In this video I show you how you can noticeably improve the field of view of the HP Reverb G2. For this you need the following: A 3D print from the user "Jewcookie" from the following template: www.thingiverse.com/thing:4666466 3D print service: www.3dhubs.com/3d-printing/location/united-states/ www.weerg.com/ Magnets: N35 3mm x 1mm Velcro: amzn.to/3nM3qpO Facial Interface & Foam Replacement Set for Oculus ™ Quest 2 Kit: vrcover.com/#386
Without a nose insert this mod is useless, light coming in everywhere, I'll just keep using the stock facial interface on the G2, I bought a modded 3D printed facial interface online and it was useless crap without a nose insert that should of been provided with the interface, I don't why these people selling these 3D printed facial interfaces didn't do that?, freakin idiots, I'll just wait for a facial interface from Vr Cover to come out for the G2 at this point
I bought the ebay 3D print kit and it works amazing! For $40 you get the gasket itself, foam pre velcro'd, nose piece and magnets. Really improves the FOV and I can really tell a difference. Be careful because if you're too tight your eyelashes and the middle of your head will touch the lenses!
Hi I have been using it for a while now, I have been struggling with it kn the beginning. I have a special kind of 3d print materiel from work. It has a soft feel of cloth but is very high quality. It doesn't stick very well with normal double adhesive tape. So I used another work item which I think is double sided adhesive used for carpets. Now the problem is the nose insert which works perfectly after supergluing it to on small spots for the double adhesive to stick to. I am still waiting for my magnets which is just a quality of life so it doesn't fall of the headset when laid down. My conclusion is after making it all work. This is very very nice and I love it, I can see everything in my power armor hud in fallout 4 now. And there's almost non noticeable light leak from the nose now. I can recommend this just use hard 3d print plastic so the velcro doesn't come off.
Hi Thomas. Glad you like my mod! I saw in your review that the 4x5mm magnets don't fit in your print and recommend to buy the smaller ones. Your information is incorrect and your printer might not printed it correct. The 4mm diameter magnets fit well for most people. You might not cleaned the hole correctly. V10 is almost finished and is a total remake. Check the Thingiverse! I will make the magnet holes slightly bigger in V10 so this issue is solved.
Thank you for the information! However the Gasket fits perfectly inside the G2, so the print should also be correct. Thanks anyway for the V10 version!!
@@VoodooDE_VR I made the holes really tight for the magnets. You need pliers to press fit them in so you don't need glue. v10 will have bigger holes so there is less room for printer deviaion. :) You're welcome!
I had my interface 3dprinted using Jewcookie's template, but the 3mmX1mm magnets are too small. I have to wrap the tape around them much more than 1.5 times and they still just pull right out of the holes. I have ordered some 4mm magnets. Hopefully they'll be a better fit.
The 4mm magnets were a better fit for me, but I used clear tape (scotch tape from 3m) to wrap around them because the adhesive on my electrical tape was too weak to stay attached to the magnets. Now I'm just waiting for the facial interface and foam replacement kit to arrive, and I'll be all set! Can't wait to try this out!!
This is strange. I measured my HFOV with the standard gasket and it is 102° (VFOV was 92).... there has to be some sort of anatomical reason for the difference. My IPD is 58.5mm 🤷♂️
It is definitly an anatomical reason. I have an small fov with the G2, but I also have a small fov with the Quest. For me the Quest FOV is about 4° smaller than the FOV of the G2
@@iStrong113 yes, you are right, but I still don't know, why someone measures that the Q2 has a bigger fov than the G2 and another one, that the G2 has a better fov.
MRTV really dropped the ball when he suggested the Frankenfov mod for the G2, the Frankenfov mod is the dumbest idea for a mod I have ever seen, I tried it and all it did was make things worse like light leakage coming in and putting a Samsung Odyssey plus facial interface on the G2 which it way too big for the headset, never taking advice from MRTV again, now I just purchased a modded face gasket replacement for the G2 designed by Jewcookie on Thingiverse sold on Ebay for $49 by someone in the US, the same mod that is shown in this video, this looks legit and hopefully works right, you can purchase the modded G2 face gasket replacement installed with the magnets, velcro and facial interface sold on Ebay for $49 in the US
Still better than doing a review of an headset using streaming lights to then pretend a tracking system working with direct light isn't working properly. I mean, the amount of absolute incompetence is astounding.
These things sell for $49?! I have 4 3d printers and only 1 is going full time right now, maybe I will sell some of these. Is there really much interest for these? By the look of the design it will take a long time to print.
Question, The face gasket provided by HP is is designed to put a certain distance between you and the screen? I have a very limited understanding, but from what i've read, the sweet spot is because of the nature of optics and the curve of the lens. The bigger the lens, the bigger the sweet spot. Wouldn't getting closer to the lens make the distortions or blurriness of the image increase?
