined up to try it out at a local expo several years ago. (didn't try it myself cause I wasn't willing to wait all day in line, haha)
I've seen one that uses a hexagon of rollers too, I think it's mainly a matter of cost.
I have seen different ones similar to my idea. I wish I would have had a way to explore the possibility when I first pictured it in the 90's. The full vision is a gyroscopic hamster ball with the video game projected on the inside walls in 3d but the headset makes it so you don't need a projector anymore.
Walking on a curved surface blows.
Keith Anderson if the sphere is big enough it won’t feel like walking on a curved surface
The moment at 0:39 when the guy in the background just hopes that nothing will go wrong xD
He was praying for his code to work. :)
Perfect haha
5:30 that cat is stealing
caught u red handed
I love how he doesn’t like to ask his viewers to do anything (ex. Donating, hitting the notification bell)
That’s because he has 8 million subscribers the dude makes tons off revenue.
he is asking those at 12:18.
Dheeraj Sukumaran he says, “If I earned your subscription” not, “SUBSCRIBE IN THE NEXT 13.6743 SECONDS TO HAVE GOOD LUCK FOR THE NEXT 150.53 YEARS!”
@@TyronePenguin yeah, that's the difference between legit/honest and clickbait/douchebag YTers.
@@Paiskii copyright join the server
5:28 10/10 best TH-camr award goes to that cat
Depydawg lol rip to that joker toy
I was wondering what it nabbed...
Why do I see a comment about what I am watching at that exact moment
@@harryferrett9420 same
This + valve index controllers + plus the wireless vive = welcome to the oasis
Have you seen the Vr glove they are working on?
Yeah it like stops your hand from moving anymore when you pick something up
I saw an ad by Kat VR of this same thing but way better where you can sit down and there’s no motors to move you, kinda like one big ball bearing, now that would be the perfect oasis
@@QuantumPlayz nah the real dream would be Teslasuit and Teslasuit Gloves with the Vive Pro with wireless
This + oculus quest + teslasuit = alternative reality
This team seems really awesome. I like their enthusiasm and energy. They're like the opposite of tech bros.
3:21 “I see my body, what’s up with my body?” My response every time see myself in a picture or mirror.
Andrew Glinski r/me_irl
Soon we will be in oasis..
That will be awesome. Who will you avatar be?
@@zarismiller7385 A big one I think
I thought the exact same
Hope so
Memes should be banned from Oasis, or in this moment it would have been full of Big Chungus
A possible solution for them is to make a little circle within that circle called "the dead zone" where it will not try to correct itself unless you go outside the "dead zone" therefore you can make small movements without worrying about it flying you back and sometimes over shooting it to the point where you're jerking back and forth.
I had the same thought, it would eliminate all the minor adjustments that it has to make; it would also help to have a bit of a bigger Infinadeck.
Yeah First, I would assume it isn’t a solution, since it’s one of the first ideas anybody looking at this would have, including the actual engineers behind it. Second, you would leave the dead zone in just a few steps. Any motion of the floor you stand on causes the problem of feedback error. You could think of your solution as turning a point into a circle, and all you’ve effectively done is displace the action’s trigger, but once you pass it it is the same issue.
If it were larger, then maybe it is more feasible. The acceleration could be dampened and the circle would be more of a transition point that moves you much more slowly to the center
I agree. I think in general larger is better. If it was say the size of a football field just for purpose of theory, then it could just let you go and do whatever you want, and it is constantly moving you back towards the center with a very low acceleration, but the speed could still be high. So for example, if you started running, it would let you run for a second or two. Then if you kept running across the football field, it would slowly start the treadmill and over about 10 second, to the point where you don't even notice the acceleration, slowly bring the treadmill to a speed and direction opposite the one you are running at. With a bigger treadmill there is more room for error.
Thats a good concept and maybe they could add eye tracking to help the program with the intent of movement the player has....
use the feet sensors as a form of anticipation or "intent" for the treadmill to move, that in combination with centering the users body in the ring should fix the lag or "inertia" issue
Imagine seeing a creeper appear behind you while on this thing.
I would be fit by the time I got away from it
@@ninjafit- the creeper causes abs
Awwwwwww man
News : there was a man That ran from a creeper and awwwwww man he trips and dies
Naruto run activated
Trying to center the CG will always lags as this is a reactive control. The answer is to use cameras and machine learning to predict immediate future accelerations based on current body movement. Then take this output and feed it to the control system so it can adjust the treadmill speed accordingly in real-time.
