SCALING UP: Using TRAINS To Scale Up FAST & EFFECTIVE | 08 | Shapez 2 | Lets Play / Tutorial

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • Shapez 2:
    Dive into a factory-building game where the focus is on just that - building huge factories! Construct sprawling multi-level factories and min-max your layouts without limits. Shapez 2 is tailor-made for enthusiasts who crave the thrill of optimizing production lines and perfecting automation.
    Steam Early Access Release 15th of August
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    #Shapez2 #StayEffective #FirstLook

ความคิดเห็น • 70

  • @Nilaus
    @Nilaus  21 วันที่ผ่านมา +1

    ▶Subscribe for more Shapez 2 and other factory games
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  • @canuckotter
    @canuckotter 21 วันที่ผ่านมา +56

    Honestly, the train vortex delivery was one of the biggest upgrades I got in this game... It made the logistics so dang much easier because you just point the finished goods train at one of the supply lines and you don't even have to think about it any more.

    • @DOTABaddie
      @DOTABaddie 20 วันที่ผ่านมา +4

      Same i got it ahead of a lot of the other options. For long trains it also means you dont have to wait for the train to come all the way back

    • @PatricioINTP
      @PatricioINTP 20 วันที่ผ่านมา +3

      This along with the third floor are two of the most critical upgrades needed. Cutter, Swapper, Rotators, Fluid Wagon, and Fluid Miner Extensions are neccessary, but does not have the humongous impact these two have.

    • @canuckotter
      @canuckotter 20 วันที่ผ่านมา +3

      ​@@PatricioINTP Yep. Biggest thing for me was the essentially infinite throughput into the vortex, which becomes a huge issue as you start dumping more milestone shapes into the vortex, but the savings in platform points made a big difference too. Plus the advantage of not having to think about which side of the vortex you want to dock the train at - just toss the trains in the void and let new ones spawn!

  • @mononaut
    @mononaut 21 วันที่ผ่านมา +32

    Instead of using filler wagons, you can use a 4 wagon train and make it stop twice, with each stop taking two of the wagons- stop 1 pulls from 1 and 3, stop 2 takes from 2 and 4. Since trains unload instantly in big batches you can do a lot of cool stuff like that that wouldn't work in factorio.

    • @SolDizZo
      @SolDizZo 20 วันที่ผ่านมา +3

      This is starting to make sense to me, you're talking about keeping the compact train loading design for a larger unloading depot
      In practice you could unload any way you want

    • @mononaut
      @mononaut 20 วันที่ผ่านมา +1

      @@SolDizZo load and unload are very flexible in this game. I have 8 wagon trains that stop at multiple mining sites with each one loading only some of the wagons before ending up at its destination. I have a production line that terminates at 16 loading docks split between 4 stops that have 4x 8-wagon trains that stop at all of them before departing for the vortex. Trains will only take from some of the docks but the ones that are either empty or trying to load a full train will just load the next one instead. The routing isn't remotely interesting like it is in factorio, since rails are free there isn't much point in building a network and better to have dedicated lines for stuff, but the options it gives you for distributing materials in interesting ways is pretty cool.

    • @Cephalus-wt1cm
      @Cephalus-wt1cm 20 วันที่ผ่านมา +1

      You don't need to- what Nil didn't notice is that the gap between unloaders isn't neccessary lol

    • @mononaut
      @mononaut 20 วันที่ผ่านมา

      @@Cephalus-wt1cm yes it is. Removing the gaps requires more belts.

  • @italifacts1461
    @italifacts1461 10 วันที่ผ่านมา +2

    _I love Blueprints. Been scaling my blueprints over time. Started with simple builds, then platforms, and now at the stage when whole sections. Like, my current favourite takes a single corner piece and turns it into a checker board pattern._

  • @McSmurfy
    @McSmurfy 21 วันที่ผ่านมา +9

    I am absolutely loving the game with the trains and my loops with spirals. The sound effects in the game are great too and the way it gets me to think about my designs without rushing is fun.

  • @238Hero238
    @238Hero238 21 วันที่ผ่านมา +9

    Another day, another Nilaus video showing a design a quarter the size of my own 😅

  • @kkofodh
    @kkofodh 21 วันที่ผ่านมา +12

    the filler wagons also allows you to use the same station for different color trains

    • @ecchiRhino99
      @ecchiRhino99 21 วันที่ผ่านมา +1

      how it's make any difference to use filler?

