@@MedienGulli Yeah, at some point between then and now, they found a way to make the dialog pop up _underneath_ the first screen, so you don't see it until you closed it. Sigh. By the time I realised what had happened, I had 100 of the things stacked up there.
If you check "Spawn material orbs" it automatically puts them in the world for you to just copy&paste the textures in, you can even check "Import external textures" and it may already put the textures in without needing to do anything
I wish Resonite had an easier way to do this, like VRC does (using unity for example) where you can also import own shader and all that. Neo's avatar setup made my brain "brrr" already and resonite is using the same method :C Tho nice tutorial in general, good job!
Yea would be nice if both methods were an option. I'm personally more of a fan of working in Unity or an engine like unity and then deploying the package to the game. Having it in the game is interesting though. I notice more people in Resonite tinker with assets and scripting instead of sitting infront of mirrors lile VR chat, sometimes feels more active in groups and like theres something to actually do in game xD
How much easier do you need? Your litterally just putting a headset and hands on the avatar and click create. Its so much easier and faster then VRC. No need to compile go into the game check stuff go back out reupload, switch avatars to see new change.. Its all real time.
@@troyBORG Easier like... NOT doing this all in headset where texts are less readable when small, controls are more inconvenient and less accurate and rather working on it on the monitor.
@@troyBORG this is nowhere near as easy as vrc. this is super tedious and annoying to do. I'm surprised we can't use unity to make the avatar, save a package that can be imported into resonite already setup. that would be the best solution really
@dissonanceparadiddle someone named karrel wanted to push crypto and also didnt pay the developers. Legally Karrel didnt own the assets that made up Neos but did have a majority share in Solarax iirc. So Froox and the rest of the team took the assets, locked Karrel out and built this. To my knowledge, Karrel has basically vanished with his hundred mill in crypto or w/e he had
@Zoobenoo oh that's cool they could do that. Thanks for the info I'm trying finally give this program a try. I hope I can import my vr chat avatar into it with relative ease
You can do it in desktop mode as well. As far as exporting, you can technically get the FBX back out of Resonite, though it won't keep any of the data really attached to it. Most systems in game are programmed using their custom scripting language so it wouldn't work anywhere else.
That's a great way of describing it. Spent my first day in Resonite last night just geeking out over the littlest things. Found a frying pan that can send me flying off a map. This is already 10X more fun than VRCHAT
Yea idk what happened with the quality, I had to change a bunch of stuff, think my obs settings got destroyed in an update and I didn't think to check >.
I tried Resonite recently, and the world building possibilities are amazing, but seeing how to upload an avatar is... really really off-putting. This is just so many steps with a confusing UI. Really great tutorial, I believe i understand it, but I think I'm gonna wait on Resonite until they add a different way to upload avatars. I just cant sit in vr for that long to upload an avatar. Im already very used to unity and blender.
The UI and render engine (for performance) is activly being worked on. I dont know how much they can improve certian parts, its just a byproduct of the shere volume of settings revealed to the user. Potentially a tool that can guide you through the import proccess would be good
Hope i can get some help here, tried this great tutorial but im moving from vrchat. Is there any tutorials or ways to give avatars toggles? I have alot of clothing toggles and want have till now only had one outfit.
I am honestly gonna try this. I would very much like to learn protoflux and all the stuff needed to make animations and items. It seems so cool, can't be to different from learning other software... (yes i know, im going to be wrong)
I'm a complete noob to Resonite, coming from VRC and SecondLife. I got stuck on the stage where I equipped the avatar test it before it was textured. Couldn't figure out how to unequip it again. How do I do that?
you never said how to get back to the floating discombobulated avatar. i just have my avatar equipped now i dont know how to get it off of me again 3:23
Hey thank you for the tutorial, but i have a problem, like in your video, i can see my own hair on my "screen" like from my point of view, and it's kinda annoying , do you have any idea to fix that ? ^^"
There's a few methods, the easiest is probably the near clip component to make things close to your face invisible. There's also more technical things. Deffinetally check out the discord, there's a ton of good info in there: discord.gg/resonite
It can be confusing heh. Theres allot and I kinda shoved 40 minutes of instruction into 10 minutes. On the Resonite discord however and in game there are always people around willing to help you ingame :)
@@Jet_Set_Go thats true, you can spawn a video player in game and watch in real time xD In the default home world there is a video player that you can copy paste youtube links into!
