Putting this here so I can come back to it later 😅 3:00 - Destruction 5:06 - The Hunt 8:51 - Erudition 13:18 - Harmony 18:51 - Nihility 22:00 - Preservation 26:10 - Abundance
About the Destruction light cone, it's actaully really good. You just need to not hit DR with attack, and with speed boots, elemental dmg bonus orb or whatever, and crit cape, the only "thing" that gives you attack% is supports. If you run a hypercarry comp, currently buffing attack is the go to, but if you have herta shop destruction light cone, you can cut like a bronya, to a welt or pela for example or a breaker. The question is, would you trade a light cone for a support, and i think it will have applications. I am not saying, its the best broken, all in light cone, but its pretty good now, and will be good later, because you can compensate to not hit DR.
The Seriouseness of Breakfast is not just technically free but can be looted by anyone on Hertas Space Station in the (Base Zones) sealed room . You need 3 key cards to unlock the terminal. 2 of those most will have already looted from chests and the last one you get by exhausing "Afro Guys" dialog (the one in the middel of the Master Control Zone). Tldr: completely free 4 star light cone for ya
Thanks, random guy. was wondering how that opens but never bothered to google lol. i alr had that cone but yeah.. sad it's not that great +2 achievements for completing all lootables and looting specific stuff
I don't think it's actually diminishing returns. It's just opportunity cost, which accurs naturally. It means, that the relativ damage increase from gaining one stat is lower than from another stat. Since you could've gotten the better stat instead of the worse one and there is a limited amount of total stats you can get, you lost the opportunity of the increase difference the better stat would've gotten you. Basically, when rolling 3 stats Actual diminishing returns: 1atk+0,9atk+0,8atk Star rail: 1atk+1atk (100% increase in atk)+1atk (50% atk increase)
I think a lot of people also misuse the term, there's actual implemented diminishing returns which is where you just get less benefit from a stat the higher it gets because the developers coded it that way, and there is relative diminishing returns which means the value of the stat is the same but the value of other stats go up because of the way those stats influence each other. This always comes back in the tension between ATK% and DMG% because the more you have of one, the more value the other gets even if there are no systems in the game that actively devalue your stats. This is also where the 1:2 crit rate/damage ratio comes from. You mathmatically get optimal benefit from both stats if they are in this ratio, if they are out of balance you start losing value point for point (the stat still increases by the same amount but the benefit vs the cost of the stat isn't the same anymore).
0:00 Intro Best Light Cones 0:32 Rule #1 Dmg% > ATk% 1:03 5 star Atk bonus LC VS 4 star DMG bonus LC 2:03 Results of star BS 4 star LC 2:26 Rule #2 Diminishing Returns 2:59 Best 5 star Destruction Light cone s 3:33 Best 4 star Destruction Light cones 3:51 Scam Destruction Light Cones 4:11 Best 3 star Destruction Light cones 5:06 Best 5 star Hunt Light Cones 5:37 Rule #3 Priorities 6:01 Best 4 star Hunt Light Cones 7:58 Best 3 star Hunt Light Cones 8:52 Best 5 star Erudition Light Cones 10:10 Best 4 star Erudition Light Cones 12:32 Best 3 star Erudition Light Cones 12:56 Summarized Best Erudition Light Cones 13:19 Best 3 Star Harmony Light Cones 13:49 Best 5 Star Harmony Light Cone 15:14 Best 4 Star Harmony Light Cones 16:00 What is Action Advance 17:10 Scam to be Careful of (for now) 18:18 Summarized Best Harmony Light Cones 18:55 Best 5 star Nihility Light Cone 19:15 Best 4 star Nihility Light Cone 20:55 Best 3 star Nihility Light Cone 21:46 Summarized Best Nihility Light Cones 22:00 Preservation Light Cones 22:25 Scam Preservation Light Cone 22:49 Best 4 Star Preservation Light Cones 24:54 Best 5 Star Preservation Light Cones 25:11 Best 3 Star Preservation Light Cones 26:01 Summarized Best Preservation Light Cones 26:13 Best 5 Star Abundance Light Cones 26:29 Best 4 Star Abundance Light Cones 27:00 Best of Best Abundance Light Cone 27:43 Worst Abundance Light Cone 28:10 Best 3 Star Abundance Light Cones 28:25 Worst 3 Star Abundance Light Cones 28:42 Summarized Best Abundance Light Cones 28:56 Rule #4 what you need to know 29:09 Outro
Landau’s Choice is a lot better against bosses, because bosses have decent effect RES and can resist Taunt, while stacking Aggro ignores any CC immunities.
One thing to note is that swordplay stacks individual hits, an example would be when Seele uses 1 skill it gets 4 stacks. It's really strong compared to the others especially with high superimposition.
@@Rex13013 Dan Heng is also very strong with it because his skill hits 4 times, so Ult -> Skill gives him max stacks in 1 turn, not to mention he has Wind resistance shred. Pair with Bronya Ult + Skill vs bosses with Wind weakness and you have a ridiculous combo. Now imagine you also throw in Tingyun for Atk buff and focus on Crit/Speed in relics, pretty insane for bossing. Though obviously this combo applies to every Hunt character, just the ones with multi hit get so much insane benefit in comparison.
Swordplay counts on each hits of the skill, not the whole action. So for multi hits skills like Seele's or Dan Heng's, you can instantly get 4 stacks in a single turn
- some lightcone that stacks on multiple hits may be fully stacked in 1 or 2 turns due to characters hitting many many times with their animation - the 5* herta cone can still be of used later on as u can max it for free - in a normal proper build u have 2 to 3 slots for atk% but only 1 piece of relic can get dmg% and 1 piece can get crit% mainstat, atk% is the easiest stat to get hence why getting dmg% or crit% on lightcone is more important, this game has same damage formulae with other hoyoverse game so the concept remains the same, its not really diminishing returns but more opportunity cost
@@dan_963_ *Break Damage Ranking* 1. Physical break & Fire break tie 3. Wind break 4. Lightning break & Ice break tie 6. Quantum break & Imaginary break tie *DoT Damage Ranking* Imaginary Entanglement doesnt have damage over time. Physical Bleed is a wild card cuz can be strongest especially against bosses with insane HP or otherwise especially against enemies with small HP, but Physical break will likely kill them anyway. By not accounting Physical Bleed, then: 1. Wind Shear 2. Quantum Entanglement 3. Fire Burn & Lightning Shock tie 5. Ice Freeze 5 Star Light Cones with high ATK are not trash. They allow characters who wants to have both sustained damage & Break damage to use Break, Speed, Energy and/or Effect Hit main stat on your Relics without losing out on damage, especially if you're trying to run Crit as well.
@@dan_963_ Break Effect is like EM from Genshin. Break Damage is triggered when the character break the white Toughness gauge bar (aka enemy shield) above the red HP gauge bar. DoT that was proc by Break is also affected by Break Effect%
abundance's battle pass light cone is neat if you enjoy simulated universe because the 2% healing activates all healing-triggered abundance blessings, including any of the stat-buffing ones, so it makes your healer a relatively consistent applier of abundance blessing buffs
Not to mention the 1 star blessing that have a small chace to recover a skill point when heal proc occured. Dont have the light cone but used team that can heal {some units self heal like Hook and fire mc}. I never run out of skill point.