Yuri Bruxel exactly my thought! I don’t think it would take too much effort (comparatively) to get decent results from implementing a machine learning algorithm that uses computer vision to track biometrics of a human on the treadmill. Then all that is required is someone spending time on the treadmill to produce the data that the algorithm can train on and as you said, use the result to feed the control system to allow centering of the CG with much less lag and little to no overshoot and settling time. Would be an awesome project!
The cameras are already in place. That's how the arm movements were recorded as the only sensors for the hands are the sticks. Having an environment with specific destinations would be help motion prediction as movement will generally be in the direction of say a primary objective or an exploratory area. Like they said at the end, the general hardware is about what it needs to be. They're really needing controls engineers to adjust exactly how the system responds.
I think doing a lot of machine learning on body posture could make this system nearly flawless. Whether someone is about to break out into a full on sprint or sneak around a corner, body language will have some sort of tell moments before which, to a properly configured machine l, is more than enough to predict movement quite accurately.
If they treadmill itself was pressure sensitive enough to sense the force of your feet changing instantly, it could predict where you're going to move/how you're going to move even faster, even more immediate or even knowing beforehand based on how it "feels" you moving, not just purely relying on visual and/or tracking data they already have. Basically just adding another data point, which can't hurt.
94XJ Actually they don't use any cameras, they just do some IK math to figure out where the arms should be when considering the position of the head + hand + back trackers.
What you said is great, if the treadmill almost predicted where you try to walk so that you never leave the center point even a little bit, you won't feel acceleration.
The one thing I think they can change that would have the largest immediate effect is to make the whole treadmill (and the ring in effect) larger in radius, and allow a deadzone in the middle, so that it can't overcorrect your position. The treadmill would not have to move exactly as you move, it could match your acceleration at a slower linear rate without letting you run into the ring. Overall it would be more gentle.
The current version is too aggressive to keep you exactly in the middle, and part of that is the algorithm, and part of it is necessary due to the small area.
I honestly kinda feel like these guys are over complicating the design of this thing. I get what they’re trying to do, but why not use elastic/bungee cords to hold the player in one spot instead of making the treadmill do all this extra work to make sure they’re centered. In my mind, I’m not sure if the treadmill would need to have electric at all, to be totally honest. Hold the players body in one spot using bungee chords, use the same design for having an omnidirectional treadmill, having the individual sections be able to move horizontally to provide a 360 degree range of motion etc. Then so long as the person is held in one spot via bungee, you can just use your leg power to move the treads. Slap some trackers on your ankles to track the movement, and translate the ankle tracking to in-game player movement. Just seems to make sense to me. This seems to be overcomplicating it.
At first I was like... oh great another TH-cam random dude that knows better than the professional guys in the video. But then I finished reading the comment and that's actually a smart idea! But I don't think it would be an either, or. I think what you propose could be the cheap, easy, low tech version of their thing. Because your idea is really simple and it works, but you still have the uncomfortable bungee chords. So if someone has money they would prefer to invest in the video technology, because you don't have the bungee chord that breaks the immersion. But your idea would still be useful as a lower tech alternative. Great simple idea.
You can actually suggest this to them on their website and they would take it into account !
It'd work certainly though it'd probably be harder work for the player and you'd have to be careful that the treadmill doesn't build up too much momentum and keep going when the player stops. Still as said it's a good idea.
Maybe because what they're trying to do is not go for the player-on-a-rope solution?
I like the idea but it think it is because running away tied to a chord is alot more physically demanding than just having a walk restricting the players playtime?
Would love to see an update on this project to see how far it has come.
5:28 i love that cat sitting in the background that almost hit something down
I think he did.
It did you could hear it
Mauf
Na, he succeeded
With how quickly you grasp these concepts, I'm surprised that people aren't trying to offer you jobs whenever you show up at one of these companies.
Scott Harris most Engineers study a course of Linear Control in their bachelor program..
Um I think everyone understood what he was saying what were you surprised by?
he makes MUCH more money making TH-cam Videos
live and let live everyone understands what he says but most people wouldn’t immediately think what he thinks.
Understanding concepts and problems inherent to the application of those concepts doesn't mean that one can solve them. For example, the clients of the company I work for understand more about the product than I do and they know what they want the product to do but I know how to make the product do what they want it to do.
