How I Build Decks: 2022 Deck Building Template

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.พ. 2022
  • How to build commander decks like a pro. Today we look at how much ramp, removal and card draw you should run.
    RW Angel Reanimator
    tappedout.net/mtg-decks/aurel...
    Casual Aurelia:
    tappedout.net/mtg-decks/the-m...
    Jegantha Tap Creature Tribal:
    tappedout.net/mtg-decks/jegan...
  • บันเทิง

ความคิดเห็น • 101

  • @teddymason6069
    @teddymason6069 2 ปีที่แล้ว +7

    Even before this vid you've been my biggest deckbuilding influence for like 5 or so years now. Love ya man

  • @felipefspb
    @felipefspb 2 ปีที่แล้ว +8

    Just by watching your videos regularly I could tell more or less which deck templates you adopted and sometimes use it in my own deckbuilding processes. However I like having a bit more card draw, something between 12 and 13 and anything between 0-2 tutors. Glad to see I've been on point most of the time with my own decks as well. Excellent video!

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +4

      Yeah I figured theres a few people out there that really like their card. Because ive always played bad card draw colors, ive just learned to operate with less of it. Thanks!

  • @SupremeDirt
    @SupremeDirt ปีที่แล้ว

    been getting back into mtg after a long break and was feeling a little lost with building, this was super helpful

  • @ajgodinez
    @ajgodinez 2 ปีที่แล้ว

    This series is much appreciated :D

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Thanks. Trying to get the second one going, but Im sick right now and completely lost my voice.

  • @marcusreed4002
    @marcusreed4002 2 ปีที่แล้ว

    Awesome video. Love it!

  • @pauldyson8098
    @pauldyson8098 2 ปีที่แล้ว +6

    Good to see your handsome face, homie.
    Lee is ramp; Lifeson is removal; Peart is card draw.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Lol thanks. Haha you like that metaphor?

    • @pauldyson8098
      @pauldyson8098 2 ปีที่แล้ว

      @@CommanderReplay Oh yes. You could also call it "mechanical music."

  • @DANNY35870
    @DANNY35870 2 ปีที่แล้ว

    Great video!

  • @sharkley1981
    @sharkley1981 2 ปีที่แล้ว

    I love this video and your deckbuilding style. Especially that you play a lot of Boros which is weak in ramp and card draw.

  • @inamecomeunico8935
    @inamecomeunico8935 ปีที่แล้ว

    Hey really cool video, super interested to learn more from your Commander experience!
    I'm not used to templates, probably beacause I don't make many decks, recently I started making some more since I bought 10 deckbixes+sleeves combo, and I wanted to vary a lit bit, from my good old Omnath, locus of Rage and Tajic, Blade of the legion decks

  • @fullnelsonalchemist
    @fullnelsonalchemist ปีที่แล้ว

    I’m building a control style deck with Tiamat and this is super helpful in 2023. Now to figure out the right amount and flavor of Dragons I want…that’s going to be tough.

  • @Naptiva
    @Naptiva 2 ปีที่แล้ว +3

    Great write up PJ. I’ve been subscribed and watching your vids for a while and have picked up on these. Two categories that I think should be considered are 1) Targeted land destruction. Utility lands are great for this and I’m finding it nearly every gain I wish I could destroy a cradle, coffers, field of the dead, etc. 2) Graveyard Hate- removing graveyards targeted or en masse is also something im finding useful to stop recursion or just hose what other opponents want to do.
    Another small category I think about it is planeswalker removal (as it relates to my removal sweet). For example, huge fan of baleful mastery for its alternate cost because it covers planeswalkers as well. Also when it comes to my removal sweet, I also like to try and have a few pieces of exile removal instead of destroy. No, I don’t want that blightsteel coming back from your graveyard.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Hey thanks! Yeah I wasn’t able to include a ton of detail just because I was trying to keep this video short. I do plan to go through each category in their own seperate videos and I’ll definitely talk about a lot of those things. Volcanic offering has been incredible for me as a way to blow up lands without saccing your own.

