[CHUNITHM Fanmade/UMIGURI/First Chart] Tatsunoshin - Judgement Master 14+
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- 嘗試了寫CHUNITHM自製
說真的,我對CHUNITHM認識真的非常淺,實機經驗也只有去年在日本打了幾把,然後回到香港開帳號打了大約十把,rating也只有六點多,而且這次寫的14+是我從來沒有打過的
我有看CHUNITHM的譜面保管室,但是對遊戲的理解的提升肯定不及實機操作那般快。因此,我也對CHUNITHM的配置合理性幾乎沒有了解。
譜面製作方面,這次寫CHUNITHM自製其實是頭腦一熱就開寫,本身只是想到kick段的抬手,然後慢慢地寫完整張譜面
鍵盤的部分其實沒有參考太多CHUNITHM,反而是去了參考隔壁Phigros高難譜的多k段
Margrete製譜器操作比較簡單,寫了一下午就寫完,只是在寫的時候因為平時用arcade的習慣經常對錯網格線,很煩
總而言之,這真的只是我去嘗試接觸其他遊戲的自製譜面,不要那麼認真地看待。我主攻的還是arcaea自製,正常情況下很少會去碰其他遊戲的自製譜面。
寫完這個譜之後很長一段時間都不會再寫CHUNITHM自製,直至我對遊戲有相當的了解,不過如果有什麼建議也可以在評論區提出。
This is my very first CHUNITHM fanmade chart.
In fact,I only have a very brief understanding of the game. My only playing experiences are last year in Japan using guest mode,and 10 play records last month using my own account. I only have a rating like 6.XX .
Although I have watched many CHUNITHM official charts, it couldn't help me much to understand the appropriacy of chart patterns. It is not as effective as real playing experience.
For the design of this chart, I made it spontaneously. The first part I thought of is the air-action part in the kick section.
For the arragement of notes, I didn't really referred to CHUNITHM official charts. Instead, I took references from high level charts in Phigros.
For the charting software I used, which is Margrete, it is quite easy to use. I finished this chart within like 3 hours. However, I often place notes to the wrong grid due to the habit in Arcade.
Lastly, this chart is made just because I want to understand more about the charts in other rhythm games. Don't expect much and don't take it seriously. I will not change my main interest on making Arcaea fanmade charts. Also, I will most likely not making CHUNITHM fanmade charts for a long period of time after this until I have a more comprehensive understanding of the game.
If you have any suggestions, fell free to tell me in the comment section.
Song:Judgement
Composer:Tatsunoshin
Charter:綾月☽坍縮
Difficulty:MASTER 14+