Modeling from multiple references in Blender using fSpy

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 43

  • @DavidBoura
    @DavidBoura 3 ปีที่แล้ว +3

    This multiple view workflow is an headache saver!!!

  • @martians1028
    @martians1028 2 ปีที่แล้ว +5

    This is one of those hidden gems, wonderful video man!

  • @alexandertodorov7605
    @alexandertodorov7605 2 ปีที่แล้ว +1

    thank you so much, the tip with the refrence lenght to the axis saved me!

  • @tomwebbnz
    @tomwebbnz 2 ปีที่แล้ว +1

    Thanks for the tutorial. Opens up some ideas for improving my workflow, so appreciate this!

  • @GeneroMachina
    @GeneroMachina ปีที่แล้ว

    Super helpful, thanks! And if anyone's does the same oopsie as me where you can't swap to the other cameras - make sure you click the green camera icon in the outliner before hitting Numpad 0. Just clicking on the camera object is not enough to make it focused.

  • @CURSEDIMAGES
    @CURSEDIMAGES 3 ปีที่แล้ว +1

    had to download this vid incase it ever gets deleted... this is gold for maping

  • @endresbielefeldt2050
    @endresbielefeldt2050 4 ปีที่แล้ว +1

    gave a thumbs up as soon as i saw the video. also had a chuckle because of the svastica on that box in the second picture.

    • @Floatharr
      @Floatharr  4 ปีที่แล้ว +1

      Oh, did not even realize that might be an issue. I guess next time be more careful when studying art from a Wolfenstein game o.O ... Thanks!

  • @SchoolofAI
    @SchoolofAI ปีที่แล้ว

    Thank you! It will help me rebuild Kowel city (circa 1939) :)

  • @renamecard4490
    @renamecard4490 4 ปีที่แล้ว +3

    very helpful thx for making this

  • @felipes.s.5681
    @felipes.s.5681 4 ปีที่แล้ว +2

    Great tutorial! Keep up with the good work

  • @Mthandeki
    @Mthandeki 4 ปีที่แล้ว +1

    Great stuff man already subed (I just got that parent the empty part ...great insight)

  • @meiv_
    @meiv_ 2 ปีที่แล้ว

    Good job, sir

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    Tysm!...

  • @ecospline
    @ecospline 3 ปีที่แล้ว +2

    10:35 It would help, if you just model the portion of the wall and the floor using the table as the reference ?

  • @bme4285
    @bme4285 2 ปีที่แล้ว +2

    Nice but it doesn’t seem to be working for me. The scale of the new objects don’t align for me. Pity.

  • @2tired2sleep2
    @2tired2sleep2 3 ปีที่แล้ว

    I love this

  • @Firulaisneado
    @Firulaisneado 2 ปีที่แล้ว

    Wow, thanks amazing

  • @MarijnVideos
    @MarijnVideos 2 ปีที่แล้ว

    thankyou!!!

  • @liweilin6649
    @liweilin6649 2 ปีที่แล้ว

    But how do i set the texture right from both fspy angle image?

  • @theonefreeman7157
    @theonefreeman7157 3 ปีที่แล้ว +1

    In Blender, using this method,
    will I be able to project the two different angle images into one, so that the textures won’t be distorted when moving the camera?

    • @keithtam8859
      @keithtam8859 2 ปีที่แล้ว

      thats what I want to find out as well, to replace MARI

  • @cheterete5043
    @cheterete5043 3 ปีที่แล้ว

    my origin points are in the exact same position but my cube isn't aligned. PLease help. :c

  • @ganapathym3664
    @ganapathym3664 3 ปีที่แล้ว

    Thank you Genious

  • @chassmash8903
    @chassmash8903 4 ปีที่แล้ว +1

    Why do you keep the image dimmed? It is so much easy to align when it is not dimmed.

    • @Floatharr
      @Floatharr  4 ปีที่แล้ว +2

      Honestly I found it hard to see the guidelines, probably because of my colorblindness. I align everything with shift held anyway and the circle doesn't have dimming on it so it doesn't really matter in the end.

  • @furthergr884
    @furthergr884 4 ปีที่แล้ว

    Is there a reason for setting up reference distances? Im just curious

    • @Floatharr
      @Floatharr  4 ปีที่แล้ว +1

      I do it to ensure that every every camera lines up in Blender. I believe if I didn't do it, you'd have to scale things in Blender instead which probably wouldn't work as well.

    • @furthergr884
      @furthergr884 4 ปีที่แล้ว

      Ok thank you

  • @FyL43
    @FyL43 3 ปีที่แล้ว

    How do you zoom in fSpy ?

    • @Floatharr
      @Floatharr  3 ปีที่แล้ว +1

      Afaik you can't zoom. Holding shift while dragging a point gives you a magnifying glass though

    • @FyL43
      @FyL43 3 ปีที่แล้ว

      @@Floatharr :o thank you very much :o

  • @redpie907
    @redpie907 2 ปีที่แล้ว

    I would use those papers on the floor to figure it out where the floor is :D but I would like to ask its 2022 have someone found a better solution for find the floor if you don't know the objects size on the picture? :D
    And thank you for this tutorial :) this is very good

    • @Dremliny
      @Dremliny 10 หลายเดือนก่อน

      A piece of paper on the floor won't help. You need a clearly visible right angle between the floor and a vertical surface.

  • @MrKleiner
    @MrKleiner 4 ปีที่แล้ว

    13:26 I don't get, where do I have to move the empty? This is a great tutorial btw !

    • @Floatharr
      @Floatharr  4 ปีที่แล้ว +3

      If you set the origin in fSpy somewhere else than your chosen origin, you'll have to move the camera in blender or the screenshot won't match your scene. The easiest way I thought of is parenting the camera to an empty and then moving that.

    • @MrKleiner
      @MrKleiner 4 ปีที่แล้ว

      @@Floatharr Oh so I have to guess where to move it, right? Or there's some math could be done to calculate the position of the empty?

    • @Floatharr
      @Floatharr  4 ปีที่แล้ว +1

      @@MrKleiner I imagine you would probably model parts of the scene from other images first so you wouldn't have to guess, haven't tried it though.

    • @MrKleiner
      @MrKleiner 4 ปีที่แล้ว +1

      @@Floatharr Yeah, I also thought about that. The more effective way is to do an infinite chain of origins, where you pick 2 good origins on each photo, model both of them and then load a photo with old+new origin . Haven't tried it though, but I think this might work. You'd have to be extremely precise though...

  • @GustavoCammarota
    @GustavoCammarota 3 ปีที่แล้ว

    nice video, how do you resize system windows without touching the edges? and what kind of image viewer do you use? Thank you

    • @Floatharr
      @Floatharr  3 ปีที่แล้ว +1

      For resizing I use AltDrag and the image viewer I use is Nomacs Image Lounge. Glad you enjoyed the video!

  • @PicturesqueGames
    @PicturesqueGames 3 ปีที่แล้ว

    Thanks for the tutorial but constant "Uh um uh um uh um uh um" really get on the nerves. Write down a script and narrate next time instead of this.