    • @Naptiva
      @Naptiva 2 ปีที่แล้ว +1

      @@CommanderReplay absolutely love volcanic offering. Been running it for a while after you pointed it out. 5 mana to kill 2 creatures and 2 problem lands that aren’t yours are sooo good. I’ve been trying to run as many cards that are 2+ for 1 in terms of removal for a while. The more value the better. Volcanic offering, Dismantling wave and Druid of purification give so much compared to their mana cost.

  • @chrismarlow9585
    @chrismarlow9585 2 ปีที่แล้ว +3

    I checked my own deck after watching this video. I fit your template almost exactly! Big boros player myself and always agreed very heavily with what you say about boros cards and how to play. Only thing I want to add is I reckon the best white board wipes offer a lot so I always run the following in any deck:
    - Tragic arrogance
    - Ondu inversion
    - Hour of revelation (if heavy white)
    - Vanquish the horde
    - Farewell (used to be Fumigate)
    You can so easily slow people down by 2+ turns when you're hitting multiple permanent types, it's one of the best things white has to offer. So I prefer slightly more than most templates recommend, unless your playgroup gets annoyed with you.

    • @charliemarlow647
      @charliemarlow647 2 ปีที่แล้ว

      Having played against you many times, I definitely agree on the wipes that can hit multiple permanent types. They're very effective and can cripple any players who've over-extended.

  • @Lollix87
    @Lollix87 2 ปีที่แล้ว

    Nice video! Keep it a thing!

  • @shawngibson7008
    @shawngibson7008 2 ปีที่แล้ว

    Thank you! Just wanted to help out that sweet sweet algo. Great info here!

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Thanks for watching and commenting :)

  • @penguinwarcry
    @penguinwarcry 2 ปีที่แล้ว +2

    A though that might confuse newer players, (and sorry if you said this and I missed it). Categories can overlap, you can have a board wipe that gains life or a finisher that also fits into the main theme of your deck that could still be used even if it doesn't win on the spot because it functions with what your trying to do generally.
    So when you say you have 3 life gain cards and 3 win conditions that may only be represented by 4 cards because they do more than one thing. Or an elf deck could count a mana dork as both ramp and toward an elf related win condition.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      I was going to mention the overlap thing, but I cut it for time. Was trying to keep it short. But that is an important aspect of it.

  • @levijudy4629
    @levijudy4629 ปีที่แล้ว

    The mesa in the background…🤘🏻

  • @Dalenthas
    @Dalenthas 2 ปีที่แล้ว +1

    Says "The Holy Triumvirate", shows picture of Rush. I'm listening.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Haha. Was having some fun with that 😄

  • @Starsoulklr
    @Starsoulklr 2 ปีที่แล้ว +2

    Certainly one card I picked up several copies for removal from your videos is Volcanic Offering. Non-basic land and creature pinpoint removal with input from the other players.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Soooo goood. When I do a full video on removal that card will definitely be mentioned. I actually run it less now because it can be really mean if your opponents are playing high power nonsense.

  • @earthbowser1493
    @earthbowser1493 ปีที่แล้ว +3

    For a card that fills multiple functions, do you count it in multiple categories?
    I noticed that in your overall template, it adds up to about 90ish cards before lands. How do you decide which categories to cut down?
    I also noticed that in your actual decks, you don't include the "Meat of your deck" category that your template shows as dedicating 20-30 cards to. Why is that?

  • @FrogJr
    @FrogJr 2 ปีที่แล้ว

    Really like vids like this, even if some of the categories and such I don't 100% agree with, although that's mostly due to the playgroups I usually play with requiring different deck building to account for certain things. One thing I wish was mentioned was grave hate, I feel it gets more and more important nowadays in edh, although like the lifegain section I would only run things that are synergistic with the rest of the deck, or are very low opportunity cost like bojuka bo Overall though vid was good, concise, and I enjoyed it :)

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Thanks! Yeah the focus was really on keeping this thing short and consumable because i could have easily talked for an hour on it. I plan to do a video on each topic, when I get to removal, graveyard hate will certainly be a topic.

