I'm about to program AI for this game and have a few corner cases I'd like to sort out in terms of rules. If you need to advance to the pawn nearest you but you're in the lead, does the card get ignored? I'd also assume that switch two pawns on the board have to be different colors, right?
That'll be interesting to see. To answer your questions: if the card doesn't apply to the situation (i.e., advance to the nearest pawn but no one pawn is ahead of you), then it is ignored. You can switch two pawns with the same color, but that essentially zeroes out the impact of the card. It's legal, though.
I just got this game for my son and I was trying to figure out why division would be helpful so thank you for this!
Glad to hear it!
Have you tried making the game bigger, maybe use 20-sided die and have the numbers go up to 500?
We played around with bigger boards, but more numbers led to a game that wasn't fun enough.
I'm about to program AI for this game and have a few corner cases I'd like to sort out in terms of rules.
If you need to advance to the pawn nearest you but you're in the lead, does the card get ignored?
I'd also assume that switch two pawns on the board have to be different colors, right?
That'll be interesting to see. To answer your questions: if the card doesn't apply to the situation (i.e., advance to the nearest pawn but no one pawn is ahead of you), then it is ignored. You can switch two pawns with the same color, but that essentially zeroes out the impact of the card. It's legal, though.
@@finkelitis I assume the 10-sided die are numbered 1 through 10 (unlike the 0 through 9 commonly seen)?
Right @@ThePeterDislikeShow
@@finkelitis also, what if you're forced to subtract or divide. Say you're on 2 and 3 and you roll a 4. Do you move?
You move to 0 in that case. @@ThePeterDislikeShow