Super helpful, thanks! And if anyone's does the same oopsie as me where you can't swap to the other cameras - make sure you click the green camera icon in the outliner before hitting Numpad 0. Just clicking on the camera object is not enough to make it focused.
In Blender, using this method, will I be able to project the two different angle images into one, so that the textures won’t be distorted when moving the camera?
Honestly I found it hard to see the guidelines, probably because of my colorblindness. I align everything with shift held anyway and the circle doesn't have dimming on it so it doesn't really matter in the end.
I do it to ensure that every every camera lines up in Blender. I believe if I didn't do it, you'd have to scale things in Blender instead which probably wouldn't work as well.
I would use those papers on the floor to figure it out where the floor is :D but I would like to ask its 2022 have someone found a better solution for find the floor if you don't know the objects size on the picture? :D And thank you for this tutorial :) this is very good
If you set the origin in fSpy somewhere else than your chosen origin, you'll have to move the camera in blender or the screenshot won't match your scene. The easiest way I thought of is parenting the camera to an empty and then moving that.
@@Floatharr Yeah, I also thought about that. The more effective way is to do an infinite chain of origins, where you pick 2 good origins on each photo, model both of them and then load a photo with old+new origin . Haven't tried it though, but I think this might work. You'd have to be extremely precise though...
This multiple view workflow is an headache saver!!!
This is one of those hidden gems, wonderful video man!
thank you so much, the tip with the refrence lenght to the axis saved me!
Thanks for the tutorial. Opens up some ideas for improving my workflow, so appreciate this!
Super helpful, thanks! And if anyone's does the same oopsie as me where you can't swap to the other cameras - make sure you click the green camera icon in the outliner before hitting Numpad 0. Just clicking on the camera object is not enough to make it focused.
had to download this vid incase it ever gets deleted... this is gold for maping
Same!
gave a thumbs up as soon as i saw the video. also had a chuckle because of the svastica on that box in the second picture.
Oh, did not even realize that might be an issue. I guess next time be more careful when studying art from a Wolfenstein game o.O ... Thanks!
Thank you! It will help me rebuild Kowel city (circa 1939) :)
very helpful thx for making this
Great tutorial! Keep up with the good work
Great stuff man already subed (I just got that parent the empty part ...great insight)
Good job, sir
Tysm!...
10:35 It would help, if you just model the portion of the wall and the floor using the table as the reference ?
Nice but it doesn’t seem to be working for me. The scale of the new objects don’t align for me. Pity.
I love this
Wow, thanks amazing
thankyou!!!
But how do i set the texture right from both fspy angle image?
In Blender, using this method,
will I be able to project the two different angle images into one, so that the textures won’t be distorted when moving the camera?
thats what I want to find out as well, to replace MARI
my origin points are in the exact same position but my cube isn't aligned. PLease help. :c
Thank you Genious
Why do you keep the image dimmed? It is so much easy to align when it is not dimmed.
Honestly I found it hard to see the guidelines, probably because of my colorblindness. I align everything with shift held anyway and the circle doesn't have dimming on it so it doesn't really matter in the end.
Is there a reason for setting up reference distances? Im just curious
I do it to ensure that every every camera lines up in Blender. I believe if I didn't do it, you'd have to scale things in Blender instead which probably wouldn't work as well.
Ok thank you
How do you zoom in fSpy ?
Afaik you can't zoom. Holding shift while dragging a point gives you a magnifying glass though
@@Floatharr :o thank you very much :o
I would use those papers on the floor to figure it out where the floor is :D but I would like to ask its 2022 have someone found a better solution for find the floor if you don't know the objects size on the picture? :D
And thank you for this tutorial :) this is very good
A piece of paper on the floor won't help. You need a clearly visible right angle between the floor and a vertical surface.
13:26 I don't get, where do I have to move the empty? This is a great tutorial btw !
If you set the origin in fSpy somewhere else than your chosen origin, you'll have to move the camera in blender or the screenshot won't match your scene. The easiest way I thought of is parenting the camera to an empty and then moving that.
@@Floatharr Oh so I have to guess where to move it, right? Or there's some math could be done to calculate the position of the empty?
@@MrKleiner I imagine you would probably model parts of the scene from other images first so you wouldn't have to guess, haven't tried it though.
@@Floatharr Yeah, I also thought about that. The more effective way is to do an infinite chain of origins, where you pick 2 good origins on each photo, model both of them and then load a photo with old+new origin . Haven't tried it though, but I think this might work. You'd have to be extremely precise though...
nice video, how do you resize system windows without touching the edges? and what kind of image viewer do you use? Thank you
For resizing I use AltDrag and the image viewer I use is Nomacs Image Lounge. Glad you enjoyed the video!
Thanks for the tutorial but constant "Uh um uh um uh um uh um" really get on the nerves. Write down a script and narrate next time instead of this.