How To : Make Strikers / Assist Characters

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • This is a tutorial aimed at characters who would have a striker-helper-assist character come in off the side of the screen, and attack or do whatever, and run off.
    As well as explaining the possibility of them being hit. All coded and explained.
    Download KFM with Striker
    www.mediafire.c...

ความคิดเห็น • 96

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว +1

    I know those days, You just don't feel like doing anything. The weather affects me to. For the revival part I can't help you, however you seem to be on the right track, so keep it up.

  • @mikehaggar9803
    @mikehaggar9803 6 ปีที่แล้ว +2

    I want to make a two striker one is Cody which I already made and one is guy but I want guy to do a izuna drop but if he misses he will do another attack can you please tell me how to do it ?

  • @GrehgYT
    @GrehgYT 8 ปีที่แล้ว

    I need help... I want to make another sprite character run onto the screen and do a dance whenever I win how can I achieve this?

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    ground velocity is how much player 2 gets pushed back when hit. also how far do you live? im in NYC Queens.

  • @Skybot437
    @Skybot437 2 ปีที่แล้ว

    Just used this tutorial, great stuff.
    Made my striker just get knocked-back and explode if hit, or jump off screen if they hit their attack to save some run sprites. They're a healer, so I added the following to the "Land & Attack" State to make them always turn towards p1 when they land.
    [Turn]
    type = Turn
    trigger1 = !Time ;Immediately when the state starts I think
    trigger1 = ParentDist x < 0 ;When parent (p1) is behind the striker
    Fun stuff.

  • @RyonMugen
    @RyonMugen  12 ปีที่แล้ว

    your audio file has to be .wav format, and its recommended to use mono, but i use stereo ever often.
    go to the sound setting in fighter factory, and on the left side 2nd row, the first button is to ADD SOUND, after you hit that you locate the sound you wanna add, then give it a group name and index number that is NOT in use. and you code it into the character using a "Playsnd" code.

  • @OneArmedPolishMan
    @OneArmedPolishMan 2 ปีที่แล้ว

    I'm not sure if you'll see this or not, but hopefully you may be able to give some insight.
    My character seems to summon his striker everytime he is hit. Have you encountered this error, and if so, how would I fix it?

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว

      It's your trigger for the helper, can you tell me what it is?

  • @ItzHellzoneMugen
    @ItzHellzoneMugen 11 ปีที่แล้ว

    Awesome Video Man, Thank you for putting the download link, Being able to look what what you coded and listen to you explain it helped me alot and now my pink ranger character has the yellow ranger jump into play and attack then leave. Thanks a bunch

  • @RyonMugen
    @RyonMugen  12 ปีที่แล้ว

    if its for a move or a voice, you have to code the playsound INSIDE the players STATE, of said attack.
    if its a hit sounds or something then look for the hitsound =, in the hitdef file of the attack/state

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว +1

    I was considering to moving to kentucky, or somewhere not on the eastern wall.
    City life is cool, But i've always felt like i wanted a smal town life more.

  • @austinreed7343
    @austinreed7343 9 ปีที่แล้ว +1

    I'm using this to give Lilac her hair as a helper component to her moves.

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    story mode? no i've never really done anything like a story mode, and mugen it self doesnt really support any kind of story mode thing, unlocking a special move, is not really possibly either, the BEST you can do, is lock or unlock a special based on who your fighting.

  • @prod.flashbeam
    @prod.flashbeam 4 ปีที่แล้ว

    Can I ask you something? Sorry I know I asked you a question in one of your other videos.

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      whats up?

    • @prod.flashbeam
      @prod.flashbeam 4 ปีที่แล้ว

      Ryon so I have two strikers, one striker works fine, however when I summon the other striker, my character turns into that striker and does the same animations as the striker. My character can turn back to the actual sprite of itself instead of being the striker if I do an attack with it, but if my character hits the opponent while being the striker, it disappears obviously like a regular striker would, and I cannot let the character come back. I can’t go one damn sentence without saying striker 😂

    • @prod.flashbeam
      @prod.flashbeam 4 ปีที่แล้ว

      Ryon any idea? I’m losing motivation to finish my character and this is the last problem that I need to fix before it gets released.

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    Well this tutorial is different , it wont really give you that. but what your asking for is simple , its all about how you imagine the coding. you want someone to gain life, so you look thru the possible codes (sctrls) and see what options you have.
    most obvious one is "lifeadd" which add's life to the character. all that matters now is a trigger, so you check the trigger doc file for a good trigger.
    its all simple. Thank you for watching. please share it.

  • @ProdigyLXM
    @ProdigyLXM 9 ปีที่แล้ว

    I have a request, there was a video I saw awhile back featuring Mephiles (sonic) and he had a clone helper. however, he could switch controls between the helper and the actual character. how would you go about replicating that?

    • @RyonMugen
      @RyonMugen  9 ปีที่แล้ว

      +ProdigyLXM ahh I would not know this. I've never done that before, its a bit advanced.

    • @ProdigyLXM
      @ProdigyLXM 9 ปีที่แล้ว

      AWWW!!! LOL I guess I'll have to figure it out. Thanks though! your tutorials have been wonderful!

