Smokes Are Broken - You Can See Straight Through!

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  • เผยแพร่เมื่อ 10 พ.ย. 2024
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ความคิดเห็น • 138

  • @Flamuu
    @Flamuu  หลายเดือนก่อน +84

    TL;DR just watch 13:16 for an Example. This bug was weird to locate and replicate, but it's really game-breaking now that you're aware of it. Thanks to malta and the guys doing a lot of testing after my earlier video, Zaromet and JohnsonBoss.
    Twitter: twitter.com/flamuchz
    Discord: discord.gg/Flamu
    Stream: www.twitch.tv/flamuu
    Insta: instagram.com/flamugram/

  • @waverleyjournalise5757
    @waverleyjournalise5757 หลายเดือนก่อน +164

    I thought this was going to be a 'oh he's briefly spotted' but it was as if the smoke didn't exist. Absolutely laughably Brrrroken.

    • @danielrunyon4830
      @danielrunyon4830 หลายเดือนก่อน +10

      eSports ready boys

    • @Aerroon
      @Aerroon หลายเดือนก่อน +1

      The one-way part of the smoke sounds even more broken though.

  • @hesar1975
    @hesar1975 หลายเดือนก่อน +102

    its actually pretty obvious for ma as a coder how they calculate things, map coordinates in the middle is probably 0,0 and based on the object position on 2 dimensional plane they calculate vectors of all objects including those that break vision of sight, but because someone didn't code and test it properly those 0,0 coordinates break calculations and server does not know that you are hidden behind smoke and game renders object, but when something happens to smoke (starts fading) object position is dynamically recalculated (as it has to be) and game gets info that object is not visible, btw it may also be related to this weird thing with seeing only part of the ships as it is more related with where your guns (and vision center ends) as I expect server sends more updates for objects in the center of interest (to save resources and not spam millions of updates every millisecond) - my wild guess on a reasons

    • @kaistaat2549
      @kaistaat2549 หลายเดือนก่อน +2

      your idear sounds valid :)

    • @nickdubil90
      @nickdubil90 หลายเดือนก่อน +9

      If you watch the end, the part with the "shadow cone" describes the partially-visible outside ships. Essentially, it appears like the game draws a vector from the map center to the smoke puff you're in, and hides everything within that "cone", but anything outside of it is still visible to the player in smoke. 🤔 I'm honestly at a loss as to how describe it code-wise other than SPAGHETTI CODE.

    • @bluesynth7958
      @bluesynth7958 หลายเดือนก่อน +19

      This actually makes more sense when you put into perspective how lots of mechanics in the game work. Matchmaking mirrors ships spawns against the x-axis or Y=0 at the beginning of the match. The reason why a ship needing an absolute center in it's model would be due to the center being where the server determines on the plane the coordinates of where to draw said polygon (a smoke puff) with 0.45km as the polygon's radius (translated back to whatever value measuring that vector would give) and then it simply repeats this function for determined intervals (it also makes sense why a crawling smoke actually has a very briefly lingering polygon that appears) . The server also uses the (0,0) coordinate to determine where the entity is in relation to whatever is requesting the rule determining if said entity is meant to be rendered. In the smoke case; if center of ship center is within polygon, ship does not render.
      Hell this explains so many visual and graphical bugs that have come up, really;
      Why the game client will crash for certain players who play windowed and will hit "maximize" on their window only for the game to crash (since the game likely has the assets fixed and loaded within specific resolution settings, and has to redo all of these calculation (literally every calculation on the map, the player ship, their teammates' ship, the enemy ships, polygons on the plane that are meant to be non-interactable (islands), and decorative assets on the map.)
      Why the game client seems to have a hard time figuring out which puff of smoke to pull the time from (it's getting quite literally over lapping information from overlapping polygons.)
      This would explain why there's people that load into the game but not really since the server loads in the physical interactable aspects of the player ship like the hit boxes but screws up rendering the graphical assets due to some weird funky calculations going on.
      Inherently most games do not have the kinds of 2D and 3D vectoring interactions in the way that WoWS does in that 3D games typically do not require that the 2D positions being represented have to be scaling accurately representative 3D positions. For the most part those kinds of interactions just get approximated since a flat 2D map that a 3D player is looking at is small and only is representative of giant game map. But ours does; that's why we can aim with the mini map, or like how we get mods like "running lights" since all it's doing is seeing if the vector being made by a ship is a positive, 0, or negative integer (I may be speaking from my butt, if maybe someone who has designed a similar mod can share some insight, I'm simply speculating)
      Hell could stretch that to even explain why we STILL have artillery bugs (shells landing short or far despite our crosshairs saying otherwise, and why we always as a rule of thumb say that the minimap is ALWAYS where we are truly aiming. Since the mini map likely is the more accurate approximation of what coordinates our crosshairs actually are on, in relation to what information the server is receiving. (Funnily enough maybe that's the explanation to why players with low end computers seem to aim better since the lower resolutions translates back to less 2D>3D>2D approximations)

