O3DE Project Exporting

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 7

  • @LordBeef
    @LordBeef ปีที่แล้ว +6

    I think this has the greatest potential out of all the open source engines. It’s in a very difficult-to-use state right now, but it’s clear that the foundation has serious intent to improve this, and is in some ways following in the footsteps of Blender (I’m referring to the university group that’s developing a game in O3dE).

    • @noviceartsinc
      @noviceartsinc 11 หลายเดือนก่อน +2

      I share the same sentiment. I think with enough polish, O3DE has great potential to shine through as a real alternative. If we can get it right, the entire industry would benefit.

    • @noviceartsinc
      @noviceartsinc 11 หลายเดือนก่อน +2

      @Red_Paper6495 Godot doesn't have potential, it's already viable. That's a massive difference. Alot of its potential is realized already.
      O3DE though has a lot of improvement and polishing ahead of it before it's ready, but there is a kernel of something good there. That's what I'm referring to.

    • @JonathanMafi
      @JonathanMafi 10 หลายเดือนก่อน +1

      Absolutely. I see the eary days of Blender repeating here. Laying down some good foundations.

  • @maxiluaces505
    @maxiluaces505 ปีที่แล้ว +4

    nice work again

  • @nBodyResearch
    @nBodyResearch 11 หลายเดือนก่อน

    When batch rendering models by material, do you guys use model matrice uniforms to transform the model or do you directly update the position data?

  • @angryralphs2516
    @angryralphs2516 4 หลายเดือนก่อน

    How about Steam support?