@ Kyle , No, watch MRTV video when he goes in the lens with his camera, the closer you get the better the picture is, your eyes being closer to these lens has nothing to do with distortion, even the worst of them (old Oculus CV1) you can get your eyes so close to the lens you can feel your eye lashes touching it and distortion is not increased but the FOV is
Depends on your face shape and how deep your eyes are in your skull. Sweet spot on default is large for me, it has to be the size of my head and where my eyes are. Too many people report issues with sweetspot for that not to be the case. So it might work for you or it might not, it depends on the individual.
You're right about the face gasket, HP should have had more care to design the gasket in order to maximize the FOV. That's not the only one defect of G2, think of controllers and tracking. Nevertheless I made my homework and I understood something about HMD FOV I want to share with you Thomas. I faced the question in my long article here: vgartsite.wordpress.com/2020/11/29/a-beginners-guide-to-vr-headsets-part-2/. In short, today you cannot have big FOV and at the same time the same quality of image as G2. Everyone confirms that G2 has the better quality of image in terms of definition, contrast, brightness, colors, black (for an LCD panel); it's the actual benchmark for quality of image. You cannot have the same quality with bigger FOV in today LCD panel. You can do some trick, e.g. tilt the screens, see the V shape of Pimax; even the Index screens have a small canteen angle; just a gimmick that reduces the stereo area, introduce some disalignment, affect the sweet spot, the uniformity of density and the clarity. I think that G2 has no tilt angle, the screens are parallel. Another trick is introducing thicker and bigger lenses and as consequence more distorsion at detriment of clarity and definition. Third solution: you can use bigger screens. Well, we have big problems here. The bigger the screen the lower the pixel density; if you want the same definition you need higher resolutions. But higher resolutions are a problem for actual GPU. Bigger screens = bigger lenses = bigger distorsion and less definition and clarity. Bigger screens = bigger price and bigger power consumption for granting the same quality of image. And you know? The bigger the screens, the bigger the temperature and the heat of the displays, especially if you want the high definition, brightness and contrast as the G2. You know? They risk getting burned at 90 Hz!!! I'm not jocking, that's the truth!!! Now you can understand why Pimax headset have not the same quality of image as G2 and are so far more expensive; and even why Index displays are not on par with G2 displays (I'm not speaking of resolution). In conclusion, if you want clarity, definition and quality, today you have to be satisfied with diagonal FOV about 110°-114°, just as the Varjo or the G2. I'm sure that in the next future we can expect bigger FOV with the same quality of image and the same price as G2, but not today. So I think it's not the case to complain about the G2 FOV.
Thank you for taking the time to write a comprehensive comment and provide a link that I am going to read. As always the universe gives with one hand and takes with the other. VooddooDE VR thank you for your video that has allowed me to discover this comment and associated article.
I have read the article, Parts 1 and Parts 2 and I recommend it to anyone who is serious about understanding VR and especially about the limitations and why we have those limitations. I also highly recommend anyone contemplating purchasing a headset to read this article (it does NOT go into the pros and cons of individual manufacturers) especially if you're thinking of getting a wireless headset.
What I don't get is, the FOV rendered by the game should match what your eyes see. But I don't think games adjust this because they can't know how close your eyes are to the lenses..
I've asked around but haven't received a clear answer. Does this Gasket FOV Mod Work with Prescription Lens adapters?. E.g VROptician, WR Wave, Widmovr.
@@mrelisard Believe me, if you get a 3d printer, you will have a new found appreciation for the value of your time. You'd find yourself at the swapmeet shortly after looking for bins of legos for sale once you learned it takes nearly 20 minutes to print one small block. These machines are fun, but they're so slow, they're best used as prototypers as opposed to something for mass production. For designers in CAD or 3D, they're such awesome toys to play with, whatever you can imagine and design you can make into a physical object. Otherwise there's always thingiverse which I guess is fun for a while....
@@bryonmiller4326 Yes. After asking around, it sounds like there's endless calibration, and hour and hours of work. It seems like a standard price 100$ after looking around. I am now looking out for local 3d print enthusiasts, searching local 3d print hubs . Maybe prices would be better. isn't there some Chinese source?
@@mrelisard They're not so difficult to use now, they've been around for quite a few years now. If you got a cheap one it might be worth it. They're about as difficult to use as VR is, i.e. it's in that enthusiast realm that requires a little tinkering, but you learn a lot and then it's like riding a bike. The problem with 3d printers is they take forever to print. If you do get one, the real difference is between ABS and PLA because they're the most common. PLA will warp or melt in lower temperatures than ABS. PLA works on a non heated build plate, ABS will work with a heated build plate. They'll market the printers in various ways, but the main difference is that build plate and what materials you want to use.