    • @ImRandomDude
      @ImRandomDude หลายเดือนก่อน +3

      ​@@bluesynth7958replying to part about "center of ship for spotting"
      If you clip inside (with camera mods) of anniversary camos - that red Benson and white ugly one) you will see a top part of superstructure on water line serving as spotting point
      They are that lazy

  • @SofaKingA
    @SofaKingA หลายเดือนก่อน +104

    When Malta says "Oh shit, there's a Mino, I hope he's not radar!"
    It killed me 🤣🤣

    • @wagnerthomas6780
      @wagnerthomas6780 หลายเดือนก่อน +11

      For me it was: "He's shooting me dude"

    • @norran87
      @norran87 หลายเดือนก่อน +3

      I like this Man dumbass humour, Always make me laugh.😂

  • @MrX-un8cz
    @MrX-un8cz หลายเดือนก่อน +46

    when this 2 serious streamer did more testing than an entire company combined
    great meme

  • @hyperdimensionbliss
    @hyperdimensionbliss หลายเดือนก่อน +67

    Every time Flamu posts a WoWS vid, the freed up space on my hard drive becomes more justified. They're actively trying to break as much as possible.

  • @TeaBlaster
    @TeaBlaster หลายเดือนก่อน +64

    The thinking mans action gamE !!!!

  • @Gherardo85
    @Gherardo85 หลายเดือนก่อน +31

    Clearly e-sports material

  • @Cyraxinainen
    @Cyraxinainen หลายเดือนก่อน +13

    this bug is so advanced even wargaming wont get how it works

  • @Hunter_17825
    @Hunter_17825 หลายเดือนก่อน +26

    I love the goofy energy from Malta 😂😂😂😂

    • @wombat4191
      @wombat4191 หลายเดือนก่อน

      Yeah Flolo just trying to analyze shit and Malta just thinking something like "wouldn't it be funny if I devstruck his Venezia" :D

  • @molochz
    @molochz หลายเดือนก่อน +4

    Every couple of months I see a Flamu video about bugs pop up.
    That's the closest I've come to this game in ages.
    FeelsGoodMan.

  • @Poctyk
    @Poctyk หลายเดือนก่อน +32

    World of Warships. The monke coded action game

    • @jfloop77
      @jfloop77 หลายเดือนก่อน +6

      I said that in-game when some [WG] dude was present in the match and I got chat-banned for insulting his feelings.

    • @volknetai.3690
      @volknetai.3690 หลายเดือนก่อน

      ​@@jfloop77 and not for person I reported for whatever reason

  • @bell3287
    @bell3287 หลายเดือนก่อน +4

    10/10 code, I see no problems here.

