I've never had such a mixed response to a song before, it's so interesting! I'm very rusty with fnf stuff so if you'll bear with me, hopefully the next song will be better!
one thing i would criticize on it is just that i would say the vocals being the same as the original in a lot of spots kind of sucks since the flp is public (the vocals at least, afaik) and that some of the sections are kind of off putting, which i'll list below: 4:27 feels kind of empty. you had a nice rest section before this here, and i feel like this would've been a nice opportunity to make this section a little more intense. 6:25 is a cool idea with the disconnected vocal melody, but i feel like the backing instrumental doesn't do enough to sort of reconnect it and make the vocal melody still feel like it has a good rhythm with the rest of the song 6:53 being so calm here is interesting? but i feel like this would've been a better spot to make intense considering the puyo puyo motif here. 8:34 i noticed that this section in particular is a little off since it doesn't go up a semitone here in the backing instrumental (at least i think it's just one semitone) 10:32 this part would be so goated but i feel like it should've extended the "you cannot beat us" vocal chops also and should've maybe been a few bars longer because the end feels kind of abrupt imo, especially without any kind of uplifter to make the ending piano hit harder as for everything else, i really liked it! i just feel like some spots of the remix feel a little empty really, and the issue with the vocals.
I love the concept of when Mr Sys and The Gang Loses, they all get deleted cause Nintendo is Supposed to be Undefeatable, and if they are beaten, they arent Nintendo anymore and they get replaced by the one that beats them, it makes sense too because the gangs losing icons have the Nintendo logo crossed out.
not only is this remix insane (as usual for Zeroh ) but the VISUALIZER?! MY GOD ,Zeroh is casually cementing their place as my favorite FNF artist out there
Hello, YT Comment Section (and maybe Zeroh)! Welcome to my TED Talk. Today's topic: My new hyperfixation on this song. I've decided that I'm going to go through this song and since I like it more now that I understand what's so "iffy" about it, imo. Anyone curious on overall thoughts, click "Read More" and scroll to the bottom! Let's get started. This song is not bad. Not in the slightest. I've liked Zeroh's stuff for a while, even moreso now since FNF gives composers more freedom compared to UTSC stuff. Level ∞ is no different, instrumental-wise. It's hard to describe exactly what in specific makes it so good, but let me throw a more than a few highlights: 2:03 - The switchup to hardstyle for Level 1's "pinch" phase is a very welcome change. It hits home the unfriendly vibe that the "YOU CANNOT BEAT US" line has plastered across the entire song and associated the most with Mr. Sys. Not to mention, the visualizer's monochromatic shift, the chant covering every inch of the screen, and the song staying on the root note of the song lends itself to that feeling more. 2:30 - This one's very brief, but the small 3-second leitmotif of the beginning of Level 1's "pinch" phase works really well as a way to transition to Level 2! 3:03 - The fabled descending chord progression! It's common as hell, sure, but it's common because it works! I don't know what it is, but I really like this progression (sometimes to the point I keep going down instead of going back up in the last bar). 3:47 - BONGOS! Or some type of perc instrument, I'm not sure. This part picks up with some Duck Hunt SFX too, though semi-sparsely. I like that the instrumental is more lax to let both of these aspects breathe and be heard (I also just like the chiller vibes). 5:11 - Level 3, off to an amazing start. The first sine/triangle(?) arpeggio serves as a great lead-in, then the drums hit. I love how the beginning section has no melodic instruments besides a different arpeggiating triangle(?) in the background. It further adds to the fact that BowSys is almost entirely atonal throughout Level 3. The bass buildup that comes right after is immaculate as well. 6:05 - This breakdown is nice, the piano adds a really nice touch to make it feel serene, yet not mellow. Not much more to it. 6:53 - Similar to the previous point, the piano brings a great touch to the small section. However, this time feeling a slight eerie or menacing when paired with the bass, kick and hi-hat! 7:34 - WHAT IS THAT PLUCK GOING CRAZY IN THE BACK? It sounds awesome! I actually adore this section so much, there's such a sense of finality that I love, yet can't quite describe. 