3d printing is not needed. all you need is velcro and a THICK facial interface. the oddeysey+ vr cover is ideal, but ive found that the 18mm thick original vive interfaces work as well.
I have been putting this together and it's looking great. I bought the gaskets made for quest and everything fits like a charm. One thing is that I can't figure out is how to attach the silicone nose guard, i can't find any glue that sticks! What have other people used?
The Quest 2 VR Cover is out of stock. I have an older HTC Vive VR cover but it's only 6mm. Will this be too close to the lenses to work? Is there a good alternative to the Quest 2 VR cover but using the remaining items?
Looks great ! Do you think it’s now worth it , if you already have a valve index? I have a 3090 FE and mostly play Sim racing. Or maybe the 8KX , or stick with the Index?
I went from an odyssey(FOV 110) to a rift S(FOV 90)and hated the rift S because the FOV was too small it was like playing through binoculars, whereas the odyssey was like wearing a crash helmet . My Minimum FOV if buying any new headset is therefore 110, these figures are NOT actual FOV but advertised FOV due to different head and eyes etc.
It's not actually the thickness of the cover but the curvature of the plastic that's the issue. The standard face plate has a thick curve that makes it lift off of your face a bit(unless you have a thin head). The modded faceplate is less curved which lets you push your face in and compress the cushion more before having the plastic poke you.
Future of VR is wirelessly connected to PC. Mobile chip in the headset is fine, but that just means the headset will be always hot and heavy, otherwise weak. Base stations can also be used for tracking the full body.
@@voodoodevr-en That's because of your face shape, it's not the same for everyone. You gonna love how you pretend to do an objective review of an headset where you base all your "deductions" simply on your own anecdotal case. Furthermore it's so clear that you have an edge against the G2. Not only your review is completely biased but you didn't even do the correct homework to understand how to have WMR tracking work as it should.
(this is not my opinion anymore, I made another comment.) The fov gets better but it's much less comfortable than the g2 default interface and the light is leaking from that flimsy nose guard that comes with this. It is not the "perfect" fov mod. Hope something good comes out soon.
Hello. I checked the link to 3d model and it's not the thin version: th-cam.com/video/OLPYoSTmNtY/w-d-xo.html . It's just the same as standard mask and doesn't bring you eyes closer to lens.
You might get away with the hack of using the samsung odesssey+ face gasket directly velcroed to the headset. For some people they say this works but for me my eyeballs touch the lenses. When I take the gasket off and look at the gasket compared to the lense they're nearly on plane so only makes sense this would only work if you have pronounced eye brows. They need to realize there needs to be at least SOME variety in face shapes when they make VR headsets. Its like making shoes in only a men's 8 to 10 and advertising the shoes like they'll fit everyone. Some people are getting instant headaches from the gasket. How is that acceptable when the original vive had at a narrow and wide face gasket. That was 5 years ago. Isn't technology supposed to improve?
Anyone else disappointed with their G2? The sweet spot is pretty small and the face mask kills FOV. A really poor combination. Should I really have to mod a $600 headset? All this purchase has done for me is reaffirm my position that HP is still meh and my $300 Samsung Odyssey+ was actually pretty damn good.
I read something that said the small sweet spot can be enlarged by upping the resolution per eye from 50%-100%, as 100% is actually the correct number to achieve native VR (in SteamVR). Give that a shot if you haven't already. I'm going to try it tonight.
@@karlkanner3467First of all, thank you. I love comments where the sole intention is to help others instead of the popularity contest that exists everywhere. The main game I play is unoptimized (DCS) and I simply can't afford to up the resolution. I achieved a better sweet spot and FOV by getting my eyes closer to the lenses. I liked how it looked with no mask at all but it was extremely uncomfortable. So I stopped using the included mask altogether and instead just use the leather guard from an Odyssey+ velcro taped to the G2 directly, no mask. It's a bit annoying as it doesn't fit perfectly and requires a bit of adjustment every time I put it on. But genuinely way better than stock. The stock mask just puts your eyes too far from the lenses imo.
@@intrepid_wandering No problem. Totally understand that some games are not optimized well for VR. Seems the best bet is trying different VR covers like you did. I wanna try the samsung odyssey plus+velcro solution but i don't own one and i don't know anyone with it lol
@@karlkanner3467 Search "Samsung Odyssey Plus PU Foam Replacement". It's just the foam from a different headset. You could use any soft material honestly. I first used rubber tape from Home Depot. It just wouldn't stay on and wasn't firm enough.
