Hey, I am your Chinese fan from Bilibili. I heard that you want an English translation for this video. I am very interested in helping you because I really like your video, but unfortunately, I cannot edit videos and my English proficiency is not high. Nevertheless, I hope I can do something to help you. Here is the English mechanical translation of the content in this video,I typed word by word into the translation software and obtained this result: 0:00~1:00: There are still about two months left until the official release of Black Myth: Wukong. In the closed door test invited by Game Science, I almost fully experienced the content of the "Black Wind Mountain" level that appeared in the early promotional videos of the game. In terms of the experience in this level, it can be described as "stable". As of now, the completion rate of this game is quite high, and its large internal capacity is also very surprising, highlighting a large volume management. This is also enough to prove that Game Science has taken players' expectations seriously in recent years. It is worth mentioning that since Game Science does not allow live recording of videos, all the footage seen in this video is provided by the official. The level for this trial is "Black Wind Mountain", and I believe that players who have been following "Black Myth: Wukong" will not be unfamiliar with it. It appeared in the official real machine demonstration as early as 2020 and the Nvidia real machine trial in 2022. After several years of polishing, the overall effect can be said to be even higher than before. 1: 00-2:00: In this relatively complete level, the overall scene includes different environments such as forests, wetlands, caves, temples, etc. The richness of the environment, light and shadow, and detailed textures are all very fine. Among them, the various Buddha statues in the game are also very commendable. The Buddha statues have different expressions and lifelike, which should be attributed to the game science team's previous visits to Shanxi and other places in China for on-site sampling. As the (possibly) final test before the official release, this test has a lot of content. Just in the Heifengshan level, I encountered about 10 boss encounters, and their performance effects were mostly excellent. The carefully designed lines allowed me to better understand the game's plot. In the early stages of the level process, we would encounter the Daolang instructor - Guangzhi, who had previously made a name for himself in various demonstrations. The protagonist monkey has two movements: jumping and dodging. Perfect dodging can flash a clone to avoid attacks at the moment of being attacked, and can immediately counterattack enemies. This dodging action is not rigid and can continuously dodge enemies. combo attack 2: 00-2:12: Along with the weapon's attack, sparks and falling leaves appear, making the latest version of Guangzhi appear more aggressive in attack 2: 12-3:18: * Demonstration of Battle with Boss Guangzhi* 3: 18:3:26: In the design of the scene, not only are the lighting and shadow effects more refined than before, but we can also see the added environmental destruction elements here 3: 26-3:41: * Presentation* 3: 41-3:53: The game also has a mechanism called "stick counter". After activating this ability in the skill tree, you can press the heavy attack button at the moment of the enemy's attack. Here, you can see a flash indicating "stick counter" Successful counterattack, able to ignore enemy attacks and counterattack. 3: 53-4:39: * Presentation* 4: 39-5:00: Similar to the "Purple Cloud Mountain" level we tried last year, "Black Wind Mountain" is also a map with multiple branches to explore. It is common to suddenly encounter a boss while walking, and "Wave in the Wave" * that frog * is one of them. This battle was placed on the reed ground, and it is not large in size. Its moves are wide open and close, and it can easily win with just dodging 5: 00~5:16: * Demonstrating the battle against the boss "Wave in the Wave"* 5: 16:5:23 Elder Jinchi is a major challenge in this trial, as he has extremely high melee attack power and powerful range damage 5: 23:5:41: * Demonstration of Fighting Boss Jinchi Elder* 5: 41-5:45: His moves vary in speed and speed, so it's important to keep an eye on his movements during battles, otherwise it's easy to be taken away by a set of combos 5: 45-5:57: * Presentation* 5: 57-6:01: Elder Jinchi also has the ability to summon small monsters, which can not only cause continuous harassment to you, but also heal himself through them. 6: 01~6:43: * Presentation* 6: 43-7:00: This battle tests the player's patience and often requires a period of calm defense in order to have a chance to counterattack. Black Bear Spirit is the bottom boss of the "Black Wind Mountain" level, capable of conducting large-scale attacks in combination with the field. Although in the official demonstration, most of the character's time is spent in a rhythm of attack avoidance and then attack, 7: 00-7:21: However, in terms of actual experience, game science encourages players to combine physical attacks with spell attacks. Casting spells itself has a corresponding cooldown time, and the mana bar itself is very sufficient. Taking these two attempts as an example, there is often a surplus state in the spell bar after defeating the boss. However, this is also more in line with our image of Sun Wukong, who is good at using various spells. 