I have this important thing about socal rooms: A-15 he is basically a rebounder. He rebounds 0.5 times. A-30 starts out very slow. But when someone hides. He gets faster. Like when eight people hide. He is basically the fastest entity in the game. A-45 comes from the front. He will give you 6s the hide. After 6s, he will emerge from the front. Than he goes back to spawn to rebound. Then after that he will rebound in the main room and rebound there, one he reaches spawn he will despawn. This basically a normal A-60. However unlike other A-60’s (such as yours) he will go to main room and will linger about 4s. Then he will proceed to check all dark lockers than after that he will rebound back to spawn. Also just to know. A-60 also has a 5% chance to rebound back from spawn and will linger again. Then we will spawn minions. The red ones one hit you so just don’t touch it. The greens ones go to spawn to despawn they deal about 30 Dmg. The blue ones are just like the green ones. However they use an aim script and they will chase you when you unhide. They deal about 5 dmg. The purple ones are the most dangerous minion spawned from A-60. What they will do is about to check blue and dark lockers. Then they will go to spawn. Also the purple ones have a very huge hitbox. So just hide very quickly. The pink ones are like the green ones but when they hit spawn they will rebound. A-85 is rare. When he spawns, you will hear a loud bang sound. Than he will either come from the front or spawn. Than he will go to the middle of the main room. Than he will spawn clones that can one shot you. Be very careful when your going through them. A-110 is just A-60 but more faster and doesn’t linger. Than he will check all blue and dark lockers than will teleport which means he despawned. A-130 is the top 5 most deadliest entity found in the game. This because he will give you 1 seconds to hide before coming through the door. But never exit your hiding spot because he uses and aim script. He is deadly Because many people died to this entity because he is able cause your vision to go scribbley when he passes you which is almost impossible to see and he will check all tables in the main room and has a big hitbox. A-160 is also a treat level 5. When he spawns. A glass breaking sound effect will play. Then he start rushing to the main room. However you sound hide immediately Because he is the third most fastest entity in the game. He is also the first entity to open the door which means he can cause entity’s to spawn. A-180 is a dangerous entity. Like your entity A-40 you cannot hear him far away. And he has no spawn sound. To only know when he spawns is his screen shake. Than he will check blue lockers and will rebound 15-20 times and every rebound he gets faster. Then it will despawn. Note. If you get a A-130 A-60, A-110, and A-180 combo. Try opening the next door and hide in a dark locker. This is because A-180 is able to check blue lockers in the previous room and A-130 sees all tables in this path while A-60 and A-110 check the lockers in the main room. A-200 is like from interminable rooms but he is faster and a faster aim script. Also what is different from interminable rooms A-200 is that he makes your screen to go white and a 50% chance to break tables. I will do a part 2 on 15 likes
A-160 is clearly gonna have a redesign and he will be slower because he is to fast. Also in the next update. AA-130 is gonna be added. And will say: WHERE ARE YOU, YOU SHALL HIDE NOW, THIS IS NOT THE OFFICE YOU THINK. Than A-110 is going to get a redesign to so he might be creepier before
Entity ideas: XX-20 It looks like A-20, but green and it makes a higher pitched rumbling sound and will triple its speed. XX-40 It is X-40 but it is red, makes a lower pitched A-40 ambience, and will triple its speed. XX-60 It is A-60, but white, rebounds 2 times (first rebound, current room. second rebound, A-001) and once it comes to the current room a second time, it will despawn. It's sound cue is a higher pitched version of A-60's ambience. It will also triple its speed.
Also since you're working on gamemodes, here's a suggestion for one: Endless mode. It's like normal incidental rooms but it's endless. I also have another idea, but for an entity (not really): Green-200. It doesn't do anything. It just stays at a-002 behind the shop and you can chat with it and it can reveal a small part of the lore.
well true, the Green-200 could be a good idea, since it does not make the game any harder, and the gamemode, I thought of that too, but gamemodes probably won't come for a loooong time, 3 reasons: i'm lazy, and they are alot of work, and other stuff such as s̳̳̩̠̘̜̒͐̋͂͞c̗̬̺̰ͭ͜h̟̙̱̽̀͝ŏ̮͉͇̻̬̗̬̮͡o͚͔͂ͧ̕l̼̲͔̖̳̣͂̾̈́̕ͅ so yeah, hope you understand.
i liked this game that i even brought my friend over, anyways this entity concept is a friendly one, A-9, it sticks by your side thats all, it despawns in 14 secs, hope you have a great time
Item idea: battery locater, the way it works is that it starts beeping in a room with a battery, it lasts until you die, its good for figuring out all battery spawn locations, or when you have ran out of batteries and you cant use your flashlight, also it beeps differently if there is glitched battery in the room
hm, interesting idea, it does not really fit the game, like, why would someone make tha- well, the lore does not make much sense, but okay, might not add it since i will try to add a different item(super flashlight)
Make the screen-shake happen immediately when an entity spawns and It will be shaking a little bit, then it will be mild, and when the entity is halfway there, it will be moderate, then violent when the entity is very close.
honestly, this rooms game is quite interesting, ever since interminable rooms got removed since of its dead playerbase, it was one of my favourite rooms game since it had alot of entities, i was wondering if you, the creator who is still maybe working on this game, can add more entities, i would love to see one that checks lockers or one that will kill you if you move or still hiding in a locker side note: i'll also support your game, you're an incredible person
Yeah, i have 1,000B coins, not to flex 😎 Game link: roblox.com/games/11784415034 also a little mistake at the start, this is a full guide, not a part 1
@@matulko5y and for a good reason. when i finish all of them (already finished ir and incidental) i need to find more rooms fangames to finish. rooms games tbh are the only types of games i play rn
The game is really good! I think you should maybe make the monster sound a lot louder so players are more prepared to go in a locker, also the vent place I think the step sounds are too loud and need to be quieter. I do like how the rooms get darker each time and the torch! They are really cool and it makes the game a lot more interesting!
Thanks!! this isn't an original idea btw, this game was heavily inspired by "Rooms", and also it's kinda meant to be like that, the game is about hearing. I do agree tho the footsteps are pretty loud
idk why but entity Idea A-475 It has a distorted design, and its spawn sound is hard to hear since its A-10's (or A-20's) spawn sound but quiet from ir It is relatively fast, has green light It might go 20 rooms per second, you can hear it by 100 rooms away, if that happens, hide fast You can notice its screenshake by 150 rooms away
A-60's new mechanic A-60 now breaks down the door before rebounding. His rebounding has also changed. When he starts rebounding, he will be as slow as A-300 before gaining speed.
Item idea: super flashlight, the way it works is that it doesnt need batteries, but the downside is that when an entity spawns, the flashlight turns off, meaning you wont be able to use it before the entity has despawned
hmmmm, that's a very interesting idea, and it would be pretty easy to make! since there already is a script for the entity detector item, but i don't really know, how it would look like, i also don't really know, how to texture things, maybe i would just grab the texture, and make it a different color? idk, well, i can try to make that, but how much coins would it cost? i have many questions, but i can try to make it maybe.
@@timalfredsson2033 then entity detector would be less worth it tho, i could make it more expensive than it, and also make the entity detector cheaper maybe.
@@timalfredsson2033 yeah, i'm making the texture for the super flashlight! it's just gonna be the flashlight but orange, i traced out the thingies on it, so they don't get colored orange too
extremely underrated and great game, just i think there needs to be a few entities between a-100 and a-200 maybe a-150 (extremely fast with 15 rooms per second speed, can detect players from very far away so you need to hide immediately when you hear the spawn sound)
A-360 It goes 1.5 rooms per second, and it looks like A-200 but it has a third eye in the middle. It spawns 20 rooms behind you. When it spawns, it makes a scribble sound. Its ambience is A-350's ambience but muffled. When you hear its ambience, you have only 10 seconds to react before it hits the current room and rebounds once. The only thing special about A-360 is that you can survive him not hiding in the lower area in a catwalk room. He shakes yor screen a little bit, like A-40.
hello, i really liked the game and stamina mechanics, they remind me a lot of horror games like spooky house jumpscare mansion, by the way good job I also wanted to report a bug, if a player clicks on a battery too fast, he can get a lot of batteries, like 5
thanks! i worked really hard on the game, i'm glad you liked it! also about the bug, idk if there's anything i can do about it, i think it let's you do it if the player is lagging or not, it would probably be pretty complicated to fix, so i think the bug has to stay in the game :( but the game is still in beta, so it still could be fixed!