    • @sintanan469
      @sintanan469 21 วันที่ผ่านมา +6

      ​@@ecchiRhino99 If you have a stop with 8 unloaders lined up you can have two trains of alternating patterns: LS-S-S-S and L-S-S-S-S. This allows your one stop to have two trains of the same color offload there with different shapes. Makes setting up stacker factories easy. Because you have one train line in and one train line out.

    • @kkofodh
      @kkofodh 21 วันที่ผ่านมา +2

      @@sintanan469 use different colors - so the trains will go to the correct loading station. but otherwise yes. its so you can use the same station for 2 or more, shapes or colors.
      say you have:
      Red train: < -C- -F- -C- -F- -C- -F- -C-
      Blue train: < -F- -S- -F- -S- -F- -S- -F- -S-
      Staion setup for: < -C- -S- -C- -S- -C- -S- -C- -S-
      < is the stop pointing in direction
      -C- is Circle
      -S- is Square
      -F- is Filler

    • @ecchiRhino99
      @ecchiRhino99 20 วันที่ผ่านมา +1

      @@kkofodh it will work the same if you load only the cars you need in the first place leaving the rest empty.

  • @thejoyfuldragon887
    @thejoyfuldragon887 21 วันที่ผ่านมา +2

    nice tease there at the end mentioning a MAM. I'm loving this series but I'm also looking forward to seeing your process in building one of those as (presumably) your final build.

  • @n0ideawhattoput
    @n0ideawhattoput 21 วันที่ผ่านมา +4

    I love this series! Because of you I am getting shapez 2… but you should also make a masterclass on this game once u beat it.. it can get confusing at times… I also don’t really understand trains and you are like a master at these games, so I would definitely watch the masterclass if you would make it!

  • @Liwet.
    @Liwet. 20 วันที่ผ่านมา +1

    29:53 When building really long belt/train lines, if it's not curving the way you want, you can change it by pressing F (or whatever the rebound mirror key is).

  • @titoeduarrrdo3719
    @titoeduarrrdo3719 20 วันที่ผ่านมา +5

    Would LOVE to see a Zero Waste play-through… basically every mined piece has to be collected in the core. No cutting deleting, only separating.
    I guess it will force you to consider how parts can be reused in other builds, how to build around the core as-well and to be more particular with your modular designs.

  • @Ietsuna
    @Ietsuna 21 วันที่ผ่านมา +2

    i love factory builder games. my brain also melts with how complicated some of these builds get.

    • @bablela26
      @bablela26 21 วันที่ผ่านมา +4

      And you haven't seen the worst yet, there might be nothing left of you once you see the paint mixers and crystalyser setups XD

    • @anonamonymus
      @anonamonymus 20 วันที่ผ่านมา +1

      Ever played hexagonal mode?

  • @sarbanisarkar8748
    @sarbanisarkar8748 20 วันที่ผ่านมา +3

    These are the times it takes to make/use up a 360 train block with different belt speeds:
    60/min: 4 min
    90/min: 2 min 40 seconds
    120/min: 2 min
    150/min: 1 min 36 seconds
    180/min: 1 min 20 seconds
    Those times coupled with the speed of trains and distance required to cover should tell you the minimum number of trains.
    Edit: the times are longer because each package is actually 960 shapes, not 360.

  • @musizlover2008
    @musizlover2008 20 วันที่ผ่านมา +2

    To simply copy, cut, rotate and mirror entire assembly lines without using blueprints all the time is innovative in a factory game, it saves time when you want to scale up production.

    • @MrHaggyy
      @MrHaggyy 20 วันที่ผ่านมา

      And beeing able to do that within a blueprint is really nice too. Like when you just need to rotate in a different direction or need to change the order in which somethings happens.

    • @brodriguez11000
      @brodriguez11000 5 วันที่ผ่านมา

      Helps iterate on a design as well.

  • @UrsinoPro
    @UrsinoPro 15 วันที่ผ่านมา +2

    My favorite part of the game is deleting my old builds. Feels like Spring cleaning

  • @seanhunter111
    @seanhunter111 20 วันที่ผ่านมา +2

    Really inspiring episode as always. Loving this series. One thing I noticed when scaling up my factory in this way (only just started) is the way you do the pipes at 24:44 works fine with a single wagon but if you try to put it on multiple wagons with the pipes that way it causes bottlenecks for me. Some of the liquid loaders end up getting starved and then some of the painter blocks don’t produce fast enough. The fix is to pipe each 3 sets of paint miners separately into a liquid loader and then they all load evenly which fixes the bottlenecks downstream.