7:57 - This buildup for Level 4 (or Level N, as I like to call it) is amazing! The reuse of the arpeggio from Level 3's lead-in is great, plus the extension of this buildup compared to the original is very appreciated. Not to mention, the visualizer going back to the style used in Level 1's "pinch" phase is genius! I couldn't recognize anything from Level 2, which might be my bad, but it would've been cool if there was 8:09 - The rave-like instrumental for Mr. Sys is so good. 8:33 - The kicks hit on Duck Sys's triplets(?) and it's great to bump to at the same time. It tones down the melodic bits too which suits the blend of atonal and tonal bits that Dog Sys has. 8:56 - Hardstyle(?) and minimal melodic instruments suit BowSys to an extent that probably isn't legal. 9:20 - I do like this section, it does keep up that energy (though I do like the buildup for a final push in the original a lot) 9:55 - Key change!!! Though something that can go flip-flop between under and overutilized in the cool, non-normal stuff I listen to, it really does help cement this last bit as the final push for the song. 10:33 - It's the ending, I've grown to like the hard-hitting kick/bass(?) as it flows into the piano flourish (mostly because it's 1 semitone lower than the root note, and that's always a nice resolution). Now, to get on to the decisive part of this, the vocals. In all honesty, there's not too much iffy about them, but it's still substantial enough to hinder enjying the song. Here it is: First off, no Zeroh!BF for most of the song! It does suck a lot because the song definitely seems to suit Zeroh's BF more in the brief times he's used here. I don't remember if the vocal stems for Mr. Sys, Dog Sys, and BowSys were available when this was in production (presumably not), but it sounds really apparent (in my opinion) in sections like 0:56-1:10 and 9:57-10:06 that Zeroh wanted at least Mr. Sys to have custom melodies that weren't ripped straight from the Vocals.ogg file from the original. Next, pushing turns forward. Do you notice that sometimes during the song, unique melodies get introduced while the instrumental stay the same? But, after a measure or 2(depends on how long the turn is), *then* the instrumental changes, more often then not fitting the vocals a lot better? I noticed a lot of the time (1:16-2:03, 2:57-3:24, 4:56-5:12), vocals that would introduce a new melody to start the turn would get pushed forward 1 turn. For example, in that first timestamp set, BF starts the new melody, but when Mr. Sys begins to parrot the melody a few seconds later, *that's* when the drop happens. I get wanting to make Mr. Sys have the melody on the drop, but doing it like this forces the rest of those vocals (for that period of time) to be pushed up too early, leading to those sections breaking the flow a bit when it transitions to the next new melody. It happens more often than I'd want, but it might be intended and it's not too much of a turn-off anyway. Now, for BowSys's section, which is generally the most egregious one here for one big reason. 5:38 - I don't know why, but it sounds like a bunch of the low-ends get cut out. Might be my ears playing tricks on me from changing from that hard-hitting kick right before it. Still nice overall section though. The big reason is the same issue mentioned previously before with turns being pushed forward, except it happens 3 different times in this section alone (5:58-6:25, 6:25-6:52, 7:13-7:57). That second timestamp set I want to point out because it specifically is pushed forward by HALF a turn, which really fucks over the Bowser motif section. I know Zeroh themself said "forgive this song for being a little rough around the edges", but that's all it is. A *little* rough. This song was mostly pulled in one night, so if given more time to really iron out these issues, Level ∞ could be even better than it already is. But, Level ∞ is already extremely good and well made. It's millions of times better than anything I can do at the moment (to be fair, FUCK YOU v1 is too, so maybe that's not saying much). Not that it matters really. This is all just the opinion of someone too hyperfixated on a single remix of a single song. If you feel like I'm wrong about anything, tell me. You might just be the one to change my opinion. tl;dr zeroh cool, level ∞ has some issues, but still very good overall, and go listen to breaking point on their channel NOW Regardless, thanks for reading until the end, just the tl;dr, or reading at all! I appreciate it seeing that I put an unhealthy amount of time into this. Thank you for coming to my TED Talk. Have a nice day, afternoon, evening, or night depending on when you decided to read through this comment.
this is levels of hyperfixation I never thought possible oh my god I don't think I can even think of a response that can do this comment justice but know I read the entire thing with a look of terror over how anybody could pick apart a song of mine and pick up on details even I might've forgotten, or places where I went wrong (not a bad thing 😁)
i cant imagine what this notif must've looked like and how terrifying it must've looked, and for that i'm both extremely sorry and not sorry and the slightest sdfakloafdnvnoni
If this was put into a mod instead of the iconic mechanics of the song it be a constant health battle of trying to push the health in your favor but this fire is constantly pushing you back.