  • @kingginger3335
    @kingginger3335 2 ปีที่แล้ว +4

    I have a very High Powered Aurelia deck that looks to get her and a Combo piece on the field as fast as humanly possible. Lots of fun

    • @tee918
      @tee918 2 ปีที่แล้ว

      Decklist? I'm always looking for new Aurelia pieces :)

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Which combos are you running?

    • @kingginger3335
      @kingginger3335 2 ปีที่แล้ว

      @@CommanderReplay I run Hearth and Home. Helm of the Host. Feast and Famine + Aggravated Assault. 7 or 8 ways to tutor them. Teferi's Protection. I only run about 8 or 9 ramp pieces. But then there's a few random things in there like Hammer of Nazahn. Sigarda's Aid. Brass Squire. One of my favorite ways to kill opponents is getting Colossus Hammer attached to Aurelia and double combat someone to death. I just imagine her with a massive Hammer just smashing people. It sucks that she loses flying but there's ways to get other evasion on her

  • @jstengren
    @jstengren 11 หลายเดือนก่อน

    Hi there, great template! Added to my list. Question: Even if I pick the minimum number of cards in each category, I end up with room for 30 lands where most templates suggest 35-38 + ramps. Curious your take on that one.

    • @CommanderReplay
      @CommanderReplay  11 หลายเดือนก่อน +1

      Thanks. The key there will be to use cards that serve more than 1 purpose. The easiest way is creatures that help fill the roles. The second, is modal type cards that help fill both roles. Thirdly, somewhere in your deck you will need to make concessions on something mostly likely. For casual decks I run a bit less removal. Other time ill cut a card draw piece or 2, or cut a few creatures. Just depends on what my plans for the deck. The template is a good starting place but each individual deck and shift from it, and as long as your decisions are smart it can still work quite well.

  • @thesp1r1tdragon55
    @thesp1r1tdragon55 2 ปีที่แล้ว +2

    It definitely feels like the higher in powerlevel you climb the smaller the "meat or your deck" section becomes, up until in the most optimised cedh lists it's basically non-existent.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah that is definitely true. I would have included that, but I cut so much material to keep the time down.

    • @floridaman6982
      @floridaman6982 9 หลายเดือนก่อน

      Depends on the deck… like yuriko has ninjas, kinnin has its big non human flips, najeela has her warriors, urza has his artifacts, malcom has his pirates. Agree some decks get samey bc the players have studied the best cards to play in grixus turbo and there are pacakges like breach, and thorcle, but generally non turbo cEDH level decks are running a solid number of commander synergy in lists.

  • @irvingmontero7205
    @irvingmontero7205 ปีที่แล้ว

    Hi, excellent video, I am still struggling with the number of lands, I have a gruul werewolf deck, how many lands do you recommend me to put ? I currently have 34

    • @CommanderReplay
      @CommanderReplay  ปีที่แล้ว

      36 with roughly 13 pieces of ramp would be my recommendation. Usually right around 48-50 total mana production cards in your deck is where I end up.

  • @mintspears6714
    @mintspears6714 2 ปีที่แล้ว

    I agree with the ramp thing, I feel very behind if I am not generating 1.5x the amount of Mana I would normally have on a turn

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah thats a great point, I had never thought about trying to quantify like that.

  • @ADamItalian1173
    @ADamItalian1173 4 หลายเดือนก่อน

    Can you kinda elaborate on what is ramp. cards that get lands, or mana rocks, or something between the 2 or even something else.