Fov mod: $45.49 Processing : $2.07 Shipping: $29.99 Total: $77.55 And I am sure when it will come to India then the custom import fees will be around $20 to $30 so it's going over $100 which surely not worth it at least for me
@@lonewolfsky4816 Yes this is totally ridiculous, I feel these VR companies intentionally do these mistakes so all these modding accessories businesses will profit
@@jewcookie you can take action if this is true because this is really not good to stole someone else hard work, at least they need to give you credit for it.
No, FoV is determined by hardware design. The software is merely made to render what the hardware is capable of displaying. That is irrelevant here though - the point here is that many people can’t get their eyes close enough to the lens with the standard interface to maximise the FoV that is actually available. It’s really quite simple - make a hole in a piece of cardboard and hold it away from your eye - you have a very narrow FoV, bring it right up to your eye and you have a much bigger FoV. Same thing here, if the facial interface is holding the lens too far away it’s like moving the piece of cardboard further away.
@@Zeeflyboy Either way you are seeing the same projected field of view. You are either seeing it correct or exadurated in or out, but its still the same image.
@@brin57 you are missing the point. Like I said it is about not being able to see the FoV the headset is actually capable of displaying due to your eyes being too far away from the lenses. A smaller interface moves your eyes closer if the original one is too deep for your face shape. It’s just like the Index and the fore/aft moveable lenses that change the FoV you will see, but it’s using different depth facial interfaces rather than a slider to change the lens distance.
@@Zeeflyboy yeah, ok, I think I get where you are coming from.. At a greater distance the lenses are not projecting the entire image to you eyes.. Fair call.
@@brin57 yes, it’s just like a small window to a room. Obviously you can’t ever see more than is inside the room, but the further you stand from the window the less of the interior of the room you will be able to see.
In this video I show you how you can noticeably improve the field of view of the HP Reverb G2. For this you need the following:
A 3D print from the user "Jewcookie" from the following template:
www.thingiverse.com/thing:4666466
3D print service:
www.3dhubs.com/3d-printing/location/united-states/
www.weerg.com/
Magnets:
N35 3mm x 1mm
Velcro:
amzn.to/3nM3qpO
Facial Interface & Foam Replacement Set for Oculus ™ Quest 2 Kit:
vrcover.com/#386
hello, the thingiverse URL does not work, this is the correct one, www.thingiverse.com/thing:4666466
Without a nose insert this mod is useless, light coming in everywhere, I'll just keep using the stock facial interface on the G2, I bought a modded 3D printed facial interface online and it was useless crap without a nose insert that should of been provided with the interface, I don't why these people selling these 3D printed facial interfaces didn't do that?, freakin idiots, I'll just wait for a facial interface from Vr Cover to come out for the G2 at this point
I bought the ebay 3D print kit and it works amazing! For $40 you get the gasket itself, foam pre velcro'd, nose piece and magnets. Really improves the FOV and I can really tell a difference. Be careful because if you're too tight your eyelashes and the middle of your head will touch the lenses!
Hi I have been using it for a while now, I have been struggling with it kn the beginning. I have a special kind of 3d print materiel from work. It has a soft feel of cloth but is very high quality. It doesn't stick very well with normal double adhesive tape. So I used another work item which I think is double sided adhesive used for carpets. Now the problem is the nose insert which works perfectly after supergluing it to on small spots for the double adhesive to stick to. I am still waiting for my magnets which is just a quality of life so it doesn't fall of the headset when laid down. My conclusion is after making it all work. This is very very nice and I love it, I can see everything in my power armor hud in fallout 4 now. And there's almost non noticeable light leak from the nose now. I can recommend this just use hard 3d print plastic so the velcro doesn't come off.
"The future of the displays, nothing else". Lmao I love this guy. HP listen to this guy!
Yes!
With one thing you are wrong: everybody would mod a VR headset, when the mod increases the fov, even with the Index. Not only with the G2
Hi Thomas. Glad you like my mod!
I saw in your review that the 4x5mm magnets don't fit in your print and recommend to buy the smaller ones. Your information is incorrect and your printer might not printed it correct. The 4mm diameter magnets fit well for most people. You might not cleaned the hole correctly.
V10 is almost finished and is a total remake. Check the Thingiverse! I will make the magnet holes slightly bigger in V10 so this issue is solved.
Will the nose area be a tighter fit like the original gasket so there won't be a gap? Thanks for your mod! Awesome.
@@garyseven2308 v10 will have to nose part from the original G2 gasket. HP made the CAD files available so I can use those to improve the model.
Thank you for the information! However the Gasket fits perfectly inside the G2, so the print should also be correct. Thanks anyway for the V10 version!!
@@VoodooDE_VR I made the holes really tight for the magnets. You need pliers to press fit them in so you don't need glue. v10 will have bigger holes so there is less room for printer deviaion. :) You're welcome!
