Goddess of War: SAINT Run Part 5

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • This is a modded run where magic orbs are worth 40x their value compared to vanilla VH. In other words, the orb value is the same as Athena on Easy, but the difficulty is Very Hard. Also, cost of casting any magic is reduced by 25%.
    As you can tell, the focus of the run is to cast as much magic as possible

ความคิดเห็น • 3

  • @BigVEE
    @BigVEE 4 หลายเดือนก่อน

    >Atlas
    Right. We doing anything fancy just to show it off, blastin' and goin' or simply skippin' town?
    0:30 Answer received.
    1:00 Worked well enough. I was afraid you would waste a shot with them splitting up as can happen in the thick of things.
    1:11 Boundaries, camera, etc. Going to stick to the limited tools I afforded myself or really strut your stuff (work dem options, boi)?
    1:18 So far the former.
    1:52 >last drop on display
    Ayyy.
    2:00 IA to air OS. It just makes sense. Doubtful you'll want to switch gears to IO. Not even sure a timed switch to SoD during the animation would allow MP drops. Granted, IA already works in this regard. Probably not going to bother with OS (lacking a good way to freely set-up OH).
    >ded
    Right. Refill time now or later?
    2:05 >double death
    >got an orb back
    Noice.
    2:24 May as well speed this up a bit. If you had a bit more, then shatter.
    2:40 Gotta show him what we play for.
    >killing blow
    >MP drop
    Subarashii.
    2:58 S1 skip? Assured. Which option for it? Probably WB.
    3:10 >x2
    Right.
    3:28 Classic or control strat?
    >latter
    Lovely.
    4:00 Into the S3 control. Presumably with CR (rather than WB) to get the most of your cost efficiency (and avoid misses).
    >just so
    Right. Though I suppose measuring how much he can take and stopping shy to then use WB to polish him off might be more cost efficient still.
    4:23 >full refill
    And off we go.
    4:33 >this bit
    Such a pity it restricts us on options to best hives. At least collisions and their OS kill will be WAY better tools for you. Hell, even CR can help.
    4:38 >BoA hit
    Kek.
    >HJ
    Into?
    4:57 >covering his tracks
    Alright, and?
    5:05 >skip 'em
    KEKAROO! Could have just HJ below the ledge.
    5:14 My brother in Christ, you can jump straight up to the ceiling and bypass the wall much less that transition.
    5:33 With this sorted, shall we take them to the start, the mid-point, the end or just toss 'em?
    5:36 How easy going.
    5:39 >drops
    An hero, indeed.
    6:09 >there is another
    Yoda, stahp.
    6:26 Alright, will it just be carry from CR alone or will TB (maybe even EH) put in some work?
    6:30 >not even waiting for the second spawn to TS
    Not sweatin' it.
    6:52 Flexin' the grab privilege.
    7:13 Should be more than enough for a final TS. I just know they wanna taste it.
    7:16 I'm thinking you won't bother pulling any fancy stunts. Just toss, gap block, gap crush or let the hazard do work.
    7:40 >actually bothered
    Cute. Sort of expected CWB for the finish, but WB one at a time was nice, too. MP refill dead ahead.
    8:05 >hazards
    Right. No backleap?
    8:11 >skips
    No backleap, I'd wager.
    >AQ trial
    Time to cut loose.
    8:21 PULL!
    8:42 For a dash of variety.
    9:00 Bye-bye.
    9:08 >opener
    To be expected (nice to have MAX CR). And next?
    9:21 >TS going hard
    Not going to bother with CR RO, then.
    10:25 >with an MP chest ahead
    DIS IS DA WHEY
    10:39 FIGHT? FLIGHT? Something else?
    >plan C
    Since you can't save the MP chest for later, may as well go hard, right?
    11:05 >favoring the spot I kept tellin' Zesty to test
    Good on you.
    12:03 Not even close.
    12:15 That's right, come get your love.
    12:20 >collected
    It really is absurd the self-opening waste stuff. I don't recall this on PS2. Makes it to where you really just have to plan to go hard (can't save it for later).

    • @kiraqueen0
      @kiraqueen0  4 หลายเดือนก่อน

      >Spot for Spiked room
      A good spot. The pattern is easy to recognize. It's just 2 segments of the floor that you gotta watch.
      12:20
      >The chest
      It pulled one hell of a trick with me on Debilitation run once. This is a ps2 emulation so, I think it happens on ps2 as well. I am not saving that chest anymore. Just collect it.

    • @BigVEE
      @BigVEE 4 หลายเดือนก่อน

      @@kiraqueen0 >easy to recognize
      In tandem with the camera, it is about as good as it gets for minimal movement or learning of the fuller pattern. Thus my recommendation to Mustafa to try it.
      >one Hell of a trick
      Indeed.
      >PS2 emulator
      Ruh-roh.
      >not saving it anymore
      Hardly got a choice in the matter.