IvV on the new patch is SICK! | Mixu v TheoRy Bo3 (Stormgate)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 20

  • @ismasekkate9607
    @ismasekkate9607 2 วันที่ผ่านมา +3

    Thanks for sharing the SG love. Great cast great games. Please keep them coming!

  • @OlivierBHazen
    @OlivierBHazen 2 วันที่ผ่านมา +4

    Great games! Inhope the game will keep improving.

  • @TheLunatic4281
    @TheLunatic4281 วันที่ผ่านมา +1

    The creep camps on the edges tested the players causing fights all over the map. This type of map should be in the rotation absolutely but not the entire map pool.

  • @lionbreaker0852
    @lionbreaker0852 2 วันที่ผ่านมา +2

    Tbh I haven't seen either your or Artosis's videos but if I were to make a change, I would remove the respawning of the creeps. Of course you would make an exception for the siege camp (which you could just remove the control point for, because it doesn't make much sense having a control point to begin with). Essentially you would have still have the same early game, but in the mid-game you get to make the strategic decision of defending/taking these points from the enemy. The current system with control points just doesn't make much sense to me since you have no incentive to defend them, due to A) Already having a majority of the benefit gained from them and B) it inevitably being reverted to neutral anyways.

    • @TomFranklinX
      @TomFranklinX 2 วันที่ผ่านมา +1

      What if capture points were more powerful and taking them required buildings? Give the players something meaningful to fight over.

    • @lionbreaker0852
      @lionbreaker0852 วันที่ผ่านมา

      @@TomFranklinX Honestly, I like that, although it would probably favour celestials a bit too much.

  • @ryanr.7252
    @ryanr.7252 2 วันที่ผ่านมา

    Let me know why this wouldn’t be good: A tier 3 upgrade that gives flame imps a small leap/dash that can close small gaps of running away enemies.

    • @ryanr.7252
      @ryanr.7252 2 วันที่ผ่านมา

      And/or an upgrade that gives 50% resource cost of an imp returned when exploded.

    • @BeoMulf
      @BeoMulf  2 วันที่ผ่านมา

      They already do that! When within leash range, they leap on top of units and explode (kinda like how shadowflyers work)

    • @ryanr.7252
      @ryanr.7252 2 วันที่ผ่านมา

      Ahhh neat! Co-op only player over here. Thoughts on the refund upgrade?

    • @BeoMulf
      @BeoMulf  2 วันที่ผ่านมา +1

      @@ryanr.7252 that might be a bit too strong - it's in the mid game that flaming imps are expensive. Lategame you're fine

    • @ryanr.7252
      @ryanr.7252 2 วันที่ผ่านมา +1

      @ Excellent cast as always. Thanks for keeping up the Stormgate content!

  • @RancorSnp
    @RancorSnp 2 วันที่ผ่านมา

    Any chance of the tournament that just happened this weekend having some of the games cast? I can't seem to get Soop to work for me, there's never any sound

    • @BeoMulf
      @BeoMulf  2 วันที่ผ่านมา +1

      I'm thinking of casting them from the korean feed, so we wouldn't have any audio, but at least the games get cast!

  • @Onisis1
    @Onisis1 2 วันที่ผ่านมา

    Though he's a scholar and a gentleman, Artosis's take on "no creeps" doesn't fit very much to the direction Frost Giant has taken. I believe it'd be a hard no for most SC fans to see heroes in 1v1 Stormgate games.
    I'm not a map designer and I don't claim to have a perfect grasp on intricate RTS mechanics but, instead of capturable points, Frost Giant can turn creep camps into neutral unit/mercenary stores, where you can buy certain neutral units (like V5 rocket, or similar mercenaries in Warcraft 3). That way, rather than one side having passive heal/speed/income bonus, they'd have alternate, map dependant units that they can use to flavor things up.
    An alternate thing would be adding some creep points that work like the Relics in Dawn of War 1, which allows you to reach the final tech of your faction. Integrating such points would force the players to defend/engage in mid-late game to access/deny higher tech to the enemy.
    In any case, I'm still having fun watching Stormgate matches and still hope that it will find its footing in the future.

    • @BeoMulf
      @BeoMulf  2 วันที่ผ่านมา +1

      I think the big thing we're missing is the nebulous future creep rework. There are a bunch of cool ideas (what if we had a temporary production-speed booster like a solar habitat that you take from a creep camp and have to escort back to your base to set up? etc) that are possible in the future but not implemented. I think their second pass will be a lot closer to what we're looking for

  • @laureloneiros1500
    @laureloneiros1500 2 วันที่ผ่านมา

    Infiltrate stealing money from effigies (and in general) feels really janky. Maybe it should steal a portion of the cost of the building if the building dies? That way it’s still flavourful but doesn’t cause as much frustration/power spike as stealing directly from the opponent’s bank?

    • @BeoMulf
      @BeoMulf  2 วันที่ผ่านมา +3

      I'm generally somewhat ok with stealing money from town halls - it makes sense there. But stealing from effigies and other minor buildings does feel weird. The shakedown is real

    • @alwayssupporttouhouproject6726
      @alwayssupporttouhouproject6726 2 วันที่ผ่านมา

      @@BeoMulf Maybe the justification is that the effigies have symbolic value as art, which depending on what the infernals think, might make them MORE valuable than an actual structure? XD

  • @MrManologrande
    @MrManologrande 20 ชั่วโมงที่ผ่านมา

    This game is worthless, everyone should stop wasting his time