Nice :) I have used two types of sniper rifles and tried to aim for the camera between their legs. While I did use less ammo then you did the rounds I used were bigger and it took me a lot longer time obviously. Have heard different ideas on where to shoot the mechs but does not seem to matter really. I don't believe we should get any skill from the actual shooting but we should get some skill from the actual kill. Also the prizes should be bigger. It's risky to take one down on a PvP world. You make so much noise and have to concentrate on that task. Throw in the fact of the resources needed to take one down and yeah the prizes need to be worth it. Perhaps in future we can get flamethrower from the mech etc etc. Obviously the game is evolving still so who knows. Fantastic work as always Abattoir.
Definitely worth it. Extremely reliable source of keycards. Coupled with the 50 BMG still coming coming out of the black tarps in the abandoned bunkers (20-30 rounds per run). Around 60 rounds to kill a yellow mech at short range, 90 at short-medium range. You get 30 rounds BMG returned per mech killed. Seeing as they have appeared to reduce RPGs significantly, raiders will have to go back to collecting C-4. We don't bother killing the new mechs - rate of return isn't there.
@@abattoir_YT True. But hand grenades are cheaply acquired from black tarps in abandoned bunkers and those c-4 parts are only ever the ones found on beepers, again acquired cheaply
@@abattoir_YT @bigj6690 I tested damage values yesterday. A planted grenade does 100 damage per plant. A TNT is 200, and a C4 is 400. Keep in mind though, this is for attaching to base walls when raiding. I have no idea how much damage 1 grenade does to a Mech.
They drop bcu locks, key cards, frag / smoke grenades that's actually pretty good loot. Won't be adjustable anytime soon since mechs aren't included into the admin loot table control
But thats a lot of DU ammo. And its much easier to get everything a mech drops by looting bunkers. However the Killbox keycard is quiet rare these days so it might be worthwhile. Could do with a rebalance for 0.95. Like DU only spawns at the NPP, Mech loot should be unique too for risk v reward
Nice :)
I have used two types of sniper rifles and tried to aim for the camera between their legs. While I did use less ammo then you did the rounds I used were bigger and it took me a lot longer time obviously. Have heard different ideas on where to shoot the mechs but does not seem to matter really. I don't believe we should get any skill from the actual shooting but we should get some skill from the actual kill. Also the prizes should be bigger. It's risky to take one down on a PvP world. You make so much noise and have to concentrate on that task. Throw in the fact of the resources needed to take one down and yeah the prizes need to be worth it. Perhaps in future we can get flamethrower from the mech etc etc. Obviously the game is evolving still so who knows.
Fantastic work as always Abattoir.
definitely im not gonna shoot him between legs...no no no is not fair!
Definitely worth it. Extremely reliable source of keycards. Coupled with the 50 BMG still coming coming out of the black tarps in the abandoned bunkers (20-30 rounds per run). Around 60 rounds to kill a yellow mech at short range, 90 at short-medium range. You get 30 rounds BMG returned per mech killed. Seeing as they have appeared to reduce RPGs significantly, raiders will have to go back to collecting C-4. We don't bother killing the new mechs - rate of return isn't there.
but new mech give you additional 3 grenades and extra C4 part
@@abattoir_YT True. But hand grenades are cheaply acquired from black tarps in abandoned bunkers and those c-4 parts are only ever the ones found on beepers, again acquired cheaply
@@bjornefellhanded9708 yeah right if you are good with defusing make sense
Liked the videos.
Could due without the music buy i like your content.
5 nades = 1 c4 so this might just be easier than doing killboxes and defusing bombies esp if the wrong component drop.
5 i think even a bit more damage then C4
@@abattoir_YT @bigj6690 I tested damage values yesterday. A planted grenade does 100 damage per plant. A TNT is 200, and a C4 is 400. Keep in mind though, this is for attaching to base walls when raiding.
I have no idea how much damage 1 grenade does to a Mech.
Personally I think the mechs need to drop items that cannot be found or bought elsewhere. Then it would be worth it
you can achieve that with new loot config and traders config :-)
They drop bcu locks, key cards, frag / smoke grenades that's actually pretty good loot. Won't be adjustable anytime soon since mechs aren't included into the admin loot table control
@sh4d0wMoon I don't think mechs are adjustable as of right now. Not everything is currently
some of the items you cant buy
But thats a lot of DU ammo. And its much easier to get everything a mech drops by looting bunkers. However the Killbox keycard is quiet rare these days so it might be worthwhile. Could do with a rebalance for 0.95. Like DU only spawns at the NPP, Mech loot should be unique too for risk v reward
With what rifle skill did you tested it?
for ak and m284? same ammount
it worths till you need the Above Advance Rifle skill .
I was 52% to advance archery on a server but I quit because I learned alts are acceptable on most unofficial servers.
The new mech loot is trash and makes no sense at all. Definitely not worth it