2. C++ memory model

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  • เผยแพร่เมื่อ 29 มี.ค. 2023
  • Synopsis
    This session will get you thinking about memory usage the way C++ needs you to. Unlike C#, most C++ code is not garbage collected, so gaining a clear understanding of how memory is allocated, accessed, copied and freed is essential to writing correct C++ code.
    For existing Unreal Engine developers: This session won't cover the Unreal Engine garbage collection system that is used for UObjects; we'll be covering that in a session later in the day. This session is focused on low level memory management. However, you should attend this session even if you only intend to write UObject-based gameplay code, as this knowledge is considered foundational.
    Slides
    junerhodes.au/...
    Playlist
    • Unreal Engine C++ Work...
    Speaker
    June Rhodes - She/Her
    mastodon.socia...
    June is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
    Technically Games 2022
    technicallygam...

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