You could use a old bicycles innertube for the nose Gard
I had my interface 3dprinted using Jewcookie's template, but the 3mmX1mm magnets are too small. I have to wrap the tape around them much more than 1.5 times and they still just pull right out of the holes. I have ordered some 4mm magnets. Hopefully they'll be a better fit.
The 4mm magnets were a better fit for me, but I used clear tape (scotch tape from 3m) to wrap around them because the adhesive on my electrical tape was too weak to stay attached to the magnets. Now I'm just waiting for the facial interface and foam replacement kit to arrive, and I'll be all set! Can't wait to try this out!!
Would it be possible to improove tracking by gluing fish eye lenses on the cameras?
This made my day
Only if you are using it underwater.
This is strange. I measured my HFOV with the standard gasket and it is 102° (VFOV was 92).... there has to be some sort of anatomical reason for the difference. My IPD is 58.5mm 🤷♂️
It is definitly an anatomical reason. I have an small fov with the G2, but I also have a small fov with the Quest. For me the Quest FOV is about 4° smaller than the FOV of the G2
@@iStrong113 yes, you are right, but I still don't know, why someone measures that the Q2 has a bigger fov than the G2 and another one, that the G2 has a better fov.
@@stagrov8086 for example my face is too wide for the standard gasket of G2. It doesn't go around my face.
I have a doubt about this FOV testing software, Not sure is it showing the correct result or not
MRTV really dropped the ball when he suggested the Frankenfov mod for the G2, the Frankenfov mod is the dumbest idea for a mod I have ever seen, I tried it and all it did was make things worse like light leakage coming in and putting a Samsung Odyssey plus facial interface on the G2 which it way too big for the headset, never taking advice from MRTV again, now I just purchased a modded face gasket replacement for the G2 designed by Jewcookie on Thingiverse sold on Ebay for $49 by someone in the US, the same mod that is shown in this video, this looks legit and hopefully works right, you can purchase the modded G2 face gasket replacement installed with the magnets, velcro and facial interface sold on Ebay for $49 in the US
Still better than doing a review of an headset using streaming lights to then pretend a tracking system working with direct light isn't working properly. I mean, the amount of absolute incompetence is astounding.
@@lavir74 MRTV
These things sell for $49?! I have 4 3d printers and only 1 is going full time right now, maybe I will sell some of these. Is there really much interest for these? By the look of the design it will take a long time to print.
@@bryonmiller4326 these things are hot items now, everyone that owns the G2 wants them, especially people without a 3D Printer
Question,
The face gasket provided by HP is is designed to put a certain distance between you and the screen? I have a very limited understanding, but from what i've read, the sweet spot is because of the nature of optics and the curve of the lens. The bigger the lens, the bigger the sweet spot. Wouldn't getting closer to the lens make the distortions or blurriness of the image increase?
@ Kyle , No, watch MRTV video when he goes in the lens with his camera, the closer you get the better the picture is, your eyes being closer to these lens has nothing to do with distortion, even the worst of them (old Oculus CV1) you can get your eyes so close to the lens you can feel your eye lashes touching it and distortion is not increased but the FOV is
Depends on your face shape and how deep your eyes are in your skull. Sweet spot on default is large for me, it has to be the size of my head and where my eyes are. Too many people report issues with sweetspot for that not to be the case. So it might work for you or it might not, it depends on the individual.
Nice mod! The standard gasket was made so you could wear glasses with it. With this printed mod you can't wear glasses.
But ya know hp should have made it so it’s normal for normal people then add an extender for people with glasses as opposed to the other way around
@@jycannel4626 I agree
@@jycannel4626 Yes just like Oculus did it for quest 2 but HP is very lazy company
You're right about the face gasket, HP should have had more care to design the gasket in order to maximize the FOV. That's not the only one defect of G2, think of controllers and tracking. Nevertheless I made my homework and I understood something about HMD FOV I want to share with you Thomas. I faced the question in my long article here: vgartsite.wordpress.com/2020/11/29/a-beginners-guide-to-vr-headsets-part-2/. In short, today you cannot have big FOV and at the same time the same quality of image as G2. Everyone confirms that G2 has the better quality of image in terms of definition, contrast, brightness, colors, black (for an LCD panel); it's the actual benchmark for quality of image. You cannot have the same quality with bigger FOV in today LCD panel. You can do some trick, e.g. tilt the screens, see the V shape of Pimax; even the Index screens have a small canteen angle; just a gimmick that reduces the stereo area, introduce some disalignment, affect the sweet spot, the uniformity of density and the clarity. I think that G2 has no tilt angle, the screens are parallel. Another trick is introducing thicker and bigger lenses and as consequence more distorsion at detriment of clarity and definition. Third solution: you can use bigger screens. Well, we have big problems here. The bigger the screen the lower the pixel density; if you want the same definition you need higher resolutions. But higher resolutions are a problem for actual GPU. Bigger screens = bigger lenses = bigger distorsion and less definition and clarity. Bigger screens = bigger price and bigger power consumption for granting the same quality of image. And you know? The bigger the screens, the bigger the temperature and the heat of the displays, especially if you want the high definition, brightness and contrast as the G2. You know? They risk getting burned at 90 Hz!!! I'm not jocking, that's the truth!!! Now you can understand why Pimax headset have not the same quality of image as G2 and are so far more expensive; and even why Index displays are not on par with G2 displays (I'm not speaking of resolution). In conclusion, if you want clarity, definition and quality, today you have to be satisfied with diagonal FOV about 110°-114°, just as the Varjo or the G2. I'm sure that in the next future we can expect bigger FOV with the same quality of image and the same price as G2, but not today. So I think it's not the case to complain about the G2 FOV.