7: 21~7:32: * Presentation* 7: 32~7:43 In the game, defeating monsters and bosses can earn experience. When the experience bar is full, you can earn some spiritual points. These points can be used to enhance the character's abilities, including enhancing attributes or learning new stick techniques 7: 43-7:58: * Presentation* 7: 58-9:00: The game provides "retouching" in the "incense" section, which is commonly known as the function of reusing skill points. Players can rebuild suitable characters when facing different enemies. During the game trial, I can always feel the effort of game science in the plot, even the fragmented lines of the roadside monsters have a lot of information worth exploring. Although the plot revealed in the trial game was not many, the monsters and NPC lines in the game filled me with curiosity about the reshaped Journey to the West world. Perhaps the official version of the game will have many philosophical propositions waiting for us to think about and discover. The closed door test lasted for two and a half hours this time, and with the three hour trial in August last year, I have played "Black Myth: Wukong" for more than 5 hours in total. What's even more exaggerated is that there is no repetitive content in these two attempts. There is so much content in the trial part alone, it's hard to imagine how much the game itself is still hidden. This trial use is a desktop computer equipped with NVIDIA RTX4080, which can maintain a smooth 4K 60 frames up and down experience throughout the entire process. After turning on ray tracing effect, whether it is the reflection effect on the water surface or the high light ratio scene in the cave, the texture of the picture has been further improved. 9: From 00 to 10:00: From the current stage, as a Chinese game, "Black Myth: Wukong" not only contains a strong Chinese style artistic conception, but also has the best and most natural Chinese dubbing I have ever seen. Setting aside the filters of Chinese games, they also have excellent technical skills, solid gameplay, and combat systems that allow players to immerse themselves in them. Undoubtedly, "Black Myth: Wukong" is not a perfect game. The current trial version still has balance issues such as relatively weak map exploration, weak presence of small monsters, and overly powerful transformation spell effects. However, there is still some time before the game is officially released, and we look forward to the development team continuing to polish the game, ultimately welcoming everyone with a better posture I mechanically translated these texts, which took me a long time. The translation results may not be accurate, but I have done my best. I hope it will be helpful to you,love from China. :D
So excited for this! Also I am now back home. This video took longer than 48 hours to upload whilst I was still on holiday🤣 Tomorrow live streaming the new Elden Ring DLC 💪🏾
4:49 They mentions a “parry” skill which can be unlocked in the skill tree. If you press the heavy attack button when the enemy attacks, you can ignore their attack and hit them with a heavy attack
In the video, IGN China mentioned that they had played five hours of content, and during these five hours, there were different looking enemies in each different scene, which was surprising and meant that the game science created a large number of monsters and these monsters had their own characteristics completely different❤
@@GameBreakerGod Some people on the Internet said before that this game will have 81 bosses corresponding to the 81 difficulties in Journey to the West. We all thought that was too exaggerated, but judging from the situation now, they have crammed 11 bosses in the first chapter, so 81 bosses does not seem impossible. There was even a media who played the game and said: "Do you think that just because there are 81 difficulties in the novel so the game will only have 81 bosses? Too naive!" i can't say exactly what he meant but this shit starting to get a little crazy, but I still suggest lowering your expectations. Maybe there will be surprises when the game is released.
Bro, big fan from China! From what I’ve learned there are 3 stands at an early stage. Smash form: It could ignore enemy’s attack and counter-back then finish up with 3 smashes. when using heavy attack. Thrust form: It will auto-dodge back a little which could potentially avoid enemy’s attack and pull out a heavy poke. Pillar form: It could ignore ground attacks and then can hold up until stamina runs out then finish up with the final heavy smash down. Eventually, we will gain more stands I think. P.S. There were a total of 11 bosses showcased in the first level for this hands-on preview event.