    • @RyonMugen
      @RyonMugen  9 ปีที่แล้ว

      +ProdigyLXM Welcome, I hope it helps you.

  • @CaptainVulcan
    @CaptainVulcan 7 ปีที่แล้ว

    Question: how do I make my character's idle animation disappear during a 'jump into the screen' intro. The intro animations plays, but the idle animation is present as well. Is a Destroyself state required for this? If so, how should I go about it?

    • @RyonMugen
      @RyonMugen  7 ปีที่แล้ว

      Destroyself only works on a HELPER. what you need to do (probably the easiest method) is to have the players animation blank for the first frame, and make it last as long as it needs to (until the helper runs to the correct position) I've seen people use the actual character for jumping on the screen, but I've never figured out how to get the proper coordinate. So yeah in short, make first frame of player intro blank, and make it last as long as it needs to until the helper lands there.

    • @CaptainVulcan
      @CaptainVulcan 7 ปีที่แล้ว

      I've made it blank on the first frame of the intro animation already. Do I have to do it for the idle animation (the one that I want to get rid of) as well?

    • @RyonMugen
      @RyonMugen  7 ปีที่แล้ว

      No defintely not. because if you did then the stand regardless of when, would have that blank frame, thats why it needs to be the intro animation, also just increase the time so he isnt there longer.

    • @CaptainVulcan
      @CaptainVulcan 7 ปีที่แล้ว

      Increase the ticks in animation time or increase it in code?

    • @RyonMugen
      @RyonMugen  7 ปีที่แล้ว

      animation.

  • @randomsans8139
    @randomsans8139 4 ปีที่แล้ว

    do you know if the striker can throw projectiles?

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      Yes they can

  • @NatnatGaming101
    @NatnatGaming101 7 ปีที่แล้ว

    You were expecting about the clone of kungfu man assist but it was me, DIO!

    • @david2618
      @david2618 6 ปีที่แล้ว

      *Unrelated thing*

  • @GrehgYT
    @GrehgYT 8 ปีที่แล้ว

    my helper isnt doing any damage to the opponent help?

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      +tehpwner221 change the damage value?

    • @GrehgYT
      @GrehgYT 8 ปีที่แล้ว

      +Ryon Persaud I fixed it is there a way to make a move have a cooldown?

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      +tehpwner221 it's sorta tricky, but you can do it with variables. you make it so a move can be done when variable = 0, and when the move is being preformed set the variable to a high number, and then constantly have it take 1 away till it reaches zero.

    • @GrehgYT
      @GrehgYT 8 ปีที่แล้ว

      Ryon Persaud thanks ryon, another problem i ran into whenever my helper is hit multiple times he turns into my character how can i fix this

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      +tehpwner221 you need to use a hitoverride code, which will redirect your helper to another helper related state, if you don't use hitoverride for the help and its hit (regardless of what it is) it will turn into a clone of you.

  • @BraveBowmanTBW
    @BraveBowmanTBW 6 ปีที่แล้ว

    My striker straight up won't summon, when i input the button command a+x it just does light punch.

    • @RyonMugen
      @RyonMugen  6 ปีที่แล้ว

      probably because of the way you have your moves set up in the CMD, setting up a move like a striker with the command a+x is a little different because your not using a changestate in the CMD< your using a helper code in the CMD. with trigger1 = command = "a" && command = "x" , if you make a command and name it summon, with command = ~a+x , that will not work.

  • @kajo30252
    @kajo30252 10 ปีที่แล้ว

    STEEL PANTHER!!!! hahaha.. . great tutorials... im learning so much from your vids...thanks!!! :)

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    you dont have to, I know of the work around. its all complicated what if codings in the common1.cns that controls everything, but on a general basis, its not possible, unless its in a closed Full Game.

  • @ernestomacias232
    @ernestomacias232 24 วันที่ผ่านมา

    Thank you!!

  • @EmmanuelMakesThings
    @EmmanuelMakesThings 4 ปีที่แล้ว

    I want to make it so my character cant spam the move

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      its all about the triggers you use in the cmd file. thats how you limit them, you make sure that they arent doing xy and z

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    Im glad its help you bro! I can't wait to play with her.

  • @tmc5546
    @tmc5546 9 ปีที่แล้ว

    I have a question, so what if I wanted my striker to throw a grenade, what would I put in for him to throw the grenade?

    • @RyonMugen
      @RyonMugen  9 ปีที่แล้ว

      TMC55 so you would have the striker almost the exact same way as in the video, you know he jumps in, throws the grenade , jumps out. when he throws the grenade your gonna use a helper code, yes helpers CAN summon helpers. so striker will spawn a helper (grenade) that will act as the grenade.

    • @tmc5546
      @tmc5546 9 ปีที่แล้ว

      Ryon Persaud Ok cool, thanks man

    • @tmc5546
      @tmc5546 9 ปีที่แล้ว

      TMC55 Ok so I tried to open up mugen and this showed up
      Error message:
      Error parsing trigger1, 1
      Error parsing [state 2010, 0]
      Error in [Statedef 2010]
      Error in Aaron.cns
      Error loading chars/ffu_char1/ffu_char1.def
      Error loading p1
      Library error message: Died parsing Pos = Y > 0 && Vel Y = 0
      Am I doing anything wrong?