25:00 the effect hit rate from gepard's cone is actually low-key useful when you consider the relic from world 6 In simulated universe that gives you a bonus 15% def if you're over 50% hit rate
ATK does not get diminishing returns at a certain number. Rather, because the formula is ATK * skill multiplier * (1+DMG%) * (1+Crit damage) if you crit, if you overinvest into ATK, DMG%, or Crit, you would gain more damage by investing proportionally into the other two stats. However, because there are a lot of ways to increase ATK, it's easiest to overinvest into, so the more ATK you have, the more damage you would gain by switching some of your damage to DMG% or Crit. However, theoretically, we could get a character in the future who can get so much DMG% that investing into ATK becomes better like Xiao, or a character that gets so much Crit that investing into ATK becomes better like Ayaka.
Nah, Xiao And Ayaka is scale better with Atk % because Swirl multiplier is really low and swirl damage cannot crit like overload and Freeze doesn't increase damage at all, it just help you get more crit rate thanks to blizzard set. That why instead make their reaction damage higher, increase their personal damage is better.
@@sanae99.9.9 that's why they scale better with ATK than with EM, which is not what I was talking about. Xiao can prefer ATK over DMG% because he gains so much DMG% from his burst. Ayaka can prefer ATK over crit because she gains so much crit rate from Blizzard Strayer and cryo resonance that now you're stacking all your crit into crit damage and you just get so much. Please read my comment before replying. Also crit rate does increase damage lmao. Critting more often = more damage.
Himeko's damage is reliant on dot inflicted by weakness break, so her cone is built around that. With Kafka being a dot buffer I feel this'll be very effective in niche dot damage teams in the future.
imo On the fall of an aeon isnt as bad as you think specially on characters like clara who can do counters and stack the attack buff quickly and specially since we be able to refine it to max in future we be able to stack up all the attack in just one turn in aoe situation so 64% atk% but i could be totally wrong though what you guys think? edit :- and also increases dmg for 2 turns after breaking an enemies weakness
The abundance cone that moves action forward every basic attack is really underrated. It adds so many more skill points allowing you to run 2 skill point hungry people easier, or just be able to spam heals if needed due to banking a lot of skill points.
25:18 I came originally came looking for what light cone to use for my characters, but never had i expected getting a laugh out of it as well. 😅 I never even payed attention to the fact that they named these two cards so wrong. Then it gets funner when he switches to the derpy panda costume lol. 😂 In all seriousness thank you for the helpful tips cause this is really gonna help my team. (And ty for the laughs lol. X3)
Best explanation of the light cones and just general offensive stat prioritization that has been mostly overlooked that I've seen so far. It makes sense that people would overvalue the extra stats early on, but its good to keep in mind the stats we're going to want end game
About swordplay, something I noticed, multi hit skills, like Seele and skill and Dan heng skill, which bit 4 times, stack it 4 times immediately. So its far more consistent than it looks.
Multiplication actually has great potential for Abundance characters. If you build the healer with really high speed and slap this on her, the healer could turn into a skill points regeneration machine for points-hungry teams. It could be difficult though given the slow base speed on healers.
I bet it'd be great with lou cha based on what you said on your comment. Lou cha heals based on his atk stat and his ult has a purge effect, useful for removing enemy buffs. Having as much speed on him as possible would allow him to deal decent chip dmg and generate skill points plus generate energy for himself so he can spam his ult for added dmg and purge.
4:01 wtf wdym higher than the 5* the ON THE FALL OF AN AEON REALLY GIVES U 60% atk and 24% more dmg when u break dmg and not this shitty 4* light cone with 12% atk
You know I realized that they changed the passive of Day one to “increases all-type RES of all alíes by 12%” and I felt crazy since it was dmg res before. Glad to see that I’m not going crazy and it was dmg res not alltime blah blah
Watching OkCode videos is like listening to your friend rant about the meta, which is why I put this on repeat from 9 to 5 at work so I know I'm not the only one suffering because of HSR meta. Amber and Defense .... really hoyoverse?
@@sanae99.9.9 Destruction isn't weak. Clara aside, Hook and Sushang are about par in usefulness (Hook actually outDPSes her single-target in general situations at E6 straight up, but Sushang has better SP economy due to E1 and therefore a better fit with Bronya). Hook is solid. Better general use than Dan Heng at E0, and only 10% less average damage than he does for Single-Target at E6 (both spamming skills under favourable conditions (buff proc'd etc.) while enough multi-target damage to help clear adds. DH gets a reset on Ult kill only, so if you use it on an add your boss DPS actually goes down. If your team needs emergency SP, Hook doesn't lose anywhere near as much damage not using her Skill compared to DH, since her Talent basically doubles her Basic ATK efficiency. She also doesn't really need special attention - over a span of 6 turns, she recovers a minimum of 40% HP automatically AND she gets free Effect RES, alleviating pressure on healer/shielder. She's a better Fire carry than Himeko ffs (I have both, I built both, Hook outputs about 60% more damage than Himeko while dying significantly less). Arlan has a special niche as a zero SP-cost unit. Hard to use, but he has a place on SP hungry teams that also have shields. His base damage is actually decent, his skill at 30% actually beats Dan Heng's buffed Skill without consuming or generating a skill point, and he abuses Secret Vow LC. I wouldn't call that weak, just extremely niche and waiting on teammates, since his best teammates don't exist yet. But has the potential to be useful in the long run as the only ATK scaling zero-SP we know, unlike Dan Heng who's immediately outclassed by Seele on Day 1 (they have the same function, Seele does it better), and Yangqiu, who loses out to Sushang unless you have Gepard. Reminder that Clara exists, and can solo hard-carry in certain situations harder than anyone else, even Seele. So no, I wouldn't classify Destruction as weak. Better to specifically say Seele is busted, and even then, she's the first limited 5*, so you can't compare that to other units. The next three limited units are equally as busted in their class compared to Standard/4*s. Really, with how bad Himeko is for a 5* (she barely beats out Serval) and how irrelevant Herta is, Erudition is the one currently suffering the most. Serval is meh (she deals significantly less damage than you'd like and is a non-factor during bosses), and Qingque is RNG incarnate. They also have really, really shitty cones. Really, if Jingyuan weren't releasing in Phase 2, Erudition would be a joke of a class for the next 4 patches. But you instead go after Destruction...?
I found 2 things regarding the swordplay light cone 1: It takes 5 instances of damage to stack, not turns or individual actions. Seele can max out the damage scaling on it instantly with her skill because it hits 5 times. 2: (Could absolutely be wrong) Swordplay is weird, but it seems like as long as you dont swap between two living targets you keep the damage buff. Say you kill a mob with it with Dan Heng, he uses his skill and it stacks up 4 times for every instance of damage his skill does. The enemy dies, if you move to another target after the target you were previously doing damage to dies, then you keep the damage bonus. Its only if you dont alternate between living targets.
Also I think I need to say this according to my observation playing the game there is a difference between a base chance and fixed chance. Base chance can be resisted even if it is 100% if the enemy has resistance to it, it can still nullify it while fixed chance is guarantee percentage. For example if your crit rate has fixed chance of 100% it will crit all the time but if it's only base chance of 100% if the enemy has crit resistance and stuff you won't guarantee that crit. As for the mc tank skill it only has base chance of taunting that is why sometimes stronger enemies still manage to hit my other units with single target attacks and ignore the taunt of my tank mc
Even with her stacking the buff quickly, she'll likely get more value out of A Secret Vow than On the Fall of an Aeon. She already gets plenty of atk% between 4pc Champion of Streetwise Boxing and even more if you're running atk% boots since she doesn't particularly need speed boots, so dmg% ends up having much more value on her once she's built decently well.
