Adding POWER to Lumbermill! Indie Game Devlog

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Wishlist Lumbermill on Steam here! store.steampow...
    Patreon: / bwdev
    Join the discord here:
    / discord
    It's been a while! I've added two major systems to the game, bringing power to the mill. Construct and manage an electrical grid underneath your samill, or use steam power for a more old-school approach. The player will start with the steam power system available to them, and have to research the means for electrical power - which allows for more advanced systems to be built.
    I've also added underground lakes, or "aquifers", procedurally generated using perlin noise. These act as a source of water for the steam power system, which can in turn be heated and routed to a steam engine for powering machines. This is just the start of these systems, and I'm looking forward to seeing where they go from here!
    As always, if you have any ideas, suggestions, or comments - please do leave a comment.
    First video: • Procedural Forests! In...
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ความคิดเห็น • 437

  • @BWDev
    @BWDev  4 ปีที่แล้ว +66

    Hey everyone 👋 Getting a lot of suggestions I should use marching squares for lakes. I chose not to, as it requires at least 47 tiles (and then the pump would also need to correctly fit a lot of these). The algorithm I’m using here instead uses just 6 shapes, but has a similar appearance!

    • @pigarian5034
      @pigarian5034 4 ปีที่แล้ว +1

      make a sawmill that turns the wood into wooden planks(so you sell it for more)

    • @actorpus
      @actorpus 4 ปีที่แล้ว +3

      Did you take inspiration from factorio for the power and steam system. They are very similar

    • @jansalomin
      @jansalomin 4 ปีที่แล้ว

      Add docks or bridges

    • @pigarian5034
      @pigarian5034 4 ปีที่แล้ว

      @@jansalomin he already has bridge but a dock is a good idea

    • @bennihaas
      @bennihaas 4 ปีที่แล้ว

      A water powert sawmill in a river

  • @LumberUniverse
    @LumberUniverse 4 ปีที่แล้ว +213

    I really enjoy seeing this game develop and I can't wait for it's release!

    • @gamerguy1686
      @gamerguy1686 4 ปีที่แล้ว +1

      Same

    • @antonimisenglish5960
      @antonimisenglish5960 4 ปีที่แล้ว +2

      When can we download this game?

    • @harrymc1509
      @harrymc1509 4 ปีที่แล้ว

      I really want it to come out on ps4 but it wont. For 3 - 5 years anyway

    • @prestonsbookreview4179
      @prestonsbookreview4179 2 ปีที่แล้ว

      You used the word "it's" in the wrong context. The conjunction "it's" means "it is" which is incorrect in the sentence you wrote. If you use the app Grammarly, then you might be able to write properly.

  • @rotting_spider
    @rotting_spider 4 ปีที่แล้ว +228

    You should add more life to the forest. It’s very plain and could do with some birds, deer, rabbits, or whatever you’d like to add.

    • @BWDev
      @BWDev  4 ปีที่แล้ว +106

      I have plans for this. Gameplay features coming first for now though

    • @jacksparrow3427
      @jacksparrow3427 4 ปีที่แล้ว +5

      For some extra challenges you can also take it a step further and make the animals interact with your forest, creating plagues that will stunt the growth of your trees

    • @noctemcat_
      @noctemcat_ 4 ปีที่แล้ว +11

      @@jacksparrow3427 This is prime example of feature creep. Let him establish main features first

    • @antoinetoussaint483
      @antoinetoussaint483 4 ปีที่แล้ว

      @@BWDev niceeee

    • @aleksitjvladica.
      @aleksitjvladica. 4 ปีที่แล้ว

      Agree with Protagonist.

  • @bagok701
    @bagok701 4 ปีที่แล้ว +5

    I would like to see waterpower in your power systems. A river runs through the map, (look up watershed analysis) the river is daily variable and yearly variable. A dam is directional, and creates a build up of water upstream, but smooths out the variation. Waterwheels can be placed on a river and produce rotational power. Rotational power can be converted into electrical with a generator, hooked directly to a building, or transferred via axles. Build a dam out of chopped logs. Water can be piped. Use the head pressure (difference between height of water on both side of a pipe) on a waterwheel or a turbine (to directly convert to electric)