  • @britmachine722
    @britmachine722 หลายเดือนก่อน +3

    CSGO: Died 2023
    Smoke bug: Born 2024
    Welcome back One-Way Smokes

  • @enricotraica3857
    @enricotraica3857 หลายเดือนก่อน +2

    Flamu Sanchez: it's just bugs with extra steps

  • @hebrewhammer4086
    @hebrewhammer4086 หลายเดือนก่อน +2

    this explains a few of my matches were I was still somehow spotted...

  • @pinie111
    @pinie111 หลายเดือนก่อน +6

    Perfectly balanced, as all things should be.~WG probably.

  • @MrAnottakenusername
    @MrAnottakenusername หลายเดือนก่อน +20

    So shall we just name the abilities that haven't been broken by WG.. shorter list by now

  • @ACCGOO9012
    @ACCGOO9012 หลายเดือนก่อน

    Another success comrade!

  • @BPKPhoenix
    @BPKPhoenix หลายเดือนก่อน +1

    Sometimes, I wonder if they truly wake up every morning and ponder what else to break in the code with coffee on tap.

  • @HunterTN
    @HunterTN หลายเดือนก่อน +1

    This may be the thinking man's action game, but it isn't coded by thinking men.

  • @Eierhaendler
    @Eierhaendler หลายเดือนก่อน +1

    Had situations when it was impossible that someone spotted me as well… Thought it was my fault and i didnt realize that there was an enemy nearby but there clearly wasnt. That sucks!

  • @JasonBlack66
    @JasonBlack66 หลายเดือนก่อน +7

    So I should inform my DD capts for CB' to not lay smoke in the dead center?

    • @volknetai.3690
      @volknetai.3690 หลายเดือนก่อน +1

      With this bug and spaghetti coding you probably shouldn't

    • @Miessa1989
      @Miessa1989 หลายเดือนก่อน +1

      unless they are gunboat DDs. Then they can spot AND farm damage.

  • @wandre_canada
    @wandre_canada หลายเดือนก่อน +6

    It might be a quadrant issue where the map goes from +1 to zero to -1. So crossing the line between 5 and 6? Or does it have to cross the map zero and give -x, -y quadrant?

    • @davidgoldberg6974
      @davidgoldberg6974 หลายเดือนก่อน +1

      that's my guess. why they put the origin in the middle instead of making everything quadrant 1...

  • @Laur352
    @Laur352 หลายเดือนก่อน +2

    next update: when firing main guns of any caliber, the servers catch fire

  • @Allegroskate90
    @Allegroskate90 หลายเดือนก่อน +3

    Youve got one of your life rafts thats spotting for you :)

  • @nathanwinters9272
    @nathanwinters9272 หลายเดือนก่อน +2

    Johnston Braxton particle affect

  • @walterhill9642
    @walterhill9642 หลายเดือนก่อน

    when you had the bourgogne, they were lit when your turret looked at them

  • @lonny3344
    @lonny3344 หลายเดือนก่อน +3

    This is the stuff we love Flamuu for. Great content thank you Flamuu.

  • @davidsatrapa9529
    @davidsatrapa9529 หลายเดือนก่อน +2

    So... How the hell do you code smoke mechanics to be tied with the center of the map? That has to be a programing achievement. The railgun bug had shell travel time somehow tied with it's penetration and velocity, but those are at least parameters that do influence each other. But smoke tied with center of map...? Wha..

  • @AlphonseSantoro
    @AlphonseSantoro หลายเดือนก่อน +2

    I reported this bug months ago on discord, and they said they was fixing it. And its still not fixed

  • @codefident4939
    @codefident4939 หลายเดือนก่อน +2

    Well, I think WG also doesn't understand what is going on at this point :D

  • @DrSid42
    @DrSid42 หลายเดือนก่อน +2

    Clearly it depends of signs of the coordinates, relative to the map center. Which I guess it just the coordinate system of the game, with zero in the middle. I can imagine error like that .. but how is the first puff relevant ? But we know first puff is special from previous errors.