  • @anonamonymus
    @anonamonymus 20 วันที่ผ่านมา +3

    Oh god I just started hexagonal mode help me

  • @tartansilver5428
    @tartansilver5428 20 วันที่ผ่านมา +1

    Updated:
    so.... i just learned why i was having throughput issues on my playthrough... when running a line if i have run up to a machine head on the split to the side into say 3 other machines the belt will run up to the machine and you'll see that the split to the side has a line through the belt and at that juncion it is a 50/50 split even if the first machine is full as it is part of the main belt line bein fed. However if you run the line past the machine it doesn't cause that issue only when the belt lines up.

  • @chimmy_jim
    @chimmy_jim 20 วันที่ผ่านมา

    It feels like you need more platform points. Great series, thanks!

  • @yzgrdyn-WiseGuardian-
    @yzgrdyn-WiseGuardian- 20 วันที่ผ่านมา +1

    Goofy idea, but for your next set of secondary tasks, try to do all of the tiers of one chain in one parallel process.

  • @DanielKling
    @DanielKling 21 วันที่ผ่านมา +7

    I like the game, but I have to agree that deleting your old builds feels bad.

    • @G0A7
      @G0A7 21 วันที่ผ่านมา +8

      For me Its the best feature of the game, as im insanely bad in all Factory type games being able to just try things and make my own bullshit without worrying about materials times or space usage is GREAT, makes it much easier for noobs

    • @238Hero238
      @238Hero238 21 วันที่ผ่านมา +4

      It does, in a way, but it also "forces" you to make something even better next time. Innovate, and use what the Tasks teach you to make Milestone factories even better!

    • @bablela26
      @bablela26 21 วันที่ผ่านมา +4

      For the later half of my game I used what I call "The Workshop", basically a big space with trains coming in on one side with all base shapes, trains on the bottom with all the paint colors (even the mixed colors, so I don't have to do that in The Workshop) and a train on the last side to transport to the vortex.
      So that mean I can do all the shapes right here in this area and it forces me to delete absolutely everything once a task is complete!
      Now I could technically use The Workshop to manually build the random shapes, but no obviously I have to start on a Make Anything Machine

    • @ConflictZv
      @ConflictZv 21 วันที่ผ่านมา +5

      I like the balance of creating permanent milestone factories then juggling temporary factories or repurposing old factories for tasks. It can feel strange boxing your last hours worth of work and deleting it because the task is done, but for me always having a new project to start really drives me to keep playing.

    • @HeatAtack
      @HeatAtack 21 วันที่ผ่านมา +1

      ​@bablela26 I ended up doing the same. Used trains to bring all full shapes and all basic colors to 1 location. Then used belts and pipes to make a main bus line. I have blueprints for all basic shape manipulation and painting. So for each milestone or task I can just split off the Bus what I need. Slap down the blueprints to make the shapes I need then load them on the train to the Void. It makes it really fast because as soon as I finish a shape, I move down the bus line and start working on another while the first finishes. Continue on down the bus line completing shapes for task while the ones above finish. When one finishes just delete it all and you have the space for the next on your list. Makes the long list of task go much quicker. Then of course take a break at each milestone shape to make a dedicated factory somewhere else on the map for operator level. I try to make each of these factories unquie and as small as possible not just using generic platform blueprints.

  • @ikmor
    @ikmor 18 วันที่ผ่านมา

    Thank you!

  • @Liwet.
    @Liwet. 20 วันที่ผ่านมา +2

    Other people don't run out of points because they aren't building 12 lanes of each shape :D

    • @MrHaggyy
      @MrHaggyy 20 วันที่ผ่านมา

      ^^ his problem are the 12 lane builds he isn't using anymore. Not the one 12 lane build thats running. I'm also running 4 lanes of each tier part. And i'm sitting at 2-3k free platforms.
      But i also enjoy the shape missions. So a lot more available.

  • @CrazedKen
    @CrazedKen 21 วันที่ผ่านมา

    ive been loving this series on shapz 2 but when you are finish You should try assembly line 2 in the future

  • @sirdeakia
    @sirdeakia 21 วันที่ผ่านมา

    I'm waiting for nilaus' everything machine

  • @rubiksizer
    @rubiksizer 19 วันที่ผ่านมา

    I got to about the same complexity as this video, and for fun decided to check out the discord... I took one look at a MAM and now I need a long break from it all

  • @KazLordOfLightWarriors
    @KazLordOfLightWarriors 20 วันที่ผ่านมา

    Huh, that's an interesting change for Hard Factories. You unlock Color Mixing before Pins.

