There is gonna be multiplayer in this game if anyone wants to know. PVP is not yet confirmed but Coop is, they are also adding infantry so you can use IFV's more properly and you will also be able to deploy infantry from APC's and such
More GHPC content would be nice, id like to see you tackle the night missions. Also, the reason why you couldnt control the gun/turret was because you were still restocking ammo. There is the option to cancel ammo restocking so that you can regain control. You can also hold spacebar, and the commander will automatically traverse the turret to the enemy for you. Also, there was a prototype of a T80B with thermals, but that didnt enter production. I guess for that reason Gaijin decided to add it to the regular T80B.
3BM42 wasnt in service in 1985 so sadly no 3BM42 and no T-80Us sad but 3BM32 is good right now(2024) its the highest pening round only major downside is it high drag it losses speed alot over distance and therefore also the penetration I thing at around 800meters it has the same performance at M833 and at around 1800meters same performance as M774
where do you get that information from? from what I could find the 42 has much more penetrative power on flat surfaces. the 3BM32 having 395mm at 2000 meters, while the 3BM42 has 520mm
Justin, I don't recommend resetting range on the T-80B or the T-64B, and not even the T-72's with rangefinders, they have something called Delta-D, which if you lase a target and move closer, your FCS will automatically adjust range and parallax every 5 meters, resetting your range to zero may lead to the gun being misaligned with the sights at close range. Also, a bit more info on the 3BM32, it can reliably penetrate the Abrams IP turret cheeks and lower front plate, very high penetration round and it is available to both the T-80B and the T-64B tanks.
idk if u know that but if ur commander calls out an enemy tank (orange symbol on ur compass) u can hold spacebar and ur gunner automaticly moves the turret in the direction
in the newest patch M833 has been replaced by M774 has the standard APFSDS round for us tank and M735 added has the reserve tier ammo when you on low logistics 833 is still in-game but it's not common but know rare in the campaign and in instant action missions you can add it back in with the mission customizer
it depends on a lot of factors - how much ammo has hit ? - much air is there ? - are the hutch's open or closed ? - how much ammo exploded at once ? all of this affect's weather the turret will pop or not also the T-80B and T-64A and B only have one throwing charge in the turret unlike the T-72
@@samargrewal929 Jup if you go into a training mission shoot all HE and HEAT rounds out of the T-72 then shoot it the turret wont fly becuse there is no explosives in it propellent burns to slow to cause a explosion strong enough to lift the turret out
I would say you need to learn a bit of Russian used here, ot is very useful. Similar to US voices it tells what type of ammo to use, direction, stop fire or repeat etc
War thunder should have kept the T80 true to itself and added the T80 BV later which is what war thunder has the T80 as. But with 3bm42 🤦🏽♂️ at 10.3. If it was more along the lines of this T80 it’d be more balanced
12:32 Nope T-80Bs never recived thermals matter of fact only USSR tank to ever recive thermals was the T-80UK so T-80U dosent have thermal also have fun fighting in fog condition when the add it 4:25 and with the T-80B and T-64B you cant dumb lead becuse ones you lase something and have a range set the automatic lead system will be allways on the 1G42 is a allways on fire controll system so the gun barrel allways compensates for the turret movement you can even see that in gunner sight load heat lase something far away then move your turret your gun barrel will lead based on your movment so just track a enemy for a good second lase and fire or if the range is similar just track and shoot
@@harveyknguyen Not sure where you're getting the idea it doesn't have an ATGM... it has the Malyutka, same as the BMP-1. Later it was upgraded along a similar path to BMP-1P with a launcher mounted to the turret roof. The Malyutka launch rail is removable (as it is on the BMP-1) and so you don't see them fitted in most museum pieces or some photos/videos of exercises where they weren't carrying them loaded.
This game totally lacks vehicle suspension and gun recoil physics. A tank that is always perfectly stable and fixed is impossible in reality. I wonder what this game is trying to be? A simulation game or one similar to WarThunder?
The gun has a stabilizer mechanism, which compensates for all movements including rotation, elevation and sway. Modern tanks have point-and-click FCS, where the gunner needs only to point the reticle at the target and laze it. There is suspension physics, but only for very light vehicles like APCs and BTRs.
Bruh, all the tanks in the game here has suspension physics and gun recoil physics, as well as full stabilizers (except for the BTRs and M113s). Its not noticeable because of the gun's stabilized nature and the fact that it is a more modern tank. M60A1s and T-55s/T-62s are much older and have pretty bad stabilizers, so they will jitter around alot. There is also the option to turn the stabilizer off, but there's no reason to do that. In tanks like the M47 Patton and T-34-85, the lack of a stabilizer is much noticeable, and getting the gun on target in time is a matter of how good the tank's suspension is.
Check out the newest update It adds a mission customizer that allows you to change vehicles, ammunition and factions in all of the instant action missions And also there have a lot of smaller changes on top
@@rayotoxi1509 I mean yeah. It's not remotely a competitor for any real tank game. Only at such point it can compete with at least il2 tank crew, will it no longer be a tech demo. Similarly, sproket is also a tech demo. So long as the game is still functionally just a skirmish mode/custom battles - its a tech demo.
