The only fun I can have in this game is when both me and my opponent plays decks and tactics that result in swift and concise turns and a happy balance between actions per turn, time taken per turn, and total number of turns in the duel. Duels where nobody feels like their time is being wasted waiting more than playing, where nobody is playing eternal solitair while holding the other captive in time. Back and forth interactions taking place over more than just 4 turns consisting of more than just hand traps and negates. Combos being short and sweet, with minimal searches and summons to land on the desired board state. Everyone properly speedrunning the game by actually playing fast rather than putting on the facade of "fast" via playing as many actions in a single turn as possible and thus spending an eternity playing all that out while the other person must either surrender or be forced to wait and wait and wait some more until the silly combo is done before they can find out if they can out the end board state or not and if not, find out all that time spent waiting was monumentally wasted and could have been better spent moving on to a new opponent
@@unorevers7160 wait 32 summons, 2 negates, 3 set cards 2 hand traps and probably the turn 1 player can special summon more 5 monster in turn two is way more boring and frustranting that just receive a otk.
Behold, the "I've had a shit day" deck
THE POWER OF CHRIST COMPELS YOU
How the cards work :
Just Stop
Stop it darm it!
Freaking STOP IT!
Stun players. You have to take them out fast or you won't be able to take them out at all.
Now try going second
Least cheesy stun build:
Rename the video when stun gets the nuts
Subscribed for the cat memes 😼
Decks like this make the game unfun.
The only decks that are really fun are OTK decks, going second. Stun/ combo/ control are really anoying and boring
@@rob_JR So In either case your oppoinent cannot play the game. That is fun?
The only fun I can have in this game is when both me and my opponent plays decks and tactics that result in swift and concise turns and a happy balance between actions per turn, time taken per turn, and total number of turns in the duel.
Duels where nobody feels like their time is being wasted waiting more than playing, where nobody is playing eternal solitair while holding the other captive in time.
Back and forth interactions taking place over more than just 4 turns consisting of more than just hand traps and negates.
Combos being short and sweet, with minimal searches and summons to land on the desired board state.
Everyone properly speedrunning the game by actually playing fast rather than putting on the facade of "fast" via playing as many actions in a single turn as possible and thus spending an eternity playing all that out while the other person must either surrender or be forced to wait and wait and wait some more until the silly combo is done before they can find out if they can out the end board state or not and if not, find out all that time spent waiting was monumentally wasted and could have been better spent moving on to a new opponent
@@rob_JR behold, the tenpai player before the banlist
@@unorevers7160 wait 32 summons, 2 negates, 3 set cards 2 hand traps and probably the turn 1 player can special summon more 5 monster in turn two is way more boring and frustranting that just receive a otk.