This excited me so much! By stands, I think you means stances? Yeah this will really add to player style and versatility when facing different opponents ☺️ I wonder how the game feels to play though that’s what I really would like to know.
@@GameBreakerGod Sorry, stances! Based on many hands-on reviews, the key words for combat system are intuitive, flexible, responsive, fast-paced, difficult and so so fluently✌️
According to media who take the CE test, the transformation of bug can only be used in a certain part in this level that help player pass some enemies. The other transformation that you can get from beating some certain bosses is a good way to strengthen your skill set and help you beat other powerful bosses
I wanna see some of that God Wukong gameplay from back in like the first gameplay trailer where he was fighting like hundreds of enemies and etc…. This game is going to be such a good time
The game does have a block/parry system. One of few ways we’ve seen players parry enemy attacks is through a light-heavy combo in Smash Stance, which has a mechanic similar to GP (guard point) in Monster Hunter. “Stone Solid” is another block/parry ability that’s been revealed. In previous demos, it was also shown that certain bosses (like the Tiger Vanguard) have the ability to parry player attacks as well. Player could obtain that ability after defeat him. It is a easily used and time limited technique allowing player to use for parry, the effect and sound are very cool.
6:54 PTSD tongue from Almighty our God ORMSTUNGA from Gow Ragnarok 😂. I can’t wait to play this game! Staff/spear as a main weapon!!! One of the rare gem for me!!! Sadly I’ll be gone in half the Aug & Sept. I’m going on a vacation back to Philippines with the fam!
So here is what we know: this game is focus on boss fight and some boss are really powerful they will give u some pain in the ass for sure, however u can explore the map there will be lot of things to found,most of them are services for boss fight to make it easier like u can collect more supply,kill more mobs for get experience points to upgrade your skill tree,learn some powerful magic or get some new weapons and there is also some npc u can trade with or u can forge new armor.... anyway, this game is definitely u type of game
2:16 Transformations have a time limit. It's not shown in the part you're looking at but a bar with a timer shows up in the bottom left whenever you transform.
GBG, your video channel in China is very famous for Black Myth Wukong😂, so after Black Myth Wukong is released, you can upload your game video to bilibili, which will gain a lot of fans and views. I myself also hope to see your video on bilibili, to be honest.❤
Literally has nothing to do with this game. I think it’s absurd for companies to push our political views onto anything video game related unless the video game is about politics itself
1:01 Right! Keep that political BS OUT! I want to come home after a long day and immersed in the gaming experience, not the DEI BS that these vocal minorities keep pushing for in every, dang, game.
Hey, I am your Chinese fan from Bilibili. I heard that you want an English translation for this video. I am very interested in helping you because I really like your video, but unfortunately, I cannot edit videos and my English proficiency is not high. Nevertheless, I hope I can do something to help you. Here is the English mechanical translation of the content in this video,I typed word by word into the translation software and obtained this result:
0:00~1:00: There are still about two months left until the official release of Black Myth: Wukong. In the closed door test invited by Game Science, I almost fully experienced the content of the "Black Wind Mountain" level that appeared in the early promotional videos of the game. In terms of the experience in this level, it can be described as "stable". As of now, the completion rate of this game is quite high, and its large internal capacity is also very surprising, highlighting a large volume management. This is also enough to prove that Game Science has taken players' expectations seriously in recent years. It is worth mentioning that since Game Science does not allow live recording of videos, all the footage seen in this video is provided by the official.
The level for this trial is "Black Wind Mountain", and I believe that players who have been following "Black Myth: Wukong" will not be unfamiliar with it. It appeared in the official real machine demonstration as early as 2020 and the Nvidia real machine trial in 2022. After several years of polishing, the overall effect can be said to be even higher than before.
