WOAH. basically opened my eyes on vital's brutal capacity i didn't know about. like i heard that it was powerful but *not that much* holy hell thank you so much for opening up new possibilities for me !!
Yeah, you can make some amazing sounds with it! I'm always learning something new too and know there's a lot more there just waiting to be used. Glad you found this useful. Have fun making some awesome sounds!
I find the explanations about the wavetable editor very interesting. My problem is, now I have a better idea HOW to create a sound like this one, but I still don't get WHY I would do the steps and what impact they have. If you could make a more in depth tutorial about the wavetable editor that would be great!
I'll put a wavetable editor tutorial on my list of topics to do...I'm working on a Surge XT tutorial right now, so it'll be a little while yet. The "how" is hard enough, but the "why" is sometimes even harder. It may take me a while to make a video, so here's a quick summary. There's a few ways to approach wavetable design. Here's just a few. If you're designing a wavetable in frequency, you're setting the amplitude and phase values of the harmonics using an approach called "additive synthesis". However, you're only setting the harmonic frequencies (integer multiples of the fundamental frequency). Or to put it simply, you get to shape the sound by drawing in the frequencies you want, but only the most musical frequencies. Try drawing in frequencies and watching a spectrum analyzer to see what I mean. It's great for "smooth" sounds like bells, organ sounds, and so on, but also works for a lot of different types of sounds. If you're designing it in time, you are drawing in the waveform shape you want. I've learned that certain shapes make certain sounds, and that takes practice and playing around with existing wavetables. In general, "smooth" waveforms make smooth sounds, and rough and jagged shapes in waveforms make buzzier or harsher sounds that are more frequency rich. Don't forget to try the wavetable in different octaves, and play around with filters. You can make sample-based wavetables - load in a sample and use that as a starting point. There are several ways to load in samples. You can put a bunch of different waveforms in a wavetable. That's useful for making evolving, moving sounds when you blend between waveforms as it's played. You can also put a quick envelope on it to sound one way during a transient and another way during the sustain, giving you an interesting pluck or striking sound. Finally, you can always combine wavetables with FM modulation. This can give you some inharmonic frequencies in between the nice musical harmonic frequencies, producing harsher, more jarring, metallic sounds. It's not always harsh; you can make some nice sounds using FM modulation, or you can make some harsh dubstep sounds too. It's also good for transients for giving you a nice metallic pluck. And don't forget about filters, modulators, and the spectral morphing controls to further shape your sound. Hope this helps you get started! I'll put together a video when I get a chance to try to make this a little clearer.
WOAH. basically opened my eyes on vital's brutal capacity i didn't know about. like i heard that it was powerful but *not that much* holy hell
thank you so much for opening up new possibilities for me !!
Yeah, you can make some amazing sounds with it! I'm always learning something new too and know there's a lot more there just waiting to be used. Glad you found this useful. Have fun making some awesome sounds!
Love it! Excellent break down on making wavetables! 🔥🔥
Thanks! Vital has some good features in its wavetable editor. Glad you found it helpful!
I find the explanations about the wavetable editor very interesting.
My problem is, now I have a better idea HOW to create a sound like this one, but I still don't get WHY I would do the steps and what impact they have.
If you could make a more in depth tutorial about the wavetable editor that would be great!
I'll put a wavetable editor tutorial on my list of topics to do...I'm working on a Surge XT tutorial right now, so it'll be a little while yet.
The "how" is hard enough, but the "why" is sometimes even harder.
It may take me a while to make a video, so here's a quick summary. There's a few ways to approach wavetable design. Here's just a few.
If you're designing a wavetable in frequency, you're setting the amplitude and phase values of the harmonics using an approach called "additive synthesis". However, you're only setting the harmonic frequencies (integer multiples of the fundamental frequency). Or to put it simply, you get to shape the sound by drawing in the frequencies you want, but only the most musical frequencies. Try drawing in frequencies and watching a spectrum analyzer to see what I mean. It's great for "smooth" sounds like bells, organ sounds, and so on, but also works for a lot of different types of sounds.
If you're designing it in time, you are drawing in the waveform shape you want. I've learned that certain shapes make certain sounds, and that takes practice and playing around with existing wavetables. In general, "smooth" waveforms make smooth sounds, and rough and jagged shapes in waveforms make buzzier or harsher sounds that are more frequency rich. Don't forget to try the wavetable in different octaves, and play around with filters.
You can make sample-based wavetables - load in a sample and use that as a starting point. There are several ways to load in samples.
You can put a bunch of different waveforms in a wavetable. That's useful for making evolving, moving sounds when you blend between waveforms as it's played. You can also put a quick envelope on it to sound one way during a transient and another way during the sustain, giving you an interesting pluck or striking sound.
Finally, you can always combine wavetables with FM modulation. This can give you some inharmonic frequencies in between the nice musical harmonic frequencies, producing harsher, more jarring, metallic sounds. It's not always harsh; you can make some nice sounds using FM modulation, or you can make some harsh dubstep sounds too. It's also good for transients for giving you a nice metallic pluck.
And don't forget about filters, modulators, and the spectral morphing controls to further shape your sound.
Hope this helps you get started! I'll put together a video when I get a chance to try to make this a little clearer.
@@idlethoughtsmusic Thank you for the great explanation! 👍