  • @johnsmith-kd8br
    @johnsmith-kd8br หลายเดือนก่อน +1

    Not only smoke is broken regarding spotting. I had a game today when playing ipiranga. A bb i was shooting at went dark but cv behind him lit up despite me being the closest ship to it, our cvs planes was near him hunting dd which sneak up on our cv far behind me. I stop seeing their cv as soon as my targeted bb opened fire at me again and yes i was spotted all the time

  • @shotguneddie75
    @shotguneddie75 หลายเดือนก่อน +1

    smoke laying time may be broken too. was running a full smoke build legmod mino the other day and the action time wasnt what it should have been by a factor of about 30 secs if memory serves.

    • @vida_green2584
      @vida_green2584 หลายเดือนก่อน

      yeah that one is a known bug, also annoying( you can see the other flamu video about this

  • @AllAhabNoMoby
    @AllAhabNoMoby หลายเดือนก่อน +1

    Yep, today in Ops I really noticed bots shooting me from smoke when I was not spotted and had not been spotted at all. I could not see them but they could see me.

  • @techytube7764
    @techytube7764 หลายเดือนก่อน +2

    flammu did you guys test this out on the new commonwealth cruiser smokes?

  • @jakubslavik5595
    @jakubslavik5595 หลายเดือนก่อน

    ''Because we've recently noticed that smokes seemed to work improperly, we've decided to remove them from the game, expect updates soon.''
    Testing of several new iterations and fixes...
    5 years later...
    ''As we removed the so called smoke mechanic a short time ago, we did thorough testing to find a fix for the improperly working feature. We tried several iterations in an attempt to resolve the issue and we have good news, finally the smoke mechanic will return in a new coat with shining colors and brand new features!''

  • @wbfscv331
    @wbfscv331 หลายเดือนก่อน +1

    I don't even understand how you'd have to program the smoke for this bug to happen.

  • @nicholasallen5418
    @nicholasallen5418 หลายเดือนก่อน

    Maltese Knight is nuts 😂

  • @dawfydd
    @dawfydd หลายเดือนก่อน

    Invoice wargaming with a legit looking request for QA testing, i think everyone who tests these kinds of bugs should be getting paid.

  • @Grazysworld
    @Grazysworld หลายเดือนก่อน +1

    I play the storymode in wows, but all DD's player or AI have this bug. You can see AI ships true the smoke but AI can see the player as well. hope that tell you a little more about this smoke bug.

  • @Lightningshattr
    @Lightningshattr หลายเดือนก่อน

    Time to make the crew smoke some sigars to compensate for the lack of real smoke!

  • @captain.foxtrot
    @captain.foxtrot หลายเดือนก่อน

    Oh i can see some smoke abuses in combination with the new panamerican line incoming 😂

  • @jarrodhroberson
    @jarrodhroberson หลายเดือนก่อน +1

    They have a normal problem. Something is negative value when it should be positve or vice versa.

  • @admiralateran2135
    @admiralateran2135 หลายเดือนก่อน

    This bug allowed me to devstrike a Smolensk so swings and roundabouts i guess haha

  • @ChungZon
    @ChungZon หลายเดือนก่อน +1

    Same as planes spot when in smoke?Maybe Test CV when use Torpedo bomber attacking mode in smoke. Just guess not sure.

  • @LJKGray
    @LJKGray หลายเดือนก่อน

    Not only that they lost Art department but the quality team as well

  • @petrisilvonen6058
    @petrisilvonen6058 หลายเดือนก่อน +2

    Amazing... That explains a lot... Was scratching my head when that happened in the game....

  • @michabanasiak2073
    @michabanasiak2073 หลายเดือนก่อน

    hidden new mechanics are finally discovered ... wait ... what? :D

  • @VUO4E
    @VUO4E หลายเดือนก่อน

    Summer job students are gone...WeeGee's in trouble

  • @Ph3NiX80
    @Ph3NiX80 หลายเดือนก่อน +1

    IS there anything actually working as supposed to in this game anymore?????