@@Sycotman probably not, sorry, the game alone took 3 months to make, so it might take forever to make another one, but i'm working on adding gamemodes! like, in the lobby, there are normal teleporters, rooms mode teleporters and stuff, i'm making a rooms mode but it's still in heavy development.
Update Idea: A-300 Update New items: Axe: This item can be found in room A-315, This ax will be extremely useful in your run, from opening rooms to killing entities, you will need to pick it up if you want to advance. (Any player can pick up the axe) New entitys: A-320(1): And a small entity that will be jumping on you, tiring Dani on you, to get rid of it you need to hit it with an axe and kill it, it is quite common after A-320 A-320(2): This entity will be constantly following you, if you hide, it will start screaming where you are hiding, and this will end up ratting you out to the other entities, so some Entities will look into the closet you're hiding in, the entities they can look at are: A-60,A-100,A-200,A-350,A-450 Just use the axe and you kill him. A-320(3): this entity He will steal your batteries, and he will run from you, luckily you are faster using your stamina to go after him, just kill him with the ax and you will get your batteries back, he steals between 1 - 5 batteries (If you don't have anything it won't do anything)
Those are some pretty good ideas, but one issue: there are already 10+ entities, and i think the game is hard anough. sorry, and if the axe can kill entities, then that's too op i think, i mean, there's already the invincibility potion. really sorry that i couldn't add your idea :(
@@Scribble-Roblox a little op, but then i would have to change the script of every entity, and that would be aloooot of work, also, how would a axe kill a floating head that can insta-kill you?
Concept idea: skips (just kinda like interminable rooms) they will bring you to any room to 50 to 300 Entity idea: A-85 he rebounds 1.5 times he goes to 1.65 rooms per second and has a face similar to A-350 (maybe ?) and he’s blue and he makes a car engine noise and the only way to tell that he’s coming is a roar sound will be heard (also it’s ok if you have 10+ entitys)
I liked It also I'm going to make a fangame called Ultimate Rooms. Ultimate Rooms is basically a remastered version of Original Rooms. Ultimate Rooms door is more unique similar to real office and the way players opening it is the same way as they open doors in DOORS. Also Ultimate Rooms have 21 entities (The Entity that teleported you back to the group and close the door behind when you went further is A-15). 5 entities have a U variant just like X-10, B-60 or A-60`. U variant means Unknown variants, the entities have U variants are U-20, U-40, U-60, U-100 and U-200.
thanks! I'm exited to try your fangame when it's ready! also one thing i recomend, which almost every rooms fangame does not do, is make a setting that disables jumpscares, or just make the jumpscares not THAT loud, just like in my game! you can inform me when the game gets released! i will play it
There is a Hoax U-Section in Interminable Rooms which has 4 entities. U-10, U-40, U-55, and U-60. BEHAVIORS: U-10 U-10 is the fastest A-10 variant that has not been removed, it is cyan and resembles A-10's face, but its mouth is a frown. U-40 This entity is the only reverse movement entity in the U-Section which it will only give the player 3 seconds to hide before speeding through the rooms. It is red and looks like A-35. Its ambience is a slower version of V-35's ambience. U-55 U-55 is an entity which does the most rebounds, which it can rebound up to 4 times. Its appearance is the Winning Smile face which is in 3 colors, that being red, green, and blue. Its ambience is relevant to TLAB-278's ambience, which is one of A-278's clones. U-60 U-60 is the final entity of the U-Section which it is A-60, but distorted and its colors were removed. It changes colors a lot which is insane. It makes a higher pitched A-60 ambience as its ambience.
A-490 updates: When A-490 spawns. Final hide starts playing. And you have to run very fast while he is slower than you When the current door is above 500. I will go to A-501-515 instead.
Make entity A-80 he spawns from a locker and give you 5 seconds to hide After this he just go to start and despawn. And pls make entity A-120 he is not loud and it hard to hear him he s sounds like footsteps sound and he is slow but you need hide from him. And pls make hiding under the table system.
sorry, i don't want to add more entities, there's already like 10+ and for the tables, i don't want to look like i copied the rooms fangames which have it, sorry
In Interminable Rooms, Incidental Rooms A‐400, A-450, and A-490 will be in the E-Section. A-400 will be 7S-1, A-450 will be E-49 and A-490 will be E-89.
Entity ideas: 1. Entity A-125 A-125 will turn off your flashlight when it spawns and it goes twice as fast as A-060. It will have a very disturbing face and will rebound 10 times. It's spawn noise is glass breaking. 2. Entity A-175 It is the same as A-100, but it goes in the opposite direction. It's spawn noise is 2 gunshots. 3. Entity A-315 It is the same as A-060, but is much more louder, faster, and goes in the opposite direction. 4. Entity A-375 It is the same as A-300 but appears behind you.
Hey I find a bug in your game here what the bug: so if you're hiding in a locker and A-300 kills you if you're in a main room but if you revive you can't hide in locker so can you fix?
Omg i did it, i finally beated the game and i wasn’t even expecting it, my heart was beating at an insane rate and im just so thankful that it’s over finally oh my god
new entity: A-74 Color in RGB: 152, 255, 49 Speed: Slower than A-20, but faster than A-300. Speed increases over time until A-300 where it is faster than A‐100. Sounds: Same Spawn sound as A-300, but lower pitched. Same ambience sound as A-35 from Interminable Rooms, but with lower pitch and equalizer effects. Movement: Spawns 50 rooms behind you, and heads toward the current room. Other Behaviors: A-74 is likely guaranteed to spawn at A-300, along with a high chance of A-300 immediately spawning A-74 and before A-300 even despawns, A-74 grabs A-300, 'rebounds', and disables its ability to kill.
New Section B: Consists of 18 entities. B-20 It acts like A-60 from most Rooms fangames, except it is cyan, it looks like A-20 but frowns. Its speed is 5 rooms per second. It will linger at the end of the room before breaking down the door and despawning. Its ambience is amp static and it barely shakes your screen. B-46 It is very slow, like 0.6 rooms per second. It spawns a couple rooms behind you. It has a high pitch wind sound as its ambience and it doesn't shake your screen. It is yellow, and rebounds to spawn, like A-75 from Rooms: Low Detailed. It looks like a scribble with one eye. B-80 He is very fast, like 26 rooms per second. It is red, and shakes your screen the most, being so powerful, it shakes your screen out of the entire room. It sounds like A-50, it looks like A-200, and its color is dark blue. It rebounds 3 times, which it only gives you five seconds to hide before it rushes to the current room and rebounding. After a full rebound, it will give you five seconds to hide again. B-140 He is from Rooms: Low Detailed. B-200 He is fast, and faster than A-40. It spawns with a very small part of A-60's ambience. After that, it will give you 10 seconds to hide before it emerges from the front and rushes backwards to B-000. It is orange, and it goes 3 rooms per second. He looks like A-250 from Rooms: Low Detailed but orange. It sounds like A-250 from Section A. It also has an aimscript which if you get out of you hiding spot, it chases you. B-221 A new hiding spot is seen in Section B, and that is tables. B-221 is very fast, it is red, and it has a face similar to A-350. It goes 31 rooms per second. When it enters the main room, it will check all tables in the main room(if there are tables), before rushing back to B-000. It has a spawn sound and that is a different gunshot sound. It sounds like A-60 but lower pitched. B-300 This entity will be very quiet, and it wanders around the room. It is green, and it is very slow. It looks like A-60's blockland face, but it has one eye and no nose. It sounds like buzzing. Section B looks like old rooms. It has 400 rooms. Do you want to add this?
A-300 updates: He now spawns in the middle of the room and now he acts like A-1 from Rooms: Low Detailed, barely dealing damage. He is now faster, and shakes your screen more, and he will now go from the current room to A-000.