Things that don't bend with the avatar (shirts, pants ect) can be placed in the armature under the bone they should be attatched to. So like a hat you can place it under the headbone and its movement will be locked to the headbone
I had tried to make an fbx of a character base i had and import it, but a lot of parts were seemingly missing from it, even though I know I had them enabled on the model. They show up in the higherarcy, but I can't see them. Is there any way to fix this?
Theres a bunch of things it could be. Your normals might be flipped. By default everything had backside culling so you wont be able to see it until that's fixed. Could be a weight paint issue. If things are not attatched to the armature correctly through both the properties setting, the armature modifier, and it being painted to a bone, it could fly off somewhere or be locked at the world origin.
You can also, during FBX import, click advanced settings and find an option called "Force T-Pose" which might fix it, otherwise you'll have to fix it in blender
Yea. You can configure them and save them in a folder which can be passed around, or directly linked with a resoniterec:: link. You can also put them in worlds you create and publish for others to copy or equip
@@ZeyrinPixel It turned out the dialog popped up underneath the other dialog. I hadn't realised until I gave up and closed the first dialog, to discover hundreds of dialogs waiting for me there. Ironically I had a lot more luck importing the PMX version, even though it's not a supported format. I still don't have a working avatar because of skeleton issues, but it's the only import which rendered more or less correctly on the first go. To get a working avatar I will wait until my v2 model is done, I think. The amount of work in Blender required to bring the v1 model in was too much for me.
hi was looking to get in to the game but wanted to ask if its posible to make the model in game too instead of using the programs people use for vrchat
I feel I glossed over that part actually heh. So depending on the controller you have its the secondary button. So on Index its that long thumb pad. I think on quest it's the inner trigger button thats on the handle. I don't remember what it is on the vive wands if you have those
Theres a way but I forget. Easiest way is to spawn another copy of it and jump into that one or jump into a completely diff one. There should be a couple random avatars in the resonite essentials folder
Theres a component in "common avatar systems" called "near clipping," I believe. You can add it to your avatar, and it will remove the stuff thats close to your head
@@diveninenewton blendshapes can be controlled with Protoflux. Users have created custom gesture systems that can control them like VRChat can. If you'd like to learn how to set them up, I'd recommend asking a Mentor in-game to assist you
Hmm. There might be an issue with your fbx file possibly? There is a discord that Resonite runs that you could probably ask or post screenshots. It might be a bug that they are unaware or aware of. You can find their discord here discord.gg/resonite
The community for this game is stellar, the dev's actively participate and push fixes for known issues that get reported. They can also help troubleshoot the issue to see if maybe it's the file your trying to import.
im able to import the model do all the steps but once i do the part where im supposed to jump in and make sure the model moves correctly only my right arm works and then my whole ass model goes flying like my model lays sideways xD idek how to fix this bc i set the anchors and did everything step by step like in this video but it still bugs out. idk what to do.
@@aluradeathwing4667 Not sure then. I would join their discord and ask in there if you've not already. I know many people who use that model and don't have issues.
If you're willing, you can use the vrm plugin for blender to import the vrm, then save the blender file and you can import that, but you'll likely still have to manually apply the textures so i would make sure to unpack those using blender so they're easy to access
@@klementineQt Right. Yeah I have my original Blender files, and previously exported FBX's and the textures... So I was sure that I could make it work. Indeed I was hoping to just import the VRM without ... essentially doing quite a lot of re-work for each character. The re-rigging and retexture steps were a worry. Ease of importing characters was my #1 concern and this might not be a great fit for what I had in mind. Thank you for the reply. 👍
A bit late, but also since vrm is based on glb, you can simply change the file extension to .glb and drop it straight in (also works for blender and other programs that support glb/gltf)
@@ZeyrinPixel Thanks that's a really good point and I ... I kind of got the impression Resonite was using some propriatary rigging of their own, and it just wouldn't work. I havn't tried this. But for people who have invested a lot into their vrm/glb model and want to try Resonite, this is great to hear!
Basically any vrchat avatar that you can get the fbx for will work. Check out www.vrcarena.com/ which has a repository/directory of most the models and accessories
@SkyfireTailspin yea so if you download an avatar, best to put its fbx and texture files in a folder on your desktop. Once its all in game you can move that folder elsewhere. But yea, makes it easier to have the model (fbx file) and textures all in a single folder somewhere that isn't like a unity project
When a complete guide on avatar importing is only 10 minutes long, you know what amazing engine had been built.
If only the actual application resembled what's shown in the video. Then it would be possible to use it as a tutorial.
@@HakanaiVR To me it did 4 months ago.