  • @maxterhex
    @maxterhex หลายเดือนก่อน

    BTW thanx for using Ame commander on Gearing

  • @DeathbyKillerBong
    @DeathbyKillerBong หลายเดือนก่อน

    remember how there was an explosion in the center of maps every time a bb shot (or whatever caused it i forget) for YEARS

  • @jaskis92
    @jaskis92 หลายเดือนก่อน

    Knowing WG it wouldn't really be suprising if the addition of CV smokes caused this.

  • @frankfletcher_1
    @frankfletcher_1 หลายเดือนก่อน

    Wows has a competitive scene in spite of Wargaming

  • @sebastiankriebel2317
    @sebastiankriebel2317 หลายเดือนก่อน

    Ty

  • @stefanpajung113
    @stefanpajung113 หลายเดือนก่อน

    Great coding, comrade. Good job, WG.

  • @BiologistRyan
    @BiologistRyan หลายเดือนก่อน

    wonder if this applies to all graphics settings or if its like people in fps games dropping graphics to the lowest possible to hide extra trees etc.

  • @Kolbitar-p3y
    @Kolbitar-p3y หลายเดือนก่อน

    what the fuck... That's... Wow. Just. Wow.

  • @IceyJones
    @IceyJones หลายเดือนก่อน +6

    this game is like the russian army
    nothing works

  • @pauta9
    @pauta9 หลายเดือนก่อน

    WORLD OF BUGS

  • @Czar_B
    @Czar_B หลายเดือนก่อน

    I like the conclusion, not the research

  • @antraxxslingshots
    @antraxxslingshots หลายเดือนก่อน +2

    E-Sports! btw ...

  • @victorsamuelbaezsouffront9017
    @victorsamuelbaezsouffront9017 หลายเดือนก่อน

    peak game mechanics right there 16:14

  • @coffeeisgood576
    @coffeeisgood576 หลายเดือนก่อน

    can't remember the map for how long ago it was. i ended up getting spotted through smoke between a and b

  • @tomhollins5303
    @tomhollins5303 หลายเดือนก่อน

    Maybe WG are simulating the ship iin the smoke sending a guy up the top of the smoke stack to spot for the ship?

  • @thefirstphalanx1
    @thefirstphalanx1 หลายเดือนก่อน +1

    Maybe it is also cause by the centre of a cap. Havent seen all the testing tho, so this might already be irrelevant.

  • @LaNfinity
    @LaNfinity หลายเดือนก่อน

    Does it work only in the middle of the map or in the middle of all caps?

  • @lonny3344
    @lonny3344 หลายเดือนก่อน

    I have seen this same thing crossing the center but not in the cap, it was next to the cap but same results.

  • @Condor1349
    @Condor1349 หลายเดือนก่อน

    Best bug ever

  • @kpaasial
    @kpaasial หลายเดือนก่อน

    I see nothing has changed in WG land while I've been away.

  • @oiyouoverhere1112
    @oiyouoverhere1112 หลายเดือนก่อน

    Wait a moment, did you capture the cap at 5minutes, with the Gearing inside the circle on the map?

  • @Sigrid_Von_Sincluster
    @Sigrid_Von_Sincluster หลายเดือนก่อน

    sooo, just turn the ship around and sail into the map boarder, this is how they play when they "play test" this game, don't you know ?😆

  • @MottiTV
    @MottiTV หลายเดือนก่อน

    18:31 This is what the developer who are fixing this bug think xD

  • @TeamRocketJJM-ze4oi
    @TeamRocketJJM-ze4oi หลายเดือนก่อน

    World of Warships, the thinking men's Action game😂

  • @Hahlen
    @Hahlen หลายเดือนก่อน

    Chat have they fixed the supership burst fire bug yet

  • @SonOfAB_tch2ndClass
    @SonOfAB_tch2ndClass หลายเดือนก่อน

    Wows: It will only get worse.