That's why a lot of people look at these problems and say "well it's simple, you just need to do "X"", which might very well be true but it's not what you need to do which is the problem, it's how to do it.
this has a lot of potential.
Most people with VR systems dont have enough room to walk around in VR and they lose immersion greatly by teleporting around or by standing still and walking in game by pressing a button, This Fixes that and i think once this is upgraded enough this will be very common for VR users.
Oh Nah Nah it’s mostly about the exercise for me, So I can enjoy another world but also get the blood circulating.
I wonder if this will be the case, because then your gaming abilities will be directly reliant on your true physical abilities, i.e. a faster person will sprint around the virtual world while the slower has to catch up. They will have to include compensation for gaming scenarios. Real world endurance/fatigue will also play a role.
@@abdallaartail1978 like a resistance to the treadmill? When your character is exhausted the treadmill encounters a resistance that slowers you down! Pretty smart!
But I mean, yea sure lemme install something that takes up 2/3rds of my living room space lmao. I get your point though, maybe if there was a cheaper alternative it would be pretty kewl.
And here I am still wanting to get a VR headset
i like the version on ready player one. it actually held most of the weight of the player, but allowed the treadmill to simply be a power assisted input device. Then you dont need as strong a treadmill, and you simply adjust in inputting through foot position. a lot harder for software, but easier on the hardware.
And propably a much more silent
Too bad its not real yet
I love how in one of the shots that he’s just narrating his cat is in the background just nocking things off the shelves.
The ring actually would make a good foundation for a UI
That's true actually, would be really cool to have an in-game UI as a ring around your body
This is the begining of the oasis
That's actually brilliant. It takes a seeming inconvenience and turns it into a positive, even a necessity.
I like where you are going with that idea.
Somebody get this person in on the project
We are getting there...Soon.
Lets pray about it
Dear god, I pray that this young man and me could have a good day. Amen (;
to the oasis?
@Uzumaki Boruto , yea like oasis, a full dive vr , not like those crappy vr headset , were hands only move that sucks xD
Not actually since the treadmill doesnt let us walk
21 years old, i was in the army and the ONLY!!!! time in my four years in that the weather was to bad to do p.t. outside. So we went across the street to the rec. center and the whole squad got on treadmills. We all ran 30 min and when i went to get off, I almost fell over. My equilibrium was completely off. Thinking back now, it's a good thing i don't get motion sick or else there would have been a HUGE mess all over the cardio room. I don't recall having any problems getting started and running on it, but getting off, WOW. One of the most prominent memories of my life. Add this to you're reverse bike. I can't imagine going 30 min on this treadmill at a full run and then getting off.
5:33 your cat was removing some of your action figures that he/she didn't like...
next cut had books in the cubby too lol
There were books in the cubby when the cat was there as well.
Heh So there was.. sorry
12:34 the continuation
It*
"Dude come to the flag at B!" - "Come on I'm at A! I don't feel like running 2km, I'm tired!"
When the laziness of us comes into the video game world.
That's really interesting actually. I wonder how video games would be designed to go along with this technology. Would they integrate walking into the games in a different way? Would the fact that the average person would be tired after only an hour or less mean we wouldn't see people bother to make games where you actually walk/run at a 1:1 scale everywhere anymore? My thought is that game designers would get creative. Like Trover Saves the Universe, where they literally made the character you play a person stuck sitting in a chair, and you have to teleport everywhere. I think something like Red Dead would work. You ride a horse most of the time and don't bother actually walking, but then get off and do a little bit at a time. That's an interesting creative challenge from the other side of this...
@@TheDobstopper save this bro. Save this comment
You would be more fit if you play a lot.
2:02 - 2:15 :
Old man working there: **Shut it, I am the smart guy here, nerd. **
him: explaining
cat:"Im gunna steal this real quick"
I wonder if getting more body data could help smooth out some problems. I think that the relative knee position can give clues about the intent more quickly
I like how every time the guy he's interviewing explains something normally, expecting he doesn't know any terminology, and then he just suddenly pulls out a university math reference or something.
sooo, you wanna grease those joints on the infinadeck, or leave us deaf?
Take your headphones out of your ears.
It's not the joints, exactly, it's the clacking of the individual metal panels between the slats when they slap together. A thin foam pad between them would reduce noise significantly.
pharlik jeez couldn’t you have simplified this a bit
Pharlik, all you have to say is put foam between the joints
@@nathanchiu3940, but that would be inaccurate.
