SCALING UP: Using TRAINS To Scale Up FAST & EFFECTIVE | 08 | Shapez 2 | Lets Play / Tutorial
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Shapez 2:
Dive into a factory-building game where the focus is on just that - building huge factories! Construct sprawling multi-level factories and min-max your layouts without limits. Shapez 2 is tailor-made for enthusiasts who crave the thrill of optimizing production lines and perfecting automation.
Steam Early Access Release 15th of August
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Honestly, the train vortex delivery was one of the biggest upgrades I got in this game... It made the logistics so dang much easier because you just point the finished goods train at one of the supply lines and you don't even have to think about it any more.
Same i got it ahead of a lot of the other options. For long trains it also means you dont have to wait for the train to come all the way back
This along with the third floor are two of the most critical upgrades needed. Cutter, Swapper, Rotators, Fluid Wagon, and Fluid Miner Extensions are neccessary, but does not have the humongous impact these two have.
@@PatricioINTP Yep. Biggest thing for me was the essentially infinite throughput into the vortex, which becomes a huge issue as you start dumping more milestone shapes into the vortex, but the savings in platform points made a big difference too. Plus the advantage of not having to think about which side of the vortex you want to dock the train at - just toss the trains in the void and let new ones spawn!
Instead of using filler wagons, you can use a 4 wagon train and make it stop twice, with each stop taking two of the wagons- stop 1 pulls from 1 and 3, stop 2 takes from 2 and 4. Since trains unload instantly in big batches you can do a lot of cool stuff like that that wouldn't work in factorio.
This is starting to make sense to me, you're talking about keeping the compact train loading design for a larger unloading depot
In practice you could unload any way you want
@@SolDizZo load and unload are very flexible in this game. I have 8 wagon trains that stop at multiple mining sites with each one loading only some of the wagons before ending up at its destination. I have a production line that terminates at 16 loading docks split between 4 stops that have 4x 8-wagon trains that stop at all of them before departing for the vortex. Trains will only take from some of the docks but the ones that are either empty or trying to load a full train will just load the next one instead. The routing isn't remotely interesting like it is in factorio, since rails are free there isn't much point in building a network and better to have dedicated lines for stuff, but the options it gives you for distributing materials in interesting ways is pretty cool.
You don't need to- what Nil didn't notice is that the gap between unloaders isn't neccessary lol
@@Cephalus-wt1cm yes it is. Removing the gaps requires more belts.
_I love Blueprints. Been scaling my blueprints over time. Started with simple builds, then platforms, and now at the stage when whole sections. Like, my current favourite takes a single corner piece and turns it into a checker board pattern._
I am absolutely loving the game with the trains and my loops with spirals. The sound effects in the game are great too and the way it gets me to think about my designs without rushing is fun.
Another day, another Nilaus video showing a design a quarter the size of my own 😅
the filler wagons also allows you to use the same station for different color trains
how it's make any difference to use filler?
@@ecchiRhino99 If you have a stop with 8 unloaders lined up you can have two trains of alternating patterns: LS-S-S-S and L-S-S-S-S. This allows your one stop to have two trains of the same color offload there with different shapes. Makes setting up stacker factories easy. Because you have one train line in and one train line out.
@@sintanan469 use different colors - so the trains will go to the correct loading station. but otherwise yes. its so you can use the same station for 2 or more, shapes or colors.
say you have:
Red train: < -C- -F- -C- -F- -C- -F- -C-
Blue train: < -F- -S- -F- -S- -F- -S- -F- -S-
Staion setup for: < -C- -S- -C- -S- -C- -S- -C- -S-
< is the stop pointing in direction
-C- is Circle
-S- is Square
-F- is Filler
@@kkofodh it will work the same if you load only the cars you need in the first place leaving the rest empty.
nice tease there at the end mentioning a MAM. I'm loving this series but I'm also looking forward to seeing your process in building one of those as (presumably) your final build.
I love this series! Because of you I am getting shapez 2… but you should also make a masterclass on this game once u beat it.. it can get confusing at times… I also don’t really understand trains and you are like a master at these games, so I would definitely watch the masterclass if you would make it!
29:53 When building really long belt/train lines, if it's not curving the way you want, you can change it by pressing F (or whatever the rebound mirror key is).
Would LOVE to see a Zero Waste play-through… basically every mined piece has to be collected in the core. No cutting deleting, only separating.
I guess it will force you to consider how parts can be reused in other builds, how to build around the core as-well and to be more particular with your modular designs.
i love factory builder games. my brain also melts with how complicated some of these builds get.
And you haven't seen the worst yet, there might be nothing left of you once you see the paint mixers and crystalyser setups XD
Ever played hexagonal mode?
These are the times it takes to make/use up a 360 train block with different belt speeds:
60/min: 4 min
90/min: 2 min 40 seconds
120/min: 2 min
150/min: 1 min 36 seconds
180/min: 1 min 20 seconds
Those times coupled with the speed of trains and distance required to cover should tell you the minimum number of trains.
Edit: the times are longer because each package is actually 960 shapes, not 360.
To simply copy, cut, rotate and mirror entire assembly lines without using blueprints all the time is innovative in a factory game, it saves time when you want to scale up production.
And beeing able to do that within a blueprint is really nice too. Like when you just need to rotate in a different direction or need to change the order in which somethings happens.
Helps iterate on a design as well.