Entities ideas: (you sayed you may not add more entities but in case that changes then there is this concept). A-232: A-232 will spawn in the middle of the room you're at, and it will give you 5 seconds to hide, and then it will rush through all the previous rooms killing anyone that isn't hiding, once it reaches A-000 it will rebound, rushing through all the rooms again and it will despawn once it reaches the last opened room. It will make a scream noise when it spawns and his face/faces or sound can be of your choice. A-367 (Computer Virus) (This one is hard to make maybe), A-367 won't make any spawn sound, the only way to know if he will spawn is by the computers, if you see a creepy face in the computers it means A-367 will come, A-367 will spawn 5 rooms away from you also A-367 can delete lockers or refrigerators in a radius of 5 rooms, so you can only run, he will follow you to 10 rooms more, it moves at 0.5 rooms/sec, and he will make a glitched sound when it is coming, face can be of your choice. So maybe you can add new entities in another mode like hardcore or "alternative mode"
12:49 this could be pretty similar to A-367 spawn sign, also A-367 is purple and since it spawns 5 rooms away, it will spawn at A-362 and it will follow you to A-377, and yes it is guaranteed for it to spawn once you reach A-367. And the A-367 inside the computers will happen a few rooms before and he will give you 30 seconds only to reach A-377, and he can spawn in more rooms for example on A-432, A-421 or in any room that is A-367+.
I have an item idea the shake light old version. It just charges a bit slower and discharges two times fast the light would look pink. The colour is blue.
@@Doorsandroomsguy I think math.random() uses radiation and a bunch of math problems to get a random number (I could be very wrong so don't take my word for it) so yeah uhh, rip
@@nazolivar you can hide in the locker, but that does not stop him, he's still approaching, and if his hitbox touches you, it ignores if you are hiding or not.
Entity cue ideas: A-20's spawn cue It will be 15 gunshots in 2 seconds. A-40's spawn cue It is A-200's spawn cue from Interminable Rooms. Entity ideas: A-240 It is twice as fast as A-100 and you will hear a very high pitched gunshot when it spawns. It will give you 15 seconds to hide before it will speed through the rooms and fling anything in its path. Tables destroyed by A-240 will be flung around the room, which in the right conditions, fly into the next room or break lockers. It will then despawn after staying stationary in the current room for 5 seconds. Its ambience is crackling. Z-300 It is yellow, emitting a yellow light, with a big yellow aura. It has A-300's face but the color red is replaced with yellow. It will give you 15 seconds to hide and then it will rush back rooms as fast as A-183 from Interminable Rooms and rebound once. Its ambience is a lower pitched and distorted version of A-300's ambience. When it rebounds, it will be at A-000. It will spawn in the middle of the room and stay for 16 seconds then rush back rooms and rebound once. If you don't want to add this, subscribe.
Idea: Gummy flashlight: can be a game pass or an item at the shop. Green light, very short lifespan, can be recharged by shaking. Makes noise when shaking, so maybe dangerous if entities are present as it can cover up their sound.
entity idea : abc-60 ( combined A.C.B ) when its spawn, it make the same spawn sound as a-60, but when it comes, it will linger the room for 5 second then split into 3 types of a-60 named : 1. a-60 will linger and fallback to a-000, 2. b-60 will open the next door and despawn, but a big chance that after it open the door and will spawn other entity, example : b-60 open the door and spawn a-100. 3. c-60 will check every locker in the main room and despawn. when every a-60 are despawned, they combine again and disappear.
thanks! also, I should mention, this game is discontinued, and i'm not adding entities, even if it wasn't discontinued, the game already has alot of entities imo.
I have an entity idea A-34 this entity will start spawning after A-34 it will appear somewhere around you. You have to find it in five seconds or else 50 damage identical to screech from doors
yeah, nearly all rooms fangames have the 2 entities, but it's like that in the real rooms too, A-200 used to make the volume louder for a sec when he appears, but now that the backround noise got removed in the real rooms for the sound update, it just does not load. So I made my game accurate!
entity idea: a-270 ( the angelic demon ). when it spawn , it will spawn at the middle of the room, after 5-15 second, he will make a very loud beep and spawn a entity and dispawn by splatting all the room. it is deadly that it can spawn anything but not including, a-250, a-400, a-50, a-490, and a-300.
i have an entity idea: A-170. he appears 10 rooms behind you, making no noise. he is slow but faster then you with sprint. the only way to know hes coming is looking back, if he reaches you you die to get rid of him hide. (you will probaly not add this but i just wanted to say this) item idea: mysterious potion. it will have 4 (or 2) random effects 2 good ones and 2 bad ones. good ones: speed, when u sprint u go 50% faster. energy: gives you a 1 time 50% more stamina increase. bad ones: tiredness, will drain your stamina to 0% and keeps it like that for 20 sec. battery drain: will drain ur flashlight 50% faster. (thats it idk but i will play this game probaly but yeah)
interesting ideas, but sorry, about the entity: the game is hard enough, because there are already 10+ entities and about the mysterious potion: it would just be too hard to code, all that effort for, something that might not even be used that much tbh
Entity idea: A-70 (The Accelerator) It is brass color, with a brass color aura. It has a face similar to A-100 and its ambience is A-120's origin sound. It is slower than A-20 when you first encounter it, being 0.5 rooms per second at its minimum speed. Its max speed is a staggering 25 rooms per second. It will instantly spawn at A-070 traveling at 0.5 rooms per second, which you can outrun it. Rooms beyond A-210 is when you cannot proceed through anymore.
I have an epic idea. Q-20: hes like A-20 but blue and is frowning (And is also faster) Q-300: he is the opposite of A-300. A-415: he is friendly. Also he can break lockers due to his brutal force.
yeah I did, and I remember him, I played the game when my didn't exist, but I didn't really play the game, like, I lowered my audio to 0, then yeah, I also remember accidentaly going to the locker, and A-060 went right past me, I almost died!
[idea] A-260 (“the half scribbled”) : Behavior > rushes to the latest room, stays for a second and splits into A-60 and A-200 Appearance > the default smile dog mouth and scribbled eyes Sounds > [MAIN SOUND] very reverbed static companied by reversed wind [SPAWN SOUND] A-200’s spawn sound but more chorus and echoey
that's a pretty cool entity idea! but I might not add anymore entities, sorry, there are already 10+ entities, and I would have to make a complete new guide video, so yeah, sorry.
entity idea : a-375 ( the horror smiler ) is like a-300 but more scarier and harder, when it spawn he will smile and give you 5 seconds to react, after that he will rush to the main room and explode. the explode can kill people who hiding in the main room. ALSO that door that a-375 exploded will close and turn to next door. Example : a-375 go to a-376 abd explode, a-376 door will close and turn to a-377
Hey matulko, A-40 is currently bugged. The way he is bugged that sometimes when he spawns, he doesn't play the sound when he is near you and then unfairly ded. What shoukd i do? Can i get a tip or will you fix A-40? Its your choice bro.
Hey I recently beat Rooms Mode, A-60 didnt spawn on A-60, infact we didnt see him at all. Only entity was A-200 and he spawned at somewhere around room 350. A-200 didnt even work and me and my friend won rooms mode because we only encountered one entity in the game.
Some entity remakes: A-100: same thing, but has a 50% chance to fake it's despawn A-150: same thing, but you have to hop in and out of your hiding spot, similar to Ambush from doors A-300 same thing, but it makes a very loud static burst and moves much faster (takes it around 2.5 - 3 seconds to start moving) A-350: now rebounds once and blinds you, forcing you to remember the position of nearby hiding spots A-400: appears somewhere nearby, emmits a quiet whisper and waits in it's position, stationary, before turning aggresive and killing anyone near it (won't spawn near people inside of hiding spots) A-450: mimics a hiding spot, if you stand near a fake hiding spot (tinted brown) it will attack you dealing 60 damage
A-350 updates: A-350 now makes your screen dark accompanying A-200's wind sound, now looks like A-200, he is now twice as fast, and he now spawns at the starting room. Add this?
i have a idea, a placeable entity detector, it acts like a eninty detector but cheaper when a eninty gets close, it will make a beeping sound that you can hear, it only works 40 times
It's way to simular to the entity detector tho idk, I feel like it would be strange when there's like 2 very simular items. sorry well yeah there is a super flashlight but it's like simular to the main item.