5:30 Hi cat
It's amazing there's anything left on that bookshelf
She's helping. Have one that looks just like that that loves to knock things over and "help" with all sorts of things.
It only makes sense to mimic Omni one with a back harness attached the the treadmill, then as you go to turn or walk in a separate direction you won’t have a delay in feedback
Hmm. I wonder what would happen if they moved from a flat, to a slightly concave, surface? If the motion of the slats in X or Y was entirely driven by the user's physical movements rather than software prediction, there'd be no lag. Not sure if that's feasible.
Some omnidirectional "treadmills" work this way, a slippery concave surface and some motion capture
1 word. Trackball.
it is, it is more efficient with a sferical shaped carpet that run adjusting the speed by motion capture and magnet... my prototype have done it's best before braking, but is a lot easyer that one could think....
Paul Aulridge Jr you can just go on a walk outside
I was thinking exactly same thing. The principal of old mice with trackball instead of laser.
9:00 there’s my bench *turns around* shows a massive bench 10 times bigger than it should be
That and they don't show any of the virtual footage once he starts walking. Seems like this thing doesn't work well at all.
T posing god at 3:31
When you finally tell mom that gaming is an exercise
I see so many Ready Player One items in their workspace! I love it!!! 😁
Jacob C Me too
it is.
I loved reading player one
3:43
"So what your doing is tracking the movement of my hands..." * looks at hands * "...and tracking the direction of my feet" * looks at fe"DUUUUUUDE"
Player one *NOT* ready yet. It's getting there though.
I see what you did there hahaha
READY PLAYER ONE IS PREDICTING THE FUTURE OF VR I THINK SO
You made my day but they are starting though. Who knows what would it be like 10 years from now.
KastaRules I personally think the movie sucked, I loved the book though
It's starting... it's al-ready player one.
I'd be interested to see how they plan to account for differences in elevation. I want to use inclines and stairs in VR!
Neuralink VR
"You do an integral you get a '+C' at the end so this is a boundary condition:" I think that's the nerdiest way to explain the ring you could've possibly come up with haha! Very nice vid.
cringiest moment of the video because it isn't even that good of an analogy
Can't wait to dive in to the Oasis.
We have a long way to go :D
Can't wait to walk into a chatroom and see shitloads of uganda knuckles and anime girls spouting memes
same though you know its coming lets just hope we live to see it
its mattarang probably in 20 years
TheSilverWolf1998 you mean dead memes and then you can say fcking normies reeeeeeeeeeeee
*walking outside is overrated*
*_We've came far as a species._*
Our grandkids will either run around on mars killing aliens with their friends in full immersion, or be on real earth. Right now, mainstream video games dont provide exercise, full immersion will. You could run out of breath on combat missions, that would be the stuff. Im excited for the future of entertainment.
As far as lawsuits go, that's easy. Make everyone sign a contract that if they injure themselves blah blah is not liable in any way, shape, or form for their injuries. Cover it with obvious warning labels for stupid people. You signed a contract, and were warned by many stickers. No lawsuits, eliminates the weak who cant handle exercise without injuring themselves or dying.
-Im not an attorney or legal spokesperson.
its not about that.
@@dylanmccallister1888 u
and this is the time where i tell you about the sponsor, and a lot of people fast forward....*fast forwards
They need sensors on the floor to detect the feet lifting off the floor to get sort of precognition of movement before you fully commit the step.
Though their platform should be more square.
Hmm make a wall around the treadmill then adding the sensor to the wall might work too
You can detect the lifting of the feet by calculating the distance between the back and feet sensors right? I guess it is a bit slower than a pressure sensor, but maybe a pressure system might be infeasible.
Just needs a bigger threadmill that prevents you from reaching its sides, and a control to jump forward.
If they are very small simply sensors, they can push the information the millisecond it recognizes the foot is lifting. This would make polling for changes on any sensor around the person wasteful. It's like sensors on your body, your brain doesn't need to check every nerve ending, when someone pricks you, you're nerves well tell you alright :P
The problem would come down to the cost of putting smarts on the floor but I'm sure if they've come this far, they can later improve and bring the costs down.