THIS WAS AMAZING, THE VISUALS, THE SONG AND THE AMAZING ENDING! Having Mr Sys and his allies be these type of creatures that If beated on anything (which is nearly impossible) will decease is such a neat concept. GOOD FIRE SONG!✨🔥
Late to the party, but wanted to throw my hat into the ring regardless. When a song resonates with me strongly, I get chills the entire time I listen to it. This song gave me the chills. You perfectly replicated the ideas of Unbeatable while still managing to create your own spin on it. Each character bringing a new style of music to the table, only for it to culminate into one banging finale. Even if ]you lost the track at the 9th inning, you still knocked it outta the park. What you made here has merit, sir/madame/good bean. Be proud to know that despite you not making your best effort, you still showed skill
i think it falls apart at certain moments(this time it's not your fault, this song is stupidly LONG), but other than that, it's on the same level as most other Unbeatable remixes also that ending is the most random thing i've seen of this week
I assume that this is a Bf won. He managed to compete the impossible. He beaten them, and as Mr.Srs realizes this he knows his time is up as most villains are gone when the hero wins, so he wishes Bf best of luck.
I mean, the original song itself is kind of all over the place and sometimes clashes into new sections with little regard to keeping up the rhythm, so I can emphasize with how it's hard to remix this kind of song, especially given how long it is as you've said.
hey man, it'd getting creative and that's so much more than I'll give other remixes credit for Besides, You still made it so its High Quality. Nice Work :]
Boyfriend solo and his voiceline in 9:19 and 9:55 is epic and awesome, if this remix would be paired up with UNBEATABLE VIP, it would be in my opinion best remix, ending is awesome in my opinion I would love to feel more power when there is the dog sequence, but nevertheless, awesome job bro :p
I very much enjoy this. Instrumentstion is really sick and its a super fun listen, my literal like only gripe i have is that sometomes, because of how the composition of thw original is- a lot of sections and feel off, drops being not fitting for the vocals. Almost like when you accidentally move vocals a few beats over. It doesnt hinder anything but it kinda messed with the flow, for me. I love how sinister this sounds -Oh shit he died
Sadly missed the premiere for this since I was busy, But I don't mind because after taking a listen to it from start to end I can easily say it was worth the wait tbh, definitely my new favorite remix of this song.
Timestamps: 0:16 Mr Sys♾️ 2:04 YOU CANNOT BEAT US 2:37 Duck hunt♾️ 5:18 Bowser♾️ 7:27 Bf Solo 7:57 YOU CANNOT BEAT US♾️ 8:09 Mr Sys♾️ 8:18 WE ARE NINTENDO 8:33 Duck hunt♾️ 8:56 Bowser♾️ 9:20 Bf solo 2 9:55 Final Bout♾️ 10:18 YOU CANNOT BEAT US♾️ 10:38 Its Over 10:49 Perhaps… you were the real nintendo. Be a better nintendo that us
I wanna make it very clear that, for a fundraiser, this is absolutely amazing! What you're doing is an awesome thing and something I hope more people do. I do want to criticize the song itself though. Everything before 7:57 was just a bit...much. Don't get me wrong, the beat is amazing and I quite like the beat itself, I just don't think it fits with the vocals. The timing at times are off, like 4:44 and 6:27. It feels like the notes go faster than the background music or vise-versa. The ending seemed a bit weak (not the animated one where Mr. Sys gets Thanos snapped) with Boyfriends vocals not matching with what he had before and the whole thing feeling like it was just jam packed with beats for the slightest hope that it would be cool. It just becomes overwhelming and doesn't sound that great. I struggled a lot to try and jam with the song because, once again, I do like this song a lot and there are positives that I can say about the song, it's just that most of it feels like the kind of remix that is trying too hard to be better than the original. Like how a company will rush to make a game to sell it with game breaking bugs instead of sitting down and trying to make it a good game. I understand the creator was feeling discouraged and possibly even burnt out while making this song and I understand that completely. I've been through burnout myself with making my art. And I know that they said in the comments that they haven't done a FNF song in a while, so they're a little rusty, and that's okay too. I am not criticizing the creator themselves or the quality they presented for the charity, I am just critiquing the song itself. Overall, I give it a 5/10. Not the best, but CERTAINLY not the worst I've seen. Hope to see what you make in the future and hope all the people in Gaza get the help they need!
id love to see another attempt zeroh this is a good remix but i agree with others that it using the default vocals is a bit of a letdown. some of my favorites from you use fully custom chromatics like sansational. _thats still so damn good i keep accending_
I've never had such a mixed response to a song before, it's so interesting! I'm very rusty with fnf stuff so if you'll bear with me, hopefully the next song will be better!