1: 00-2:00: In this relatively complete level, the overall scene includes different environments such as forests, wetlands, caves, temples, etc. The richness of the environment, light and shadow, and detailed textures are all very fine. Among them, the various Buddha statues in the game are also very commendable. The Buddha statues have different expressions and lifelike, which should be attributed to the game science team's previous visits to Shanxi and other places in China for on-site sampling. As the (possibly) final test before the official release, this test has a lot of content. Just in the Heifengshan level, I encountered about 10 boss encounters, and their performance effects were mostly excellent. The carefully designed lines allowed me to better understand the game's plot. In the early stages of the level process, we would encounter the Daolang instructor - Guangzhi, who had previously made a name for himself in various demonstrations. The protagonist monkey has two movements: jumping and dodging. Perfect dodging can flash a clone to avoid attacks at the moment of being attacked, and can immediately counterattack enemies. This dodging action is not rigid and can continuously dodge enemies. combo attack
2: 00-2:12: Along with the weapon's attack, sparks and falling leaves appear, making the latest version of Guangzhi appear more aggressive in attack
2: 12-3:18: * Demonstration of Battle with Boss Guangzhi*
3: 18:3:26: In the design of the scene, not only are the lighting and shadow effects more refined than before, but we can also see the added environmental destruction elements here
3: 26-3:41: * Presentation*
3: 41-3:53: The game also has a mechanism called "stick counter". After activating this ability in the skill tree, you can press the heavy attack button at the moment of the enemy's attack. Here, you can see a flash indicating "stick counter"
Successful counterattack, able to ignore enemy attacks and counterattack.
3: 53-4:39: * Presentation*
4: 39-5:00: Similar to the "Purple Cloud Mountain" level we tried last year, "Black Wind Mountain" is also a map with multiple branches to explore. It is common to suddenly encounter a boss while walking, and "Wave in the Wave" * that frog * is one of them. This battle was placed on the reed ground, and it is not large in size. Its moves are wide open and close, and it can easily win with just dodging
5: 00~5:16: * Demonstrating the battle against the boss "Wave in the Wave"*
5: 16:5:23 Elder Jinchi is a major challenge in this trial, as he has extremely high melee attack power and powerful range damage
5: 23:5:41: * Demonstration of Fighting Boss Jinchi Elder*
5: 41-5:45: His moves vary in speed and speed, so it's important to keep an eye on his movements during battles, otherwise it's easy to be taken away by a set of combos
5: 45-5:57: * Presentation*
5: 57-6:01: Elder Jinchi also has the ability to summon small monsters, which can not only cause continuous harassment to you, but also heal himself through them.
6: 01~6:43: * Presentation*
6: 43-7:00: This battle tests the player's patience and often requires a period of calm defense in order to have a chance to counterattack.
Black Bear Spirit is the bottom boss of the "Black Wind Mountain" level, capable of conducting large-scale attacks in combination with the field. Although in the official demonstration, most of the character's time is spent in a rhythm of attack avoidance and then attack,
7: 00-7:21: However, in terms of actual experience, game science encourages players to combine physical attacks with spell attacks. Casting spells itself has a corresponding cooldown time, and the mana bar itself is very sufficient. Taking these two attempts as an example, there is often a surplus state in the spell bar after defeating the boss. However, this is also more in line with our image of Sun Wukong, who is good at using various spells.
7: 21~7:32: * Presentation*
7: 32~7:43 In the game, defeating monsters and bosses can earn experience. When the experience bar is full, you can earn some spiritual points. These points can be used to enhance the character's abilities, including enhancing attributes or learning new stick techniques
7: 43-7:58: * Presentation*
7: 58-9:00: The game provides "retouching" in the "incense" section, which is commonly known as the function of reusing skill points. Players can rebuild suitable characters when facing different enemies. During the game trial, I can always feel the effort of game science in the plot, even the fragmented lines of the roadside monsters have a lot of information worth exploring. Although the plot revealed in the trial game was not many, the monsters and NPC lines in the game filled me with curiosity about the reshaped Journey to the West world. Perhaps the official version of the game will have many philosophical propositions waiting for us to think about and discover. The closed door test lasted for two and a half hours this time, and with the three hour trial in August last year, I have played "Black Myth: Wukong" for more than 5 hours in total. What's even more exaggerated is that there is no repetitive content in these two attempts. There is so much content in the trial part alone, it's hard to imagine how much the game itself is still hidden. This trial use is a desktop computer equipped with NVIDIA RTX4080, which can maintain a smooth 4K 60 frames up and down experience throughout the entire process. After turning on ray tracing effect, whether it is the reflection effect on the water surface or the high light ratio scene in the cave, the texture of the picture has been further improved.