@@SunSun-sk4si Except she also gets dmg% out of it, as a breaker, which is what you usually need her for, along damage, against physical weakness bosses.
idk...fall of the aeon looks a bit better to me than described here, after all you get 24% dmg boost on weakness break on top of the 64% atk boost on maxed aeon. that coupled with the base stats seems better than just a base 30% dmg boost. Ofc you need to be able to weakness break with your character for that. I'd still probably max hunt first then destruction, then continue to use the currency on standard pulls.
It's better. Pretty obvious. Easy to +5, better raw stats, +64% attack, easy to stack as Clara and finally, the break bonus damage boost will be up more and more as you reach endgame, since she will be in dedicated teams against, specifically, physical weakness bosses.
@27:46 why this one is the best - in simulated universe the abundance blessings give buffs when an ally provides healing. this means you can have permanent uptime on bonus spd, atk, def etc
When you were talking about "on the fall of aeons" - the ending statement and zoom in on "This one sucks ass" fully sent me wheezing 🤣🤣🤣 love the honesty
The reason why diminishing returns exist is because of math. An increase of 20%atk + 20%atk is diminishing because of PEMDAS so 100(+20%atk +20% atk) is 140, if its +20%atk + 20%dmg it gives 20% of 120 when adding the 20% dmg resulting in 144 total damage
DMG% also has diminishing returns because it is additive with other DMG% sources. For example, Let’s say my character has 200% CRIT DMG, 100% Elemental DMG Bonus and 100% Ultimate DMG Bonus. That is a total of 400% DMG Bonus on Ultimate. Now, if I add 100% DMG bonus buff. Then the damage my character does will only increase by 25% (400% DMG Bonus -> 500% DMG bonus is a 25% increase). If I add another 100% DMG bonus then, my character’s DMG will increase by only 20% this time (500% DMG Bonus -> 600% DMG bonus is a 20% increase). The more I stack DMG% the less value I get out of it. This is called diminishing returns.
Not the Digimon World 3 music in the background. You are sending me back to my childhood oh my god. Did not expect to hear that in 2023 but I appreciate it!
i mostly use their 4* signature light cone. edit: the reason why dmg% is better than atk% is because atk% just goes towards your atk while dmg% goes to both your atk and critdmg
@@piu4595 Yes Fall of Aeon is way better than secret vow. Half of Secret vow bonus damage only take effect if your enemies have higher or "equal" HP percentage compare to your character. So at the start of the battle you have 40% bonus damage (what you see in the video) but the next strike will have lower damage due to you having higher hp percentage. Late game, weakness break happens quite often (you have to) so with Fall of Aeon you can easily stacking bonus damage on it, that bonus damage alone surpassed bonus damage from secret vow already.
@@nghiemduonghung9750 the condition for secret vow if your enemies have higher not equal. so the bonus damage not even proc during that test. stacking buff in forgotten hall gonna be suck too. my bad, i went to test it the condition is higher or equal
funny thing about swordplay, the stacks are made by hit and not by an atack turn so if u character hit 4 times it get the 4 stacks, like dan hen for exemplo, and for that i think this pine is actually the best
Since the game specifically states when a dmg buff effects a DoT, I assume it generally doesnt. So in that case, if you wanted to go a more DoT focused playstyle with say, Hook, atk % may yield better damage over the whole fight. Aeons fall might not be bad for her
I really appreciate videos like this! I first started getting into how games actually calculate values for real back in like Diablo 3? Where they will call four different modifiers the same phrase on item description. And you basically just have to either do a whole lot of testing yourself or have a smart person explain it to you why 5% of a value on one item is 10 times as good as 20% of the same stated value on another item. All because of how they stack and how they multiply and whether it's additive or multiplicative or if it even stacks at all or... So I really appreciate videos like this that kind of helped signpost me towards making decisions of my own.
if you have welt, by far the best light cone ive seen for him is of all things a 3 star called "loop" if you get it to superimpose 5 its a staggering 48% damage increase, not attack increase DAMAGE increase. its insane
Dan Heng imbibitor lune : I'll pretend I didn't see that ( gets a fk ton of DMG multiplication so he uses the fall of an aeon and stacks it in one turn)
Id say battle isnt over can be used on asta since it only says when they use a skill not if you target an ally The problem for asta and tingyun using that instead of bronya is that you need to do speed tuning to make sure your nukers go after them to maximize the buffs. Or you could run one harmony triple nukers to solve it. Also say hello to my bruiser natasha. She helps out with damage because she rarely even uses her heals due to how many shields my preservation team deploys. Now if only i could get that E4 march and E6 nat to make them into true bruisers
Thanks for this, I have a Clara and she's rocking a Superimpose5 Collapsing Sky still and I was planning on getting the Destruction lightcone from Herta's shop as an upgrade. You have just the right timing to stop me lmao.
This guy is wrong btw, listen to actual theory crafters not youtubers... The herta shop 5star lightcone is as good as clara 5 star LC at S5 and its much better than any 5s 4 star
There is a slight thing he didn't mention and that is the bonus when you break shields, you gain 12%-24% DMG bonus on top of the stacking 8%-16%x4 Atk it gives. Destruction characters are a mix between ST and AoE with some tankiness, so it's going to be pretty easy to get that break bonus as well. Yeah it's only 2 turns, but in fights where enemies can spawn other enemies, it's a consistent damage source that resets each time you break a bar. It is not bad by any means, you can actually rely almost purely on the Light Cones stacking Atk% and focus on other damage stats in your relics since at max it's 32%-64% Atk that sticks to your character for the entire fight. Just some of the 4* Destruction light cones are really good as well, but the good ones are gacha, while this is guaranteed to be max refine relatively quickly.
idk about every hunt unit however the swordplay light cone seele/yanqing put 4 stacks on with a single cast of their skill they dont need 5 turns. yanqing specifically can also proc his follow up and get all 5 stacks with 1 hit so changing targets is minor issue at best if you absolutely must.
"But the Battle isn't Over" stacks with itself. I use it on Bronya and Tingyun and get 2 Skillpoints in 1 turn (every 2 turns). I main Sushang and she uses 1-2 skillpoints every time she is attacking because of her ult reset and with the 2 buffers on that light cone it's even more consistent.
@@theLanceInPants supports are harder to power creep so you're safe to build bronya; for sushang unless you get clara shes the only physical dps that we will have for a long time
@@theLanceInPants same thing that @sleepy7878 said and also depends on your playstyle. if you like the gameplay of sushang solo carrying and getting 1-3 attacks every turn then go for it. keep in mind that sushang shines the most when she is the only dps in the team and the other 3 characters are there to support only her. I play: Sushang, Bronya, Tingyun, and Bailu. the 2 supports on "But the Battle isn't Over" and the healer on "Quid Pro Quo" so Sushang always has enough Skill Points, Energy and Turns to really melt the enemies.
I'm using the uneversal market on fire mc and hook my hook! become a fire demon you don't need to move just watch them burn. And hook passive she heal himself for every burn it's not supposed to be strong but that's the strongest thing i have seen so far. And if you have character or lightcone that can reduce element res like the upcoming character like silver wolf burning will become meta probably.
i understand the logic behind the diminishing returns when using the destruction cone from herta’s store but couldn’t u just use spd boots and maybe an energy rope to make use of other stats while still having good atk from the light cone?
On the Fall of an Aeon R5: 64% ATK increase + 24% DMG increase for 2 turns every time the wearer inflicts weakness break Something Irreplaceable R1: 24% ATK increase + 24% DMG increase until end of the next turn if character is hit or defeats an enemy (+ tiny heal) Both DMG increase procs are unreliable. So why is the first one (farmable in 5 weeks) so garbage compared to the P2W one? I feel like I'm missing something.
