That would be insane ! Wouldnt have to run 2 bad units to get to fire 8 lol. One of the reasons I don't like the hatch nerf rn is we're less likely to see cool haxorus comps..
Don't know if that would be the right choice honestly i just had to position in a way that reshiram wouldn't be charmed haha. Overall wonderbox is always the best choice if available, although a case could be made for assault vest here cause both my remaining opponents had special damage comps
I'm curious as to why you keep buying a unit only to instantly sell it. Is there actually a benefit to clearing the shop when there's nothing that immediately helps the synergies trying to be built? Does it like remove the likelihood of getting that 'useless' unit or am I missing something?
That's exactly right. There is only a set number of each unit in the game. Taking the useless unit out of the pool at the end of the round reduces the chances of encountering that same unit when the shop refreshes. Often he does it at the end of a round to the nearest multiple of 10 because that money is not gaining him interest so it's a way to make that money work to increase (albeit slightly) the chances of a finding a unit that could be useful.
Eh, it's got strong anti-carry CC but it deals no damage in itself so it puts you at a disadvantage when you get it at tt10 and everyone else gets a semi-carry type unit. It's only good if you manage to put together a high damage team around it, with enough tankiness to protect it as well, which is no easy task. I think it's a well balanced unit, if a little bit frustrating when it DOES work.
The Disneyland failed to contain the entity "M*ckey M*use" and he's now out here wreaking havoc in the public domain with Dragon Fire 😨😰😱
I'M FrEeEeEeE, HO-HO ! Oh Toodles, bring me my 9mm "Mousketool" we are going to jump the opps !!
Man ive always wanted to hit that plus fire stone axew
That would be insane ! Wouldnt have to run 2 bad units to get to fire 8 lol. One of the reasons I don't like the hatch nerf rn is we're less likely to see cool haxorus comps..
should've won when you have picked the cleanse tag and/or fluffy tail were on the reach
Don't know if that would be the right choice honestly i just had to position in a way that reshiram wouldn't be charmed haha. Overall wonderbox is always the best choice if available, although a case could be made for assault vest here cause both my remaining opponents had special damage comps
ever tried wide lens poplio/naganadel with 8 bug?
I haven't tried the wide lens + soul dew + upgrade build yet but I would love to :)
bro I literally put stardust on turtonator today
Omg, Mickey Mouse in my PAC game
I'm curious as to why you keep buying a unit only to instantly sell it. Is there actually a benefit to clearing the shop when there's nothing that immediately helps the synergies trying to be built? Does it like remove the likelihood of getting that 'useless' unit or am I missing something?
That's exactly right. There is only a set number of each unit in the game. Taking the useless unit out of the pool at the end of the round reduces the chances of encountering that same unit when the shop refreshes. Often he does it at the end of a round to the nearest multiple of 10 because that money is not gaining him interest so it's a way to make that money work to increase (albeit slightly) the chances of a finding a unit that could be useful.
Thanks. I'd have never guessed or figured that out with what the game provided me. That actually helps a lot
mesprit is so cringe holy
Eh, it's got strong anti-carry CC but it deals no damage in itself so it puts you at a disadvantage when you get it at tt10 and everyone else gets a semi-carry type unit. It's only good if you manage to put together a high damage team around it, with enough tankiness to protect it as well, which is no easy task. I think it's a well balanced unit, if a little bit frustrating when it DOES work.
first