9: From 00 to 10:00: From the current stage, as a Chinese game, "Black Myth: Wukong" not only contains a strong Chinese style artistic conception, but also has the best and most natural Chinese dubbing I have ever seen. Setting aside the filters of Chinese games, they also have excellent technical skills, solid gameplay, and combat systems that allow players to immerse themselves in them. Undoubtedly, "Black Myth: Wukong" is not a perfect game. The current trial version still has balance issues such as relatively weak map exploration, weak presence of small monsters, and overly powerful transformation spell effects. However, there is still some time before the game is officially released, and we look forward to the development team continuing to polish the game, ultimately welcoming everyone with a better posture
I mechanically translated these texts, which took me a long time. The translation results may not be accurate, but I have done my best. I hope it will be helpful to you,love from China. :D
So excited for this! Also I am now back home. This video took longer than 48 hours to upload whilst I was still on holiday🤣
Tomorrow live streaming the new Elden Ring DLC 💪🏾
Hi GBG.
😎👍🏼
4:49 They mentions a “parry” skill which can be unlocked in the skill tree. If you press the heavy attack button when the enemy attacks, you can ignore their attack and hit them with a heavy attack
I’m not sure if they mentioned that in the English version so just wanted to bring that up
In the video, IGN China mentioned that they had played five hours of content, and during these five hours, there were different looking enemies in each different scene, which was surprising and meant that the game science created a large number of monsters and these monsters had their own characteristics completely different❤
Bro is finally gonna play his game
Bruh what💀
I laughed too hard at this 😭 you got me bruh
@@GameBreakerGod she says in the first chapter there will be 10 different bosses (some also says 11 bosses, maybe there's a hidden one)
That’s crazy!
@@GameBreakerGod Some people on the Internet said before that this game will have 81 bosses corresponding to the 81 difficulties in Journey to the West. We all thought that was too exaggerated, but judging from the situation now, they have crammed 11 bosses in the first chapter, so 81 bosses does not seem impossible. There was even a media who played the game and said: "Do you think that just because there are 81 difficulties in the novel so the game will only have 81 bosses? Too naive!" i can't say exactly what he meant but this shit starting to get a little crazy, but I still suggest lowering your expectations. Maybe there will be surprises when the game is released.
Bro, big fan from China!
From what I’ve learned there are 3 stands at an early stage.
Smash form: It could ignore enemy’s attack and counter-back then finish up with 3 smashes. when using heavy attack.
Thrust form: It will auto-dodge back a little which could potentially avoid enemy’s attack and pull out a heavy poke.
Pillar form: It could ignore ground attacks and then can hold up until stamina runs out then finish up with the final heavy smash down.
Eventually, we will gain more stands I think.
P.S. There were a total of 11 bosses showcased in the first level for this hands-on preview event.
This excited me so much! By stands, I think you means stances? Yeah this will really add to player style and versatility when facing different opponents ☺️
I wonder how the game feels to play though that’s what I really would like to know.
@@GameBreakerGod Sorry, stances!