Clara's one has better base stats, and getting hit is way easier than inflicting weakness break. Especially if paired with March who can make you more likely to be targeted. And the holder has to be the one to inflict weakness break which might not always happen.
Because inflicting weakness break is not that easy on elite or boss, while you can getting hit for almost every turn especially clara+march 7 shield taunts.
Effect hit rate could actually come in handy cause there's a relic set from SU that gives you bonus defense when your effect hit rate reaches a certain percentage
Probably only works with March and Gepard for increasing Effect Hit Rate, for their freeze. As for the Fire MC, the first line (def) would benefit it, but the second part the increasing the Effect Hit Rate seems dumb for me at least.
@@-Maruku-im pretty sure the effet hit rate may be useful for fire MC as well cuz enemies may have resistance to effects, therefore would have less than 100% chance to be taunted
@@flayawag4334 If you have 80% chance to apply freeze with a skill and you get 20% effect hit rate you would be at 100%, this can go over cap too to combat potential resistances to the effects. So if you run into an enemy with let us say an abritrary 20% effect res, if you get 40% effect hit rate with the previous mentioned 80% freeze chance you would still be guaranteed a freeze.
Someone posted that there was an error on Planetary Rendezvous skill description and that it doesn't function how it was stated. AlCan anyone check this?
That lightcone description just misleading and confusing. However, it is the one of the best lightcone for mono team. If u have tingyun and jingyuan, use it
Moment of victory (Preservation 5* Lightcone) also gives you more chance to be attacked passive and it’s actually really good because your team doesn’t need dmg res if your tank is the only one who are getting damaged. And the effect hit rate bonus is good for the simulated universe def relic set (and also don’t sleep on the raw 48% def)
the destruction example seems misleading. the 4* light cone's hp threshold is active so it's applying a 60% damage increase -- you can tell as the 4*'s 856 is more than 30% higher than the 632 the 5* light cone started at
You can easily gain 4 stacks of damage % from the swordplay lightcone using seele skill. It counts 4 hit because seele hit the enemy 4 times. @okcode so i think its good for seele. I dont know that is intended or not tho
Fun thing about swordplay is is you have multihit Hunt chara (like yanqing) you can immediately maxed stack the dmg bonus, yanqing give 4stack from skill and 2-3 from basic attack. So if you use his normal combo of skill>ult he can ult using max dmg bonus which is insane
They changed march 7th's signature lightcone. It used to say "increases DMG RES of all allies by 8/9/10/11/12%.". Now it says "All-Type RES of all allies by 8%." Is this a buff or a nerf?
Good thing is i was super happy that i got Gepard’s signature Light cone on the normal banner then as i was rolling for Selee light cone i got Gepard’s light cone again so i have superimposiotion 2 right now but tbh i should have not done so but because im salty i didnt think rationally
The only place where I would consider using 5 star tanky lightcone from Herta's shop is in world 6 boss fight because the less frozen you get the less buffs boss gets. Maybe there will be more bosses like that in the furute who knows.
Putting this here so I can come back to it later 😅
3:00 - Destruction
5:06 - The Hunt
8:51 - Erudition
13:18 - Harmony
18:51 - Nihility
22:00 - Preservation
26:10 - Abundance
you're a godsend! thank you!
All he would have to do is copy paste this into the description and it would create chapters for us 🙃
Thanks 😊
Thank you for this. 🔥
About the Destruction light cone, it's actaully really good. You just need to not hit DR with attack, and with speed boots, elemental dmg bonus orb or whatever, and crit cape, the only "thing" that gives you attack% is supports. If you run a hypercarry comp, currently buffing attack is the go to, but if you have herta shop destruction light cone, you can cut like a bronya, to a welt or pela for example or a breaker. The question is, would you trade a light cone for a support, and i think it will have applications. I am not saying, its the best broken, all in light cone, but its pretty good now, and will be good later, because you can compensate to not hit DR.
The Seriouseness of Breakfast is not just technically free but can be looted by anyone on Hertas Space Station in the (Base Zones) sealed room . You need 3 key cards to unlock the terminal. 2 of those most will have already looted from chests and the last one you get by exhausing "Afro Guys" dialog (the one in the middel of the Master Control Zone).
Tldr: completely free 4 star light cone for ya
I ignored that quest after talking to 3 different afro guys to no end. Thanks for narrowing the search down.
@@Utrilusyou also have to talk to him 5 times
this helpd a lot thanks bro.
btw , bro do you know any other chests that we can go for a 4 star light cones ?
I was wondering why i got two passkeys randomly in my inventory when i didn't seem to have a quest attached to them
Thanks, random guy. was wondering how that opens but never bothered to google lol.
i alr had that cone but yeah.. sad it's not that great
+2 achievements for completing all lootables and looting specific stuff
To people wondering why diminishing returns exist in games, it's there so that people dont just build 1 stat
Bofuri.
@@themantheycalle8234 yeah Maple would have something to say to that lol
Shampoo and DOT mains: that sign can’t stop me because I can’t read
I don't think it's actually diminishing returns. It's just opportunity cost, which accurs naturally. It means, that the relativ damage increase from gaining one stat is lower than from another stat. Since you could've gotten the better stat instead of the worse one and there is a limited amount of total stats you can get, you lost the opportunity of the increase difference the better stat would've gotten you.
Basically, when rolling 3 stats
Actual diminishing returns: 1atk+0,9atk+0,8atk
Star rail: 1atk+1atk (100% increase in atk)+1atk (50% atk increase)
I think a lot of people also misuse the term, there's actual implemented diminishing returns which is where you just get less benefit from a stat the higher it gets because the developers coded it that way, and there is relative diminishing returns which means the value of the stat is the same but the value of other stats go up because of the way those stats influence each other. This always comes back in the tension between ATK% and DMG% because the more you have of one, the more value the other gets even if there are no systems in the game that actively devalue your stats.
This is also where the 1:2 crit rate/damage ratio comes from. You mathmatically get optimal benefit from both stats if they are in this ratio, if they are out of balance you start losing value point for point (the stat still increases by the same amount but the benefit vs the cost of the stat isn't the same anymore).
0:00 Intro Best Light Cones
0:32 Rule #1 Dmg% > ATk%
1:03 5 star Atk bonus LC VS 4 star DMG bonus LC
2:03 Results of star BS 4 star LC
2:26 Rule #2 Diminishing Returns
2:59 Best 5 star Destruction Light cone s
3:33 Best 4 star Destruction Light cones
3:51 Scam Destruction Light Cones
4:11 Best 3 star Destruction Light cones
5:06 Best 5 star Hunt Light Cones
5:37 Rule #3 Priorities
6:01 Best 4 star Hunt Light Cones
7:58 Best 3 star Hunt Light Cones
8:52 Best 5 star Erudition Light Cones
10:10 Best 4 star Erudition Light Cones
12:32 Best 3 star Erudition Light Cones
12:56 Summarized Best Erudition Light Cones
13:19 Best 3 Star Harmony Light Cones
13:49 Best 5 Star Harmony Light Cone
15:14 Best 4 Star Harmony Light Cones
16:00 What is Action Advance
17:10 Scam to be Careful of (for now)
18:18 Summarized Best Harmony Light Cones
18:55 Best 5 star Nihility Light Cone
19:15 Best 4 star Nihility Light Cone
20:55 Best 3 star Nihility Light Cone
21:46 Summarized Best Nihility Light Cones
22:00 Preservation Light Cones
22:25 Scam Preservation Light Cone
22:49 Best 4 Star Preservation Light Cones
24:54 Best 5 Star Preservation Light Cones
25:11 Best 3 Star Preservation Light Cones
26:01 Summarized Best Preservation Light Cones
26:13 Best 5 Star Abundance Light Cones
26:29 Best 4 Star Abundance Light Cones
27:00 Best of Best Abundance Light Cone
27:43 Worst Abundance Light Cone
28:10 Best 3 Star Abundance Light Cones
28:25 Worst 3 Star Abundance Light Cones
28:42 Summarized Best Abundance Light Cones
28:56 Rule #4 what you need to know
29:09 Outro
thank you angel from heaven
"Why does AMBER give u DEFENCE but DEFENCE gives u HP?" Had me rolling😂
i literally read this comment while he was saying it. it made it 10x funnier XD
My favourite part of the video
This rant earned my like for this video 😂
SO FUCKING FUNNY LMFAO
Landau is more advisable on gepard because you can combine it with his taunt trace and solve your energy problems through the art of being beat up
Gepard a masochist confirmed
His bis weapon in trade shop, moment of victory or something, also got passive taunt 💀.