There is gonna be multiplayer in this game if anyone wants to know. PVP is not yet confirmed but Coop is, they are also adding infantry so you can use IFV's more properly and you will also be able to deploy infantry from APC's and such
Am excited to get some of my friends in, would also make for interesting videos!
It really doesnt need PVP
@@sapiensiski I meant COOP, not PVP.
@@sapiensiskithey won't add PvP
@JustinPlaysTV ayo bro can u buy me the IL A4E plz
Love the autoloader sounds in this game
search "T 80 Autoloader sound" and the green video is the exact sound GHPC uses
War Thunder had the same sounds, but people complained because of reasons, and Gaijin muted them to hell.
@30LayersOfKevlar it didn't have the exact same sound tho, it had an autoloader sound but a different one. They just made it quieter
@@petrkdn8224no it sounds way different
@@City1Tiger then you searched up the wrong one. There is an exact sound match with GHPC
Turning subtitles on will show you the English translations of what the Soviet crews are saying
13:03 Since you were traversing as you fired, the tank's FCS induced lead, assuming you had a moving target. That's why it flew left and missed.
Solid realism :D
I know the pros and cons of FCS since it got added to Cursed Tank Simulator (rare roblos W)
@@Snicshavono way someone mentioned CTS
@@fadaxew it is i, the Faux player
@@Snicshavo does modern fcs prevent that issue, also any tips on getting out of rank 5-6 or at least being better in it in cts.
14:46 Don't know if you picked it up, but the two TOW missiles at the end were from a Cobra not a Bradley :)
Gaijin would be go out of business if GHPC had millions in funding behind it
The FCS and the gunner's sight is quite accurate. I see the FCS calculates the lead as well
More GHPC content would be nice, id like to see you tackle the night missions. Also, the reason why you couldnt control the gun/turret was because you were still restocking ammo. There is the option to cancel ammo restocking so that you can regain control. You can also hold spacebar, and the commander will automatically traverse the turret to the enemy for you.
Also, there was a prototype of a T80B with thermals, but that didnt enter production. I guess for that reason Gaijin decided to add it to the regular T80B.
8:30 you can press f6 to r
Turn off player only and be able to see your teams shots or even the cas option with f8
I wish top tier maps in WT were like this one, tired of bedroom size maps LoL.
Hi justin, 3bm32 is a russian DU round with more and less 530mm of flat pen(better than the 3bm42)
Nice vid as always ; )
Thx for info
3BM42 wasnt in service in 1985 so sadly no 3BM42
and no T-80Us sad
but 3BM32 is good right now(2024) its the highest pening round
only major downside is it high drag it losses speed alot over distance and therefore also the penetration I thing at around 800meters it has the same performance at M833
and at around 1800meters same performance as M774
@@rayotoxi1509 yeah, 3bm32 is really heavy, 7.43kg if i remember correctly
where do you get that information from? from what I could find the 42 has much more penetrative power on flat surfaces. the 3BM32 having 395mm at 2000 meters, while the 3BM42 has 520mm
@@vollp i found that on documents about russian tanks, i don't remember the name sadly
But 3bm32 is better than 3bm42
Justin, I don't recommend resetting range on the T-80B or the T-64B, and not even the T-72's with rangefinders, they have something called Delta-D, which if you lase a target and move closer, your FCS will automatically adjust range and parallax every 5 meters, resetting your range to zero may lead to the gun being misaligned with the sights at close range.
Also, a bit more info on the 3BM32, it can reliably penetrate the Abrams IP turret cheeks and lower front plate, very high penetration round and it is available to both the T-80B and the T-64B tanks.
idk if u know that but if ur commander calls out an enemy tank (orange symbol on ur compass) u can hold spacebar and ur gunner automaticly moves the turret in the direction
Love this content. I really enjoyed gunner heat. It is my tank sun game of choice
I wish sim in War Thunder was like this. As it should be tbh
Also, M60A3 gets M883 so that's always a plus.
in the newest patch M833 has been replaced by M774 has the standard APFSDS round for us tank and M735 added has the reserve tier ammo when you on low logistics
833 is still in-game but it's not common but know rare in the campaign and in instant action missions you can add it back in with the mission customizer
@@samargrewal929 Just wish it was in War Thunder lol
that flipped tank at the end was hilarious!
Justin you can hold space everytime there is an alert, to let the commander overtake the slew of the turret to make you face what he is alerting to
That was really enjoyable and i want more finally a semi-realistic tank game without revenge CAS
I like how the fire and explosion effects look really nice even at long range
I believe you can enable subtitles in the game.
yes
You can turn on the ghpc captions in settings
Ohhhhhh this is incredibly hype
14:20 every game will always have an inaccuracy like this, ive had gun barell stop my apfsds round in GHPC or M60 mantlet
Came here for warthunder stayed for Justin
I got this game a while ago - once it goes PvP I will seriously get into it - and I am waiting for Steel Aces to release which looks very promising
It wont get pvp, but it will get coop
Please play more GHPC Justin!!!! ❤️❤️❤️
Cant wait for PvP
try the m1a1 mod, you can be overpowered lol. It is also very customizable
I'm 20km away from Fulda rn 😂
The t80 looks so weird without kontakt1
They add multi player im in, as a 19k, this game is fun, but I hate its just 1 player.