I have an item idea it’s called The shield so when it activates, there’s a force field around you and when a entity comes the entity cannot kill you It’s only three uses before the force field brakes
Entity idea: A-12. A-12 is slower than A-20 and will spawn if a high pitched bang noise comes. He will despawn if a low pitched bang noise comes. He will rebound once. He will be faster every second.
@@matulko5yI’m going to make rooms fan game called “weirdly rooms”, it’s just incidental rooms but have 1000 room and have 50+ entity it’s highly inspired by incidental rooms
I have a fact idea the number above the door will start glitching for example A-3456 O-345 A-326 V-271 W-320 A-981 so keep track of the door example A-91 the door starts glitching, so the next-door is A-92 Entity idea A-189. Starts spawning. At A-189 so it is dupe from doors, for example A-199 now there’s a dupe door A-201 correct door A-200 he does 60 damage. there’s a one percent chance that this Entity would do 70 damage
I have this important thing about socal rooms: A-15 he is basically a rebounder. He rebounds 0.5 times. A-30 starts out very slow. But when someone hides. He gets faster. Like when eight people hide. He is basically the fastest entity in the game. A-45 comes from the front. He will give you 6s the hide. After 6s, he will emerge from the front. Than he goes back to spawn to rebound. Then after that he will rebound in the main room and rebound there, one he reaches spawn he will despawn. This basically a normal A-60. However unlike other A-60’s (such as yours) he will go to main room and will linger about 4s. Then he will proceed to check all dark lockers than after that he will rebound back to spawn. Also just to know. A-60 also has a 5% chance to rebound back from spawn and will linger again. Then we will spawn minions. The red ones one hit you so just don’t touch it. The greens ones go to spawn to despawn they deal about 30 Dmg. The blue ones are just like the green ones. However they use an aim script and they will chase you when you unhide. They deal about 5 dmg. The purple ones are the most dangerous minion spawned from A-60. What they will do is about to check blue and dark lockers. Then they will go to spawn. Also the purple ones have a very huge hitbox. So just hide very quickly. The pink ones are like the green ones but when they hit spawn they will rebound. A-85 is rare. When he spawns, you will hear a loud bang sound. Than he will either come from the front or spawn. Than he will go to the middle of the main room. Than he will spawn clones that can one shot you. Be very careful when your going through them. A-110 is just A-60 but more faster and doesn’t linger. Than he will check all blue and dark lockers than will teleport which means he despawned. A-130 is the top 5 most deadliest entity found in the game. This because he will give you 1 seconds to hide before coming through the door. But never exit your hiding spot because he uses and aim script. He is deadly Because many people died to this entity because he is able cause your vision to go scribbley when he passes you which is almost impossible to see and he will check all tables in the main room and has a big hitbox. A-160 is also a treat level 5. When he spawns. A glass breaking sound effect will play. Then he start rushing to the main room. However you sound hide immediately Because he is the third most fastest entity in the game. He is also the first entity to open the door which means he can cause entity’s to spawn. A-180 is a dangerous entity. Like your entity A-40 you cannot hear him far away. And he has no spawn sound. To only know when he spawns is his screen shake. Than he will check blue lockers and will rebound 15-20 times and every rebound he gets faster. Then it will despawn. Note. If you get a A-130 A-60, A-110, and A-180 combo. Try opening the next door and hide in a dark locker. This is because A-180 is able to check blue lockers in the previous room and A-130 sees all tables in this path while A-60 and A-110 check the lockers in the main room. A-200 is like from interminable rooms but he is faster and a faster aim script. Also what is different from interminable rooms A-200 is that he makes your screen to go white and a 50% chance to break tables. I will do a part 2 on 15 likes
uh okay, I don't play rooms fangames tho
Atleast you play your own game :)
A-160 is clearly gonna have a redesign and he will be slower because he is to fast. Also in the next update. AA-130 is gonna be added. And will say: WHERE ARE YOU, YOU SHALL HIDE NOW, THIS IS NOT THE OFFICE YOU THINK. Than A-110 is going to get a redesign to so he might be creepier before
Nice job on making the full guide! I might try out the game later.
no problem! if you're gonna try the game, then i wish you alot of luck in it!
Lol :)
WE LIVE WE LOVE WE LIE OMG ITS SMURF CAT@@Giggles-53l
Yo i really like the mechanic and design you are really good at that also if the game updates you gonna make another guide you just got a new sub
well okay, i haven't updated it in 2 weeks or smth, i was doing other stuff :/ but thanks!
the entitys do be rebounding tho 🤔
Some of them rebounds
@@aytulsezer1320No A-350 rebounds not some of them
We have A-60, A-150, and A-350.
@roomslowdeitailyour sure buddy
Yes, I'm sure.
Entity ideas: XX-20
It looks like A-20, but green and it makes a higher pitched rumbling sound and will triple its speed.
XX-40
It is X-40 but it is red, makes a lower pitched A-40 ambience, and will triple its speed.
XX-60
It is A-60, but white, rebounds 2 times (first rebound, current room. second rebound, A-001) and once it comes to the current room a second time, it will despawn. It's sound cue is a higher pitched version of A-60's ambience. It will also triple its speed.
okay, nice.
I think it should be S not x
S versions not X versions as that would kinda be copying IR
How about C variants?
@@Firehole1146Rooms low detailed uses that already
Also since you're working on gamemodes, here's a suggestion for one: Endless mode. It's like normal incidental rooms but it's endless.
I also have another idea, but for an entity (not really): Green-200. It doesn't do anything. It just stays at a-002 behind the shop and you can chat with it and it can reveal a small part of the lore.
well true, the Green-200 could be a good idea, since it does not make the game any harder, and the gamemode, I thought of that too, but gamemodes probably won't come for a loooong time, 3 reasons: i'm lazy, and they are alot of work, and other stuff such as s̳̳̩̠̘̜̒͐̋͂͞c̗̬̺̰ͭ͜h̟̙̱̽̀͝ŏ̮͉͇̻̬̗̬̮͡o͚͔͂ͧ̕l̼̲͔̖̳̣͂̾̈́̕ͅ
so yeah, hope you understand.
@@marcflores2633 yeah, for months.
i liked this game that i even brought my friend over, anyways this entity concept is a friendly one, A-9, it sticks by your side thats all, it despawns in 14 secs, hope you have a great time
thanks! but I don't really plan of adding more entities, even if they're harmless, i'm also kinda on a break rn, sorry.
@@matulko5y oh it's ok🙂
Item idea: battery locater, the way it works is that it starts beeping in a room with a battery, it lasts until you die, its good for figuring out all battery spawn locations, or when you have ran out of batteries and you cant use your flashlight, also it beeps differently if there is glitched battery in the room
hm, interesting idea, it does not really fit the game, like, why would someone make tha- well, the lore does not make much sense, but okay, might not add it since i will try to add a different item(super flashlight)
Ok nice
@@matulko5ytry added a rainbow battery gives you 9% of your battery and rare chance to replace glitch battery
@@samiramohamed1620 that would be hard to make tho, also, that would probably be so rare, that no one would encounter it.
@petahgiffin42069 yeah true.
Make the screen-shake happen immediately when an entity spawns and It will be shaking a little bit, then it will be mild, and when the entity is halfway there, it will be moderate, then violent when the entity is very close.
that would be too much work :|
sorry.
I'm a horror games fan and your game is probably one of my favourite!! keep up the good work. :)
oh thanks!!!
honestly, this rooms game is quite interesting, ever since interminable rooms got removed since of its dead playerbase, it was one of my favourite rooms game since it had alot of entities, i was wondering if you, the creator who is still maybe working on this game, can add more entities, i would love to see one that checks lockers or one that will kill you if you move or still hiding in a locker
side note: i'll also support your game, you're an incredible person
wow thanks!!
this game is kinda discontinued tho.