Gepard + Integrity (trace) + Landau + March 7th is a ~95+% chance for him to get targeted from my experience (excluding AoE and such)
Landau’s Choice is a lot better against bosses, because bosses have decent effect RES and can resist Taunt, while stacking Aggro ignores any CC immunities.
@@yyny0 Sure but you don't want gepard and march on the same team. March's slot is better used for pretty much anything else.
One thing to note is that swordplay stacks individual hits, an example would be when Seele uses 1 skill it gets 4 stacks. It's really strong compared to the others especially with high superimposition.
OH Shit really? I was avoiding it because I thought the stacks were per action.
Thanks for the fyi dude!
@@karuiGaming Same lol but that is amazing on Yanqing then
Thanks for the info btw
@@Rex13013 Yangqing builds 4 stacks whenever he uses E with swordplay which is pretty good
@@Rex13013 Dan Heng is also very strong with it because his skill hits 4 times, so Ult -> Skill gives him max stacks in 1 turn, not to mention he has Wind resistance shred. Pair with Bronya Ult + Skill vs bosses with Wind weakness and you have a ridiculous combo. Now imagine you also throw in Tingyun for Atk buff and focus on Crit/Speed in relics, pretty insane for bossing.
Though obviously this combo applies to every Hunt character, just the ones with multi hit get so much insane benefit in comparison.
Swordplay counts on each hits of the skill, not the whole action. So for multi hits skills like Seele's or Dan Heng's, you can instantly get 4 stacks in a single turn
what about sushang's multihit passive/skill?
@@mateusrodrigues3835from my experience she only gets 2 per skill
if anyone wonders (i know no one asked) Seqing skills gives you full stack and normal hit gives you four.
- some lightcone that stacks on multiple hits may be fully stacked in 1 or 2 turns due to characters hitting many many times with their animation
- the 5* herta cone can still be of used later on as u can max it for free
- in a normal proper build u have 2 to 3 slots for atk% but only 1 piece of relic can get dmg% and 1 piece can get crit% mainstat, atk% is the easiest stat to get hence why getting dmg% or crit% on lightcone is more important, this game has same damage formulae with other hoyoverse game so the concept remains the same, its not really diminishing returns but more opportunity cost
Bro hands down best light cone /stats explaination video.
So many other TH-camrs don't explain it like you do. Learned a lot thanks
@@dan_963_ Nah, this is terrible. Typical crit/dmg wanker. The guy forgot about how useful atk is for critless/dmgless break/speed/effect builds.
@@HakimJamil94 Could you pls explain a bit more for us pls?
@@dan_963_
*Break Damage Ranking*
1. Physical break & Fire break tie
3. Wind break
4. Lightning break & Ice break tie
6. Quantum break & Imaginary break tie
*DoT Damage Ranking*
Imaginary Entanglement doesnt have damage over time.
Physical Bleed is a wild card cuz can be strongest especially against bosses with insane HP or otherwise especially against enemies with small HP, but Physical break will likely kill them anyway.
By not accounting Physical Bleed, then:
1. Wind Shear
2. Quantum Entanglement
3. Fire Burn & Lightning Shock tie
5. Ice Freeze
5 Star Light Cones with high ATK are not trash. They allow characters who wants to have both sustained damage & Break damage to use Break, Speed, Energy and/or Effect Hit main stat on your Relics without losing out on damage, especially if you're trying to run Crit as well.
@@dan_963_ Break Effect is like EM from Genshin. Break Damage is triggered when the character break the white Toughness gauge bar (aka enemy shield) above the red HP gauge bar. DoT that was proc by Break is also affected by Break Effect%
I learned that I should build physical natasha
abundance's battle pass light cone is neat if you enjoy simulated universe because the 2% healing activates all healing-triggered abundance blessings, including any of the stat-buffing ones, so it makes your healer a relatively consistent applier of abundance blessing buffs
Big brain stuff
Not to mention the 1 star blessing that have a small chace to recover a skill point when heal proc occured. Dont have the light cone but used team that can heal {some units self heal like Hook and fire mc}. I never run out of skill point.
Yeah it's cool but honestly if you don't want it outside of SU don't go for it lmao
SU is easy to beat, MoC isn't
25:00 the effect hit rate from gepard's cone is actually low-key useful when you consider the relic from world 6 In simulated universe that gives you a bonus 15% def if you're over 50% hit rate
ATK does not get diminishing returns at a certain number. Rather, because the formula is ATK * skill multiplier * (1+DMG%) * (1+Crit damage) if you crit, if you overinvest into ATK, DMG%, or Crit, you would gain more damage by investing proportionally into the other two stats. However, because there are a lot of ways to increase ATK, it's easiest to overinvest into, so the more ATK you have, the more damage you would gain by switching some of your damage to DMG% or Crit. However, theoretically, we could get a character in the future who can get so much DMG% that investing into ATK becomes better like Xiao, or a character that gets so much Crit that investing into ATK becomes better like Ayaka.
Nah, Xiao And Ayaka is scale better with Atk % because Swirl multiplier is really low and swirl damage cannot crit like overload and Freeze doesn't increase damage at all, it just help you get more crit rate thanks to blizzard set. That why instead make their reaction damage higher, increase their personal damage is better.
@@sanae99.9.9 that's why they scale better with ATK than with EM, which is not what I was talking about. Xiao can prefer ATK over DMG% because he gains so much DMG% from his burst. Ayaka can prefer ATK over crit because she gains so much crit rate from Blizzard Strayer and cryo resonance that now you're stacking all your crit into crit damage and you just get so much. Please read my comment before replying. Also crit rate does increase damage lmao. Critting more often = more damage.
Xiao immediately came to my mind when he said ATK% has diminishing returns.
Himeko's damage is reliant on dot inflicted by weakness break, so her cone is built around that. With Kafka being a dot buffer I feel this'll be very effective in niche dot damage teams in the future.
imo On the fall of an aeon isnt as bad as you think specially on characters like clara who can do counters and stack the attack buff quickly and specially since we be able to refine it to max in future we be able to stack up all the attack in just one turn in aoe situation so 64% atk% but i could be totally wrong though what you guys think?
edit :- and also increases dmg for 2 turns after breaking an enemies weakness
yes it's good for clara, especially since its free. not really cool to skip over it in this video and say its garbage without explaining anything
@@Binaeroooo77 Plus he completely ignored the DMG% up on break
@@kr00t0n haha yeah i totally forgot about that
@@lazydog7583 haha, I was actually referring to the video creator :D
@@kr00t0n ikr dude I was like "I cant be the only one who noticed this". When he just straight up said aeon is trash I had to cringe so hard
TLDR
4:59 - Destruction
8:43 - Hunt
12:55 - Erudition
18:18 - Harmony
21:48 - Nihility
25:40 - Preservation
28:11 - Abundance
The abundance cone that moves action forward every basic attack is really underrated. It adds so many more skill points allowing you to run 2 skill point hungry people easier, or just be able to spam heals if needed due to banking a lot of skill points.