It’s definitely unique and I feel that the beginning mr. Sys section isn’t the best, but that final part with BF’s last stand is goated
I hope it all doesn't rub you the wrong way. It's still a great remix and I really enjoy.
one thing i would criticize on it is just that i would say the vocals being the same as the original in a lot of spots kind of sucks since the flp is public (the vocals at least, afaik) and that some of the sections are kind of off putting, which i'll list below:
4:27 feels kind of empty. you had a nice rest section before this here, and i feel like this would've been a nice opportunity to make this section a little more intense.
6:25 is a cool idea with the disconnected vocal melody, but i feel like the backing instrumental doesn't do enough to sort of reconnect it and make the vocal melody still feel like it has a good rhythm with the rest of the song
6:53 being so calm here is interesting? but i feel like this would've been a better spot to make intense considering the puyo puyo motif here.
8:34 i noticed that this section in particular is a little off since it doesn't go up a semitone here in the backing instrumental (at least i think it's just one semitone)
10:32 this part would be so goated but i feel like it should've extended the "you cannot beat us" vocal chops also and should've maybe been a few bars longer because the end feels kind of abrupt imo, especially without any kind of uplifter to make the ending piano hit harder
as for everything else, i really liked it! i just feel like some spots of the remix feel a little empty really, and the issue with the vocals.
@@SkyanUltra6:53 is final of puyo puyo
does the FLP have the voices set as actual notes, or are they just voice clips like in sarukys' remix? :/
I love the concept of when Mr Sys and The Gang Loses, they all get deleted cause Nintendo is Supposed to be Undefeatable, and if they are beaten, they arent Nintendo anymore and they get replaced by the one that beats them, it makes sense too because the gangs losing icons have the Nintendo logo crossed out.
The legacy must continue...
@poyoonthewii8907 what about the mods then?
Duck Hunt is endless
@@czergoboom mods are a fan thing, and I'm sure they will still be able to exist alongside the official FNF game
@@chantag9517 true, but if fnf was owned by nintendo, WE WOULDN'T EVEN HAVE OTHER FRANCHISE MODS, RIGHT?
not only is this remix insane (as usual for Zeroh ) but the VISUALIZER?! MY GOD ,Zeroh is casually cementing their place as my favorite FNF artist out there
Goddess awe is still better tho
@@Zenith610-xu9cwLordVoiid snaps them
I saw this comment on the saruky remix.
10:10 oi! You sneaky little lemotif, I heard you!
I heard it too lol
What leitmotiff? It sound familiar but i cant place it
@@starsilverinfinityIt’s the motif of endless from vs sonic exe because the song is called level infinite
@@Looney_ToonZ at 10:07 you can also hear the lemotif for Final Escape
@@ThatSamoanKidlol I didn’t notice that before 😅
3:59 of course it makes sense that zeroh would use the sound effect from waters of megalovania. good track lol
traitor to justice
The.. The Waters of Nazareth sound.
10:33 MAN I LOVED THIS PART SO MUCHHH I WISH IT WOULDVE BEEN EXTENDED A BIT LONGER, AWESOME WORK THOUGH I LOVE IT!!!!!!!
"this song is unbeatable yet i beat my meat to it" - guy on soundcloud
💀💀💀
😭😭
LMFAO
hol up
xD
Hello, YT Comment Section (and maybe Zeroh)! Welcome to my TED Talk. Today's topic: My new hyperfixation on this song. I've decided that I'm going to go through this song and since I like it more now that I understand what's so "iffy" about it, imo.
Anyone curious on overall thoughts, click "Read More" and scroll to the bottom!
Let's get started.