Thank you for taking the time to write a comprehensive comment and provide a link that I am going to read. As always the universe gives with one hand and takes with the other. VooddooDE VR thank you for your video that has allowed me to discover this comment and associated article.
I have read the article, Parts 1 and Parts 2 and I recommend it to anyone who is serious about understanding VR and especially about the limitations and why we have those limitations. I also highly recommend anyone contemplating purchasing a headset to read this article (it does NOT go into the pros and cons of individual manufacturers) especially if you're thinking of getting a wireless headset.
@@tomholy Thank you, you're welcome!
@@tomholy So honored, thanks!
What I don't get is, the FOV rendered by the game should match what your eyes see. But I don't think games adjust this because they can't know how close your eyes are to the lenses..
I've asked around but haven't received a clear answer.
Does this Gasket FOV Mod Work with Prescription Lens adapters?.
E.g VROptician, WR Wave, Widmovr.
I would love to know too.
I have vroptician and I don’t think i can reduce gasket thickness. I already feel them on my eyebrow.
One comment said HP did this for people who wear glasses. However, I wonder if it cuts down on VR sickness?
The reason for the HP original gasket is to allow it to be usable by those who need glasses. Prescription add on lenses would allow this mod!
Hey, they quote me 100$ for this on that 3D printing site. Isn’t that a bit much? Does anyone know any better place in US?
Buy a Creality Ender 3 for 200$. Then have some fun with it or just sell it for 150$
@@BilldalSWE that sounds really cheap. I could 3D print LEGO for my son
@@mrelisard Believe me, if you get a 3d printer, you will have a new found appreciation for the value of your time. You'd find yourself at the swapmeet shortly after looking for bins of legos for sale once you learned it takes nearly 20 minutes to print one small block. These machines are fun, but they're so slow, they're best used as prototypers as opposed to something for mass production. For designers in CAD or 3D, they're such awesome toys to play with, whatever you can imagine and design you can make into a physical object. Otherwise there's always thingiverse which I guess is fun for a while....
@@bryonmiller4326 Yes. After asking around, it sounds like there's endless calibration, and hour and hours of work. It seems like a standard price 100$ after looking around. I am now looking out for local 3d print enthusiasts, searching local 3d print hubs . Maybe prices would be better. isn't there some Chinese source?
@@mrelisard They're not so difficult to use now, they've been around for quite a few years now. If you got a cheap one it might be worth it. They're about as difficult to use as VR is, i.e. it's in that enthusiast realm that requires a little tinkering, but you learn a lot and then it's like riding a bike. The problem with 3d printers is they take forever to print. If you do get one, the real difference is between ABS and PLA because they're the most common. PLA will warp or melt in lower temperatures than ABS. PLA works on a non heated build plate, ABS will work with a heated build plate. They'll market the printers in various ways, but the main difference is that build plate and what materials you want to use.
Could you make a video about the best quest2 FOV mods currently available? It would be nice to see the level of impact in precise numbers.
I can try.
is this better than the V2 hp reverb g2 official gasket with the detachable part of the gasket to increase FOV ???
Hmm, it's the same I would say
Where did you order the magnets from?
See description
@@voodoodevr-en the link for the magnets is missing from description ATM.
3d printing is not needed. all you need is velcro and a THICK facial interface. the oddeysey+ vr cover is ideal, but ive found that the 18mm thick original vive interfaces work as well.
What do you do for nose light bleed?
I love your sarcastic comments in the videos, always funny
Thanks for the vid. Where did you get the nose rubber cover ?
I believe it comes with the quest 2 VR Cover kit
Yes
@@DevDocX thanks!
@@voodoodevr-en thanks!
Nice! I've ordered all the bits. Lets see how this turns out....