@@MedienGulli Yeah, at some point between then and now, they found a way to make the dialog pop up _underneath_ the first screen, so you don't see it until you closed it. Sigh. By the time I realised what had happened, I had 100 of the things stacked up there.
If you check "Spawn material orbs" it automatically puts them in the world for you to just copy&paste the textures in, you can even check "Import external textures" and it may already put the textures in without needing to do anything
I wish Resonite had an easier way to do this, like VRC does (using unity for example) where you can also import own shader and all that. Neo's avatar setup made my brain "brrr" already and resonite is using the same method :C
Tho nice tutorial in general, good job!
Yea would be nice if both methods were an option. I'm personally more of a fan of working in Unity or an engine like unity and then deploying the package to the game. Having it in the game is interesting though. I notice more people in Resonite tinker with assets and scripting instead of sitting infront of mirrors lile VR chat, sometimes feels more active in groups and like theres something to actually do in game xD
@@Zoobenoo yeh but its too complex for me which drives me off heh. Specially as i use a realistic fur shader and such. But your avali is adorable cx
How much easier do you need? Your litterally just putting a headset and hands on the avatar and click create. Its so much easier and faster then VRC.
No need to compile go into the game check stuff go back out reupload, switch avatars to see new change.. Its all real time.
@@troyBORG Easier like... NOT doing this all in headset where texts are less readable when small, controls are more inconvenient and less accurate and rather working on it on the monitor.
@@troyBORG this is nowhere near as easy as vrc. this is super tedious and annoying to do. I'm surprised we can't use unity to make the avatar, save a package that can be imported into resonite already setup. that would be the best solution really
I was very surprised to find that it can just straight up import .blend files
Seriously?!?!?!
@@ManateeStudios the power of open source and permissive licensing
🤯 WHAT!?
I wasnt even aware neos died until a few days ago and then i was told about this game yesterday! Rip Neos Long live Resonite!
Yee, I was surprised too heh. Though it was kinda expected with the drama within the company so.
@@Zoobenoowait was that like a person?
@dissonanceparadiddle someone named karrel wanted to push crypto and also didnt pay the developers. Legally Karrel didnt own the assets that made up Neos but did have a majority share in Solarax iirc. So Froox and the rest of the team took the assets, locked Karrel out and built this. To my knowledge, Karrel has basically vanished with his hundred mill in crypto or w/e he had
@Zoobenoo oh that's cool they could do that. Thanks for the info I'm trying finally give this program a try. I hope I can import my vr chat avatar into it with relative ease
It would be really nice if they added a 2d option for these dialogs and a way to export the avatar
You can do it in desktop mode as well. As far as exporting, you can technically get the FBX back out of Resonite, though it won't keep any of the data really attached to it. Most systems in game are programmed using their custom scripting language so it wouldn't work anywhere else.
This makes me want to start modeling avatars 0o0
oh my god resonite is so wierd and wonderful
That's a great way of describing it. Spent my first day in Resonite last night just geeking out over the littlest things. Found a frying pan that can send me flying off a map. This is already 10X more fun than VRCHAT
got my characters chest and hair physics working. Timestamp is 8:10 for anyone trying to add physics to their characters
Good tutorial, even if some things were a bit difficult to read at what felt like only 480p🤣
Yea idk what happened with the quality, I had to change a bunch of stuff, think my obs settings got destroyed in an update and I didn't think to check >.
Thanks for tutorials ❤
Your avatars are adorable!
Aww thank you >w
I tried Resonite recently, and the world building possibilities are amazing, but seeing how to upload an avatar is... really really off-putting. This is just so many steps with a confusing UI. Really great tutorial, I believe i understand it, but I think I'm gonna wait on Resonite until they add a different way to upload avatars. I just cant sit in vr for that long to upload an avatar. Im already very used to unity and blender.
The UI and render engine (for performance) is activly being worked on. I dont know how much they can improve certian parts, its just a byproduct of the shere volume of settings revealed to the user.
Potentially a tool that can guide you through the import proccess would be good
I did this while high as fuck so pretty good tutorial obviously
how do you add accories?
@@reeeraptor8 like friends?
This is actually a really good tutorial. I like your avatar too btw.
Hope i can get some help here, tried this great tutorial but im moving from vrchat. Is there any tutorials or ways to give avatars toggles? I have alot of clothing toggles and want have till now only had one outfit.