  • @pedroalvarezgarcia5776
    @pedroalvarezgarcia5776 20 วันที่ผ่านมา +1

    At 25:00 you made 12 fluid extractors copy pasting so all of them are going to be in the lower floor I suppose. The fluid platform has a 12x but that is based on three floors right? So 4 full extractors for each floor. Can it fit 12x on the lower floor?

    • @Nilaus
      @Nilaus  20 วันที่ผ่านมา +1

      Each fluid miner output on all 3 floors

    • @pedroalvarezgarcia5776
      @pedroalvarezgarcia5776 20 วันที่ผ่านมา

      @@Nilaus that's a really nice solution

  • @gaslitgames
    @gaslitgames 20 วันที่ผ่านมา

    Rather than use spacer cars, I stagger the loading to do all the odd cars, then all the even cars. Just line up two train stops to the "every other" loader/unloader. It works fine. I havent needed spacers once.

  • @HirogenCD
    @HirogenCD 21 วันที่ผ่านมา +1

    Task give Platforms as well as research points

  • @kawaiiaf8820
    @kawaiiaf8820 13 วันที่ผ่านมา

    The fact this game feels so different yet expands on the first game is mind blowing

  • @user-ul9rs2ge7x
    @user-ul9rs2ge7x 21 วันที่ผ่านมา +1

    Great video, as always! One thing that is not that clear to me - you are delivering paint from all 12 miners on the same level? And it's not getting congested/enough to supply four 3-level painting blocks?

    • @Nilaus
      @Nilaus  21 วันที่ผ่านมา +3

      Each of my Miners are outputting on all 3 levels, so the 12 miners are balancing themselves on all levels

    • @cowgod77
      @cowgod77 21 วันที่ผ่านมา

      @@Nilaus Oh, interesting. I imagine you're only doing that on the fluid miners, right? The shape extractors are still routed to a single floor per block, yes?

  • @RestartVandelay
    @RestartVandelay 21 วันที่ผ่านมา +3

    Matching the color of train to the good seems unsustainable. What about a designated color for parts of the processes. Like raw materials, fluids, intermediate products, and final products.

    • @Whenpigfly666
      @Whenpigfly666 21 วันที่ผ่านมา +3

      I was thinking of that, but it would be so unsatisfying if paint wasn't in a train of its color. For the shapes though, yeah you're probably right.

    • @MrHaggyy
      @MrHaggyy 20 วันที่ผ่านมา

      For me paint needs to be in a matching train. But for the rest white is currently the final product, red is mining, and green and blue are intermediate.
      Will change it to white for mining as there isn't really a point in mining other colores.

  • @Sonic-ic4yc
    @Sonic-ic4yc 20 วันที่ผ่านมา

    Can’t wait for your MAM

  • @krongegoire9580
    @krongegoire9580 20 วันที่ผ่านมา +1

    👍🏻

  • @JeffCariveau
    @JeffCariveau 20 วันที่ผ่านมา

    If I understand, and the different color trains stick to their own color 'track', I'd just smash the south train into the west track, that's already set for 4 unloading stations, and be done with it...

  • @SuperOrcy
    @SuperOrcy 20 วันที่ผ่านมา

    I must admit i'm up to the second last milestone, have everything beforehand delivering constantly, and have 10k build points available. I just prioritised the first 15 tasks, and ended up with so many upgrade points by the time I had trains that I just unlocked everything. rushing the train vortex delivery is a must. I did it before the third level upgrade.

    • @MrHaggyy
      @MrHaggyy 20 วันที่ผ่านมา

      Yeah train vortex is kind of over powered, by how much you can feed the void with it.
      But something is really satisfying about a lot of belts moving goodies.

    • @brodriguez11000
      @brodriguez11000 5 วันที่ผ่านมา

      @@MrHaggyy Make an "operator points" train so the hub will not be congested with that. Great for the train vortex.

  • @Liwet.
    @Liwet. 20 วันที่ผ่านมา

    Why don't you blueprint your train stations?

  • @jgischer
    @jgischer 20 วันที่ผ่านมา +1

    "I'm getting carried away on some of these builds..." Nah. Overkill is the best kind of kill.

  • @mitjapintar4609
    @mitjapintar4609 14 วันที่ผ่านมา

    Is ti wierd i dont like the game just because everything is free? 😅

  • @legrosbeley3650
    @legrosbeley3650 21 วันที่ผ่านมา +1

    First