This song is not bad. Not in the slightest. I've liked Zeroh's stuff for a while, even moreso now since FNF gives composers more freedom compared to UTSC stuff. Level ∞ is no different, instrumental-wise. It's hard to describe exactly what in specific makes it so good, but let me throw a more than a few highlights:
2:03 - The switchup to hardstyle for Level 1's "pinch" phase is a very welcome change. It hits home the unfriendly vibe that the "YOU CANNOT BEAT US" line has plastered across the entire song and associated the most with Mr. Sys. Not to mention, the visualizer's monochromatic shift, the chant covering every inch of the screen, and the song staying on the root note of the song lends itself to that feeling more.
2:30 - This one's very brief, but the small 3-second leitmotif of the beginning of Level 1's "pinch" phase works really well as a way to transition to Level 2!
3:03 - The fabled descending chord progression! It's common as hell, sure, but it's common because it works! I don't know what it is, but I really like this progression (sometimes to the point I keep going down instead of going back up in the last bar).
3:47 - BONGOS! Or some type of perc instrument, I'm not sure. This part picks up with some Duck Hunt SFX too, though semi-sparsely. I like that the instrumental is more lax to let both of these aspects breathe and be heard (I also just like the chiller vibes).
5:11 - Level 3, off to an amazing start. The first sine/triangle(?) arpeggio serves as a great lead-in, then the drums hit. I love how the beginning section has no melodic instruments besides a different arpeggiating triangle(?) in the background. It further adds to the fact that BowSys is almost entirely atonal throughout Level 3. The bass buildup that comes right after is immaculate as well.
6:05 - This breakdown is nice, the piano adds a really nice touch to make it feel serene, yet not mellow. Not much more to it.
6:53 - Similar to the previous point, the piano brings a great touch to the small section. However, this time feeling a slight eerie or menacing when paired with the bass, kick and hi-hat!
7:34 - WHAT IS THAT PLUCK GOING CRAZY IN THE BACK? It sounds awesome! I actually adore this section so much, there's such a sense of finality that I love, yet can't quite describe.
7:57 - This buildup for Level 4 (or Level N, as I like to call it) is amazing! The reuse of the arpeggio from Level 3's lead-in is great, plus the extension of this buildup compared to the original is very appreciated. Not to mention, the visualizer going back to the style used in Level 1's "pinch" phase is genius! I couldn't recognize anything from Level 2, which might be my bad, but it would've been cool if there was
8:09 - The rave-like instrumental for Mr. Sys is so good.
8:33 - The kicks hit on Duck Sys's triplets(?) and it's great to bump to at the same time. It tones down the melodic bits too which suits the blend of atonal and tonal bits that Dog Sys has.
8:56 - Hardstyle(?) and minimal melodic instruments suit BowSys to an extent that probably isn't legal.
9:20 - I do like this section, it does keep up that energy (though I do like the buildup for a final push in the original a lot)
9:55 - Key change!!! Though something that can go flip-flop between under and overutilized in the cool, non-normal stuff I listen to, it really does help cement this last bit as the final push for the song.
10:33 - It's the ending, I've grown to like the hard-hitting kick/bass(?) as it flows into the piano flourish (mostly because it's 1 semitone lower than the root note, and that's always a nice resolution).
Now, to get on to the decisive part of this, the vocals.
In all honesty, there's not too much iffy about them, but it's still substantial enough to hinder enjying the song.
Here it is:
First off, no Zeroh!BF for most of the song! It does suck a lot because the song definitely seems to suit Zeroh's BF more in the brief times he's used here. I don't remember if the vocal stems for Mr. Sys, Dog Sys, and BowSys were available when this was in production (presumably not), but it sounds really apparent (in my opinion) in sections like 0:56-1:10 and 9:57-10:06 that Zeroh wanted at least Mr. Sys to have custom melodies that weren't ripped straight from the Vocals.ogg file from the original.
Next, pushing turns forward. Do you notice that sometimes during the song, unique melodies get introduced while the instrumental stay the same? But, after a measure or 2(depends on how long the turn is), *then* the instrumental changes, more often then not fitting the vocals a lot better? I noticed a lot of the time (1:16-2:03, 2:57-3:24, 4:56-5:12), vocals that would introduce a new melody to start the turn would get pushed forward 1 turn.