25:18 I came originally came looking for what light cone to use for my characters, but never had i expected getting a laugh out of it as well. 😅 I never even payed attention to the fact that they named these two cards so wrong. Then it gets funner when he switches to the derpy panda costume lol. 😂 In all seriousness thank you for the helpful tips cause this is really gonna help my team. (And ty for the laughs lol. X3)
When OkCode remind us dont build physical Natasha. It reminds me of him malding chat to not build dps diona 🤣
Best explanation of the light cones and just general offensive stat prioritization that has been mostly overlooked that I've seen so far. It makes sense that people would overvalue the extra stats early on, but its good to keep in mind the stats we're going to want end game
15:18 the 4 star lightcone dance, dance, dance reminds of the hit song from *RRR* 'naatu'. Or maybe I am just overthinking 😅.
About swordplay, something I noticed, multi hit skills, like Seele and skill and Dan heng skill, which bit 4 times, stack it 4 times immediately. So its far more consistent than it looks.
Multiplication actually has great potential for Abundance characters. If you build the healer with really high speed and slap this on her, the healer could turn into a skill points regeneration machine for points-hungry teams. It could be difficult though given the slow base speed on healers.
I bet it'd be great with lou cha based on what you said on your comment.
Lou cha heals based on his atk stat and his ult has a purge effect, useful for removing enemy buffs.
Having as much speed on him as possible would allow him to deal decent chip dmg and generate skill points plus generate energy for himself so he can spam his ult for added dmg and purge.
I love how PomPom is suffering in "Day one of my new life."
the best light cone videos i’ve come across after MUCH searching !! ty code
Fermata is not just good for the corrupt merchant guy, it also works for Welt since Welt always has either Shock or Wind, or both on his team
Thanks Mr. Ceo for the detailed 30min guide, quenches my content thirst and learnt useful stuff too
4:01 wtf wdym higher than the 5* the ON THE FALL OF AN AEON REALLY GIVES U 60% atk and 24% more dmg when u break dmg and not this shitty 4* light cone with 12% atk
That opinion aged poorly
You know I realized that they changed the passive of Day one to “increases all-type RES of all alíes by 12%” and I felt crazy since it was dmg res before. Glad to see that I’m not going crazy and it was dmg res not alltime blah blah
the herta store lightcone for destruction has dmg % as well on the secondary effect which is good. just throwing it out there.
Sword play can be stacked in a single turn if you hit more than once like Seele or Dan Heng does.
Watching OkCode videos is like listening to your friend rant about the meta, which is why I put this on repeat from 9 to 5 at work so I know I'm not the only one suffering because of HSR meta. Amber and Defense .... really hoyoverse?
One of the rewards for spending a certain amount of money at the "Jewerler's Pagoda" at Central Starskiff Haven is the light cone "Past and Future"
Planetary rendezvous will be great for Tingyun later at least for me because I plan on running her with bail, JingYuan and bronya
exactly its already doing numbers for my arlan
I just feel that destruction light cones are just too good compared to other path light cones
Because destruction class are pretty mediocre compared to others classes so they need broken things to help them
@@sanae99.9.9 Svarog want to know your location 🗿
@@sanae99.9.9 you call destruction mediocre but Clara can solo so tell me how is that mediocre
@@ila_lily clara then what? 1 good unit doesn't mean the whole class is good
@@sanae99.9.9 Destruction isn't weak. Clara aside, Hook and Sushang are about par in usefulness (Hook actually outDPSes her single-target in general situations at E6 straight up, but Sushang has better SP economy due to E1 and therefore a better fit with Bronya).
Hook is solid. Better general use than Dan Heng at E0, and only 10% less average damage than he does for Single-Target at E6 (both spamming skills under favourable conditions (buff proc'd etc.) while enough multi-target damage to help clear adds. DH gets a reset on Ult kill only, so if you use it on an add your boss DPS actually goes down. If your team needs emergency SP, Hook doesn't lose anywhere near as much damage not using her Skill compared to DH, since her Talent basically doubles her Basic ATK efficiency. She also doesn't really need special attention - over a span of 6 turns, she recovers a minimum of 40% HP automatically AND she gets free Effect RES, alleviating pressure on healer/shielder. She's a better Fire carry than Himeko ffs (I have both, I built both, Hook outputs about 60% more damage than Himeko while dying significantly less).
Arlan has a special niche as a zero SP-cost unit. Hard to use, but he has a place on SP hungry teams that also have shields. His base damage is actually decent, his skill at 30% actually beats Dan Heng's buffed Skill without consuming or generating a skill point, and he abuses Secret Vow LC. I wouldn't call that weak, just extremely niche and waiting on teammates, since his best teammates don't exist yet. But has the potential to be useful in the long run as the only ATK scaling zero-SP we know, unlike Dan Heng who's immediately outclassed by Seele on Day 1 (they have the same function, Seele does it better), and Yangqiu, who loses out to Sushang unless you have Gepard.
Reminder that Clara exists, and can solo hard-carry in certain situations harder than anyone else, even Seele.
So no, I wouldn't classify Destruction as weak. Better to specifically say Seele is busted, and even then, she's the first limited 5*, so you can't compare that to other units. The next three limited units are equally as busted in their class compared to Standard/4*s.
Really, with how bad Himeko is for a 5* (she barely beats out Serval) and how irrelevant Herta is, Erudition is the one currently suffering the most. Serval is meh (she deals significantly less damage than you'd like and is a non-factor during bosses), and Qingque is RNG incarnate. They also have really, really shitty cones.
Really, if Jingyuan weren't releasing in Phase 2, Erudition would be a joke of a class for the next 4 patches. But you instead go after Destruction...?
I found 2 things regarding the swordplay light cone
1: It takes 5 instances of damage to stack, not turns or individual actions. Seele can max out the damage scaling on it instantly with her skill because it hits 5 times.
2: (Could absolutely be wrong) Swordplay is weird, but it seems like as long as you dont swap between two living targets you keep the damage buff. Say you kill a mob with it with Dan Heng, he uses his skill and it stacks up 4 times for every instance of damage his skill does. The enemy dies, if you move to another target after the target you were previously doing damage to dies, then you keep the damage bonus. Its only if you dont alternate between living targets.
im fairly certain it could be the best 4 star light cone for the hunt
Also I think I need to say this according to my observation playing the game there is a difference between a base chance and fixed chance. Base chance can be resisted even if it is 100% if the enemy has resistance to it, it can still nullify it while fixed chance is guarantee percentage. For example if your crit rate has fixed chance of 100% it will crit all the time but if it's only base chance of 100% if the enemy has crit resistance and stuff you won't guarantee that crit. As for the mc tank skill it only has base chance of taunting that is why sometimes stronger enemies still manage to hit my other units with single target attacks and ignore the taunt of my tank mc
i don’t know if i should be happy that i got jing yuan lightcone on accident or if i should still be sad
Bro the heck, jingyuan lightcone by far the strongest erudition lightcone. It is consistent and super strong.