I don't think it's a matter of detecting what your feet are doing; it's a matter of detecting your intention, and you signal this with a shift of your CG. That is, walking is a matter of leaning the way you want to walk, then catching yourself with your foot. So the intention can be detected by an offset between the center of pressure between your feet and your CG. To take care of this properly requires pressure sensors under the feet, so it can tell which way and how far you are shifting your center of gravity.
I feel smarter each time I watch this channel!
Role credits
Roll?
Ive watched this channel once does that mean im dumb?
Temporarily
So if it can pull your feet out from under you, I could imagine a future itteration where you have a harness and a much bigger floor and play a fighting game (using haptoc gloves, of course). You hit someone and you feel the pressure, but not enough for pain. The other person falls backwards and down, but lands softly with the wires. And if you have good enough balance not to fall over, that would mean you are taking the punch better. It could be quite awesome. Not so much for home use though. You would need a lot of space and a lot of gear.
The future is bright.
Arcades coming back with these things maybe?
Someone's already doing it. They're using an exoskeleton rather than a treadmill.
what about having skates instead of shoes...or sloping it and making it like a ski slope, complete with jumps and swerves. No more wrenched knees, or lift tickets, or snow required. Lots of possibilities. But as with everything else coming out, what sort of nefarious uses will this be put to, and what steps are the designers taking to make sure their work doesn't end up being used for evil?
Fighting games would be harder, many of the areas this video hits on is the human perception compared to what's actually going on in the game. For instance feeling yourself go backwards when the tradmill corrects you to the correct position. Honestly i don't think we'll ever be able to really get VR fighting games to work, I could be wrong but I don't think it would be rewarding as a VR without pain and at the same time I don't think pain in a VR setting would be a turn on either. One of the advances from old school fighters to those nowadays is how to make the contact feel impactful, they do this in many different ways, however I think VR would take a step back in that category I would think.
broo it's been 5 years, how has this project not released any updates? Id be interested in seeing this method combined with the rotating back arm used in the Omni One.
I can’t handle the fact he doesn’t use the straps
It makes me mad
5:33 NO CAT NOOO
Forget the treadmill. What you need are actuators attached to boots so you can move in 3 dimensions.
Bob Woodward by
Are you thinking something similar to how the pilots move in Pacific Rim?
@@heinyml never seen it. Got a TH-cam clip from the movie?
But then you would need a large space
Better idea
This was very interesting. I streamed Ready Player One online the other day, and I couldn't wrap my head around how a 360 degree treadmill could work. When I saw this video, it instantly made sense.
In my mind, the end-game for this sort of technology will culminate with some sort of brain scanner that can detect the electrical signals heading toward your legs and move the deck accordingly to those impulses. It's crazy to think we may not be that far away from this.
Also, I can see a new type of business cropping up. The virtual gym. I know I'd be much more likely to hit the gym regularly if I could be playing a game while working out.
I agree especially when you consider the military uses for such a technology. Also consider how such direct brain control would improve interfacing with lots of devices. Advanced robotic prosthetic could be controlled by the brain like a real arm. Gone would be the days of mouse, keyboard, and touch screen.
So you're saying sword art online
The potential in this treadmill is actually mind-blowing. Imagine going on a run in Antarctica, or going hiking on a volcano...
DragoKilla Or going to any planet in the solar system.
That would be sad. Not if you're high though
"Why is this volcano so flat?"
Ready Player One, the book, main character does 30 minutes of cardio every morning in his VR, on a treadmill just like this, except it can also change incline.
Or just actually going and doing those things...
I wonder if they could encorporate pressure sensors into your shoes or into the platform to “anticipate intent of movement” in a way.
I’m sure that they’ve thought about it. The issue is that the intent could change at any given moment. Maybe you put pressure towards you toes to move forward but decide against it ultimately. If the machines purpose is to eliminate lag it would detect that pressure shift and instantaneously oppose the presumable direction,(that means that the computation coordinates the pressure shifts of the foot to the *key word* potential movement) but if you’d changed your directional intention the machine would presume incorrectly causing suboptimal performance.
that is what i was thinking to
or just brain sensors and youd train the computer to understand your thought alpha beta or gamma waves that correspond to kovement
Hopefully one day they make gloves for vr, so you can actually feel the object your holding and it can be easier to use your hand instead of having to push all those buttons on those controllers
@@Ashleytheepic maybe develope a way to detect the electrical signals your brain sends to your legs to detect the exact moment that your legs will stop moving.
I love that in all of his videos he has good relationships with everyone