Yes, you can check ninja. poe.ninja/builds/necropolis?class=Pathfinder&uniqueitems=Volkuur%27s+Guidance,!Ungil%27s+Harmony,!The+Squire,!Midnight+Bargain&skills=!Detonate+Dead+of+Chain+Reaction,!Detonate+Dead,!Cremation+of+Exhuming,!Tornado+of+Elemental+Turbulence,!Explosive+Arrow,!Molten+Strike&keystones=!Eldritch+Battery
Yes, +2 additional modifiers, Shaper-Touched both are viable with Back to Basics. NG mods: Monsters have a #% chance to avoid Poison, Impale, and Bleeding Players have -#% to all maximum Resistances Players have #% reduced effect of Non-Curse Auras from Skills Players have #% less Recovery Rate of Life and Energy Shield Players cannot Regenerate Life, Mana or Energy Shield Players are assaulted by Bloodstained Sawblades Players have #% reduced Action Speed for each time they've used a Skill Recently Players are Marked for Death for # seconds after killing a Rare or Unique monster Rare and Unique Monsters remove #% of Life, Mana and Energy Shield from Players or their Minions on Hit Doable, but need to be carefully: Rare Monsters have Volatile Cores Area contains Petrification Statues Area has patches of Awakeners' Desolation Area contains Runes of the Searing Exarch Players cannot Block Players cannot Suppress Spell Damage Players and their Minions deal no damage for # out of every # seconds All Magic and Normal Monsters in Area are in a Union of Souls
@@badlolll Yeah, I think 3 mir is enough. If you looking for low-budget version, use Volkuur's Guidance and The Tides of Time instead of Original Sin and Mageblood.
Hello bro, You don't have any pob that doesn't use original sin, right?
Yes, you can check ninja.
poe.ninja/builds/necropolis?class=Pathfinder&uniqueitems=Volkuur%27s+Guidance,!Ungil%27s+Harmony,!The+Squire,!Midnight+Bargain&skills=!Detonate+Dead+of+Chain+Reaction,!Detonate+Dead,!Cremation+of+Exhuming,!Tornado+of+Elemental+Turbulence,!Explosive+Arrow,!Molten+Strike&keystones=!Eldritch+Battery
This build is able to run t17 maps with +2 additional modifiers for rares with back to basic?
And how many mods you can run on t17?
Yes, +2 additional modifiers, Shaper-Touched both are viable with Back to Basics.
NG mods:
Monsters have a #% chance to avoid Poison, Impale, and Bleeding
Players have -#% to all maximum Resistances
Players have #% reduced effect of Non-Curse Auras from Skills
Players have #% less Recovery Rate of Life and Energy Shield
Players cannot Regenerate Life, Mana or Energy Shield
Players are assaulted by Bloodstained Sawblades
Players have #% reduced Action Speed for each time they've used a Skill Recently
Players are Marked for Death for # seconds after killing a Rare or Unique monster
Rare and Unique Monsters remove #% of Life, Mana and Energy Shield from Players or their Minions on Hit
Doable, but need to be carefully:
Rare Monsters have Volatile Cores
Area contains Petrification Statues
Area has patches of Awakeners' Desolation
Area contains Runes of the Searing Exarch
Players cannot Block Players cannot Suppress Spell Damage
Players and their Minions deal no damage for # out of every # seconds
All Magic and Normal Monsters in Area are in a Union of Souls
@@Gevening wow - thx! sounds good. aprox price 3mirr?
@@badlolll Yeah, I think 3 mir is enough.
If you looking for low-budget version, use Volkuur's Guidance and The Tides of Time instead of Original Sin and Mageblood.
@@Geveningbudget version would still be able to do t17s? (At least clear the map without doing boss, I have another character to kill bosses)
@@kratosmode I guess still viable, but more NG mods.