Based on many hands-on reviews, the key words for combat system are intuitive, flexible, responsive, fast-paced, difficult and so so fluently✌️
@terryge4122 I LIKE THE SOUND OF THIS 🏃🏾💨🔥🔥😩
Stands? Are we talking Black Myth or JoJo? Lol
@@BradLad56 lmfaooo imagine 😭
According to media who take the CE test, the transformation of bug can only be used in a certain part in this level that help player pass some enemies. The other transformation that you can get from beating some certain bosses is a good way to strengthen your skill set and help you beat other powerful bosses
I wanna see some of that God Wukong gameplay from back in like the first gameplay trailer where he was fighting like hundreds of enemies and etc…. This game is going to be such a good time
This mans has been so pumped for this. Also agree with you about the political nonsense. WE LOVE BMW.
Gbg is a future hall of fame youtuber for sure❤
We will get there!
The game does have a block/parry system. One of few ways we’ve seen players parry enemy attacks is through a light-heavy combo in Smash Stance, which has a mechanic similar to GP (guard point) in Monster Hunter. “Stone Solid” is another block/parry ability that’s been revealed. In previous demos, it was also shown that certain bosses (like the Tiger Vanguard) have the ability to parry player attacks as well. Player could obtain that ability after defeat him. It is a easily used and time limited technique allowing player to use for parry, the effect and sound are very cool.
6:54 PTSD tongue from Almighty our God ORMSTUNGA from Gow Ragnarok 😂. I can’t wait to play this game! Staff/spear as a main weapon!!! One of the rare gem for me!!! Sadly I’ll be gone in half the Aug & Sept. I’m going on a vacation back to Philippines with the fam!
Freaking frogs I won’t even mention Mr Orms 😭🏃🏾💨
Don’t worry I’ll take good care of the game in your absence
So here is what we know: this game is focus on boss fight and some boss are really powerful they will give u some pain in the ass for sure, however u can explore the map there will be lot of things to found,most of them are services for boss fight to make it easier like u can collect more supply,kill more mobs for get experience points to upgrade your skill tree,learn some powerful magic or get some new weapons and there is also some npc u can trade with or u can forge new armor.... anyway, this game is definitely u type of game
Great job of my boy GBG, love from Bilibili!🎉
Bro can't wait for your walkthrough
Why is this man rizzing me up on the thumb nail
Lightskin stare
2:16 Transformations have a time limit. It's not shown in the part you're looking at but a bar with a timer shows up in the bottom left whenever you transform.
THIS IS TOOOO EPIC BRO! ALSO, why is the subs and dub only for blind or deaf chinese people?😅
you have 4090, you will have the best experience! jealous😭😭
How is your Vacation going?
I have already pre ordered the game and look forward to it very much
This game can't get here any sooner. I'm so hyped!
You and me both starving
GBG, your video channel in China is very famous for Black Myth Wukong😂, so after Black Myth Wukong is released, you can upload your game video to bilibili, which will gain a lot of fans and views. I myself also hope to see your video on bilibili, to be honest.❤
The audience likes you very much on bilibili😊
抓住自己人
抓住自己人
@@Jinsedeqingshu That's right
Your the goat of gaming combat
The cicada transformation only works on lowest level of enemies.
lets goooo! GBG❤
Cant wait for this game.
It's not about including politics or not, but irrelevant "politics".
Literally has nothing to do with this game. I think it’s absurd for companies to push our political views onto anything video game related unless the video game is about politics itself
@@GameBreakerGod yeah, that's kind of what I meant.
grindin' 😤
It wasn’t a tiger in kungfu panda it was a snow leopard
Yo you could use the screen of urself a little bit bigger, the gameplay screen ain't smaller enough 😏
bro really said ni ha XD
They must let you cook in early access
Plz let us play right now!
W game science. Get that woke nonsense outta here.
Game breaker bro this game was made for you nothing but dodging and having Relentless attack yeah this game for you😂
Imagine if we can transform into kratos in the game lmaoooo🤣🤣🤣
What politics could they fit into this game? Im confused
Nice Wi-Fi ,My G😂😂😂
Bro 😭😭😭😭😭😭😭
加油🎉
1:01 Right! Keep that political BS OUT! I want to come home after a long day and immersed in the gaming experience, not the DEI BS that these vocal minorities keep pushing for in every, dang, game.
Hi, I couldn't find the link to ur discord, I wanna join if thats possible!