TouchDesigner Boids Flocking Tutorial

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 20

  • @unveil7762
    @unveil7762 3 ปีที่แล้ว +4

    Mr brown, must say this is amazing!!! I always admire your works since years. The first time i dwld your shared git folder. I saved as TD black magic haahhaha. Now after at least 3-4 years. Let s say is grey magic… thank you for the time you spent for the comunity ❤️

  • @RuiGato
    @RuiGato 3 ปีที่แล้ว +1

    this is brilliant work, as usual from you David! kudos! will study this beautiful implementation of the boids behavior in depth

  • @AlphaMoonbase
    @AlphaMoonbase 3 ปีที่แล้ว

    Verry nicely done Mister Braun :)

  • @封帅-o3y
    @封帅-o3y หลายเดือนก่อน

    thanks!

  • @RusticRaver
    @RusticRaver 3 ปีที่แล้ว +1

    Ok, my computer is a shit, 30fps incredible project still, thx for sharing!

  • @markus_knoedel
    @markus_knoedel 3 ปีที่แล้ว +1

    Actually I have no idea what you are talking about, but I am looking in that direction....

  • @oriben-shabat5654
    @oriben-shabat5654 3 ปีที่แล้ว

    Super freaken duper! Thank you!!

  • @mattphillips3024
    @mattphillips3024 3 ปีที่แล้ว

    Thank you for the tutorial

  • @TheDebonis
    @TheDebonis 3 ปีที่แล้ว

    Thank you

  • @001zeal
    @001zeal 3 ปีที่แล้ว

    Is it possible to extend behaviours like following an object or run away from it?

    • @DavidBraun
      @DavidBraun  3 ปีที่แล้ว +1

      Yes. In the computer shader code for the flocking there’s a comment indicating where you would add that behavior. You could rely on some of the other open source TouchDesigner boids projects to see how the goal information can be passed as uniforms to the shader.

    • @001zeal
      @001zeal 3 ปีที่แล้ว

      @@DavidBraun Hey yeah figured that out! Thankkss its an amazing resource!

    • @001zeal
      @001zeal 3 ปีที่แล้ว

      Do you have a patreon, or another place where I can ask a few more questions?!

    • @DavidBraun
      @DavidBraun  3 ปีที่แล้ว +1

      @@001zeal No but if you can share your question and answer with the public the derivative forum might be the best place to do it. For this project you can post here forum.derivative.ca/t/flocking-boids-gpu/8037/14?u=davidbraun

  • @otodojo
    @otodojo 3 ปีที่แล้ว

    flock yes

  • @fizzypopvfx
    @fizzypopvfx 2 ปีที่แล้ว

    Hey David, what's the re-distro licence on your code for this? I've used some of your glsl to create my mat4's for skinning in a project (very useful functions, thank you). I was thinking of making it public (obviously with credit), I just wanted to check :D

    • @DavidBraun
      @DavidBraun  2 ปีที่แล้ว +1

      Most of my stuff is GPL3 or MIT. Both permit commercial use, but GPL3 is a little more restrictive in various ways. Consult with a professional if under doubt. Regardless, citations/shout-outs are always appreciated.

    • @fizzypopvfx
      @fizzypopvfx 2 ปีที่แล้ว

      @@DavidBraun Ok good to know, thanks for the quick reply! All the best.

  • @paulofernandes1375
    @paulofernandes1375 3 ปีที่แล้ว

    Great video and explanation! Too bad I can't run this on mac =(

    • @mxjsptlk
      @mxjsptlk 2 ปีที่แล้ว +1

      you can using the experimental build