    • @CommanderReplay
      @CommanderReplay  4 หลายเดือนก่อน

      Basically anything that allows you to produce more mana than 1 land play per turn. Signets, Farseeks, 3 mana rocks, Thran Dynamo all great stuff. I am a big fan personally of muti ramp cards and/or things that have card advantage built in, thats gonna be your skyshroud claims, burnished harts, and for CA cultivate and kodamas reach. Treasures are also ramp, but too complex to get it into in a short comment, but a few treasure prodcuers are usually solid. Way back in the day people use to not count things like Mirari's wake mana ramp, and that is a highly flawed view point. Untapping twice with a mirari's wake will produce significantly more mana than a signet played on turn 2 over the course of the game. Same applies to feast and famine and other doublers. I would argue that doublers or some big mana producer likes a nykthos is probably more important than signets, but you want to make sure that you balance each type. Finally another thing that I think is misunderstood is gauranteed land drops, thats gonna be predominantly your white cards like tithe, land tax, and gift of estates. While these are not ramp, they are still mana production and hiiting your 6th and 7th land on time can get you ahead for no real cost, if others get stuck on 5 lands so I like to run 1-3 of those, with usually about 15 total mana production cards. Ive been meaning to do a full video on this.

  • @MagicRuler2223
    @MagicRuler2223 7 หลายเดือนก่อน

    I always use budget variations of cards. I don’t have the money for Lake cyclonic Rift Rhystic study so I find budget variations my budget rhyistic study is insight. My budget cyclonic rift is flood of tears

  • @boruihu2310
    @boruihu2310 2 ปีที่แล้ว

    reminds me, the best deck i built had 20+ pieces of ramp, and the times i played that deck, i never had any feel bad games, eventhough i didn't win all of them

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah ramp doesnt necessarily cause feel bads although it certainly can. For example if its all fast mana its gonna feel like you're playing 2 different games. Also depends on your strategy and what you're opponents are doing. If they are ramping a lot, their probably wont be any ill will. In short, commander is complicated😄

  • @christopherdukett4158
    @christopherdukett4158 2 หลายเดือนก่อน

    How do you have any room left in the deck for your plan after adding so much ramp and removal and draw? I understand that some things have multiple functions, but that still doesn't leave much room.

    • @CommanderReplay
      @CommanderReplay  2 หลายเดือนก่อน +1

      It is a super delicate balancing act. Any of those effects you can get on creatures or lands helps. A lot of times it comes down to tough choices of, well I need or want this instead of another enchantment removal spell, just that when the gravepact shows up you may not have the answer. So do I get like a perfect 13/13/10 in every deck? No not usually, unless im trying to build something reall high power, otherwise its just about making well thought out concessions.

  • @jaredknighten2335
    @jaredknighten2335 2 ปีที่แล้ว

    Cards that put Lands in your hand are more Tutory Ramp than card draw.
    I like that this video is brief compared to a few other videos like this.
    Edit: I added all of the low numbers; there's only enough room for 30 Lands. How does that work?

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Glad you liked it. I made a very specific effort to keep it as brief as possible, I had to cut a lot of stuff to keep the run time down. 30 lands is a bit low for my liking, but if you’re doing something cedh-esque it might be fine. If you like bigger cmc plays than you’ll want more lands.

    • @jaredknighten2335
      @jaredknighten2335 2 ปีที่แล้ว

      @@CommanderReplay I figured out how to have enough room more than 30 Lands and the cards on your list: put in cards that do more than one thing.

  • @dawubber6676
    @dawubber6676 2 ปีที่แล้ว +2

    So my template of having at least 5-ish fun weird cards might be impacting my ability to consistently win a bit.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah maybe try 2 or 3 and then bump up one of the 3.

    • @thomhitzelberger7876
      @thomhitzelberger7876 2 ปีที่แล้ว +2

      But are you having fun? Cause if you are, you are winning at Magic :)

  • @deadNdivine12
    @deadNdivine12 ปีที่แล้ว

    Any nee videos in this series? Haven't been keeping track. Anyways this template more or less is similar to how I build decks too. After many games of hearing people ask "can you deal with that?" I decided to up my pieces of removal these days and it's been pretty good sometimes 1v1 games don't go in my favour though.