  • @psyneur9182
    @psyneur9182 4 ปีที่แล้ว +101

    I have another way that I think could work for power distribution:
    Each output node (transformer/engine) calculates how much power it needs to be fully powered. Then, the input nodes (boilers/generators) distribute the same percentage of requested power to each output (e.g., output 1 wants 300 power, output 2 wants 500. there's 400 available power units, so each output gets 50% of the requested power).
    There could also be an in-game system for the player to select a priority level for each output node, which would be given power first. My vision for that is that each priority level is considered independently, starting with the highest priority level. The power used by each level is subtracted.
    The benefits that I see from this system is that power draw is more predictable. In the current system, one output could be fully powered while another is not. If the machines powered by these nodes are dependent on each other, than power is wasted/items pile up. In my system, the factory will shutdown when not enough power is produced. Priority levels would add another level of control, allowing the player to ensure some systems stay online even when there isn't enough power.
    I think there are definitely some advantages the current system has over this one, but my comment is long enough and I don't want to write anymore :P

    • @NabekenProG87
      @NabekenProG87 4 ปีที่แล้ว +6

      Building on this: A weight based power distribution system. Outputs can be given a weight based on which their percentage of the available power is calculated. If you want to prioritise something, give it a higher weight

    • @gamerguy1686
      @gamerguy1686 4 ปีที่แล้ว +1

      Cool

    • @rasmusdamgaardnielsen2190
      @rasmusdamgaardnielsen2190 4 ปีที่แล้ว

      This also fixes an apparent problem with the "distribute, redistribute repeat" algorithm: worst case, with N consumers, it could take up to N iterations worst case. With nice even numbers, that wont happen, but it does have bad scaling guarentees

  • @agbro1352
    @agbro1352 4 ปีที่แล้ว +17

    This is actually top tier programming

  • @alexanderbaron9778
    @alexanderbaron9778 4 ปีที่แล้ว +4

    I would suggest using a pipe system like factorio: There is one type of pipe with a clear view window in it, so you can see what is flowing through it. This means you can't miss-craft and end up with a bunch of useless pipes, and also easily repurpose an old steam line into a water one and vice versa.
    Loving the game, and wishing you success in your final exams!

  • @TheProfessionalReject
    @TheProfessionalReject 4 ปีที่แล้ว

    WindMills would be a cool concept for power with the visuals of seeing the mills spin would just be stunning and a third source of power is always cool

  • @caseykoons
    @caseykoons 4 ปีที่แล้ว

    I really love your dev logs. I'm definitely getting your game when it's done. For the steam system, it would be interesting to explore other uses for water, such as needs that could be maintained into the late game. Perhaps reforesting is helped or requires water to be under the young trees, or maybe workers need it for cooking and drinking. Mad idea. You could make the workers have needs of food and water, and have those things automatically delivered in the early game, with options for the player to build systems to support their workers and save money.

  • @AtomixKingg
    @AtomixKingg 4 ปีที่แล้ว +39

    Vineyards and / or fruit trees would be a very nice addition to the game in my opinion, as a second approach to the game. Using the materials from your woodworks to create machines for wine refinery, etc, would be an interesting direction for end game.

  • @zakktl5200
    @zakktl5200 4 ปีที่แล้ว +32

    maybe you should add charcoal power , windmill power , and watermill power.
    you can set it up like this...
    water or wind > to steam > to charcoal > to solar

    • @Brodie.Colyer
      @Brodie.Colyer 4 ปีที่แล้ว +5

      while i do think the progression is good, one way to help the game would employ a form of decision making. Where a certain power production could produce more power, but requires more fuel to run. This would be great fun, having to make the decision.

    • @aleksitjvladica.
      @aleksitjvladica. 4 ปีที่แล้ว

      I do agree with both of them!

  • @TonsOfHunStudios
    @TonsOfHunStudios 4 ปีที่แล้ว +26

    Wow, you got a ton of progress done! All the power systems look great, and I love that the cables are underground. It's nice to not only have a separate view for them, but also keeps your above ground nice and clean looking. The graphics/animations on showing how the steam/electricity work were really helpful too. Awesome job!

    • @BWDev
      @BWDev  4 ปีที่แล้ว +3

      Thank you man!