For example, in that first timestamp set, BF starts the new melody, but when Mr. Sys begins to parrot the melody a few seconds later, *that's* when the drop happens. I get wanting to make Mr. Sys have the melody on the drop, but doing it like this forces the rest of those vocals (for that period of time) to be pushed up too early, leading to those sections breaking the flow a bit when it transitions to the next new melody. It happens more often than I'd want, but it might be intended and it's not too much of a turn-off anyway.
Now, for BowSys's section, which is generally the most egregious one here for one big reason.
5:38 - I don't know why, but it sounds like a bunch of the low-ends get cut out. Might be my ears playing tricks on me from changing from that hard-hitting kick right before it. Still nice overall section though.
The big reason is the same issue mentioned previously before with turns being pushed forward, except it happens 3 different times in this section alone (5:58-6:25, 6:25-6:52, 7:13-7:57).
That second timestamp set I want to point out because it specifically is pushed forward by HALF a turn, which really fucks over the Bowser motif section.
I know Zeroh themself said "forgive this song for being a little rough around the edges", but that's all it is. A *little* rough. This song was mostly pulled in one night, so if given more time to really iron out these issues, Level ∞ could be even better than it already is. But, Level ∞ is already extremely good and well made. It's millions of times better than anything I can do at the moment (to be fair, FUCK YOU v1 is too, so maybe that's not saying much). Not that it matters really. This is all just the opinion of someone too hyperfixated on a single remix of a single song. If you feel like I'm wrong about anything, tell me. You might just be the one to change my opinion.
tl;dr zeroh cool, level ∞ has some issues, but still very good overall, and go listen to breaking point on their channel NOW
Regardless, thanks for reading until the end, just the tl;dr, or reading at all! I appreciate it seeing that I put an unhealthy amount of time into this.
Thank you for coming to my TED Talk. Have a nice day, afternoon, evening, or night depending on when you decided to read through this comment.
this is levels of hyperfixation I never thought possible oh my god
I don't think I can even think of a response that can do this comment justice but know I read the entire thing with a look of terror over how anybody could pick apart a song of mine and pick up on details even I might've forgotten, or places where I went wrong (not a bad thing 😁)
i cant imagine what this notif must've looked like and how terrifying it must've looked, and for that i'm both extremely sorry and not sorry and the slightest sdfakloafdnvnoni
*sniff* someone cooked here...
bro made a full blown essay 💀
If this was put into a mod instead of the iconic mechanics of the song it be a constant health battle of trying to push the health in your favor but this fire is constantly pushing you back.
mr sys fr got thanos snapped 😭😭
mr fresh
Mr fresh
mr fresh
mr fresh
mr fresh
Zeroh you never fail to cook. Good shit once again, I love it so much. Great job!
Hi Jane
@@starb0ru hi Star
Hi Jane
@@YearoYT hi Yearo
Nah it's ass
7:57 sounds so menacing and threatening I got chills 😬
THIS WAS AMAZING, THE VISUALS, THE SONG AND THE AMAZING ENDING! Having Mr Sys and his allies be these type of creatures that If beated on anything (which is nearly impossible) will decease is such a neat concept. GOOD FIRE SONG!✨🔥
At the end when Mr.SYS gets deleted BF doesn't looks sad or anything, he's just like "wtf man, i thought we were just singing-"
Got me and the bois dancing IRL, certified bop.
wow idk who you are but this is absolutely amazing, especially the end
Late to the party, but wanted to throw my hat into the ring regardless.
When a song resonates with me strongly, I get chills the entire time I listen to it. This song gave me the chills. You perfectly replicated the ideas of Unbeatable while still managing to create your own spin on it. Each character bringing a new style of music to the table, only for it to culminate into one banging finale. Even if ]you lost the track at the 9th inning, you still knocked it outta the park. What you made here has merit, sir/madame/good bean. Be proud to know that despite you not making your best effort, you still showed skill
thank you skeleton
Rattled your bones ey?
9:19 this to the end of the song are the best part
Dramatic ass ending 💀
slaps
i think it falls apart at certain moments(this time it's not your fault, this song is stupidly LONG), but other than that, it's on the same level as most other Unbeatable remixes
also that ending is the most random thing i've seen of this week
I assume that this is a Bf won. He managed to compete the impossible. He beaten them, and as Mr.Srs realizes this he knows his time is up as most villains are gone when the hero wins, so he wishes Bf best of luck.
6:24 I personally like parts like this, but I agree that the remix is all over the place at points. Particularly how Boyfriend's voice sounds.