    • @CommanderReplay
      @CommanderReplay  ปีที่แล้ว +1

      No, but I think i have like 4 scripts written for this. Given that this was the best video I did last year, youd think Id get going on those :) Thats unusual that your struggling in 1v1, because spot removal is much stronger in 1v1 than in multi. Could be the possibility that your spending all of your resources to get to that point. Whenever possible I try to hold things back, but there will always be times where you kill a player who needs to be dealt with, and that gives another player to take over the game...thats just commander.

  • @jaime6765
    @jaime6765 2 ปีที่แล้ว +4

    Lifegain is a bit underrated.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      It definitely is. Being at 60 or more life really reduces the number of things that can easily kill you.

    • @poodlenz
      @poodlenz 19 วันที่ผ่านมา

      I think it also makes players choose another target.. "I can only do 5 damage and you have 60 life."

  • @CorZ1lla
    @CorZ1lla 2 ปีที่แล้ว +1

    15 ramp! thats high but awesome. lets see your top 15 ramp pieces lol. Start running out of efficient rocks haha

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Not a bad idea! I’ll write it down.

    • @CorZ1lla
      @CorZ1lla 2 ปีที่แล้ว +1

      @@CommanderReplay well you're already doing a how to build edh decks, seems fitting to go through your favourite ramp, draw, removal, also some of your personal fun favourites

  • @thomaseddy7347
    @thomaseddy7347 2 ปีที่แล้ว

    My removal and card draw count is actually opposite of yours. I always cram the card draw in as much as possible because I never draw into my card draw spells and I end up top decking pretty quick. So my card draw is always outrageously high..

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah I didnt have time to go into depth here cause I was trying to keep the video short, but there is a school of thought that if you are like a control/combo deck you might want to really load up the card draw. Its a very blue way of playing, and that can certainly work, its just not what I do a ton of.

  • @thewholephil2913
    @thewholephil2913 2 ปีที่แล้ว

    I’m running into a real problem when trying to understand the “meat” part of this template. When I add up all the card types I keep coming up with 80-90. Where would all the lands go?

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +2

      I think i cut the segment on overlapping cards for time. So the key is, you want a good number of cards that fill at least 2 categories. In most cases that means getting creatures that help with things like ramp or reanimation or whatever the case is. The second is that every deck needs to make some concessions in at least 1 or 2 categories. The count is sort of a perfect world thing, but actual deck needs will vary.

    • @thewholephil2913
      @thewholephil2913 2 ปีที่แล้ว

      @@CommanderReplay much appreciated!

  • @apock2474
    @apock2474 2 ปีที่แล้ว

    im building an orzhov deck and counting my removal..... I have 26 put out for the deck..... some of it is Planeswalkers but sheesh. forgot just how much removal these colors have

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Lol yeah most of the good stuff is in black and white. Also the typical play patterns for most orzhov decks are long slow and grindy, feeding into the removal thing.

  • @izzydarkhart4144
    @izzydarkhart4144 ปีที่แล้ว +1

    Definitely meta specific, my friends are around a level 6 maybe even 5 lol 0 tutors, 0 combos and if I am not careful I can easily win in the first couple turns so. I learned to toon my decks appropriately. These are my life long that I have had sense middle school and the closest lgs is 2 hrs away. A big thing was cutting down ramp and target removal to around 10.

  • @treycuret
    @treycuret 2 ปีที่แล้ว

    I have less ramp, but my decks are typically have way lower curves than yours. I run an abundance of card advantage in every deck to compensate.
    Guess just different strokes for different folks. I like low mv plays to out tempo the Boros Bombs players like you hehe. Awesome video, cool to show your take on it.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      Yeah that is another way to do it. I cut so much for time In this video, but if it were longer I would have mentioned it.

    • @treycuret
      @treycuret 2 ปีที่แล้ว

      @@CommanderReplay Yeah, you covered a lot and there's still so much more to cover LOL

  • @13pianoguy
    @13pianoguy ปีที่แล้ว

    So with all of that said.. How many lands do you normally run?