I got you lol. My friend Arc made one, check it out here: th-cam.com/video/hqwT_oo3J_A/w-d-xo.htmlsi=ncapQs91Fkz4GuD-
@@Zoobenoo thx man.
nice tutorial, thank you
I am honestly gonna try this. I would very much like to learn protoflux and all the stuff needed to make animations and items. It seems so cool, can't be to different from learning other software... (yes i know, im going to be wrong)
I'm a complete noob to Resonite, coming from VRC and SecondLife. I got stuck on the stage where I equipped the avatar test it before it was textured. Couldn't figure out how to unequip it again. How do I do that?
you never said how to get back to the floating discombobulated avatar. i just have my avatar equipped now i dont know how to get it off of me again 3:23
I see the statue 030
xD yes haha
The arms became really big and short? How do i fix it, it can barelly stretch
Is there any difference to this process if were to import an avatar from Vroid Studio?
If I have all the textures in an "Atlas" (all textures in one image), it will work the same?
Hey thank you for the tutorial, but i have a problem, like in your video, i can see my own hair on my "screen" like from my point of view, and it's kinda annoying , do you have any idea to fix that ? ^^"
There's a few methods, the easiest is probably the near clip component to make things close to your face invisible. There's also more technical things. Deffinetally check out the discord, there's a ton of good info in there: discord.gg/resonite
When I put my avatar on I see the inside when I move
How to use in desktop mode I seem I can’t grab a man’s nice any tools
Unfortunately whenever I need to select the head for the inspector window there is no cube or head to be selected to open it for. :(
Weird. What avatar/model? You may need to select another part and go up in the heirarchy until you find that part of the rig/skeleton
Might be a noob question but does the FBX file you bring in need to rigged already?
The model would need to be rigged yes
I most likely still need my hand held in this situation. I have a hard time remembering or understanding how to do anything
It can be confusing heh. Theres allot and I kinda shoved 40 minutes of instruction into 10 minutes.
On the Resonite discord however and in game there are always people around willing to help you ingame :)
@@ZoobenooThey can see your process in game right? Perhaps playing a video in game should work for me too
@@Jet_Set_Go thats true, you can spawn a video player in game and watch in real time xD In the default home world there is a video player that you can copy paste youtube links into!
Had my avatar literally ready to go, was about to apply the last texture, but upon importing it, Resonite freezes and crashes. Fuck my life.
What about for attachments, like wings that are part of the avatar (but as an attachment)?
Things that don't bend with the avatar (shirts, pants ect) can be placed in the armature under the bone they should be attatched to. So like a hat you can place it under the headbone and its movement will be locked to the headbone
I had tried to make an fbx of a character base i had and import it, but a lot of parts were seemingly missing from it, even though I know I had them enabled on the model. They show up in the higherarcy, but I can't see them. Is there any way to fix this?
Theres a bunch of things it could be. Your normals might be flipped. By default everything had backside culling so you wont be able to see it until that's fixed.
Could be a weight paint issue. If things are not attatched to the armature correctly through both the properties setting, the armature modifier, and it being painted to a bone, it could fly off somewhere or be locked at the world origin.
The fbx ingame is positioned diagonally, making all the alignment stuff impossible
You will likely need to go into blender and fix that then heh. There is probably an issue with transforms or origin settings on the fbx
You can also, during FBX import, click advanced settings and find an option called "Force T-Pose" which might fix it, otherwise you'll have to fix it in blender
Appreciate it g. Ill give it a shot
Noob here, can I make public avatars? Like something anyone can "clone"?
Yea. You can configure them and save them in a folder which can be passed around, or directly linked with a resoniterec:: link. You can also put them in worlds you create and publish for others to copy or equip
You already lost me at first step.. isn’t working.. I don’t know how to import
what about adding toggles?
When I click on the FBX, it doesn't bring up any menu at all. So I guess this tutorial is already wrong. Where is the right one?
You have to either click it then click import, or just double click it. From there it's mostly the same side from some qol updates
@@ZeyrinPixel It turned out the dialog popped up underneath the other dialog. I hadn't realised until I gave up and closed the first dialog, to discover hundreds of dialogs waiting for me there.
Ironically I had a lot more luck importing the PMX version, even though it's not a supported format. I still don't have a working avatar because of skeleton issues, but it's the only import which rendered more or less correctly on the first go.
To get a working avatar I will wait until my v2 model is done, I think. The amount of work in Blender required to bring the v1 model in was too much for me.
Ah ok, yeah I had that issue too a few times
hi was looking to get in to the game but wanted to ask if its posible to make the model in game too instead of using the programs people use for vrchat
There are freely available models already setup in the game. But at this time, there's no real "modeling" tool similar to Blender.