  • @leoeeo6448
    @leoeeo6448 4 ปีที่แล้ว +3

    I have to wait

  • @thegreenbit
    @thegreenbit 4 ปีที่แล้ว +13

    How about wind power? windmills maybe even water mills for the rivers so they have a better purpose than just being in the way

    • @sossololpipi9633
      @sossololpipi9633 4 ปีที่แล้ว

      maybe windmills would be much less powerful than the alternatives

  • @bushyrho1674
    @bushyrho1674 4 ปีที่แล้ว +50

    You should add different environments with different types of trees. For example, plains, Rocky Mountains (doesn't have to be but something like that would be cool), pine forest, and Redwood Forest. Those are some cool ideas you should consider.
    Maybe even add unique animals like deer or something according to the biome.

  • @DecrareOld
    @DecrareOld 4 ปีที่แล้ว +47

    great devlog ben! I really like the electricity idea

    • @afrent9296
      @afrent9296 4 ปีที่แล้ว

      I found you DCR

  • @alexisdumas84
    @alexisdumas84 4 ปีที่แล้ว

    Great video, I've been following for awhile. Some ideas:
    1) you could have an employee happiness score (just one overall) that affects how quickly they work (or how much money they ask for, depending on how you're doing that). Then, you can make better places for them to live (versus the tents) where the higher levels need to be powered.
    2) if you plan to add events (like RimWorld has) to spice the game up, power surges and fires (for wires nearby lakes) could be fun.
    3) some other power systems: geothermal, hydroelectric, and wind

    • @BWDev
      @BWDev  4 ปีที่แล้ว

      Both employee happiness and random events are planned 😄

  • @Josh-fi9bl
    @Josh-fi9bl 4 ปีที่แล้ว +2

    This is sweeeettttt I think I love this game already, the power system is awesome and made my dreams come true! Good work dude

  • @blakethegreat3093
    @blakethegreat3093 4 ปีที่แล้ว

    Charcoal as a longer option to power the generators. Wood to solar panels are a big jump so charcoal is in the middle. Charcoal won’t burn as long.

  • @isaachartogensis9112
    @isaachartogensis9112 4 ปีที่แล้ว +16

    Maybe you can add a third layer even deeper where you can find oil, for power. And maybe if there is too much pollution produced by the oil-burning stations, the trees will grow slower.

    • @dustinjames1268
      @dustinjames1268 4 ปีที่แล้ว +4

      Logicwise, the trees would grow faster with more pollution since their breathing is based on carbon dioxide instead of oxygen
      It would vastly increase their growth rate and size, but create complications like contamination and the energy cost of removing toxins from the wood

    • @flamekite1679
      @flamekite1679 4 ปีที่แล้ว +1

      @@dustinjames1268 yes but that is so complicated and unfun for a game

    • @dustinjames1268
      @dustinjames1268 4 ปีที่แล้ว +2

      @@flamekite1679
      It could be made interesting with the right mechanics whether it increases or decreases the growth rate
      Complication isn't always a bad thing, when done right, it creates depth

    • @jacobvarney160
      @jacobvarney160 4 ปีที่แล้ว

      Dustin James studies are all over the place, but more CO2 doesn’t necessarily mean more growth if the impacts of climate change limit other factors (access to water, sunlight, nutrients, competition, other life forms). I would think it’d be interesting to implement the increased growth rate and gradually change the climate over time to impact the landscape (water starts to dry up, cloud cover increases, soil erodes) to make a long term trade off for power and growth now.

  • @gamerguy1686
    @gamerguy1686 4 ปีที่แล้ว +9

    You should make a watermill to power machinery by the streams

  • @meaterbeater2781
    @meaterbeater2781 4 ปีที่แล้ว

    A water mill you place on rivers to make energy or something like that would be cool

  • @matthewe3813
    @matthewe3813 4 ปีที่แล้ว +1

    You could make coal underground that you can put in the boilers that is better than wood.

  • @LordofGold
    @LordofGold 4 ปีที่แล้ว +1

    Art first I was a bit disappointed when you said that mining probably wouldn‘t be a thing - but when you showed us what you had in mind I was amazed.. the power system totally fits in the game and I love that you give the player options for using oldschool or modern tecnology.
    Just some suggestions at this point: When using Pipes/cables etc. please try to implement some kind of switches to allow the player switching off parts of the machines if needed.
    Some kind of terrain (small Hills, ...) would look nice as well - but I don’t know much about programming, so I don‘t know if that would be possible.
    I clearly see that you are a person that sees an opportunity (like the underground) - and then makes the best out of it - keep it up! :)

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      me too

    • @BWDev
      @BWDev  4 ปีที่แล้ว +1

      Glad I made up for it! There are on/off toggles for all the machines 👍 Terrain is something I'm considering at some point 😊

  • @MintAIO
    @MintAIO 4 ปีที่แล้ว

    Honestly your sprite art is getting really good. I especially liked the water pipes you drew this devblog.

