This video might be dated, especially since we now have the VCC and the new SDK 2022. HOWEVER as of the writing of this comment, I CAN CONFIRM that this STILL WORKS! Plus this is the ONLY video tutorial I have found that works for globally syncing animations for interact events in your worlds! The UI looks a lil different as the SDK is not the same anymore, but all the functionality IS THERE as long as you look up the correct nodes, you are good to go! Just redid my Udon Graphs for my doors and curtains with animations and sounds with this videos steps and play tested in game with a friend. IT WORKS! Thanks a ton KireNeko!
Yes ^^ all the components used in this video are unlikely to be changed by vrchat as they are essential parts in all worlds , so this video should hopefully continue to work for quite some time
Hi there, for the life of me i cannot figure out why my door wont work. I did exactly as you said. Yes im using the new SDK though and my CyanEmu/ClientSim is not working at all
So im trying to use a collider box as a trigger. basically I want door that open when you walk up to them, But for the life of me I can't find a video that shows this correctly. Most are out of date.
I sadly do not have a tutorial on how to make that happen , and writing it in text form would be too long , I do have a video that shows how to teleport someone on a collider box entry , you might be able to combine both scripts and get what you were trying to accomplish ^^ th-cam.com/video/iGv4mjxc52g/w-d-xo.htmlsi=Rbx0OdJ09FCVsXLp&t=297 If you do still require more help depening on how busy i am at the moment i may be able to help you over discord , my name there is Nekomiani
I'm not sure what I did wrong, but I've watched the video twice and made 2 different doors. My current issue is the door doesn't respond to the button, and if I don't have a box collider on the door, it's completely invisible. I don't know if I'm missing a certain asset or what, but it's really frustrating. The tutorial is great however! :]
When people join the world after someone has used the global toggle it wouldnt be properly synced to tpeople that join afterwards , the late join protection ensures that the state of the toggle is set correctly for people that joined the world after the toggle has been used
This video might be dated, especially since we now have the VCC and the new SDK 2022. HOWEVER as of the writing of this comment, I CAN CONFIRM that this STILL WORKS! Plus this is the ONLY video tutorial I have found that works for globally syncing animations for interact events in your worlds! The UI looks a lil different as the SDK is not the same anymore, but all the functionality IS THERE as long as you look up the correct nodes, you are good to go! Just redid my Udon Graphs for my doors and curtains with animations and sounds with this videos steps and play tested in game with a friend. IT WORKS! Thanks a ton KireNeko!
Yes ^^ all the components used in this video are unlikely to be changed by vrchat as they are essential parts in all worlds , so this video should hopefully continue to work for quite some time
nice vid it helped me bur i wanted to make a gobal door but sendcustomnetworkevent and customevent are not in my list did something changed?
Nice concise tutorial. Love the chill vibes!
Thank you for showing how to make it global aswell, and also it stills works in 2024 so this is the best door tutorial in my opinion :)
trying to figure this out and had to go through alot of other tutorials thanks alot for the great tutorial!
Im so happy the tutorial helped
finaly a tutorial that goes straight to the point here's a like,i wish i could like it twise
Excellent information, clean and informative.
this is f'ing awesome. nice background music :3
Great tutorial, very easy to follow.
Thank you very much for this.
Awesome! I learned a lot following your tutorial. Thanks for making it!!!!
Thank you for watching it
Very good tutorial, everything still works. :)
glad to hear you liked it ^^
Thank you so mutch ^^
what if u want two doors to open and close at the same time how do we do that also how can we make it to where the door can open without a button
I feel like you can just do that with the animation. Keyframe both doors.
I found this tutorial that has what you're looking for I hope it helps some, although this comment is old. th-cam.com/video/YuWbH5c9CBI/w-d-xo.html
Really good video! Thanks, a lot.
thank you so much! you helped me great
Hi there, for the life of me i cannot figure out why my door wont work. I did exactly as you said. Yes im using the new SDK though and my CyanEmu/ClientSim is not working at all
Я плохо знаю английский и впервые пользуюсь Юнити, однако даже я все понял спасибо тебе это очень хороший туториал
That is awesome
So im trying to use a collider box as a trigger. basically I want door that open when you walk up to them, But for the life of me I can't find a video that shows this correctly. Most are out of date.
I sadly do not have a tutorial on how to make that happen , and writing it in text form would be too long , I do have a video that shows how to teleport someone on a collider box entry , you might be able to combine both scripts and get what you were trying to accomplish ^^ th-cam.com/video/iGv4mjxc52g/w-d-xo.htmlsi=Rbx0OdJ09FCVsXLp&t=297
If you do still require more help depening on how busy i am at the moment i may be able to help you over discord , my name there is Nekomiani
I'm not sure what I did wrong, but I've watched the video twice and made 2 different doors. My current issue is the door doesn't respond to the button, and if I don't have a box collider on the door, it's completely invisible. I don't know if I'm missing a certain asset or what, but it's really frustrating. The tutorial is great however! :]
Make sure your object you are animating is not set to static. I had the same issue until I noticed I had set everything to world static
thank u so muchhh
What does the late join protection do?
When people join the world after someone has used the global toggle it wouldnt be properly synced to tpeople that join afterwards , the late join protection ensures that the state of the toggle is set correctly for people that joined the world after the toggle has been used
@@kireneko5219 oh sick, thank you for the quick response!
Can't find the GetIsMaster node. Is it deprecated?
Nevermind. I had to press on networking and search then for the node
yes
yes
@@kireneko5219 agreed
No.
yes.
@@possiblepsychopath6459 No..