Hello? When i go into calibrate trackers everything is greyed out, i put my height in but its all gray options.
What trackers are you using? If it's greyed out then likely their not being recognized
I clicked my head but it wont highlight like yours did. hope i can figure this out
I feel I glossed over that part actually heh. So depending on the controller you have its the secondary button. So on Index its that long thumb pad. I think on quest it's the inner trigger button thats on the handle. I don't remember what it is on the vive wands if you have those
@@Zoobenoo I use quest 2, I may not have tried that then and will when it charges lol
Bird
Birb
I might give it a try
eee :p its fun and you can build like anything in the game!
How do you uniquip the avatar for life of me couldn't figure it out
Theres a way but I forget. Easiest way is to spawn another copy of it and jump into that one or jump into a completely diff one. There should be a couple random avatars in the resonite essentials folder
this is my question too he literally never explained it..
any way to stop the head from being visible? its too big and gets in the way
Theres a component in "common avatar systems" called "near clipping," I believe. You can add it to your avatar, and it will remove the stuff thats close to your head
but what do i do when i got an avatar that uses expressions
Resonite can handle expressions / blendshapes.
@@AlphaNeon how
@@diveninenewton blendshapes can be controlled with Protoflux. Users have created custom gesture systems that can control them like VRChat can.
If you'd like to learn how to set them up, I'd recommend asking a Mentor in-game to assist you
When Importing a character I get stuck on Processing Rigged Meshes, unsure on how to fix this, but if you know a fix it would mean a ton.
Hmm. There might be an issue with your fbx file possibly? There is a discord that Resonite runs that you could probably ask or post screenshots. It might be a bug that they are unaware or aware of. You can find their discord here discord.gg/resonite
The community for this game is stellar, the dev's actively participate and push fixes for known issues that get reported. They can also help troubleshoot the issue to see if maybe it's the file your trying to import.
im able to import the model do all the steps but once i do the part where im supposed to jump in and make sure the model moves correctly only my right arm works and then my whole ass model goes flying like my model lays sideways xD idek how to fix this bc i set the anchors and did everything step by step like in this video but it still bugs out. idk what to do.
which model do you use? is it a common vr avatar or a custom one?
@@Zoobenoo its a free nexus avali model i did do some custom work on it in neos like changing color and adding like a collar and braclet to the model.
@@aluradeathwing4667 Not sure then. I would join their discord and ask in there if you've not already. I know many people who use that model and don't have issues.
Ah. No VRM import.
If you're willing, you can use the vrm plugin for blender to import the vrm, then save the blender file and you can import that, but you'll likely still have to manually apply the textures so i would make sure to unpack those using blender so they're easy to access
@@klementineQt Right. Yeah I have my original Blender files, and previously exported FBX's and the textures...
So I was sure that I could make it work.
Indeed I was hoping to just import the VRM without ... essentially doing quite a lot of re-work for each character. The re-rigging and retexture steps were a worry.
Ease of importing characters was my #1 concern and this might not be a great fit for what I had in mind.
Thank you for the reply.
👍
A bit late, but also since vrm is based on glb, you can simply change the file extension to .glb and drop it straight in (also works for blender and other programs that support glb/gltf)
@@ZeyrinPixel Thanks that's a really good point and I ... I kind of got the impression Resonite was using some propriatary rigging of their own, and it just wouldn't work. I havn't tried this.
But for people who have invested a lot into their vrm/glb model and want to try Resonite, this is great to hear!
Where i can get avatars for this game so i can import it like using my Vrchat avatar?
Basically any vrchat avatar that you can get the fbx for will work. Check out www.vrcarena.com/ which has a repository/directory of most the models and accessories
@@Zoobenoo k so do i need place it on somewhere desktop?
@SkyfireTailspin yea so if you download an avatar, best to put its fbx and texture files in a folder on your desktop.
Once its all in game you can move that folder elsewhere.
But yea, makes it easier to have the model (fbx file) and textures all in a single folder somewhere that isn't like a unity project
@@Zoobenoo k thats cool
How Do You Open The Inspection Window on Screen Mode?
Nvm, I Figured out
@@cyclopssin7748 How'd you end up getting it to work? This is my current roadblock. Can't figure out how to select the avatar with mouse and keyboard
@@DudewithPizza You can press R on the keyboard to select the avatar. Then middle mouse button the open the circle menu.
Pretty helpfull video but im staying with VRChat