    • @BWDev
      @BWDev  4 ปีที่แล้ว +1

      Thank you!

  • @kingjdog
    @kingjdog 4 ปีที่แล้ว +41

    I feel like when a cable / pipe goes up, you should be able to see what it goes into!

    • @qweekertom
      @qweekertom 4 ปีที่แล้ว +1

      Yeah gets confusing having to swap veiws 24/7

    • @3lectr1x
      @3lectr1x 4 ปีที่แล้ว +1

      In the video, Ben said that if you placed down a transformer/generator, a terminal would automatically be put on the underground layer as well

  • @quantumx9729
    @quantumx9729 4 ปีที่แล้ว +1

    Waterwheel. Add waterwheels. You already have a river. Some kind of furnace as pover generation would be cool too. It would run on wood (charcoal?) and be a good place to get rid of parts you no longer need, like a chairs legs, etc.

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      ...steam power is in game...

  • @falx6267
    @falx6267 4 ปีที่แล้ว +12

    You could make the water a finite source and each spring underground refills every time it rains in game

  • @jakojenhh5002
    @jakojenhh5002 4 ปีที่แล้ว

    The boilers should require wood as to create a sort of ”spend wood to earn wood” system

  • @rodgermccallister1606
    @rodgermccallister1606 4 ปีที่แล้ว

    There should be a day night cycle and you could use the electricity to power lights. It would add to the mood of the game I think, but in general dark levels are frustrating so I don't know

  • @simonkendall2273
    @simonkendall2273 4 ปีที่แล้ว +3

    you might be interested in how lumbermills (and most factories in fact) were powered prior to electricity, using belts. each individual moving component in a factory would have to be connected up with belts to a source of rotational energy (steam engines but also windmills and waterwheels). there was some pretty intricate engineering involved to get the friction as low as possible, gear ratios, changing the pace at which the belts moved for different components. perhaps a bit different from electricity and the fairly well-worn gameplay aspects of that

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      underrated comment

  • @gary-huang
    @gary-huang 4 ปีที่แล้ว +3

    Power generation from burning charcoal? I don’t know where it would fit on the tech tree but might be useful to integrate the power system with the core system of lumber production.

    • @BWDev
      @BWDev  4 ปีที่แล้ว +2

      The plan is for the boiler to attach to conveyor belts to fuel them with logs!

    • @gary-huang
      @gary-huang 4 ปีที่แล้ว

      BWDev ahhh ok that make sense

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      @@BWDev you can still add charcoal, it would be made from logs, but it would be more efficient. A reward for attaching an another machine to the production line.

  • @bennetdomros5300
    @bennetdomros5300 4 ปีที่แล้ว +4

    How about wind energy?

  • @MarxyBasement
    @MarxyBasement 4 ปีที่แล้ว

    Yay new devlog

  • @TheSocialDeveloper
    @TheSocialDeveloper 4 ปีที่แล้ว

    This is dope! Can there be a variation of the water pipes that are clear, so that we can watch water flow?

  • @guyonthenet2000
    @guyonthenet2000 4 ปีที่แล้ว

    I'm prepared to buy this thing right when it comes out!

  • @Riglen.
    @Riglen. 4 ปีที่แล้ว +4

    Add a system where you can have batteries to store power and make the pumps also need power

  • @DualCoreStudio
    @DualCoreStudio 4 ปีที่แล้ว +1

    Love the game! I am also finishing my degree and trying to publish dev logs hahaha I have brand new series, check it out if you can, it would mean a lot to me :)

  • @danielbach1734
    @danielbach1734 4 ปีที่แล้ว +2

    Maybe you could add oil under ground to electricity? idk just an suggestion :)

  • @JarJarBings123
    @JarJarBings123 4 ปีที่แล้ว +1

    You should have done a % distribution of power. Like T1/(T1+T2)* G if G-(T1+T2)

  • @ERN468.
    @ERN468. 4 ปีที่แล้ว +2

    A late-game power system could be oil... 6:35

  • @FJLC93
    @FJLC93 4 ปีที่แล้ว +1

    If you plan on adding animal mobs, you could add a bit of realism to the electricity by introducing “losses”. Aka, if a squirrel mob comes across your wire, it could dig underground and nibble on the wire, shocking itself and sapping a percentage of the electricity from that circuit. This would be a interesting way to add some challenge to maintaining your factories. Maybe you could introduce wooden fences to keep animals away from your equipment. This game looks awesome. I was a huge fan of roller coaster tycoon 1 and 2 when I was a kid and this has me wanting to buy a pc lol.