I did recently do a little bugfix update but it doesn't seem like it's really gonna get updated.
My idea for this game: A-100 new mechanic. He can check lockers now. So, hide under a table
but you can't hide under a table.
Make a table as a hiding spot then
@@Apollyotictrolling *no*
@@matulko5y._.
Yeah, i have 1,000B coins, not to flex 😎
Game link: roblox.com/games/11784415034
also a little mistake at the start, this is a full guide, not a part 1
pin this then
@@M24SniperWeaponSystem dude, this is pinned
@@matulko5ycan you join your game after getting 1B coins
@@A-150BUTACOOLNAME uh, yes?
1,000 billion is 1 trillion
There is an Incidental Rooms wiki fandom, you can help make it
y tho
@@matulko5y for fun
Can u make B section
B-20 He rebounds once
B-40 He not rebounds
B-60 he rebounds once
B-95 He rebounds 10 times
and B-200 He rebounds once
sorry, the A section alone took 3 months to make, and making another section will take a very long time, so probably not, sorry.
B-20, instead will rush to the end of the current room, breaking the next door down when it despawns.
B-40 already exists in RLD
@@TohaAmius I KNOW IT
@@Firehole1146 I KNOW IT
There's just so many rooms fangames you just can't count how much there really is, you could go on forever and ever and ever and ever anRead more...
yeah ik, there's like a billion of them
@@matulko5y and for a good reason. when i finish all of them (already finished ir and incidental) i need to find more rooms fangames to finish. rooms games tbh are the only types of games i play rn
@@ashthegeek okay nice, you already finished my game? wow good job!
@@matulko5y oh you said ur game lol mb and yes
A-25: A-20 but rebounds once and is 15% faster
that's A-060, but slower
The game is really good! I think you should maybe make the monster sound a lot louder so players are more prepared to go in a locker, also the vent place I think the step sounds are too loud and need to be quieter. I do like how the rooms get darker each time and the torch! They are really cool and it makes the game a lot more interesting!
Thanks!! this isn't an original idea btw, this game was heavily inspired by "Rooms", and also it's kinda meant to be like that, the game is about hearing. I do agree tho the footsteps are pretty loud
A-20 1:08
A-40 1:41
A-50 15:24
A-60 2:20
A-100 3:07
A-150 4:15
A-200 5:02
A-250 6:15
A-300 7:01
A-350 7:47
A-400 8:58
A-450 10:10
A-490 11:32
nice
idk why but entity Idea
A-475
It has a distorted design, and its spawn sound is hard to hear since its A-10's (or A-20's) spawn sound but quiet from ir
It is relatively fast, has green light
It might go 20 rooms per second, you can hear it by 100 rooms away, if that happens, hide fast
You can notice its screenshake by 150 rooms away
@@RandomReturns yeah i don't think i'll be adding anymore entities sorry, but great concept!
What is the a-450's origin face?
@@nazolivar it has no decal
A-60's new mechanic
A-60 now breaks down the door before rebounding. His rebounding has also changed. When he starts rebounding, he will be as slow as A-300 before gaining speed.
Item idea: super flashlight, the way it works is that it doesnt need batteries, but the downside is that when an entity spawns, the flashlight turns off, meaning you wont be able to use it before the entity has despawned
hmmmm, that's a very interesting idea, and it would be pretty easy to make! since there already is a script for the entity detector item, but i don't really know, how it would look like, i also don't really know, how to texture things, maybe i would just grab the texture, and make it a different color? idk, well, i can try to make that, but how much coins would it cost? i have many questions, but i can try to make it maybe.
I suggest it should cost a bit less than the entity detector i guess
@@timalfredsson2033 then entity detector would be less worth it tho, i could make it more expensive than it, and also make the entity detector cheaper maybe.
@@matulko5y wait yeah thats actually a good idea
@@timalfredsson2033 yeah, i'm making the texture for the super flashlight! it's just gonna be the flashlight but orange, i traced out the thingies on it, so they don't get colored orange too
extremely underrated and great game, just i think there needs to be a few entities between a-100 and a-200 maybe a-150 (extremely fast with 15 rooms per second speed, can detect players from very far away so you need to hide immediately when you hear the spawn sound)
Thank you! But one thing, there already is A-150? Hes purple, and rebounds a couple of times.
@@matulko5y oh i tought it was a-350 lol
@A-250- he literatully does.
@A-250- that would be a detail that no one would even notice, and it would be hard to profram, so probably not, sorry.
@A-250- i made A-490 first.
A-200? Did you forget to put over the game
?
@@matulko5y the scribble dude
@@Zip34555 ik, but, what "did you forget to put over the game" even means?
he probably means did you forget to put A-200 in the game
Lol, i found a glitch that if you're in a laggy server, you can get more batteries from one battery. If you spam, click it
it makes sense, it sends a signal to your client to delete the battery. (which may take a few ticks)
Unimportant Facts
A-360
It goes 1.5 rooms per second, and it looks like A-200 but it has a third eye in the middle. It spawns 20 rooms behind you. When it spawns, it makes a scribble sound. Its ambience is A-350's ambience but muffled. When you hear its ambience, you have only 10 seconds to react before it hits the current room and rebounds once. The only thing special about A-360 is that you can survive him not hiding in the lower area in a catwalk room. He shakes yor screen a little bit, like A-40.
nice!
Only rooms fans can like this comment
I am fanrooms
Okie
☹️
I played like 738 rooms fangames so im a fan of rooms
@@Rainbowstar-c5o wait ur not a fanrooms
Bro hes beggar
hello, i really liked the game and stamina mechanics, they remind me a lot of horror games like spooky house jumpscare mansion, by the way good job
I also wanted to report a bug, if a player clicks on a battery too fast, he can get a lot of batteries, like 5
thanks! i worked really hard on the game, i'm glad you liked it!
also about the bug, idk if there's anything i can do about it, i think it let's you do it if the player is lagging or not, it would probably be pretty complicated to fix, so i think the bug has to stay in the game :(
but the game is still in beta, so it still could be fixed!
@@matulko5y ok, fixing bugs is really complicated
@@Sycotman yeah some of them are.
@@matulko5y Sorry to send another comment, but will the game have sections or will it only have updates on rooms or entities? (New entities/new rooms)
@@Sycotman probably not, sorry, the game alone took 3 months to make, so it might take forever to make another one, but i'm working on adding gamemodes! like, in the lobby, there are normal teleporters, rooms mode teleporters and stuff, i'm making a rooms mode but it's still in heavy development.
Update Idea: A-300 Update
New items:
Axe: This item can be found in room A-315, This ax will be extremely useful in your run, from opening rooms to killing entities, you will need to pick it up if you want to advance. (Any player can pick up the axe)
New entitys:
A-320(1): And a small entity that will be jumping on you, tiring Dani on you, to get rid of it you need to hit it with an axe and kill it, it is quite common after A-320
A-320(2): This entity will be constantly following you, if you hide, it will start screaming where you are hiding, and this will end up ratting you out to the other entities, so some Entities will look into the closet you're hiding in, the entities they can look at are: A-60,A-100,A-200,A-350,A-450
Just use the axe and you kill him.
A-320(3): this entity He will steal your batteries, and he will run from you, luckily you are faster using your stamina to go after him, just kill him with the ax and you will get your batteries back, he steals between 1 - 5 batteries (If you don't have anything it won't do anything)
Those are some pretty good ideas, but one issue: there are already 10+ entities, and i think the game is hard anough. sorry, and if the axe can kill entities, then that's too op i think, i mean, there's already the invincibility potion. really sorry that i couldn't add your idea :(
@@matulko5y Okay, I understand
@@matulko5yBut what if when you use the axe on a entity it instantly breaks
@@Scribble-Roblox a little op, but then i would have to change the script of every entity, and that would be aloooot of work, also, how would a axe kill a floating head that can insta-kill you?
@@matulko5y not even a head, just a floating face
Concept idea: skips (just kinda like interminable rooms) they will bring you to any room to 50 to 300
Entity idea: A-85 he rebounds 1.5 times he goes to 1.65 rooms per second and has a face similar to A-350 (maybe ?) and he’s blue and he makes a car engine noise and the only way to tell that he’s coming is a roar sound will be heard (also it’s ok if you have 10+ entitys)
I still think 10+ entities is enough, alsso, skips would be really hard to make, sorry.