Thanks!
Great! But the link for the 3d print file is not working....
I have been putting this together and it's looking great. I bought the gaskets made for quest and everything fits like a charm. One thing is that I can't figure out is how to attach the silicone nose guard, i can't find any glue that sticks! What have other people used?
"more brutal reviews" - take that, MRTV!
MRTV reviews seemed biased
@@whiteflyingmonkey "edge to edge clarity"..... [courtesy MRTV] ....
Could you tell me the thickness of the two quest 2 pads?
Thank you sir. 👍
The Quest 2 VR Cover is out of stock. I have an older HTC Vive VR cover but it's only 6mm. Will this be too close to the lenses to work? Is there a good alternative to the Quest 2 VR cover but using the remaining items?
Hope you and your Family are well Thomas,and hope you have a good Christmas
Thanks you too!
Will this gasket mod work with VR Optician G2 lens adapters?
Will this mod work with the Widmo Prescription len inserts??
would the silicone cover work the same as foam?
Don't think so, it's just a hollow cover... Shame the product suggested in the video is already out of stock.
Looks great ! Do you think it’s now worth it , if you already have a valve index? I have a 3090 FE and mostly play Sim racing. Or maybe the 8KX , or stick with the Index?
maybe you got so used to PImax 8kx so you probably think every headset fov is not good.
I went from an odyssey(FOV 110) to a rift S(FOV 90)and hated the rift S because the FOV was too small it was like playing through binoculars, whereas the odyssey was like wearing a crash helmet . My Minimum FOV if buying any new headset is therefore 110, these figures are NOT actual FOV but advertised FOV due to different head and eyes etc.
The link to the thingyverse objects is broken
That cover looks as thick as the original G2? Doesn't that defeat the purpose?
It's not actually the thickness of the cover but the curvature of the plastic that's the issue. The standard face plate has a thick curve that makes it lift off of your face a bit(unless you have a thin head). The modded faceplate is less curved which lets you push your face in and compress the cushion more before having the plastic poke you.
@@TimtheWinzard ok cool makes sense
Can you still use custom prescription lens mod with fov mod?
This should work!
Will there be clearance for glasses with this mod?
i dought it you will need prescription lens covers, thats why this was made because the face gasket that comes with it is for glasses.
Wouldn't it be simpler if the stupid HP Co. would make the damn face gasket like it's supposed to be from the start GEEES!!!
Was the Standard or Thicker Face cover used?
which app are you using near the end of the video?
thank you
Future of VR is wirelessly connected to PC. Mobile chip in the headset is fine, but that just means the headset will be always hot and heavy, otherwise weak. Base stations can also be used for tracking the full body.
I honestly don't understand you rant. You had to have same problem with quest 1, and rift s and most other headsets except maybe Index.
Nope, see my other Video! I have bigger FOV with Quest 2!
@@voodoodevr-en That's because of your face shape, it's not the same for everyone. You gonna love how you pretend to do an objective review of an headset where you base all your "deductions" simply on your own anecdotal case. Furthermore it's so clear that you have an edge against the G2. Not only your review is completely biased but you didn't even do the correct homework to understand how to have WMR tracking work as it should.
@@lavir74 ... he specified this was common but anecdotal, ffs.
ok like i m thinking. software for FOV can t know the distance from eyes to screen... and so... it cannot measure the real FOV
Hi people, v10 is available on my Thingiverse account!
@@radicalturkey IPD is the distance between your eyes. That doesn't change being closer to the lenses.
What changed from v9 to v10?
@Jewcookie Can you post a link to your account? I don’t even know what that is or how to get there. Thanks.
link to the gasket file sends to a 404 site
www.thingiverse.com/thing:4666466/comments
Hello there, thank you for the video, very interesting. I was wondering about glasses...
(this is not my opinion anymore, I made another comment.) The fov gets better but it's much less comfortable than the g2 default interface and the light is leaking from that flimsy nose guard that comes with this. It is not the "perfect" fov mod. Hope something good comes out soon.
Hello. I checked the link to 3d model and it's not the thin version: th-cam.com/video/OLPYoSTmNtY/w-d-xo.html . It's just the same as standard mask and doesn't bring you eyes closer to lens.
I need a fix for my neanderthal eyebrows. Fucking hell, I didn't see this coming....
You might get away with the hack of using the samsung odesssey+ face gasket directly velcroed to the headset. For some people they say this works but for me my eyeballs touch the lenses. When I take the gasket off and look at the gasket compared to the lense they're nearly on plane so only makes sense this would only work if you have pronounced eye brows. They need to realize there needs to be at least SOME variety in face shapes when they make VR headsets. Its like making shoes in only a men's 8 to 10 and advertising the shoes like they'll fit everyone. Some people are getting instant headaches from the gasket. How is that acceptable when the original vive had at a narrow and wide face gasket. That was 5 years ago. Isn't technology supposed to improve?