  • @EsquireR
    @EsquireR หลายเดือนก่อน

    so nice WG doesn't need to hire testers and leave the job for foy

  • @Stormidze
    @Stormidze หลายเดือนก่อน

    is it WG or Lesta? or both?

  • @Fisherwar3
    @Fisherwar3 หลายเดือนก่อน

    World of Bugs comrads

  • @mazgazine1
    @mazgazine1 หลายเดือนก่อน

    Well that sucks..

  • @rramsey9154
    @rramsey9154 หลายเดือนก่อน

    Just did a brindisi in operations, and my smoke was useless

  • @IR_IE_ID
    @IR_IE_ID หลายเดือนก่อน +2

    honestly at this point just scrap the whole game and start over

  • @sirtogii5216
    @sirtogii5216 หลายเดือนก่อน +2

    How much do you get paid for QA again?

    • @LaNfinity
      @LaNfinity หลายเดือนก่อน

      That department has 0 staff members, so not too much.

  • @mightymo2354
    @mightymo2354 หลายเดือนก่อน

    No way guys they added Mira to wows?

  • @nathanieltitarenko2459
    @nathanieltitarenko2459 หลายเดือนก่อน

    Good news
    Smoke is OP to begin with, especially when a DD pops it 9-8 km from you and starts to farm you
    Whish things like this happened when I play the game XD
    P.S. Love you Flamu

  • @pehpunkthahpunkt4179
    @pehpunkthahpunkt4179 หลายเดือนก่อน

    bolognese or carbonara??

  • @flash7355
    @flash7355 หลายเดือนก่อน

    You wanna hear a sick thing, the french DD line under Orage has full speed smoke into a cap it works full speed with speedboost and hidden by the smoke but as soon as you turn to use the smoke after it has finished to be produced but still lays there as a screen
    to kite you are spotted.

  • @yoyo61
    @yoyo61 หลายเดือนก่อน

    it’s a feature to help dds

  • @StokedMD
    @StokedMD หลายเดือนก่อน

    I uninstalled wows, best decision I made. Less stress

  • @wegreedy6011
    @wegreedy6011 หลายเดือนก่อน

    Spreadsheet says it's fine though.

  • @TrailblazerAlpha
    @TrailblazerAlpha หลายเดือนก่อน

    Doing the bug testing cuz WG can't afford a QA department in 2024.

  • @garyblythe5134
    @garyblythe5134 หลายเดือนก่อน

    WG just can’t implement anything with consistent behavior. It’s truly sad…

    • @ajikeshi8718
      @ajikeshi8718 หลายเดือนก่อน

      pretty sure their shop is kinda consistent :D

  • @jure224
    @jure224 หลายเดือนก่อน

    Because they don't know what they are doing Wargaming

  • @hoosierrampage1877
    @hoosierrampage1877 หลายเดือนก่อน +1

    I’ve been saying I get detected 100% behind smoke all the time and teammates are always copium copium copium. But it’s horse sh!t programming

    • @lucidnonsense942
      @lucidnonsense942 หลายเดือนก่อน

      Only if the smoke goes through the centre of the map. That's a pretty rare occurrence if not done deliberately

    • @warp103
      @warp103 หลายเดือนก่อน

      @@lucidnonsense942 no it not I am a DD main. If you go B which is in a lot of maps you can be F if another DD get there first. He at the center smoke you get spotted because you think he can not see you, like you can not see him. Or you run out of your smoke{never stay in smoke }. You get spotted because he is now in the center. So if you are a good DD you are dead

  • @arsk5127
    @arsk5127 หลายเดือนก่อน

    Its a feature!

  • @LittleHumanPlayer
    @LittleHumanPlayer หลายเดือนก่อน

    Hahahha another bug found in the bug

  • @JasonBlack66
    @JasonBlack66 หลายเดือนก่อน

    Now ppl, Pile it on WG :/

  • @deweybrightside2276
    @deweybrightside2276 หลายเดือนก่อน

    Comrade, everything functioning as it should. Gearing not Russian ship. Need nerf.