I think this has the greatest potential out of all the open source engines. It’s in a very difficult-to-use state right now, but it’s clear that the foundation has serious intent to improve this, and is in some ways following in the footsteps of Blender (I’m referring to the university group that’s developing a game in O3dE).
I share the same sentiment. I think with enough polish, O3DE has great potential to shine through as a real alternative. If we can get it right, the entire industry would benefit.
@Red_Paper6495 Godot doesn't have potential, it's already viable. That's a massive difference. Alot of its potential is realized already. O3DE though has a lot of improvement and polishing ahead of it before it's ready, but there is a kernel of something good there. That's what I'm referring to.
I think this has the greatest potential out of all the open source engines. It’s in a very difficult-to-use state right now, but it’s clear that the foundation has serious intent to improve this, and is in some ways following in the footsteps of Blender (I’m referring to the university group that’s developing a game in O3dE).
I share the same sentiment. I think with enough polish, O3DE has great potential to shine through as a real alternative. If we can get it right, the entire industry would benefit.
@Red_Paper6495 Godot doesn't have potential, it's already viable. That's a massive difference. Alot of its potential is realized already.
O3DE though has a lot of improvement and polishing ahead of it before it's ready, but there is a kernel of something good there. That's what I'm referring to.
Absolutely. I see the eary days of Blender repeating here. Laying down some good foundations.
nice work again
When batch rendering models by material, do you guys use model matrice uniforms to transform the model or do you directly update the position data?
How about Steam support?