@@matulko5yYeah cause most of fangames literally have more than 15 or 20 entities 💀💀💀and it's complete chaos
@@Elpropy45 okay, so.?
A-85 is actually a entity of my game called socal rooms
I liked It also I'm going to make a fangame called Ultimate Rooms. Ultimate Rooms is basically a remastered version of Original Rooms. Ultimate Rooms door is more unique similar to real office and the way players opening it is the same way as they open doors in DOORS. Also Ultimate Rooms have 21 entities (The Entity that teleported you back to the group and close the door behind when you went further is A-15). 5 entities have a U variant just like X-10, B-60 or A-60`. U variant means Unknown variants, the entities have U variants are U-20, U-40, U-60, U-100 and U-200.
thanks! I'm exited to try your fangame when it's ready! also one thing i recomend, which almost every rooms fangame does not do, is make a setting that disables jumpscares, or just make the jumpscares not THAT loud, just like in my game!
you can inform me when the game gets released! i will play it
@@matulko5y Also after Ultimate Rooms released he will work for the sequel to Ultimate Rooms called Ultimate Rooms: The Explanation
@@chris-uv4vx okay.
There is a Hoax U-Section in Interminable Rooms which has 4 entities. U-10, U-40, U-55, and U-60.
BEHAVIORS:
U-10
U-10 is the fastest A-10 variant that has not been removed, it is cyan and resembles A-10's face, but its mouth is a frown.
U-40
This entity is the only reverse movement entity in the U-Section which it will only give the player 3 seconds to hide before speeding through the rooms. It is red and looks like A-35. Its ambience is a slower version of V-35's ambience.
U-55
U-55 is an entity which does the most rebounds, which it can rebound up to 4 times. Its appearance is the Winning Smile face which is in 3 colors, that being red, green, and blue. Its ambience is relevant to TLAB-278's ambience, which is one of A-278's clones.
U-60
U-60 is the final entity of the U-Section which it is A-60, but distorted and its colors were removed. It changes colors a lot which is insane. It makes a higher pitched A-60 ambience as its ambience.
@@Firehole1146 oh okay, nice!
yo sick game imma play it
also new sub ig
thanks! :D
i worked really hard on the game, it took 3+ months to make before release
@Imextremefastchecker rip.
cs matulko im pomelofruy your old friend and literally this is the best game from my friend i ever seen
thanks! yeah I have you in my friends list!
anyone talking about the smooth transition from A-053 to A-064
there is no A-064 and A-053?
@@matulko5y i mean the door number lol
@@WheezletonTheWheezeeeee oh okay lol
A-490 updates: When A-490 spawns. Final hide starts playing. And you have to run very fast while he is slower than you When the current door is above 500. I will go to A-501-515 instead.
okay?
Make entity A-80 he spawns from a locker and give you 5 seconds to hide
After this he just go to start and despawn.
And pls make entity A-120 he is not loud and it hard to hear him he s sounds like footsteps sound and he is slow but you need hide from him.
And pls make hiding under the table system.
sorry, i don't want to add more entities, there's already like 10+
and for the tables, i don't want to look like i copied the rooms fangames which have it, sorry
In Interminable Rooms, Incidental Rooms A‐400, A-450, and A-490 will be in the E-Section. A-400 will be 7S-1, A-450 will be E-49 and A-490 will be E-89.
okay?
Yeah.
@@matulko5y he is not true
Fantastic this Game is so scary and that i like good job
if you think this is scary, then just play any of the rooms games that have an extremely loud jumpscare.. anyways thanks!
@matulko5y ok
A-450's new mechanic
A-450 now mimics an entity in the game except A-490.
Question: is a red entity with red 2 dots for eyes and he starts chasing you after reach room 490 what is entity named?
well hes named A-490
Thats correct
Entity ideas:
1. Entity A-125
A-125 will turn off your flashlight when it spawns and it goes twice as fast as A-060. It will have a very disturbing face and will rebound 10 times. It's spawn noise is glass breaking.
2. Entity A-175
It is the same as A-100, but it goes in the opposite direction. It's spawn noise is 2 gunshots.
3. Entity A-315
It is the same as A-060, but is much more louder, faster, and goes in the opposite direction.
4. Entity A-375
It is the same as A-300 but appears behind you.
nice entity ideas! but sorry, I probably won't add them, because there already is 10+ entities, sorry..
I don't want to make the game too hard
OK...
@@matulko5y you actually made 13 entity’s so you mean 13+ but since we are not able to see A-50. Than there would be 12+
I made A-175 for Incedental rooms Remastered
Hey I find a bug in your game here what the bug: so if you're hiding in a locker and A-300 kills you if you're in a main room but if you revive you can't hide in locker so can you fix?
that bug has been there for some time, and If I we're to fix it, I would have to rewrite the code of every locker. sorry.
@@matulko5y k
So in order to find out how fast A-490 is, we divide 490 by 120 (the number of seconds in 2 minutes) and we get 4.08333333333 rooms per second.
okay, i'm pretty sure he just simply goes 5 rooms a second
Idea a-120 he zooms to the current room and rebounds 15 times
sorry, i don't want to add animore entities, since the game is hard anough, also that is literatully from interminable rooms.
Omg i did it, i finally beated the game and i wasn’t even expecting it, my heart was beating at an insane rate and im just so thankful that it’s over finally oh my god
calm down it's just a game, and congrats
new entity: A-74
Color in RGB: 152, 255, 49
Speed: Slower than A-20, but faster than A-300. Speed increases over time until A-300 where it is faster than A‐100.
Sounds: Same Spawn sound as A-300, but lower pitched. Same ambience sound as A-35 from Interminable Rooms, but with lower pitch and equalizer effects.
Movement: Spawns 50 rooms behind you, and heads toward the current room.
Other Behaviors: A-74 is likely guaranteed to spawn at A-300, along with a high chance of A-300 immediately spawning A-74 and before A-300 even despawns, A-74 grabs A-300, 'rebounds', and disables its ability to kill.
the game is discontinued.
@@matulko5ywhy?
@@Firehole1146 I can't just work on the game forever
listen the reason i watched this is cuz i found it on my ps5 and wanted a tutorial
@@The_Angry_Bacon nice
I have a fake audio cue for A-60 it’s basically a 60s sound but the audio gets lower every second
A-60 updates:
He now shakes your screen less violently.
yeah he's a bit too violent
Now, he will barely shake your screen.
I dont regret playing its actually good though
thanks
New Section B: Consists of 18 entities.
B-20
It acts like A-60 from most Rooms fangames, except it is cyan, it looks like A-20 but frowns. Its speed is 5 rooms per second. It will linger at the end of the room before breaking down the door and despawning. Its ambience is amp static and it barely shakes your screen.
B-46
It is very slow, like 0.6 rooms per second. It spawns a couple rooms behind you. It has a high pitch wind sound as its ambience and it doesn't shake your screen. It is yellow, and rebounds to spawn, like A-75 from Rooms: Low Detailed. It looks like a scribble with one eye.
B-80
He is very fast, like 26 rooms per second. It is red, and shakes your screen the most, being so powerful, it shakes your screen out of the entire room. It sounds like A-50, it looks like A-200, and its color is dark blue. It rebounds 3 times, which it only gives you five seconds to hide before it rushes to the current room and rebounding. After a full rebound, it will give you five seconds to hide again.
B-140
He is from Rooms: Low Detailed.
B-200
He is fast, and faster than A-40. It spawns with a very small part of A-60's ambience. After that, it will give you 10 seconds to hide before it emerges from the front and rushes backwards to B-000. It is orange, and it goes 3 rooms per second. He looks like A-250 from Rooms: Low Detailed but orange. It sounds like A-250 from Section A. It also has an aimscript which if you get out of you hiding spot, it chases you.