Welt really just understood the reference and replied with a real on-topic subject in just 5 seconds.
The first lightcone works perfect on clara because she attacks whenever an enemy hits her.
It is literally made for Clara LOL.
@@abdurehmanmalik2980 i think he means the fall of an aeon one
Even with her stacking the buff quickly, she'll likely get more value out of A Secret Vow than On the Fall of an Aeon. She already gets plenty of atk% between 4pc Champion of Streetwise Boxing and even more if you're running atk% boots since she doesn't particularly need speed boots, so dmg% ends up having much more value on her once she's built decently well.
@@SunSun-sk4si Except she also gets dmg% out of it, as a breaker, which is what you usually need her for, along damage, against physical weakness bosses.
idk...fall of the aeon looks a bit better to me than described here, after all you get 24% dmg boost on weakness break on top of the 64% atk boost on maxed aeon. that coupled with the base stats seems better than just a base 30% dmg boost. Ofc you need to be able to weakness break with your character for that. I'd still probably max hunt first then destruction, then continue to use the currency on standard pulls.
It's better. Pretty obvious. Easy to +5, better raw stats, +64% attack, easy to stack as Clara and finally, the break bonus damage boost will be up more and more as you reach endgame, since she will be in dedicated teams against, specifically, physical weakness bosses.
i knew "diminishing return" is going to be used incorrectly again. is it because the term is just catchy?
@27:46 why this one is the best - in simulated universe the abundance blessings give buffs when an ally provides healing. this means you can have permanent uptime on bonus spd, atk, def etc
The value of the burn effect on tank isnt for them to do damage its just to apply as many burns as possible for your dire dps to utilize
It's for DoT Team in the Future, Serval/Silverwolf, Sampo, Fire MC and Kafka
When you were talking about "on the fall of aeons" - the ending statement and zoom in on "This one sucks ass" fully sent me wheezing 🤣🤣🤣 love the honesty
The reason why diminishing returns exist is because of math. An increase of 20%atk + 20%atk is diminishing because of PEMDAS so 100(+20%atk +20% atk) is 140, if its +20%atk + 20%dmg it gives 20% of 120 when adding the 20% dmg resulting in 144 total damage
DMG% also has diminishing returns because it is additive with other DMG% sources.
For example,
Let’s say my character has 200% CRIT DMG, 100% Elemental DMG Bonus and 100% Ultimate DMG Bonus. That is a total of 400% DMG Bonus on Ultimate.
Now, if I add 100% DMG bonus buff.
Then the damage my character does will only increase by 25% (400% DMG Bonus -> 500% DMG bonus is a 25% increase).
If I add another 100% DMG bonus then, my character’s DMG will increase by only 20% this time (500% DMG Bonus -> 600% DMG bonus is a 20% increase).
The more I stack DMG% the less value I get out of it. This is called diminishing returns.
Not the Digimon World 3 music in the background.
You are sending me back to my childhood oh my god.
Did not expect to hear that in 2023 but I appreciate it!
i mostly use their 4* signature light cone.
edit: the reason why dmg% is better than atk% is because atk% just goes towards your atk while dmg% goes to both your atk and critdmg
I am not familiar with your content but your model changing every few minutes is very entertaining
Yeah I see so many CCs talking about prioritizing 5 star light comes when most 4 stars are just straight up broken lol
but if they attack clara she then attacks so you get the stacks faster so i’d say it’s pretty solid
I think On the Fall of an Aeon is good for Clara, especially if you use crit rate chest. It's still a guaranteed statstick without gacha.
Yeah, she stacks it super fast
You think is worth it? I almost can buy it and wasn’t sure, people is telling me that is not good
@@piu4595 Yes Fall of Aeon is way better than secret vow. Half of Secret vow bonus damage only take effect if your enemies have higher or "equal" HP percentage compare to your character. So at the start of the battle you have 40% bonus damage (what you see in the video) but the next strike will have lower damage due to you having higher hp percentage. Late game, weakness break happens quite often (you have to) so with Fall of Aeon you can easily stacking bonus damage on it, that bonus damage alone surpassed bonus damage from secret vow already.
@@nghiemduonghung9750 then Is okay if I buy it for Clara? I want to build her the best I can
@@nghiemduonghung9750 the condition for secret vow if your enemies have higher not equal. so the bonus damage not even proc during that test. stacking buff in forgotten hall gonna be suck too.
my bad, i went to test it the condition is higher or equal
funny thing about swordplay, the stacks are made by hit and not by an atack turn so if u character hit 4 times it get the 4 stacks, like dan hen for exemplo, and for that i think this pine is actually the best
Thank you Mr.Code, now I know how to build physical dmg Natasha :D
Since the game specifically states when a dmg buff effects a DoT, I assume it generally doesnt. So in that case, if you wanted to go a more DoT focused playstyle with say, Hook, atk % may yield better damage over the whole fight. Aeons fall might not be bad for her
I really appreciate videos like this! I first started getting into how games actually calculate values for real back in like Diablo 3? Where they will call four different modifiers the same phrase on item description. And you basically just have to either do a whole lot of testing yourself or have a smart person explain it to you why 5% of a value on one item is 10 times as good as 20% of the same stated value on another item.
All because of how they stack and how they multiply and whether it's additive or multiplicative or if it even stacks at all or...
So I really appreciate videos like this that kind of helped signpost me towards making decisions of my own.
if you have welt, by far the best light cone ive seen for him is of all things a 3 star called "loop" if you get it to superimpose 5 its a staggering 48% damage increase, not attack increase DAMAGE increase. its insane
Loop just might be the Thrilling Tales of HSR ahah. (The one actually great 3* item among other very mediocre ones)
Imagine thinking a f2p friendly 5 * lightcone was called bad. I accept your apology, okcode.
Dan Heng imbibitor lune : I'll pretend I didn't see that ( gets a fk ton of DMG multiplication so he uses the fall of an aeon and stacks it in one turn)
Id say battle isnt over can be used on asta since it only says when they use a skill not if you target an ally
The problem for asta and tingyun using that instead of bronya is that you need to do speed tuning to make sure your nukers go after them to maximize the buffs. Or you could run one harmony triple nukers to solve it.
Also say hello to my bruiser natasha. She helps out with damage because she rarely even uses her heals due to how many shields my preservation team deploys. Now if only i could get that E4 march and E6 nat to make them into true bruisers
Thanks for this, I have a Clara and she's rocking a Superimpose5 Collapsing Sky still and I was planning on getting the Destruction lightcone from Herta's shop as an upgrade.
You have just the right timing to stop me lmao.
im too late huh
@@gabbbsworld Oof bro. I started playing like 3 days late but if I started day 1 we may be on the same boat
This guy is wrong btw, listen to actual theory crafters not youtubers... The herta shop 5star lightcone is as good as clara 5 star LC at S5 and its much better than any 5s 4 star
There is a slight thing he didn't mention and that is the bonus when you break shields, you gain 12%-24% DMG bonus on top of the stacking 8%-16%x4 Atk it gives.
Destruction characters are a mix between ST and AoE with some tankiness, so it's going to be pretty easy to get that break bonus as well. Yeah it's only 2 turns, but in fights where enemies can spawn other enemies, it's a consistent damage source that resets each time you break a bar.
It is not bad by any means, you can actually rely almost purely on the Light Cones stacking Atk% and focus on other damage stats in your relics since at max it's 32%-64% Atk that sticks to your character for the entire fight. Just some of the 4* Destruction light cones are really good as well, but the good ones are gacha, while this is guaranteed to be max refine relatively quickly.
