Rhino Grasshopper -Tensile Structure Pavilion - Easy Kangaroo 2 & Weaverbird tutorial

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 30

  • @timeakadar1890
    @timeakadar1890 ปีที่แล้ว +3

    Hi, my solver doesn't let me add more than one element in the GoalObjects. Do you know how I can fix this?

  • @PommlTV
    @PommlTV 3 ปีที่แล้ว +2

    Hy. Super nice tutorial. But I have one Question. How I can bring it to white in the end. Mine is everytime red or green. So in 13:05 you turn off the last two and the object goes from marked(green) to the perfekt endcolour. How? Thx a lot.

    • @arkim7studio280
      @arkim7studio280  3 ปีที่แล้ว +2

      Hi there, thanks! make sure you select all the components except the 'mesh colours' then turn off the preview by right clicking and clicking 'preview off'. you should see the applied colours on your geometry.

    • @PommlTV
      @PommlTV 3 ปีที่แล้ว +1

      @@arkim7studio280 - Thx a lot. I have rebuilt the situation several times and try to create a similar colour shade but the mesh stays green when "mesh colour" is marked and red when I click in the free zone. The comb is present but the mesh is more intense. I also tried to eliminate all the parts individually. Doesn't change anything. Of course, mesh colour stays on preview on.

  • @joeljones4422
    @joeljones4422 2 ปีที่แล้ว

    Thanks for uploading the tutorial. Is there a way to change the position of the 4 corner points. I've followed your video and produced what you have shown but it is only possible to change the position of the non corner points. The 4 corner points stay in one position. I have tried to adjust the script but was not able to do it.

  • @briyanputra7861
    @briyanputra7861 4 ปีที่แล้ว +2

    Hey nice Video! can you share the download link for Mesh Explode in 6:25 ?
    Thank you and keep making tutorial videos!

    • @briyanputra7861
      @briyanputra7861 4 ปีที่แล้ว

      nvm mind found it, www.food4rhino.com/app/meshedit#downloads_list

    • @arkim7studio280
      @arkim7studio280  4 ปีที่แล้ว +1

      @@briyanputra7861 Sorry just checked this now. Yeap you got the right one! I try to post every weekend. will be good to know what you want to see in coming weeks too. cheers!

  • @NaomiPunnett
    @NaomiPunnett ปีที่แล้ว

    Hi, I have grafted and flattened the data as you have shown, and it looks like the data is coming out correctly from the re-mapped numbers rounded, however when I connect it to the levels on the weaverbirds split triangles subdivision, the mesh looks odd, not even like yours - any idea of the solution?

  • @kellyvivien5569
    @kellyvivien5569 4 ปีที่แล้ว +1

    Hello, this is helpful! However I have came across a problem as it started saying that the mesh corner and naked vertices would work because the object reference not set to an instance of an object, do u know why is that?

    • @arkim7studio280
      @arkim7studio280  4 ปีที่แล้ว

      Thanks Kelly, it could sometimes happen if the mesh doesn't have vertices... or simply not recognise the vertices on the mesh. I'll need to take a look at your definition to give better answer. Ping me the snip or definition to my inbox.

  • @MssTernera
    @MssTernera 2 ปีที่แล้ว

    I found it already, haven´t seen the description 😅

  • @palaksinghsengar3126
    @palaksinghsengar3126 4 ปีที่แล้ว +1

    Hey!!! Thanks for the tutorial but my grasshopper is crashing when m trying to join nearest point of round param to the level of wb's param.... Can you please provide any other solution or the mechanism file (the script) of the grasshopper

    • @arkim7studio280
      @arkim7studio280  4 ปีที่แล้ว

      Thanks you are referring to the point where you connect to the WB's subdivision right? I have sort of mistaken there not grafting the 'Mesh Explode' before connecting to 'Level'. please try lock the solver first and graft 'Mesh explode' then link the Nearest param to WB's Level. This should help compute the process quicker and prevent the crash. Let me know if it worked.

  • @ayeshakhanani530
    @ayeshakhanani530 3 ปีที่แล้ว +1

    How do I create many of these?

    • @arkim7studio280
      @arkim7studio280  3 ปีที่แล้ว

      Hi There are a couple of different ways to create multiple tansile structures. A. you can simply create more base points in various locations and apply the same script to them. B. generate one by one in the same location, bake it and move it to the desired location ( you can change the parameter to vary the form). hope it helps

  • @saej123
    @saej123 4 ปีที่แล้ว +2

    👍

  • @sergiohime325
    @sergiohime325 หลายเดือนก่อน

    Hi! Can you send me the script ?

  • @shivanshagarwal8571
    @shivanshagarwal8571 4 ปีที่แล้ว +1

    hey its a real nice video. can you also send the script somehow my script is not working I just want to crosscheck thanks.

    • @arkim7studio280
      @arkim7studio280  4 ปีที่แล้ว

      Thank you I don't mind that too let me know where to ping over

    • @shivanshagarwal8571
      @shivanshagarwal8571 4 ปีที่แล้ว +1

      @@arkim7studio280 shivanshagarwal030897@gmail.com
      Thanks a lot

    • @rebecca6103
      @rebecca6103 3 ปีที่แล้ว

      @@arkim7studio280 I'd also like to have the script if possible please! My domain size is the main issue I'm having, and I just can't figure out why the script is not working.
      zcftaah@ucl.ac.uk
      Thank you!

  • @IM-rw9sd
    @IM-rw9sd 4 ปีที่แล้ว +1

    how if want to be 3d and move to sketchup?

    • @arkim7studio280
      @arkim7studio280  4 ปีที่แล้ว

      you can bake this and export it as mesh file (3ds) or in DWG.

    • @IM-rw9sd
      @IM-rw9sd 4 ปีที่แล้ว

      @@arkim7studio280 where bar must i click bake?. :v

  • @timeakadar1890
    @timeakadar1890 ปีที่แล้ว

    Could you please send me the script?

  • @juanospina3940
    @juanospina3940 3 ปีที่แล้ว

    Why don't I get tights to explode? mesh explode, do not leave me

  • @petrablatnik2150
    @petrablatnik2150 2 ปีที่แล้ว

    Kdo pa si ti