B-221
A new hiding spot is seen in Section B, and that is tables. B-221 is very fast, it is red, and it has a face similar to A-350. It goes 31 rooms per second. When it enters the main room, it will check all tables in the main room(if there are tables), before rushing back to B-000. It has a spawn sound and that is a different gunshot sound. It sounds like A-60 but lower pitched.
B-300
This entity will be very quiet, and it wanders around the room. It is green, and it is very slow. It looks like A-60's blockland face, but it has one eye and no nose. It sounds like buzzing.
Section B looks like old rooms. It has 400 rooms. Do you want to add this?
nice
@@matulko5y btw in my game. There is a C section and C-15 used to be cyan but then changed to rainbow
A-300 updates:
He now spawns in the middle of the room and now he acts like A-1 from Rooms: Low Detailed, barely dealing damage. He is now faster, and shakes your screen more, and he will now go from the current room to A-000.
nice
Why does A-150 look like A-100’s design from Interminable Rooms
because the chance of not having the same decal by grabbing a good image from toolbox is a very low chance.
@@matulko5yi want to play with you
@@BookTheTPOTer okay, but it would probably be hard to get in the same server at the same time.
@@matulko5ydo you accept friend quest?
@@BookTheTPOTer not those which I just randomly get, but I do when I already talked to them, like you!
what happens when you disturb A-40?
You die if you disturb
you get die :D
Entities ideas: (you sayed you may not add more entities but in case that changes then there is this concept).
A-232: A-232 will spawn in the middle of the room you're at, and it will give you 5 seconds to hide, and then it will rush through all the previous rooms killing anyone that isn't hiding, once it reaches A-000 it will rebound, rushing through all the rooms again and it will despawn once it reaches the last opened room. It will make a scream noise when it spawns and his face/faces or sound can be of your choice.
A-367 (Computer Virus) (This one is hard to make maybe), A-367 won't make any spawn sound, the only way to know if he will spawn is by the computers, if you see a creepy face in the computers it means A-367 will come, A-367 will spawn 5 rooms away from you also A-367 can delete lockers or refrigerators in a radius of 5 rooms, so you can only run, he will follow you to 10 rooms more, it moves at 0.5 rooms/sec, and he will make a glitched sound when it is coming, face can be of your choice. So maybe you can add new entities in another mode like hardcore or "alternative mode"
12:49 this could be pretty similar to A-367 spawn sign, also A-367 is purple and since it spawns 5 rooms away, it will spawn at A-362 and it will follow you to A-377, and yes it is guaranteed for it to spawn once you reach A-367. And the A-367 inside the computers will happen a few rooms before and he will give you 30 seconds only to reach A-377, and he can spawn in more rooms for example on A-432, A-421 or in any room that is A-367+.
hm, interesting ideas! but at this point, probably no more updates will even come.
I have an item idea the shake light old version. It just charges a bit slower and discharges two times fast the light would look pink. The colour is blue.
I JUST DIED AT A-497 IN ROOMS MODE BRUH
I'm streaming trying to beat incidental rooms, rooms mode on Twitch, my user is EpicPea1290 if you wanna watch
ouch..
@matulko5y yeah A-200 spawned, and the room generation did me dirty, and I had no place to hide
@matulko5y I might upload rooms mode gameplay since I haven't seen anyone do that yet
@@Doorsandroomsguy I think math.random() uses radiation and a bunch of math problems to get a random number (I could be very wrong so don't take my word for it) so yeah uhh, rip
The message it says: a-490 has spawned, get to a-500 before is too late 11:32
yeah, i programmed it just in case someone who didn't watch the guide would know not to stay in the locker because of the sounds, but to run.
Yeah what happens if you hide whlie a-490 is chasing you?
@@nazolivar you can hide in the locker, but that does not stop him, he's still approaching, and if his hitbox touches you, it ignores if you are hiding or not.
What happens if you reach room 500?
@@nazolivar you get kicked, and get a badge + 400 extra coins.
Entity cue ideas: A-20's spawn cue
It will be 15 gunshots in 2 seconds.
A-40's spawn cue
It is A-200's spawn cue from Interminable Rooms.
Entity ideas: A-240
It is twice as fast as A-100 and you will hear a very high pitched gunshot when it spawns. It will give you 15 seconds to hide before it will speed through the rooms and fling anything in its path. Tables destroyed by A-240 will be flung around the room, which in the right conditions, fly into the next room or break lockers. It will then despawn after staying stationary in the current room for 5 seconds. Its ambience is crackling.
Z-300
It is yellow, emitting a yellow light, with a big yellow aura. It has A-300's face but the color red is replaced with yellow. It will give you 15 seconds to hide and then it will rush back rooms as fast as A-183 from Interminable Rooms and rebound once. Its ambience is a lower pitched and distorted version of A-300's ambience. When it rebounds, it will be at A-000. It will spawn in the middle of the room and stay for 16 seconds then rush back rooms and rebound once. If you don't want to add this, subscribe.
wow, that's alot of reading, anyways,
I don't want to subscribe tho, it's supposed to be a user choice :|
So, you are adding them.
@@Firehole1146 probably not, i'm taking a break.
When are you planning on to make your next video?
idk, once I know what to record, once I actually record it, edit it, and yeah.
Idea: A-130
Turn on flashlight to get it away
I don't really update the game tho
I am Ur 355th subscriber
nice, thank you
np :D
If i See u comment on my videos ill pin u
Why does A-60 sound like that?
to make him sound intense maybe?
You created this game?
This is so underrated it so good
oh thanks! yes I did create this game a long time ago
Idea: Gummy flashlight: can be a game pass or an item at the shop. Green light, very short lifespan, can be recharged by shaking. Makes noise when shaking, so maybe dangerous if entities are present as it can cover up their sound.
wow, definitely wasn't suggested before.
Is this sarcasm? 😅
is this just rooms but modern
kinda, if you call it modern.
I'm friend's with owner and this game is sadly disconnected
(I'm nikgamer569 btw)
hi
@@matulko5y hello
entity idea : abc-60 ( combined A.C.B ) when its spawn, it make the same spawn sound as a-60, but when it comes, it will linger the room for 5 second then split into 3 types of a-60 named : 1. a-60 will linger and fallback to a-000, 2. b-60 will open the next door and despawn, but a big chance that after it open the door and will spawn other entity, example : b-60 open the door and spawn a-100. 3. c-60 will check every locker in the main room and despawn. when every a-60 are despawned, they combine again and disappear.
thanks! also, I should mention, this game is discontinued, and i'm not adding entities, even if it wasn't discontinued, the game already has alot of entities imo.
Can you please keep update? I will play if you update it
I just don't have the motivation to do it
2:56 great transition
thanks
why I was thinking that a-100 is a gunner that shot someone and run
I have an entity idea A-34 this entity will start spawning after A-34 it will appear somewhere around you. You have to find it in five seconds or else 50 damage identical to screech from doors
Have a good day
Hmm could i help you? I know how to use blender and some other building stuff, painting to and a little bit of coding
nah i'm good, i think i could work on it myself, but thanks!
Hey! I have a question, is the super flashlight or any of the items permanent?
We don’t know
@@qlwllelrore sadly not
Tried it it was good
Reached A-160 before quitting.
thank you sir/girl.
You will make sections?
maybe in a future update. The game alone took 3 months to make before release, so probably not very soon.
@@matulko5y ok
I think A-60 and A-200 comes in different rooms games and I know that A-200 spawn cue is not a background noise it’s should be a bang sound
yeah, nearly all rooms fangames have the 2 entities, but it's like that in the real rooms too, A-200 used to make the volume louder for a sec when he appears, but now that the backround noise got removed in the real rooms for the sound update, it just does not load. So I made my game accurate!