    • @CommanderReplay
      @CommanderReplay  ปีที่แล้ว +1

      Basic starting place for me is 36 lands, 11 ramp, 2-3 cards that find lands like gift of estates, land tax, tithe keeper of the accord or armillary sphere. That is for a deck that contains white and does not contain green.

  • @n.f.m-noobfilmmaker-4512
    @n.f.m-noobfilmmaker-4512 10 หลายเดือนก่อน

    how many lands are you putting in your decks?

    • @CommanderReplay
      @CommanderReplay  9 หลายเดือนก่อน +1

      usually 36 with around 2 gift of estate type effects.

  • @thomasrands5728
    @thomasrands5728 ปีที่แล้ว

    Wish there were time stamps

  • @woomyking6090
    @woomyking6090 2 ปีที่แล้ว

    I heard you talking about not running graveyard removal so you should use Rest In Peace (you probably know already know. But I thought you should know just in case.)

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว

      The problem with RIP is that it hits your stuff too. Especially if youre in a high interaction meta, such a big part of the game is recursion on your best stuff. I have a hilarious video for a rainy day where an opponent played RIP that hosed every deck at the table including their own.

    • @woomyking6090
      @woomyking6090 2 ปีที่แล้ว

      @@CommanderReplay Oh interesting I guess it really depends on what deck you have and what meta you are in. White does have some good recursion and since you play white it might affect you. also this card might be good (Wheel of Sun and Moon)(it also might backfire but its pretty interesting also you could use it on yourself if you really need it). I would also love to see that video where the RIP messes up your opponent.

  • @moedark4390
    @moedark4390 ปีที่แล้ว

    after the third or fourth board wipe i just scoop so i can find a fun game.

    • @CommanderReplay
      @CommanderReplay  ปีที่แล้ว

      Sometimes that when the fun is just getting started. Other times its miserable.

    • @moedark4390
      @moedark4390 ปีที่แล้ว

      @@CommanderReplay just not a fan oof 2 hour games

  • @bigbadwolf6256
    @bigbadwolf6256 6 หลายเดือนก่อน

    This goes with how much land?

    • @CommanderReplay
      @CommanderReplay  6 หลายเดือนก่อน +1

      I still like 36 lands, with 2 land tax type cards, or a ton of draw depending on your colors.

    • @bigbadwolf6256
      @bigbadwolf6256 6 หลายเดือนก่อน

      @@CommanderReplay Thanks

  • @Scherezad_
    @Scherezad_ 2 ปีที่แล้ว +1

    this video reminded me-- I _really_ wish there were a monowhite extra combat spell or two.

    • @CommanderReplay
      @CommanderReplay  2 ปีที่แล้ว +1

      Lol me too man, me too. Definitely covered that topic a few times

    • @Scherezad_
      @Scherezad_ 2 ปีที่แล้ว

      @@CommanderReplay you might've been where I picked up the idea initially.
      But I've been thinking about it more and more with my Gideon deck. just needs that extra bit of _oomph._

    • @chrismarlow9585
      @chrismarlow9585 2 ปีที่แล้ว

      Akroma's Will does the closest thing to an extra combat I think. It's the best we have for now

  • @sgtflintlock6904
    @sgtflintlock6904 2 ปีที่แล้ว +1

    Sup :)

  • @trevor228
    @trevor228 ปีที่แล้ว

    I feel like theres only room for 20 lands following this guide...

    • @CommanderReplay
      @CommanderReplay  ปีที่แล้ว +1

      Welcome to modern edh! Yeah sacrifices do need to get made. Often times that is cutting creatures, or finding cards that fulfill both roles. But yes many times building a deck for me comes to down, i can add these 3 or 4 fun cards, or i could add the right amount of removal. The removal will lead to more wins, but is likely wont generate the novelty of trying something new.

  • @alfonsonorris3589
    @alfonsonorris3589 2 ปีที่แล้ว

    𝕡𝕣𝕠𝕞𝕠𝕤𝕞