Is anyone selling these things?
A guy on Ebay is for 45
German version / deutsche Version - th-cam.com/video/qlpSH32nOMM/w-d-xo.html
Thanks, great info. But the sensitivity of your Mic is set too high.
Why would they consider a Bigger Feld of view ??? How do you expect Them to sell Another Version ..
You look like a ghost in the fov testing segment
6 Pimax?! wow.. 😁
I have 11...
The Frankenfov mod sucks, light leakage coming in from the bottom, the stock facial interface on the G2 is alot better than that crappy mod
Or you can just buy one from vr cover it's nice comes with 2 pads
that one is the exact same as the Origianl G2 facemask..
Anyone else disappointed with their G2? The sweet spot is pretty small and the face mask kills FOV. A really poor combination. Should I really have to mod a $600 headset? All this purchase has done for me is reaffirm my position that HP is still meh and my $300 Samsung Odyssey+ was actually pretty damn good.
I dont like the G2
I read something that said the small sweet spot can be enlarged by upping the resolution per eye from 50%-100%, as 100% is actually the correct number to achieve native VR (in SteamVR). Give that a shot if you haven't already. I'm going to try it tonight.
@@karlkanner3467First of all, thank you. I love comments where the sole intention is to help others instead of the popularity contest that exists everywhere.
The main game I play is unoptimized (DCS) and I simply can't afford to up the resolution.
I achieved a better sweet spot and FOV by getting my eyes closer to the lenses. I liked how it looked with no mask at all but it was extremely uncomfortable. So I stopped using the included mask altogether and instead just use the leather guard from an Odyssey+ velcro taped to the G2 directly, no mask. It's a bit annoying as it doesn't fit perfectly and requires a bit of adjustment every time I put it on. But genuinely way better than stock.
The stock mask just puts your eyes too far from the lenses imo.
@@intrepid_wandering No problem. Totally understand that some games are not optimized well for VR. Seems the best bet is trying different VR covers like you did. I wanna try the samsung odyssey plus+velcro solution but i don't own one and i don't know anyone with it lol
@@karlkanner3467 Search "Samsung Odyssey Plus PU Foam Replacement". It's just the foam from a different headset. You could use any soft material honestly. I first used rubber tape from Home Depot. It just wouldn't stay on and wasn't firm enough.
Wow the mic of the G2 is so crap xD
It is only crap, if you run it at the default 100% mic gain in windows. At 40-50% it's fine.
Order Fov mod here: www.shapeways.com/product/WZWT5ZJEJ/reverb-g2-face-gasket-diy
Fov mod: $45.49
Processing
: $2.07
Shipping: $29.99
Total: $77.55
And I am sure when it will come to India then the custom import fees will be around $20 to $30 so it's going over $100 which surely not worth it at least for me
@@tadnyarahul2854 That is ridiculous, I wish there was a better store. They charged me a lot too.
@@lonewolfsky4816 Yes this is totally ridiculous, I feel these VR companies intentionally do these mistakes so all these modding accessories businesses will profit
You just stole my 3D model. Put your own logo on it and sell it for a high price? Real classy.
@@jewcookie you can take action if this is true because this is really not good to stole someone else hard work, at least they need to give you credit for it.
This makes no sense! FOV is determined by the software, not by a face gasket.
No, FoV is determined by hardware design. The software is merely made to render what the hardware is capable of displaying. That is irrelevant here though - the point here is that many people can’t get their eyes close enough to the lens with the standard interface to maximise the FoV that is actually available. It’s really quite simple - make a hole in a piece of cardboard and hold it away from your eye - you have a very narrow FoV, bring it right up to your eye and you have a much bigger FoV. Same thing here, if the facial interface is holding the lens too far away it’s like moving the piece of cardboard further away.
@@Zeeflyboy Either way you are seeing the same projected field of view. You are either seeing it correct or exadurated in or out, but its still the same image.
@@brin57 you are missing the point. Like I said it is about not being able to see the FoV the headset is actually capable of displaying due to your eyes being too far away from the lenses. A smaller interface moves your eyes closer if the original one is too deep for your face shape.
It’s just like the Index and the fore/aft moveable lenses that change the FoV you will see, but it’s using different depth facial interfaces rather than a slider to change the lens distance.
@@Zeeflyboy yeah, ok, I think I get where you are coming from.. At a greater distance the lenses are not projecting the entire image to you eyes.. Fair call.
@@brin57 yes, it’s just like a small window to a room. Obviously you can’t ever see more than is inside the room, but the further you stand from the window the less of the interior of the room you will be able to see.