I miss the turrets flying like that in war thunder, shame it doesnt really happen anymore
it depends on a lot of factors
- how much ammo has hit ?
- much air is there ?
- are the hutch's open or closed ?
- how much ammo exploded at once ?
all of this affect's weather the turret will pop or not
also the T-80B and T-64A and B only have one throwing charge in the turret unlike the T-72
People still do, it's usually noobs with a full load of ammo.
@@kju520 are you referring to in GHPC ?
@@samargrewal929 WT
@@samargrewal929 Jup
if you go into a training mission shoot all HE and HEAT rounds out of the T-72 then shoot it the turret wont fly becuse there is no explosives in it propellent burns to slow to cause a explosion strong enough to lift the turret out
I would say you need to learn a bit of Russian used here, ot is very useful. Similar to US voices it tells what type of ammo to use, direction, stop fire or repeat etc
War thunder should have kept the T80 true to itself and added the T80 BV later which is what war thunder has the T80 as. But with 3bm42 🤦🏽♂️ at 10.3. If it was more along the lines of this T80 it’d be more balanced
This game is great but damn this AI needs to be improved, really
should i buy the game?
Yes, it is totally worth it. Its basicly war thunder buy without the grind.
And if you somehow dislike it you can always refund it
Me here laughing my ass off, watching this and seeing how many "kills" on the T80Bs would've just evaporated without harm lmao.
What game is this ❤
It’s in the title
I honestly cant wait for the german army to be added, the m1 is cool but also kinda plain and slightly boring
12:32 Nope T-80Bs never recived thermals matter of fact only USSR tank to ever recive thermals was the T-80UK
so T-80U dosent have thermal also
have fun fighting in fog condition when the add it
4:25 and with the T-80B and T-64B you cant dumb lead becuse ones you lase something and have a range set the automatic lead system will be allways on
the 1G42 is a allways on fire controll system so the gun barrel allways compensates for the turret movement you can even see that in gunner sight load heat lase something far away then move your turret your gun barrel will lead based on your movment
so just track a enemy for a good second lase and fire
or if the range is similar just track and shoot
"Nope T-80Bs never recived thermals"
Well, there was one T-80B with Agava thermal sight. But of course that doesn't change anything
So, BMD-1 in the tech tree when?
? why would they add it, it's a worse BMP-1 and it doesn't even get a missile
What tech tree, lol
This isn't that kind of game. There are no "tech trees", you get what was in theatre at the time.
@@harveyknguyen Not sure where you're getting the idea it doesn't have an ATGM... it has the Malyutka, same as the BMP-1. Later it was upgraded along a similar path to BMP-1P with a launcher mounted to the turret roof. The Malyutka launch rail is removable (as it is on the BMP-1) and so you don't see them fitted in most museum pieces or some photos/videos of exercises where they weren't carrying them loaded.
@@rossmum
@@rossmum i think he means WT
Cool
All these tanks would have got smoked andhad GPS and night vision none of the Russian tanks did
Tank
Question do you think sweden will get the f18 because finland uses it and nice video
Glad you started playing something different. War Thunder pretty overrated and bad nowadays. time to find another game.
different game, huh? still streamer bias
First, bet i won't get pinned ☠️
This game totally lacks vehicle suspension and gun recoil physics. A tank that is always perfectly stable and fixed is impossible in reality. I wonder what this game is trying to be? A simulation game or one similar to WarThunder?
The gun has a stabilizer mechanism, which compensates for all movements including rotation, elevation and sway. Modern tanks have point-and-click FCS, where the gunner needs only to point the reticle at the target and laze it. There is suspension physics, but only for very light vehicles like APCs and BTRs.
Bruh, all the tanks in the game here has suspension physics and gun recoil physics, as well as full stabilizers (except for the BTRs and M113s). Its not noticeable because of the gun's stabilized nature and the fact that it is a more modern tank. M60A1s and T-55s/T-62s are much older and have pretty bad stabilizers, so they will jitter around alot. There is also the option to turn the stabilizer off, but there's no reason to do that.
In tanks like the M47 Patton and T-34-85, the lack of a stabilizer is much noticeable, and getting the gun on target in time is a matter of how good the tank's suspension is.
"ton of updates" = addition of some new vehicles and really nothing else. Game is still a tech demo.
Given its been months since i've last played, it's a ton of updates for me.
Check out the newest update
It adds a mission customizer that allows you to change vehicles, ammunition and factions in all of the instant action missions
And also there have a lot of smaller changes on top
this dude will still say its a tech demo when coop drops
@@rayotoxi1509 I mean yeah. It's not remotely a competitor for any real tank game. Only at such point it can compete with at least il2 tank crew, will it no longer be a tech demo.
Similarly, sproket is also a tech demo. So long as the game is still functionally just a skirmish mode/custom battles - its a tech demo.