  • @magnusandre4500
    @magnusandre4500 4 ปีที่แล้ว +1

    If the conveyor belt only works if it is powered, maby make a hand crank for it - this way you have to sacrifice one of the workers untill you get the power going. Without any conveyor belts moving there can't be any progress to unlock the generators and such. Think manual labour should solve that problem in the early game!
    On another note, I think it would be lovely to have rocks/mountains, and maby lakes on the surface to add more variety.

  • @xXYourShadowDaniXx
    @xXYourShadowDaniXx 4 ปีที่แล้ว +1

    2 simple resolutions to the power issue would be preferring high power first or low power first, maybe high power first ONLY if there's enough to fully power it, if it can't draw full power, the power station moves to the next item to power it, like a queue. Or you could have a full blown priority queue you set by default but let the player change?

  • @Ivan-tv2km
    @Ivan-tv2km 4 ปีที่แล้ว +1

    @BWDev I have a great idea, you could use the water on in a river or the water round the island to make a water mill to supply energy or something it could be a necessary to supply energy and for more machines you need to upgrade the water mill just an idea let me know what you think

  • @mrnickhox
    @mrnickhox 4 ปีที่แล้ว +1

    if the perlin noise from the underground is over a higher threshold there should be a water tile on the surface layer for the eventual addition of a WATER WHEEL, we need a water wheel yeah

  • @apr0l
    @apr0l 4 ปีที่แล้ว +1

    What about adding water in the top layer? Maybe just copy some lakes from the underground layer

  • @makefaster6251
    @makefaster6251 4 ปีที่แล้ว +9

    i am going to buy this game so fast

  • @SirMrMilo
    @SirMrMilo 4 ปีที่แล้ว +1

    Can you make it so that it randomly snows? It has no purpose, but it adds to the enviroment. And you are also great at pixel art! I think you are the best person at pixel art that i have seen so far!

  • @jmbiv_dev
    @jmbiv_dev 4 ปีที่แล้ว

    Awesome work with this, so cool seeing this game progress. Also impressed by the production quality of your devlogs - great work on the animations and info clips you throw in. It's given me some good ideas for ways to make my videos more engaging, on top of Lumbermill just being a cool game to see growing anyway. Keep up the good work!

  • @l3mmy_k
    @l3mmy_k 4 ปีที่แล้ว

    If there's gonna be power, maybe have the saws work better/faster with electricity ?

  • @galaxydude_6978
    @galaxydude_6978 4 ปีที่แล้ว +1

    idea 1 :make a small old dirty road and there will be a small truck wait for you put to put wood stuff and the truck will go to a market or little town pick your choice

  • @angelo54579
    @angelo54579 4 ปีที่แล้ว

    Maybe add vechicle to chop trees faster or maybe for other use and the vechicle uses a battrey which need to be charge using electricity

  • @GP-kx2wy
    @GP-kx2wy 4 ปีที่แล้ว +3

    MAKE TRAINS A THING PLS

  • @LordHonkInc
    @LordHonkInc 4 ปีที่แล้ว +1

    Maybe it's a silly idea, but have you thought about maybe having an outside power connection, maybe for early game or as a backup, where you could buy power from outside the map? Since you're exporting goods it probably wouldn't be unreasonable to have an outside influx of resources too, with the tradeoff that selfsufficiency would be less expensive. Then again, if your main resource is wood, and you can either burn it to produce power or sell it for profit, you wouldn't want the outside power be cheaper than whatever a comparable amount of processed wood would sell for.
    It might be an inconveniently hard to balance feature for something that doesn't need to exist, per se, but I'm just reminded of all the city builders and industry sims I've played where every new playthrough basically starts with "okay, before I even unpause the game I've got to set up power, water and roads".
    But heck, you'll probably find an even better solution, so I'm looking forward to how things progress :3 Good luck going forward!