I mean, the original song itself is kind of all over the place and sometimes clashes into new sections with little regard to keeping up the rhythm, so I can emphasize with how it's hard to remix this kind of song, especially given how long it is as you've said.
Damn, 11 minutes of straight fire? You're spoiling us, Zeroh 🔥🔥🔥🔥🔥🔥
I'm pretty sure the ending to the remix was a reference to the ending of one of the characters' weeks from Friday Night Troubleshootin'.
hey man, it'd getting creative and that's so much more than I'll give other remixes credit for
Besides, You still made it so its High Quality. Nice Work :]
JUST GOT TO LEVEL 2.
@@scrumbo_2096what
2:02 dude wtf was that abrupt transition i was just enjoying the normal bit 😢😭
MR. SYS got pissed
the notes at the exact 10:00 made me ascend.
Mr sys: perhaps YOU are real Nintendo…
Mr. sys: Be better Nintendo than us (fades away)
(Last cutscene from the song: 10:49)
If I had an instrumental with the voices [separated] I would love to try and make it chartable :P
It'll be and look bad, but it'd be something
Boyfriend solo and his voiceline in 9:19 and 9:55 is epic and awesome, if this remix would be paired up with UNBEATABLE VIP, it would be in my opinion best remix, ending is awesome in my opinion
I would love to feel more power when there is the dog sequence, but nevertheless, awesome job bro :p
I now choose to believe that ending cutscene is the canon ending to Mario’s Madness
(Also great work on this Remix!)
I honestly love everything from start to finish.
I love it from here to the end 7:57
Freaking banger, you outdid yourself on this one in my opinion.
I very much enjoy this. Instrumentstion is really sick and its a super fun listen, my literal like only gripe i have is that sometomes, because of how the composition of thw original is- a lot of sections and feel off, drops being not fitting for the vocals. Almost like when you accidentally move vocals a few beats over. It doesnt hinder anything but it kinda messed with the flow, for me.
I love how sinister this sounds
-Oh shit he died
True tbh
I wanted duck hunt dog to pop off like he usually does
6:39 sounds abit weird but other than that this is my favourite unbeatable remix its so peak aaaaaaaaaaaa
Oh my goodness gracious
HOW DID YOU DO THIS ALL IN ONE NIGHT I GOTTA LEARN YOUR WAYS
This is so cool... I want to listen to this every second
You never disappoint Zeroh😎
Sadly missed the premiere for this since I was busy,
But I don't mind because after taking a listen to it from start to end I can easily say it was worth the wait tbh, definitely my new favorite remix of this song.
10:18 He's seriously cooking 🗣️🗣️🗣️
10:07 final escape reference, no leo lloros
your remix truly is unbeatable
THIS IS PEAK MUSIC
5:37 you know it’s banger when bowser starts dancing to his own track💀💀
This remix sounds like it would be used in a just shapes and beats level, that's how amazing it is
This remix is FIRED!!! 🔥 Hopefully next you do more fantastic and drop the beat again!
WE ARE SCARING NOSTALGIA CRITIC WITH THIS ONE !!111!1 🗣🗣🔥🔥
This is so friggin sweet!
Timestamps:
0:16 Mr Sys♾️
2:04 YOU CANNOT BEAT US
2:37 Duck hunt♾️
5:18 Bowser♾️
7:27 Bf Solo
7:57 YOU CANNOT BEAT US♾️
8:09 Mr Sys♾️
8:18 WE ARE NINTENDO
8:33 Duck hunt♾️
8:56 Bowser♾️
9:20 Bf solo 2
9:55 Final Bout♾️
10:18 YOU CANNOT BEAT US♾️
10:38 Its Over
10:49 Perhaps… you were the real nintendo. Be a better nintendo that us
0:56 is quite literally perfection, this part made me start headbangin fr
The progressions in this remix are exquisite as hecc
this goes absolutely wild
Bf will never understand this on this day-
(He doesn’t know he’s unbeatable now-)
11 MINUTES LET'S FUCKING GO-
also this version of the song where bf wins was unexpected, peak cinema.
