Something beautiful about watching Baer construct a loadout where there's only two abilities total that can hit the front rank, and one of them has a 3 turn cooldown.
Put in an earbud, pull up youtube. 30 seconds ago, 0 views. I see the title. The Old Road will take you to hell, but in that gaping abyss... ...we will find our Redemption!
One thing I really like about DD2 is how the feel of a team can change and improve as the run continues. With some trinkets, stagecoach gear, & positive relationships a team can go from struggling, to passable, to suddenly feeling real strong. I find it cool that a team feeling better isn't just tied to just dealing more damage or having more health.
The arrows next to quirks denote special interactions, not rarity. Things like Calm getting a stress heal from the Music Box Study, or Daredevil getting their unique fight intro option.
The way I've noticed with how DD2 is, I believe that once you transform that'll be it for at least 3-4 turn cooldown before you can go back. I also feel like there's going to be some MASSIVE drawbacks to it for the other party, what I'm most interested in is the skill trees for it. How things will affect other skills, cause going along with what I just said a tree could minimize the negative affects or something. Oh god what if the Abomination had a skill that added stress to a random character +2 or something?
On this note, for anyone a little behind on watching (1:14:08), you are now aware of the teeth in your mouth and that they have sensory ability. You now feel where your teeth are connected to your gums. There's also air always touching your eyes. You're welcome.
I had the though that maybe the Abo's transformation could work with a threshold. So, for instance, at 4 or less Stress, he is human, at 5-9 Stress he is monstrous, and at 10 he has a meltdown/resolute. Or a unique one like the Flagellant. Alternatively it could be a threshold using a unique token, that he gets with certain human skills, and removes with certain monster skills. What I think is more interesting is what they will do with his skills. Will each of his 11 skills have a human or monster version, which seems like a lot, or will he have 5 human skills and 5 monster skills, and therefor no skill customization? Or maybe they've thought of something smarter than that.
I find it a strange argument that a transformation/mode change mechanic would be solely for the Abo, since that was the same in the first game. It was just very popular to use that gimmick with modded characters in DD1.
I guess I'm just assuming that adding anything to this game will be more difficult than it would have been in the original but there's not much of a foundation for that argument beyond "it looks harder to do"
@@BaerTaffy new characters are gonna be so much harder to make. 3D modeling vs 2D still animations, a much wider range of movements and character interactions, am extra skill per character, paths adding multiple builds per character and even more unique trinkets that interact with paths… The list is vast. But there more Red Hook adds, the more modders have more to use as a baseline. So you’re right- it’s worth it even for just the abom
I'll take a stab at the new game mechanic: re-animation. Some enemies will be able to return from their corpse (on their own). The Abo might have a skill that executes an enemy without leaving a corpse - but only in his beast form.
Something beautiful about watching Baer construct a loadout where there's only two abilities total that can hit the front rank, and one of them has a 3 turn cooldown.
Put in an earbud, pull up youtube. 30 seconds ago, 0 views. I see the title.
The Old Road will take you to hell, but in that gaping abyss...
...we will find our Redemption!
Very fun run to watch! I like this team.
One thing I really like about DD2 is how the feel of a team can change and improve as the run continues. With some trinkets, stagecoach gear, & positive relationships a team can go from struggling, to passable, to suddenly feeling real strong. I find it cool that a team feeling better isn't just tied to just dealing more damage or having more health.
The arrows next to quirks denote special interactions, not rarity. Things like Calm getting a stress heal from the Music Box Study, or Daredevil getting their unique fight intro option.
The way I've noticed with how DD2 is, I believe that once you transform that'll be it for at least 3-4 turn cooldown before you can go back. I also feel like there's going to be some MASSIVE drawbacks to it for the other party, what I'm most interested in is the skill trees for it. How things will affect other skills, cause going along with what I just said a tree could minimize the negative affects or something. Oh god what if the Abomination had a skill that added stress to a random character +2 or something?
Ah, I love that ending so much. It's so refreshing to see something hopeful
On this note, for anyone a little behind on watching (1:14:08), you are now aware of the teeth in your mouth and that they have sensory ability. You now feel where your teeth are connected to your gums. There's also air always touching your eyes. You're welcome.
Let’s see if overconfidence brings victory today.
"remind yourself that overconfidence gives you the cool ideas to make the hype plays to earn the most money" - the accydemic
Oh, you need to play more vestal then if you think she only has stress heal from the consecrations. ;)
If there was ever a stronger contrast of close-ups - Po's happy furry nose followed by Tommy's beady soul-burning eyes...
I had the though that maybe the Abo's transformation could work with a threshold. So, for instance, at 4 or less Stress, he is human, at 5-9 Stress he is monstrous, and at 10 he has a meltdown/resolute. Or a unique one like the Flagellant. Alternatively it could be a threshold using a unique token, that he gets with certain human skills, and removes with certain monster skills. What I think is more interesting is what they will do with his skills. Will each of his 11 skills have a human or monster version, which seems like a lot, or will he have 5 human skills and 5 monster skills, and therefor no skill customization? Or maybe they've thought of something smarter than that.
I love the flegelent but some of his moves need a rework. half of his kit is just not worth pulling out in comparison to the others
I find it a strange argument that a transformation/mode change mechanic would be solely for the Abo, since that was the same in the first game. It was just very popular to use that gimmick with modded characters in DD1.
I guess I'm just assuming that adding anything to this game will be more difficult than it would have been in the original but there's not much of a foundation for that argument beyond "it looks harder to do"
@@BaerTaffy new characters are gonna be so much harder to make. 3D modeling vs 2D still animations, a much wider range of movements and character interactions, am extra skill per character, paths adding multiple builds per character and even more unique trinkets that interact with paths…
The list is vast. But there more Red Hook adds, the more modders have more to use as a baseline. So you’re right- it’s worth it even for just the abom
In Australia, Abo is considered an insult hahaha ;)
@@adifferentlynameduser7050 I don't want to downplay the cultural significance, but Abomination isn't a nice way to call someone either.
We all love being scared half the fuck to death by Tommy, but I think puppercam is my favorite :)
5:46 eyyyyy nice
I'll take a stab at the new game mechanic: re-animation. Some enemies will be able to return from their corpse (on their own). The Abo might have a skill that executes an enemy without leaving a corpse - but only in his beast form.
Runaway woo
❤