  • @hjaltetagmose
    @hjaltetagmose 4 ปีที่แล้ว +1

    So you have to have a transformer placed near your buildings? Maybe it'd be cool to connect buildings directly with cable, so you don't have to have transformers everywhere.

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      possibly above ground connection between a transformer and a machine? it would have bigger range, but it would be limited by the amount of machines it can connect to

  • @crapmarine
    @crapmarine 4 ปีที่แล้ว

    It looks awesome! When a log passes over a saw in a conveyer belt the transition looks a bit rough. I feel like a reusable puff of smoke or similar the cover the transition would add a nice amount of finish.

    • @BWDev
      @BWDev  4 ปีที่แล้ว +1

      This is all being visually redesigned, so it should all look good soon!

    • @crapmarine
      @crapmarine 4 ปีที่แล้ว

      @@BWDev sick, can't wait

  • @pcjoey6412
    @pcjoey6412 4 ปีที่แล้ว

    Well. the only thing that would be left it to make the game multiplayer.

  • @henribarnard4130
    @henribarnard4130 4 ปีที่แล้ว +1

    If you plan on doing a technology progression why not start with a manual generator that a lumber jack has to operate.
    Then you can add a sense of automation to the game when the player unlocks things like the steam turbine and the solar panel.
    And i think one of the final power sources can be something like a nuclear fusion station.

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      nuclear fusion reactor... ...to make chairs and tables?

  • @F100cTomas
    @F100cTomas 4 ปีที่แล้ว +1

    add irrigation system that uses water from underground deposits

  • @samuelhulme8347
    @samuelhulme8347 4 ปีที่แล้ว

    Multiplayer? Like players connected to servers can trade resources like logs, steam, water and whatever else

  • @alberttorns
    @alberttorns 4 ปีที่แล้ว +1

    u should have thoose wheels that gets put in water and creates energy its the basics for making power and also after alot of time the solar panels get dirty and the employees need to clean them like in real life . just my suggestions i love ur dev vlogs im ready to see the game beeing finished keep up the good work man :)

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      pump in water to get energy? Like seporate out the hydrogen and use it for thermonuclear fusion?

  • @LawsyDog
    @LawsyDog 4 ปีที่แล้ว +4

    I am in love with this dev log!

  • @mrhour5383
    @mrhour5383 4 ปีที่แล้ว

    I have a little idea for how to get power. If you have time then why don't you make an air power machine like a windmill? But for beginners so can it be a little old style? Btw have a Nice day (=

  • @jamisonstockrahm4549
    @jamisonstockrahm4549 4 ปีที่แล้ว +2

    Maybe you could have a ghost of the power related things when underground so it is easier to see what you are powering

    • @F100cTomas
      @F100cTomas 4 ปีที่แล้ว

      Are these 5 exact same comments I see?

  • @totallynotmini4317
    @totallynotmini4317 4 ปีที่แล้ว +3

    you should add a boat that delivers your highered lumberjacks, e.g. you hire a lumberjack and a boat arrives he walks of and gets to work. Loved the devlog!

  • @sptimmer
    @sptimmer 4 ปีที่แล้ว +1

    How about mechanical power in the very beginning?
    You can make a river flow through your forest, and place a waterwheel over it to generate mechanical motion, which can power the machines when placed next to it.
    Second step in the "evolution" would be a windmill, which would be the same idea as the waterwheel except can be placed anywhere on land.
    Third step would be the steam engine you created.
    And maybe the fourth step a way to convert mechanical power to electric power? Like a dynamo for example.
    I think this might introduce some new coding challenges, but also be a great addition to the game.
    As a side note: have you thought about having to feed your employees? Or doesn't that really matter too much? Just an idea here.
    If you(any reader of this comment) agree/disagree then please like and leave your opinion on this so BWDev sees.

    • @sptimmer
      @sptimmer 4 ปีที่แล้ว +1

      Just for clarification: I'm not a like-"whore" but genuinely very interested in this game, and would like to see Lumbermill become a great succes.

    • @BWDev
      @BWDev  4 ปีที่แล้ว +1

      Hi! I like the idea of mechanical power earlier on, logistically though that would require a river to be generated in the starting plot at the beginning of every game, which might make things feel a bit samey. I do want to include water mills for power in some way though, as it's been suggested quite a lot!
      And yeah feeding employees is something I'm considering 👍

  • @Daitli
    @Daitli 4 ปีที่แล้ว

    Your pixel art has become pretty good overtime, I can't wait to see what else you come up with for the game. Maybe some forest fires and hazardous environments? :B

  • @HBontekoe
    @HBontekoe 4 ปีที่แล้ว

    Just a question how do you power the pump(windpowered perhaps), that brings water to the steam generator 🤨 seems like the chicken and egg conundrum.