    • @RyonMugen
      @RyonMugen  9 ปีที่แล้ว

      does it look like this
      trigger1 = pos y > 0 && vel y > 0
      the problem is pos = y, is not valid.

    • @tmc5546
      @tmc5546 9 ปีที่แล้ว

      Ok I got it but now it's saying this
      Error message:
      Error parsing [state 0, PosSet]
      Error in [statedef 2011]
      Error in Aaron.cns
      Error loading chars/ffu_char1/ffu_char1.def
      Error loading p1

  • @NatnatGaming101
    @NatnatGaming101 7 ปีที่แล้ว +1

    Well I hope I can make 2 helpers. 1 is the striker and 1 is the striker's turret.

    • @RyonMugen
      @RyonMugen  7 ปีที่แล้ว

      yeah thats cake.

    • @BraveBowmanTBW
      @BraveBowmanTBW 6 ปีที่แล้ว

      Hey, didn't know you used Ryon's tutorials too Natnat.

  • @allan1018
    @allan1018 5 ปีที่แล้ว

    Do you know how to remove/disable striker/helper?

    • @RyonMugen
      @RyonMugen  5 ปีที่แล้ว

      Find the command for it, in the cmd and literally just remove it. Cant summon a helper if you dont have the command.

    • @allan1018
      @allan1018 5 ปีที่แล้ว

      @@RyonMugen it contains many of them, the character has like 20 helpers so should I just write null to all of them?

  • @maivudang6218
    @maivudang6218 8 ปีที่แล้ว

    i have a trouble tht after my char doing the taunting action to summon striker, he then froze in the taunting move forever, need help?

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      you need to add a changestate in state that summons the helper, otherwise the player has no where to change to, set value to 0, and ctrl = 1

    • @maivudang6218
      @maivudang6218 8 ปีที่แล้ว

      +Ryon Persaud thnks man it worked

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    All my video is MP4. TH-cam makes it FLV.
    you need to have the sprites of the 2nd character, inside your first character.
    So its almost like making 2 characters when your making one.

  • @JuanSanchez-rg9ov
    @JuanSanchez-rg9ov 8 ปีที่แล้ว

    so what if I want a helper to follow me around in a background not doing damage?

    • @JuanSanchez-rg9ov
      @JuanSanchez-rg9ov 8 ปีที่แล้ว

      please respond

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว +1

      +Juan Sanchez I don't wanna!... So...what you would need to put in the HELPER state is a bindtoparent, or bindtoroot sctrl, this will keep them bound to you as you move. Keep there movetype = I, and if you choose to, no hitbox and they will follow in the background not doing damage, or getting damaged.

    • @JuanSanchez-rg9ov
      @JuanSanchez-rg9ov 8 ปีที่แล้ว

      +Ryon Persaud thanks so much, this will really help

  • @theminorprophet5132
    @theminorprophet5132 8 ปีที่แล้ว

    What if you want them to be able to do the assist in the air?

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      +The Minor Prophet same concept. just make them attack in the air?

    • @theminorprophet5132
      @theminorprophet5132 8 ปีที่แล้ว

      I meant how to call in the assist without interrupting the players jumping animation.
      I found out how to do it literally right before you posted lmao sorry. Thanks for replying though :)

  • @UltraPowerProductions
    @UltraPowerProductions 8 ปีที่แล้ว

    It says died parsing command = "HauzerStriker" on my edit of yellow bird

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      +UltraMono Mugen hmmm i don't know if i can fix that?

    • @RyonMugen
      @RyonMugen  8 ปีที่แล้ว

      lol try someone else

  • @randomsans8139
    @randomsans8139 4 ปีที่แล้ว

    how do i add a state?

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      You literally write it out. Copy and paste another state and remove things not needed.

  • @DrunkCaptain
    @DrunkCaptain 9 ปีที่แล้ว

    Still helpful!

  • @llyyr
    @llyyr 12 ปีที่แล้ว

    Downloading the video Ryon

  • @rafa-lk6lf
    @rafa-lk6lf 6 ปีที่แล้ว

    only 1.0?

    • @RyonMugen
      @RyonMugen  6 ปีที่แล้ว

      no all mugen.

  • @RyonMugen
    @RyonMugen  11 ปีที่แล้ว

    yeah thats a good number, I've never gone past 10k, but you can, with no issues. do you have skype? i can assist you on skype if you'd like

  • @biscuitjam4153
    @biscuitjam4153 7 ปีที่แล้ว

    this feature is included on kof 99

    • @RyonMugen
      @RyonMugen  7 ปีที่แล้ว

      yes. yes it was.

  • @RyonMugen
    @RyonMugen  12 ปีที่แล้ว

    Check my character tutorials, for Custom States, thats what grabs are, custom states.

  • @david2618
    @david2618 6 ปีที่แล้ว

    7:38 PlayStation 1 senpai?

  • @Maximo-ck8bh
    @Maximo-ck8bh 6 ปีที่แล้ว

    Google.com