love the paint at the end
1:43 this random doorbell sound
Oh. My. Goodness. THIS IS VERY, INSANELY GREAT!!!!! I LIKE THIS EXTREMELY MUCH!! >:DDDD
Although some of the progressions have not been recreated exactly, it is still a masterpiece
The best remix of unbeatable that i've ever heard
you killed this bro damn
WE FINISHING ENDLESS MODE WITH THIS ONE 🔥🔥🔥🔥
this takes my favorite mario's madness song and elevates it to a whole new level
the part from 6:26 to 6:53 seems off-beat but besides that this was a pretty cool remix!!!
rip mr. sys though 😭
I had a feeling it was off early on but I also thought it sounded cool at the same time, doesn't seem like anybody agrees with me tho LOL
@catsmirkk This off-beat section is phenomenal, best usage of splitting vocals out of instruments
10:59 WHAT
Why is mr.sys disappears?
the ides of the so called "Unbeatable" gang being Beaten by BF is a very cool concept and i love it
great remix btw holy shit
The second best version of unbeatable
I listened to this so many times, and I just now saw that ending.
10/10 excellent remix 
The real Nitendo is the sick beats we dropped along the way
the best remix i ever heard
The beat literally made bust🔥🔥🔥🔥
I wanna make it very clear that, for a fundraiser, this is absolutely amazing! What you're doing is an awesome thing and something I hope more people do. I do want to criticize the song itself though. Everything before 7:57 was just a bit...much. Don't get me wrong, the beat is amazing and I quite like the beat itself, I just don't think it fits with the vocals. The timing at times are off, like 4:44 and 6:27. It feels like the notes go faster than the background music or vise-versa. The ending seemed a bit weak (not the animated one where Mr. Sys gets Thanos snapped) with Boyfriends vocals not matching with what he had before and the whole thing feeling like it was just jam packed with beats for the slightest hope that it would be cool. It just becomes overwhelming and doesn't sound that great. I struggled a lot to try and jam with the song because, once again, I do like this song a lot and there are positives that I can say about the song, it's just that most of it feels like the kind of remix that is trying too hard to be better than the original. Like how a company will rush to make a game to sell it with game breaking bugs instead of sitting down and trying to make it a good game. I understand the creator was feeling discouraged and possibly even burnt out while making this song and I understand that completely. I've been through burnout myself with making my art. And I know that they said in the comments that they haven't done a FNF song in a while, so they're a little rusty, and that's okay too. I am not criticizing the creator themselves or the quality they presented for the charity, I am just critiquing the song itself. Overall, I give it a 5/10. Not the best, but CERTAINLY not the worst I've seen. Hope to see what you make in the future and hope all the people in Gaza get the help they need!
We just can't seam to beat this fire beat 🔥🔥🗣🗣
Can someone chart this pls?
Right in the Banger FNF remixes playlist
Why the thumb looks like Woody 😭😭
We ain’t finishing those games
My favorite song of the mod and this one actually a different remix nice job.
I imagine this would have mod charting (duh) but with every mechanic that has been introduced in all of FNF Mod History!
You should do this with the Unbombable cover, absolutely amazing stuff.
actually cried in anguish when mr sys faded away
When he said we are Nintendo, I felt that ong
This is an amazing remix!
this really rattled my ribs so cool!
THIS IS ABSOLUTELY AMAZING!!!
10:48 canon
I believe in this channel with this one
Best remix of this song I have ever heard
Rest in piece Mr.SYS, Redtv lost his son that day...
this went so hard my whole browser lagged and my pc restarted fr
amazing!
Here goes!
Damn this goes hard
10:54 THIS PART IS FUCKING MAGESTICK
Nice grammar bruh. It’s very whatever the hell you said I think you said majestic but that looks horrendous
shut up i dont know how to spell😭@@Tfoxx_Revenge
Naw, this crazy remix hits different
Love this
Holy shit He actually beat them
I think anyone noticed this, but when the star comes in bf starts glowing rainbow as a reference to glowing rainbow when you get a super star. 9:54
Amazing remix!!!! 🔥🔥🔥🔥🔥❤❤❤❤
id love to see another attempt zeroh this is a good remix but i agree with others that it using the default vocals is a bit of a letdown. some of my favorites from you use fully custom chromatics like sansational. _thats still so damn good i keep accending_
This was my 10 minutes song where my fingers didnt break because of how peak was it, now i cannot imagine a chart of this
I didn’t realize we were getting this so soon let’s go!!
10:33 tf is happening here, the joy of creation aaahh ending💀💀