    • @HBontekoe
      @HBontekoe 4 ปีที่แล้ว

      Otherwise hooked to your series and look forward to playing the game

  • @rafasgb0
    @rafasgb0 4 ปีที่แล้ว +1

    Isn't it Marching Blocks the algorithm you are looking for the lake tiles?

    • @rafasgb0
      @rafasgb0 4 ปีที่แล้ว +1

      Also, what about making a "fog of war" system for the undeground and give employes the hability to slowly explore it (similar to turmoil). And make lakes run out of water.

  • @Shinjingi
    @Shinjingi 4 ปีที่แล้ว

    Having these systems work like they do in real life and explaining them it's a pretty cool thing. The arts are great and really well done. This is going to be a really cool series, i'll make sure to watch each episode!

  • @azureleaf8079
    @azureleaf8079 4 ปีที่แล้ว

    Ayyy! I guessed correctly!!!

  • @Macuyiko
    @Macuyiko 4 ปีที่แล้ว

    Nice work, looking forward to the end result already. Small remark, something which I also noticed in the previous devlogs: the perspective of objects on conveyor belts seems a bit off, in the sense that lowering their y-values would look a bit better. I can see how the current system is pixel-perfect, but it looks like objects are a bit too "high" (vertically up) when they're travelling along the belts.

  • @ayeeperccofficial
    @ayeeperccofficial 4 ปีที่แล้ว +3

    Can't wait for this masterpiece to finally be available to play😊

  • @alexinf5765
    @alexinf5765 4 ปีที่แล้ว

    You should maybe add some indicator in the underground for knowing where you can connect stuff to (Like transmitters & generators, highlight the tile below them). Cool stuff.

  • @evolvedustry5510
    @evolvedustry5510 4 ปีที่แล้ว

    Looks awesome! If you want to do mining to add a little more complexity (because that's what every game dev wants :P), you can have them mine arsenic to treat the wood. Technically, this isn't the exact process, but close enough. "The blocky shapes don't look that good", literally my entire indie game (on my channel). Also, your pixel art is extremely good! Good luck with your project!

  • @RamHomier
    @RamHomier 4 ปีที่แล้ว

    Added to my wishlist. I don't promise anything cause I don't buy many games anymore but if it helps you I am happy. Nice development.

  • @Matthewgb204
    @Matthewgb204 4 ปีที่แล้ว +2

    When your father along and close to release you should put up a part of your website where you can apply to be a beta tester

  • @creeperalex3095
    @creeperalex3095 4 ปีที่แล้ว +1

    Are different terrain heights possible?

  • @hullmatu
    @hullmatu 4 ปีที่แล้ว

    Do the boilers use lumber to boil the water at all? or it just needs water from the underground springs?

    • @BWDev
      @BWDev  4 ปีที่แล้ว

      They'll take logs / lumber as fuel!

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 ปีที่แล้ว

    Perhaps the underground layer could also be used for stuff like underground conveyor tunnels like those in other factory building games such as Factorio?

  • @actorpus
    @actorpus 4 ปีที่แล้ว +1

    Looks like you took inspiration from factorio

  • @kecoleo5150
    @kecoleo5150 4 ปีที่แล้ว

    I’d like to see the underground connect a bit more to the surface generation. Granted that probably require a lot more code... that being said having under ground springs connect to above ground lakes, that could connect to water based lumber mills. I’m from the Pacific Northwest in USA and Ive grown up around those types of logging things. Cool to see this industry has inspired someone!
    I could see a water based expansion being a progression as you progress.

  • @chunkiestatom3872
    @chunkiestatom3872 4 ปีที่แล้ว

    Wait, but how did the deck turn out!?!?!?

  • @RMMFeed
    @RMMFeed 4 ปีที่แล้ว

    Loving these dev logs!
    A few suggestions / questions:
    What about adding the ability to pump water from a river? Also how will electric cables and steam pipes interact with the lakes? If they can’t pass through them it may cause space issues depending of the rng of the map generation?
    What about adding a fuel type in-between steam and solar? Say you upgrade from steam to coal powered steam (to alleviate use of the income material of wood as an energy source) and then coal powered electricity? Seems like a natural progression almost.