A-40 acts like E-42 from Interminable Rooms, but it is blue and comes from behind. If you touch it or get hit by it, you die.
okay
i love the way this game looks and i would like to contribute in any way that i can
maybe i could make some entity designs or anything if you would like? ( and entity mechanic ideas ((maybe)) )
i can also do animation but i doubt that you would need that considering the lack of animations in the game (from my experience playing the game)
nah, i don't think i need anyone's help on the game, but thanks
@@matulko5y alright,but if you do need something u can tell me
entity idea: a-270 ( the angelic demon ). when it spawn , it will spawn at the middle of the room, after 5-15 second, he will make a very loud beep and spawn a entity and dispawn by splatting all the room. it is deadly that it can spawn anything but not including, a-250, a-400, a-50, a-490, and a-300.
nice, but I can only see the comment to "in is deadly", because of a stupid yt bug
i have an entity idea: A-170. he appears 10 rooms behind you, making no noise. he is slow but faster then you with sprint. the only way to know hes coming is looking back, if he reaches you you die to get rid of him hide. (you will probaly not add this but i just wanted to say this)
item idea: mysterious potion. it will have 4 (or 2) random effects 2 good ones and 2 bad ones. good ones: speed, when u sprint u go 50% faster. energy: gives you a 1 time 50% more stamina increase. bad ones: tiredness, will drain your stamina to 0% and keeps it like that for 20 sec. battery drain: will drain ur flashlight 50% faster. (thats it idk but i will play this game probaly but yeah)
interesting ideas, but sorry, about the entity: the game is hard enough, because there are already 10+ entities
and about the mysterious potion: it would just be too hard to code, all that effort for, something that might not even be used that much tbh
ok i understand lol
Make it so shen you open all doors, all doors will have the same opening sound as the first door's opening sound.
isn't that what it already does
no
Oh so A-450 is invus wa
yes.
Entity idea: A-70 (The Accelerator)
It is brass color, with a brass color aura. It has a face similar to A-100 and its ambience is A-120's origin sound. It is slower than A-20 when you first encounter it, being 0.5 rooms per second at its minimum speed. Its max speed is a staggering 25 rooms per second. It will instantly spawn at A-070 traveling at 0.5 rooms per second, which you can outrun it. Rooms beyond A-210 is when you cannot proceed through anymore.
It comes from behind.
nice
I have an epic idea.
Q-20: hes like A-20 but blue and is frowning
(And is also faster)
Q-300: he is the opposite of A-300.
A-415: he is friendly. Also he can break lockers due to his brutal force.
nice! but i'm not as active in developement.
Have you played Interminable Rooms?
If you did, do you remember the dark-locker checking A-100?
yeah I did, and I remember him, I played the game when my didn't exist, but I didn't really play the game, like, I lowered my audio to 0, then yeah, I also remember accidentaly going to the locker, and A-060 went right past me, I almost died!
Does A-150 have the same look as Interminable Rooms' A-100?
Ur Almost at 400 subscribers
dang I thought I already had 400 subscribes, ig my sub count went down
I have 406 subscribers.
@@Firehole1146 oh nice
[idea] A-260 (“the half scribbled”) :
Behavior > rushes to the latest room, stays for a second and splits into A-60 and A-200
Appearance > the default smile dog mouth and scribbled eyes
Sounds > [MAIN SOUND] very reverbed static companied by reversed wind [SPAWN SOUND] A-200’s spawn sound but more chorus and echoey
that's a pretty cool entity idea! but I might not add anymore entities, sorry, there are already 10+ entities, and I would have to make a complete new guide video, so yeah, sorry.
@@matulko5yMaybe you could add these to a hardcore mode or another mode, so they would be Hardcore exclusive.
@@Elpropy45 I can't make any modes, I already made a rooms mode, but some roblox bug bugged the game and you could not join it.
Am watch movie in October on 3rd tuesday cuz it will be fun
@@A-150BUTACOOLNAME nice
entity idea : a-375 ( the horror smiler ) is like a-300 but more scarier and harder, when it spawn he will smile and give you 5 seconds to react, after that he will rush to the main room and explode. the explode can kill people who hiding in the main room. ALSO that door that a-375 exploded will close and turn to next door. Example : a-375 go to a-376 abd explode, a-376 door will close and turn to a-377
also, danger level : 4-5 star
nice
@@matulko5y thanks! I have a lot of idea of entity in this game
Hey matulko, A-40 is currently bugged. The way he is bugged that sometimes when he spawns, he doesn't play the sound when he is near you and then unfairly ded. What shoukd i do? Can i get a tip or will you fix A-40? Its your choice bro.
@@Mart_300 this has been a bug since ever. It’s a roblox bug
Really? I didn't know that, but thx!
@@Mart_300 idk why it happens, perhaps it just fails to load. I did check through the script, nothing
Hey I recently beat Rooms Mode, A-60 didnt spawn on A-60, infact we didnt see him at all. Only entity was A-200 and he spawned at somewhere around room 350. A-200 didnt even work and me and my friend won rooms mode because we only encountered one entity in the game.
oh you dont update the game anymore, but just so you know I think Rooms mode is bugged.
@@san.8102 rooms mode breaks with more than 1 people
@@matulko5y Ohhhhhhh ok
Some entity remakes:
A-100: same thing, but has a 50% chance to fake it's despawn
A-150: same thing, but you have to hop in and out of your hiding spot, similar to Ambush from doors
A-300 same thing, but it makes a very loud static burst and moves much faster (takes it around 2.5 - 3 seconds to start moving)
A-350: now rebounds once and blinds you, forcing you to remember the position of nearby hiding spots
A-400: appears somewhere nearby, emmits a quiet whisper and waits in it's position, stationary, before turning aggresive and killing anyone near it (won't spawn near people inside of hiding spots)
A-450: mimics a hiding spot, if you stand near a fake hiding spot (tinted brown) it will attack you dealing 60 damage
nice!
When A-100 fakes his despawn, he sounds a chime before emerging from the front and rushing to spawn.
A-350 updates:
A-350 now makes your screen dark accompanying A-200's wind sound, now looks like A-200, he is now twice as fast, and he now spawns at the starting room. Add this?
@@matulko5y will you add it after break?
@@Shortguy-k9j no. I didn't even plan on adding more entities in the first place.
i have a idea, a placeable entity detector, it acts like a eninty detector but cheaper when a eninty gets close, it will make a beeping sound that you can hear, it only works 40 times
It's way to simular to the entity detector tho
idk, I feel like it would be strange when there's like 2 very simular items. sorry
well yeah there is a super flashlight but it's like simular to the main item.
I already know what A-60 looks like but where's the fleshy face of A-60
i could not find it on roblox :(
also, how do you know there isn't that one?
@petahgiffin42069 oof well okay
can you test a game called rooms low detailed? And also happy school holiday lol!( am I weird?)
I don't really test rooms fangames cause like every one of them has super loud jumpscares for no reason.
oh and happy school holiday you too!
im pro at that game
@@LINCHERNGMINGMoe-lv2zd okay nice
A-20 means U-20 from remake
okay
I have an item idea it’s called The shield so when it activates, there’s a force field around you and when a entity comes the entity cannot kill you It’s only three uses before the force field brakes
it's basically just the blue orb.
@@matulko5y But better.
Entity idea: A-12. A-12 is slower than A-20 and will spawn if a high pitched bang noise comes. He will despawn if a low pitched bang noise comes. He will rebound once. He will be faster every second.
okay nice.
@@matulko5yi like ur vids
@@TsweIsWorse thanks! I don’t upload very often tho, I can’t even rn, i’m on a vacation.
@@matulko5yI’m going to make rooms fan game called “weirdly rooms”, it’s just incidental rooms but have 1000 room and have 50+ entity
it’s highly inspired by incidental rooms
@@TheAwesomeFellas oh okay, nice! good luck with that!
A-40 is blue old a-80
old A-80? which rooms fangame is that from?
Interminable rooms
@@Barbuda_And_Antigua i don't really watch interminable rooms and stuff, so i didn't really know that entity was in the game
You actually made 13 entity’s so that should be 13+ since your not able to see A-50, that would be 12+
I have a fact idea the number above the door will start glitching for example A-3456 O-345 A-326 V-271 W-320 A-981 so keep track of the door example A-91 the door starts glitching, so the next-door is A-92
Entity idea A-189. Starts spawning. At A-189 so it is dupe from doors, for example A-199 now there’s a dupe door A-201 correct door A-200 he does 60 damage. there’s a one percent chance that this Entity would do 70 damage
By the way, the facts idea there’s a 25% chance of that happening