@@sikkouvol.1996 can you link me one
New to the channel but i like how frequently you change vtuber model lmao the sound effect edits had me chuckle too, suppose I should sub!
wish i wouldve stumbled upon this video before buying the preservation light cone from herta xD
Fun fact: Arlan's skill procs "something irreplaceable" light cone passive
idk about every hunt unit however the swordplay light cone seele/yanqing put 4 stacks on with a single cast of their skill they dont need 5 turns. yanqing specifically can also proc his follow up and get all 5 stacks with 1 hit so changing targets is minor issue at best if you absolutely must.
Thanks for your wise advises Master Code. Saved me quite a lot of worry and time to not build the other 5 star light cones from Herta's.
"But the Battle isn't Over" stacks with itself. I use it on Bronya and Tingyun and get 2 Skillpoints in 1 turn (every 2 turns).
I main Sushang and she uses 1-2 skillpoints every time she is attacking because of her ult reset and with the 2 buffers on that light cone it's even more consistent.
Would you recommend a playthrough of bronya and sushang or just go f2p team until a better hypercarry comes out?
@@theLanceInPants supports are harder to power creep so you're safe to build bronya; for sushang unless you get clara shes the only physical dps that we will have for a long time
@@theLanceInPants same thing that @sleepy7878 said and also depends on your playstyle. if you like the gameplay of sushang solo carrying and getting 1-3 attacks every turn then go for it. keep in mind that sushang shines the most when she is the only dps in the team and the other 3 characters are there to support only her.
I play: Sushang, Bronya, Tingyun, and Bailu. the 2 supports on "But the Battle isn't Over" and the healer on "Quid Pro Quo" so Sushang always has enough Skill Points, Energy and Turns to really melt the enemies.
I'm using the uneversal market on fire mc and hook my hook! become a fire demon you don't need to move just watch them burn.
And hook passive she heal himself for every burn it's not supposed to be strong but that's the strongest thing i have seen so far.
And if you have character or lightcone that can reduce element res like the upcoming character like silver wolf burning will become meta probably.
Jingyuan and his Light cone is what Im savinh for...both of them will come home😊
Same here! Lost the 50/50 to himeko so I wanna save that guaranteee
i understand the logic behind the diminishing returns when using the destruction cone from herta’s store but couldn’t u just use spd boots and maybe an energy rope to make use of other stats while still having good atk from the light cone?
This is legit one of the most useful videos on this game right now!
Code yanqing and seele can use sushang light cone since yanging and seele skill attacks 4-5 times so it counts on stacking.
On the Fall of an Aeon R5: 64% ATK increase + 24% DMG increase for 2 turns every time the wearer inflicts weakness break
Something Irreplaceable R1: 24% ATK increase + 24% DMG increase until end of the next turn if character is hit or defeats an enemy (+ tiny heal)
Both DMG increase procs are unreliable. So why is the first one (farmable in 5 weeks) so garbage compared to the P2W one? I feel like I'm missing something.
Clara's one has better base stats, and getting hit is way easier than inflicting weakness break. Especially if paired with March who can make you more likely to be targeted. And the holder has to be the one to inflict weakness break which might not always happen.
Because inflicting weakness break is not that easy on elite or boss, while you can getting hit for almost every turn especially clara+march 7 shield taunts.
Not only is this video informational but very entertaining too
I like how blud keeps switching avatars in the middle of explaining as well 😂😂
Swordplay stacks per hit with multi-hit attacks. so basically for all hunt skills they will proc many times
25:18 so good to see Code malding- I mean, giving amazing tips.
ok pyhsical natasha
Build dps healer guys
I just found your channel and your explanation is so clear fun to watch xD
Effect hit rate could actually come in handy cause there's a relic set from SU that gives you bonus defense when your effect hit rate reaches a certain percentage
Probably only works with March and Gepard for increasing Effect Hit Rate, for their freeze.
As for the Fire MC, the first line (def) would benefit it, but the second part the increasing the Effect Hit Rate seems dumb for me at least.
What does effect hit rate even mean?
@@-Maruku-im pretty sure the effet hit rate may be useful for fire MC as well cuz enemies may have resistance to effects, therefore would have less than 100% chance to be taunted
@@flayawag4334 from my understanding, it's something similar or it's actually the debuff success rate.
@@flayawag4334 If you have 80% chance to apply freeze with a skill and you get 20% effect hit rate you would be at 100%, this can go over cap too to combat potential resistances to the effects. So if you run into an enemy with let us say an abritrary 20% effect res, if you get 40% effect hit rate with the previous mentioned 80% freeze chance you would still be guaranteed a freeze.
I know this is 2 weeks old, but the passive on the Harmony 5 star DOES work for Asta, same with the 4 star light cone Past and Future.
Using "this is me" on fire mc gets you portable nuke with shield
Someone posted that there was an error on Planetary Rendezvous skill description and that it doesn't function how it was stated. AlCan anyone check this?
That lightcone description just misleading and confusing. However, it is the one of the best lightcone for mono team. If u have tingyun and jingyuan, use it
Ryuu SHA
1 second ago
"You have to crit to use crit-damage" - OkCode -2023
You skipped over good night and sleep well, one of them best nihility cones.
I can’t focus on the video, subscribing because I love this guy’s voice
Moment of victory (Preservation 5* Lightcone) also gives you more chance to be attacked passive and it’s actually really good because your team doesn’t need dmg res if your tank is the only one who are getting damaged. And the effect hit rate bonus is good for the simulated universe def relic set (and also don’t sleep on the raw 48% def)
the destruction example seems misleading. the 4* light cone's hp threshold is active so it's applying a 60% damage increase -- you can tell as the 4*'s 856 is more than 30% higher than the 632 the 5* light cone started at
Is… is the bgm at 22:00 from ragnarok online!?
You can easily gain 4 stacks of damage % from the swordplay lightcone using seele skill. It counts 4 hit because seele hit the enemy 4 times. @okcode so i think its good for seele. I dont know that is intended or not tho
Day one of my new life lightcone description has changed from DMG resistance to All-type resistance now. So.. lost some bit of value there..
Well it’s not like I had a choice because I pulled Night on the Milky way from the standard banner 🥲
Thanks for including the math and the Hook example!
Fun thing about swordplay is is you have multihit Hunt chara (like yanqing) you can immediately maxed stack the dmg bonus, yanqing give 4stack from skill and 2-3 from basic attack. So if you use his normal combo of skill>ult he can ult using max dmg bonus which is insane
They changed march 7th's signature lightcone.
It used to say "increases DMG RES of all allies by 8/9/10/11/12%.". Now it says "All-Type RES of all allies by 8%."
Is this a buff or a nerf?
Good thing is i was super happy that i got Gepard’s signature Light cone on the normal banner then as i was rolling for Selee light cone i got Gepard’s light cone again so i have superimposiotion 2 right now but tbh i should have not done so but because im salty i didnt think rationally
The only place where I would consider using 5 star tanky lightcone from Herta's shop is in world 6 boss fight because the less frozen you get the less buffs boss gets. Maybe there will be more bosses like that in the furute who knows.
Thank you so much for this guide! It helped me avoid some lightcones that looked good to me originally since I'm new to this sort of game.
you're one entertaining and informative lad, Subscribed 💯➕
Is the lightcone “something irreplaceable” will be good for the upcoming character Blade?
Thanks, really good guide. It gave me a new view on the possibilities of the lightcones and their effects!