  • @konstantinoskalos9057
    @konstantinoskalos9057 4 ปีที่แล้ว +1

    Add a plasma powered generator or a nuclear one

  • @thisisloop
    @thisisloop 4 ปีที่แล้ว

    The Transformer sprite looks awesome with the electricity animation! Also the whole game looks really awesome, sorry if you mentioned it in another devlog, but is the world inifinite or do you have to buy new areas?

  • @CagandoTuMente
    @CagandoTuMente 4 ปีที่แล้ว

    Hey! great devlog, I could suggest having transformers with different outputs, and machines with different voltage specification, so you can make some machines that do the same job but cheaper electricity wise, at the expense of being pricier (not that this is generally true in real life, but could make for a cool progression in technologies). As well, I think there should be a batteries system too, to manage running times of the generators.

  • @realjames1
    @realjames1 4 ปีที่แล้ว

    This man just explained how electricity is made in 9 minutes that I learnt in the span of 5 years...

  • @eternalgardens7016
    @eternalgardens7016 4 ปีที่แล้ว

    what about waterways as an early game conveyer belt they would be slow and have limited range but not need power just water pipe to supply water.

  • @bagok701
    @bagok701 4 ปีที่แล้ว

    open simplex noise is better than perlin's noise (simplex is also an algorithm by Perlin) In addition consider varying your water blobs by time using a 3d noise function (perlin or otherwise) which would simulate water ebb and flow from rain.

  • @thedaranesianconfederation7221
    @thedaranesianconfederation7221 4 ปีที่แล้ว

    BWDev: "Got pretty good at screwing down (decking)"
    Me: I'm pretty good at screwing up

  • @MrGhettoGurke
    @MrGhettoGurke 4 ปีที่แล้ว

    Really nice Video :)
    I think it would be nice to have some kind of info at the underground cables. Because i think if the number of buildings and generators rise, you lose track, which cable belongs to to which generator.

  • @R00sc0
    @R00sc0 4 ปีที่แล้ว

    Since now there is a cost in using longer conveyor belt I think a good addition could be to add a way (building) to drop logs into a river and to pick them up, this way you are limited by the river shape (and current) but you need less power (it is also very thematic) . This could also add choices to the player by adding a third form of power, the water mill (an earlier technology that you can only directly attach to machine): naturally the log cannot flow into the water wheel or they are going to break it, so you need to choose carefully how to utilize the rivers.

  • @mindless9342
    @mindless9342 4 ปีที่แล้ว

    This all looks very promising. Have you ever considered using rivers as a power source (with watermills) or for moving logs like in those old pictures? Thanks for these videos. They really give insight in what it means to make a game.

  • @jemy044
    @jemy044 4 ปีที่แล้ว

    In the current state of the game, i think you can't pass conveyors trough each other. So, i have a solution: a type of elevator or ramp that goes underground, passing items below the others conveyors. But, for this idea, you need to be able to place conveyors underground.

  • @lutzstolle3069
    @lutzstolle3069 4 ปีที่แล้ว

    What about adding a day & night cycle? Then you could use the electrical energy for lighting. Without lighting, the workers would not be able to cut down trees at night. The player must first install electrical energy to produce wood at night.

  • @kingwo9992
    @kingwo9992 4 ปีที่แล้ว

    I was thinking you could make small geothermal vents, or pools of lava for a heat based power system. Or maybe small green stones which can be collected and used to power a nuclear-like generator for lots of power.

  • @jacobmcmanus6242
    @jacobmcmanus6242 4 ปีที่แล้ว

    ADD MANY DIFFERENT KINDS OF TREES, THAT WOULD MAKE SO MUCH DIVERSITY AND EMPHASIZE EXPLORATION TO FIND DIFFERENT FORESTS, SOME MORE RARE THAN OTHERS, THAT COULD BE USED TO BUILD DIFFERENT CONTRAPTIONS AND FURNITURE! BELIEVE ME, I WOULD LOVE TO EXPLORE IN A GAME LIKE THAT.

  • @DTDreyer98
    @DTDreyer98 4 ปีที่แล้ว

    Different cables with different purposes: Some are more efficient for long range networking; some are more efficient for short range networking.
    And overall a power loss system based on cable length.