My favorite part of the game is deleting my old builds. Feels like Spring cleaning
Really inspiring episode as always. Loving this series. One thing I noticed when scaling up my factory in this way (only just started) is the way you do the pipes at 24:44 works fine with a single wagon but if you try to put it on multiple wagons with the pipes that way it causes bottlenecks for me. Some of the liquid loaders end up getting starved and then some of the painter blocks don’t produce fast enough. The fix is to pipe each 3 sets of paint miners separately into a liquid loader and then they all load evenly which fixes the bottlenecks downstream.
Oh god I just started hexagonal mode help me
Updated:
so.... i just learned why i was having throughput issues on my playthrough... when running a line if i have run up to a machine head on the split to the side into say 3 other machines the belt will run up to the machine and you'll see that the split to the side has a line through the belt and at that juncion it is a 50/50 split even if the first machine is full as it is part of the main belt line bein fed. However if you run the line past the machine it doesn't cause that issue only when the belt lines up.
It feels like you need more platform points. Great series, thanks!
Goofy idea, but for your next set of secondary tasks, try to do all of the tiers of one chain in one parallel process.
I like the game, but I have to agree that deleting your old builds feels bad.
For me Its the best feature of the game, as im insanely bad in all Factory type games being able to just try things and make my own bullshit without worrying about materials times or space usage is GREAT, makes it much easier for noobs
It does, in a way, but it also "forces" you to make something even better next time. Innovate, and use what the Tasks teach you to make Milestone factories even better!
For the later half of my game I used what I call "The Workshop", basically a big space with trains coming in on one side with all base shapes, trains on the bottom with all the paint colors (even the mixed colors, so I don't have to do that in The Workshop) and a train on the last side to transport to the vortex.
So that mean I can do all the shapes right here in this area and it forces me to delete absolutely everything once a task is complete!
Now I could technically use The Workshop to manually build the random shapes, but no obviously I have to start on a Make Anything Machine
I like the balance of creating permanent milestone factories then juggling temporary factories or repurposing old factories for tasks. It can feel strange boxing your last hours worth of work and deleting it because the task is done, but for me always having a new project to start really drives me to keep playing.
@bablela26 I ended up doing the same. Used trains to bring all full shapes and all basic colors to 1 location. Then used belts and pipes to make a main bus line. I have blueprints for all basic shape manipulation and painting. So for each milestone or task I can just split off the Bus what I need. Slap down the blueprints to make the shapes I need then load them on the train to the Void. It makes it really fast because as soon as I finish a shape, I move down the bus line and start working on another while the first finishes. Continue on down the bus line completing shapes for task while the ones above finish. When one finishes just delete it all and you have the space for the next on your list. Makes the long list of task go much quicker. Then of course take a break at each milestone shape to make a dedicated factory somewhere else on the map for operator level. I try to make each of these factories unquie and as small as possible not just using generic platform blueprints.
Thank you!
Other people don't run out of points because they aren't building 12 lanes of each shape :D
^^ his problem are the 12 lane builds he isn't using anymore. Not the one 12 lane build thats running. I'm also running 4 lanes of each tier part. And i'm sitting at 2-3k free platforms.
But i also enjoy the shape missions. So a lot more available.
ive been loving this series on shapz 2 but when you are finish You should try assembly line 2 in the future
I'm waiting for nilaus' everything machine
I got to about the same complexity as this video, and for fun decided to check out the discord... I took one look at a MAM and now I need a long break from it all
Huh, that's an interesting change for Hard Factories. You unlock Color Mixing before Pins.
At 25:00 you made 12 fluid extractors copy pasting so all of them are going to be in the lower floor I suppose. The fluid platform has a 12x but that is based on three floors right? So 4 full extractors for each floor. Can it fit 12x on the lower floor?
Each fluid miner output on all 3 floors
@@Nilaus that's a really nice solution
Rather than use spacer cars, I stagger the loading to do all the odd cars, then all the even cars. Just line up two train stops to the "every other" loader/unloader. It works fine. I havent needed spacers once.
Task give Platforms as well as research points
The fact this game feels so different yet expands on the first game is mind blowing
Great video, as always! One thing that is not that clear to me - you are delivering paint from all 12 miners on the same level? And it's not getting congested/enough to supply four 3-level painting blocks?
Each of my Miners are outputting on all 3 levels, so the 12 miners are balancing themselves on all levels
@@Nilaus Oh, interesting. I imagine you're only doing that on the fluid miners, right? The shape extractors are still routed to a single floor per block, yes?
Matching the color of train to the good seems unsustainable. What about a designated color for parts of the processes. Like raw materials, fluids, intermediate products, and final products.
I was thinking of that, but it would be so unsatisfying if paint wasn't in a train of its color. For the shapes though, yeah you're probably right.
For me paint needs to be in a matching train. But for the rest white is currently the final product, red is mining, and green and blue are intermediate.
Will change it to white for mining as there isn't really a point in mining other colores.
Can’t wait for your MAM
👍🏻
If I understand, and the different color trains stick to their own color 'track', I'd just smash the south train into the west track, that's already set for 4 unloading stations, and be done with it...
I must admit i'm up to the second last milestone, have everything beforehand delivering constantly, and have 10k build points available. I just prioritised the first 15 tasks, and ended up with so many upgrade points by the time I had trains that I just unlocked everything. rushing the train vortex delivery is a must. I did it before the third level upgrade.
Yeah train vortex is kind of over powered, by how much you can feed the void with it.
But something is really satisfying about a lot of belts moving goodies.
@@MrHaggyy Make an "operator points" train so the hub will not be congested with that. Great for the train vortex.
Why don't you blueprint your train stations?
"I'm getting carried away on some of these builds..." Nah. Overkill is the best kind of kill.
Is ti wierd i dont like the game just because everything is free? 😅
First