FANTASTIC work, so grateful to have stumbled upon your channel and this video! As a fellow sound designer / musician, your insight is invaluable, especially to all of us trying to get into the industry! Thank you so much, I eagerly await new content
Great video, inspired me! I’m studying digital game design and am working on both 3d and music&sound. Hope to see more breakdowns and perhaps tutorials for both softwares and the work itself ? I need to improve on the sound part.😂 keep it up, Subscribed! 🤩
Good job!. But it's kind of hilarious how the result has basically nothing in common with the source sounds... but at the same time, that's the beauty of it.
Hey Michael, if the hum in your room is stable enough you can record a few second of silent room tone, phase flip it 180 and render them together. I always get 20 seconds of room tone every time I record something just in case. Most of the time it works for me, that way you wont lose any info from the prop.
Thank you for the video. Again, thank you very much for telling me in detail the various plug-ins and how to use them, and the purpose and method of arranging and layering the sound made. Before you record a sound, do you have an idea of what you need sound in your head? If so, does it come from experience? How do you know that this is the sound you need?
@@jotail8938 Thanks so much! Glad you found it helpful :) It does definitely get easier with experience. Most of the time I already have a rough idea of what I want the sound to sound like and I backtrack from there! For example what things could I record that could give it a similar texture?
SO glad TH-cam helped me find you! For those interested in learning sound design in the non-traditional path, do you recommend any resources (books, online resources, paid courses, etc.)?
Very happy to find this randomly! I recently spent plenty of time synthesizing explosions without sampling (I find the process more fun I think haha), and Arcane explosions were the reference for me, since I like their big and bass-y explosions. Finding a video about explosion sound design from a Riot Games sound designer is perfect for me, I'm learning a lot from this! I have some questions: how often do you use synthesizers, and in what cases? Is it possible to make a good explosion sound from synthesis only, in your opinion? And how exactly samples are better than synthesis?
@@Akosmo So glad you found it helpful! It is definitely possible to completely synthesize explosions but I’ve found it usually sounds too sci fi and digital for my taste. To make it feel grounded and realistic, I always layer in some organic samples (like rock debris for ex)
I really like the way you effectively designed the explosion sound with clean mix and minimal sources. But how would you approach when there are multiple explosions? What would be the best method to mix those multiple explosions clean and effective? Could you give me a brief advice/idea?
every time you added something to make the transient of the nerf gun i would think “surely that’s impactful enough” and then boom another transient shaper
Oh man, it's so sick seeing you give such a detailed breakdown of your process. Thanks for making this!
Thanks for the kind words! Really appreciate it!
got this in my recommended randomly, this is one of the best sfx design tutorials ive ever watched, nice work!!
@@KlareAudio Thank you!
okay this is insane, great tutorial
🙏
Thank you!
This is very cool. I would like to see how more sounds are made like this!
Very cool and informative, also like the chilled out and relaxed demeanor and presentation.
loving these breakdowns so much! these videos just randomly appeared in my recommended today. really incredible work! thanks for sharing your
@@yimwav Thank you so much! Means alot :)
FANTASTIC work, so grateful to have stumbled upon your channel and this video! As a fellow sound designer / musician, your insight is invaluable, especially to all of us trying to get into the industry! Thank you so much, I eagerly await new content
thank you for the tutorials! looking forward to seeing more 😊
Awesome video, can't wait for the next one. Walkthrough videos are the best
please never stop uploading videos
Sounds great! Clean and juicy
Thanks Noah! Big fan of your channel!
Great video, inspired me! I’m studying digital game design and am working on both 3d and music&sound. Hope to see more breakdowns and perhaps tutorials for both softwares and the work itself ? I need to improve on the sound part.😂 keep it up, Subscribed! 🤩
@@egeyurtsever1456 Thank you!
Yo i am getting obssesed with this, please keep it up!!
SUPER cool!! Great editing and very interesting content.
Thanks!
Great job mate 👊
Good job!. But it's kind of hilarious how the result has basically nothing in common with the source sounds... but at the same time, that's the beauty of it.
Hey Michael, if the hum in your room is stable enough you can record a few second of silent room tone, phase flip it 180 and render them together. I always get 20 seconds of room tone every time I record something just in case. Most of the time it works for me, that way you wont lose any info from the prop.
Amazing!
That i really good. I want more :)
Thank you for the video. Again, thank you very much for telling me in detail the various plug-ins and how to use them, and the purpose and method of arranging and layering the sound made.
Before you record a sound, do you have an idea of what you need sound in your head?
If so, does it come from experience?
How do you know that this is the sound you need?
@@jotail8938 Thanks so much! Glad you found it helpful :) It does definitely get easier with experience. Most of the time I already have a rough idea of what I want the sound to sound like and I backtrack from there! For example what things could I record that could give it a similar texture?
That's the most scifi rocket launcher i've heard so far, nice 😁
Thanks for watching!
SO glad TH-cam helped me find you! For those interested in learning sound design in the non-traditional path, do you recommend any resources (books, online resources, paid courses, etc.)?
Very happy to find this randomly! I recently spent plenty of time synthesizing explosions without sampling (I find the process more fun I think haha), and Arcane explosions were the reference for me, since I like their big and bass-y explosions. Finding a video about explosion sound design from a Riot Games sound designer is perfect for me, I'm learning a lot from this!
I have some questions: how often do you use synthesizers, and in what cases? Is it possible to make a good explosion sound from synthesis only, in your opinion? And how exactly samples are better than synthesis?
@@Akosmo So glad you found it helpful! It is definitely possible to completely synthesize explosions but I’ve found it usually sounds too sci fi and digital for my taste. To make it feel grounded and realistic, I always layer in some organic samples (like rock debris for ex)
@@mcheungsound Thank you for the response! Will try to make some sounds later :)
I really like the way you effectively designed the explosion sound with clean mix and minimal sources. But how would you approach when there are multiple explosions? What would be the best method to mix those multiple explosions clean and effective? Could you give me a brief advice/idea?
every time you added something to make the transient of the nerf gun i would think “surely that’s impactful enough” and then boom another transient shaper
@@jem loool can never go wrong with more punch! :)
omg michael sensei
so nice to have these on yt. Can I ask what kind of keyboard you have? The sound of it is insanely good
@@laccelo nuphy halo 75 v2!
please drop the sauce for how you have your REAPER set up 😂😂
What specifically would you like to know! To me it feels pretty similar to base reaper lol
@@mcheungsound I'm quite new to reaper so i guess it just seems quite different, but what i think caught my attention is your tool bars
Great turorial, but too much noise from room. Maybe you can use some de-noise or gate to clear your voice recording?
If you make him add RX on the voice recording he's gonna start process it and make amazing sounds ahah
Great suggestion will look into it for next vid!
I have a noisy room as well and found that having a denoiser / gate / little comp in the Track Input FX helps a lot with the workflow